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The Zombie Apocalypse v1.30
Submitted by buddajr
The Zombie Apocalypse
The Virus hit hard and fast. Millions turned into Zombies almost overnight, and those who were immune now are the prey to these mindless beasts. Does your team have what it takes to survive the Zombie Apocalypse?
The Zombie Apocalypse is a unique Zombie experience that combines teamwork and skill to create a fun and challenging experience. Players must work together and utilize all their talents and professions in order to achieve victory. The key element to this game is randomness. All spawns, talents, professions, weapons, and events are randomized to assure a new experience every time you play.
Professions and Talents
Every male survivor has their own professions and talent. Talents generally are combat related and will help your character fight while professions are all about survival. Some of the professions will create useful items for your people while others will provide useful effects. Every profession and talent will level up as your survivor gains combat experience and kills zombies. The most important aspect of this map is utilizing your professions and talents in order to benefit the group as a whole.
Currently there are 10 professions and 10 talents.
- Construction: Builds defensive buildings to defend your people
- Craftsmen: Builds useful weapons, armors, and tools to aid you in combat
- Engineer: Builds modifications to improve your weaponry
- Munitions: Builds explosive designed to make decimate zombies
- Reloader: Reloads ammunition for your weapons
- Physician: Heals wounded survivors
- Fertility: What can you say? He’s attractive and fertile…increases population
- Biotech: Creates helpful medical items for your people
- Survival: Has priceless wilderness knowledge and abilities to aid your people
- Chemist: Uses toxic compounds to destroy zombies
Supplies are central to your people's survival. Every turn you need a minimum amount of supplies for each survivor or your villagers will starve to death. Supplies can be found by searching houses, random events, fishing, growing crops, mining ore, or killing pigs and sheep. Supplies also are used to create most of the useful items that each profession can provide. Having a booming economy is central to achieving victory.
The Zombie spawn system has been completely revamped. The virus now starts in the Lab area where the infernal disease was created. The virus will attempt to spread to new areas over time, creating virus pools so that the virus can add to its army. Each new base will continue to grow in strength and size the longer they remain, and they also will help the virus spread even faster. Will you risk valuable people trying to fight the spread of disease, or will you just try and outlast the ever growing horde? Either way, zombies crave the succulent taste of women flesh and will attack you every night.
There are now new types of special zombies that spawn depending on the region where the virus has spread.
- Docks: The docks regions now spawn the dreaded Reaver Zombie. This half fish, half man creature is a much more terrifying hunter.
- Farm: The farm regions now spawn a mutated sheep called a Boomer. This ticking time bomb explodes upon death dealing damage to everything around it.
- Graveyard: The virus reanimates the bones of long dead corpses, creating extremely endurable skeletal zombies.
- Small Towns: The Small Town provide extra bodies for the virus to corrupt, creating extra spawns of normal zombies.
Women are the key to reproduction. Every so often, randomly, women will deliver babies. Even if your male survivor is killed, your female survivor can still deliver a child assuming there are some other male survivors left (the survivors have loose morals), so keep your women safe. Women can also carry items and backpacks.
Your survivors can pick up various weapons to boost their combat effectiveness. However, guns require ammo to shoot so you will need to pick up ammo to use your new weapon. The game features a custom reloading script which makes survivors automatically reload when needed.
As of Version 1.30, there are 13 different weapons:
Hatchet, Knife, Chainsaw, AK-47, M240, SPAS-12, W1200, 9mm, Desert Eagle, Intervention, .50cal, FAMAS, and the M16.
Each of the weapons can also be modified in several different ways, giving a huge variety of possibilities.
*Note: I don’t know that much about weapons, however I do obviously realize that not all pistols use the same ammo, and that not all shotguns use the same ammo, etc. However, for the purpose of simplicity I have kept the ammo types generic.
Will you bunker down and try and outlast the horde or will you attempt to destroy the massive overlord that controls them all? The choice is yours, good luck.
I would appreciate any comments and suggestions so that I can make the game more enjoyable.
New Gameplay Screenshots
New Terrain Screenshots
Old In Game Screenshots
Future updates might be a little more scarce as I’m currently in the middle of another project. However, I want to continue to improve the map, so I appreciate any comments, reviews, and feedback you have.
New Skin for Reanimated Bones
New Spitter Model
New Skin for Reaver
Changed Zombie icons
Added 6 new weapons and changed much of the old ones
Changed the weapon mod system
Different weapons have different movement speeds
Torches and campfires are now built instantly but there can only be 1 campfire and 8 torches on the map at one time
Added more to craftsmen class
Changed beginning conditions - Players now start in center of city with random weapons and gear
Greatly increased the difficulty of hard and insanity mode
Lowered health of Tank
New Special Zombies
Fixed major bug with backpack that crashed the game. The backpack can no longer select items within the units inventory
Women now have an inventory. They can’t use weapons but can still carry other items and backpacks
Fixed bug when attempting to pick up a weapon with a man that has a weapon already equipped
Supplies found in the city are now only worth 50
Fixed tooltip for Experience Ability
Fixed Armor Exploit, you can now only equip one set of armor at a time
Day/Night cycle back to 100%
Announce when children are born
Units remain selected when picking up weapons
Added effect when constructing
More information at the beginning of game
Vastly improved many of the tooltips and descriptions
Added some information to the information section
Improved the hotkeys.
Completely overhauled the zombie spawn system
Fixed some minor bugs
Completely redesigned the terrain
Slowed the day/night cycle by 25%
Fixed minor bug with neutral creatures setting of events
Minor Improvements to terrain
Adding new victory condition, bug fixes, balancing issues
Crafting Professions use a spellbook system to store craftable items. Unfortunately, because of the way the spellbook ‘spell’ works, there is button used to cycle through the various items. It’s a little crude right now but works perfectly fine. I’ll continue to look for a better work around.
Crafting Professions also take time to create their items. If you order your survivor to create a barricade be a little patient, it takes time to build!
Thanks for playing,
Email me at email@example.com
Thanks to all these people for their resources, I apologize if I missed anyone:
Talon the Mage
Zombie, Zombies, Apocalypse, Survival, Defense, Survive, Future, Modern
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