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The world will be mine

Discussion in 'Medivh's Tower' started by Rui, Jul 5, 2012.

  1. ManYouAreEvil

    ManYouAreEvil

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    But if you are in a position of power, you have a responsibility against others - wouldn't you agree? And many times you would probably have to sacrifice what's easy and fun in order to withold that responsibility. I'm not sure that being a dictator is as fun and easy as it could seem.

    I have a hard time imagining any one could ever dream of becoming a dictator (mostly because what you said is true, it's common sense to assume the other guy will do the very same) as I would never ever want to go against my principles of democracy and human rights, kind of ever-never, never-ever!
     
  2. Kingz

    Kingz

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    Progress needs a sacrifice and i think that the end justify the means most of the time.

    Would you have to make some hard choices? Yes.
    I would say it depends on the seat of power, you can be powerful and have very little responsibility, mostly because money plays a big role in the power struggle.

    I guess you could see it like that, i however think of it more like a leadership. As long as you give results most people won't ask how you got to them or what you did to achieve them anyway.

    I am sorry, democracy might apply in politics but it applies really in minority when it comes to life. Survival of the fittest is where it's at.

    Principles and morality are issues however, tho i find most of people claiming to have principles nothing more than vague words.
     
  3. PurplePoot

    PurplePoot

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    You could've just linked to the tvtropes article.

    --

    OP: Because it's an easy plot to come up with which doesn't require much creativity, and still creates a villain which people can dislike. That said, the best-written plots tend to avoid this, or at least play with it somewhat: a good example is Planescape: Torment (play it if you're interested in storytelling in video games; it completely throws out a lot of assumptions people make about what storylines should focus on, at least in video games). For a literary example, Catch-22 is excellent and may also have you reconsider what the role of villains in a book is.

    Lord of the Rings has an excellent world and decent characters, but the basic plot is not anything special. Cartoons are the same; the plot isn't the point. I think if you look past such media, this trope somewhat disappears or is at least not as overwhelming.
     
  4. ManYouAreEvil

    ManYouAreEvil

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    Depends on how radical you are willing to go.


    True.
    I still don't strive for a high money income, it's not something I would wish for really. And if I were given one, I hope I would choose to give it away :3


    I can't think of any benevolent dictatorship that has actually existed in reality. Throughout history.

    No it's not, if I based my inner compass on Darwinism - or any one else for that matter - society would make little progress.

    I openly base a lot of actions and aspirations on my principles, ideology or values - where I do consider that the group's best is more important than my own, individual, best.
     
  5. Rui

    Rui

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    Tsk tsk, Aeroblyctos.

    Thanks for the nice posting, Poot =)
     
  6. Verhalthur

    Verhalthur

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    The characters you are talking about are one-dimensional (in the literary sense, definitely not in the physical) in that they are angry and anger is the only emotion they posses. It is entirely possible to have realistic characters with the intention of taking over the world, such as Peter/Locke from Ender's Game. The motivation of most of these is to prevent a conflict from happening by assuming absolute control of it.
     
  7. PurplePoot

    PurplePoot

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    I disagree that many such boring "I'm going to take over everything" villains are one-dimensional, they just make use of a lazy plot device. Sure, there are better examples (like Peter), although they usually don't follow the trope all that strictly (Peter goes about his goals in a very different way, for instance). That said, I mostly just disagree with the idea that there is any guiding role behind most of these other than laziness/the villain's motivation not being the point and I think it's telling that most better stories (whether in books, games, movies etc) shy away from such a theme.
     
  8. Edhel-dur

    Edhel-dur

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    Little boys want to play with little soldiers.

    Awesome men want to play with real people.