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The World Of Azeroth v8.5c

Submitted by Darklycan51
This bundle is marked as approved. It works and satisfies the submission rules.
Darklycan51 Presents

The World Of Azeroth
Created by Darklycan51

Map Info:
Well this is a kind of altered melee map but much better.
I've made it so you can Re-imagine how the wars in warcraft have passed but in
a simple melee map.

Features:

Select one of twenty Eight races to conquer azeroth, With Only five Workers You need to Build a base And create a great empire
Make allies and enemys For glory, Kill Illidan Or Kel'thuzad ! etc.

Races:
  • Humans
  • Orcs
  • Dwarven
  • NightElf
  • Undead
  • High Elfs/Blood Elfs
  • Fel Orc
  • Nerubians
  • Satyrs
  • Worgen
  • Ogres
  • Trolls
  • Golems
  • Goblins
  • Naga
  • Broken Draenei/Draenei
  • Gnolls
  • Tauren
  • Demons
  • Pandarens
  • Centaurs
  • Murlocs
  • Tuskarrs
  • Mage Hunters
  • Scarlet Crusade
  • Faceless Ones
  • Forsaken
  • Bandits

Those are the current Races I will probably add a few more.


Screenshots:

Terrain Screenshots

Kultiras:
Inside kultiras lies tandred proudmoore, admiral of Lordaeron
[​IMG]

Sunwell boss:
The void Lord, a easy to start boss.
[​IMG]



Gameplay Screenshots


Worgen:
Human form (footmans are morphing into worgen)

[​IMG]
Worgen:
Worgen form

[​IMG]
Mage Hunter:
You can see most of their base (the big tower is the magic center)

[​IMG]

Videos

Ogre gameplay:
A user Paillan showing us how to play the Ogres

http://www.youtube.com/watch?feature=player_embedded&v=1rBDE4-s2sY


Change Log:

Change Log


Version 8.5c

Added:
  • Global Upgrades for the Night Elves
Removed:
  • Nothing
Fixed:
  • Tooltips
  • Hotkeys
Changed:
  • Collision size on big units
  • Naval units now have extra 150 range
  • Lots of balance changes (a lot to add).


Credits:

Special Thanks:
  • Eagleman
  • Diegokopo
  • Paillan
  • Keltras
  • Darkcris
  • ]KeViN[
  • Persiaa
  • Lumix355
  • DragonBlood
Also thanks to:

Tutorials/Systems:
  • Kobas
  • Tickles
  • GangSpear
  • Darkgrom
  • Dr Super Good
  • Tank Commander
  • Magtheridon96
Loading Screen/Map Preview Image:
  • Blizzard Entertainment
  • Myself
Other:
  • :D


Author's notes:
Fanbar:
[​IMG]
link: http://i50.tinypic.com/jl4c4h.png
um i guess that thats all.
v Credits for the Description Template.

Map Description Template Created by -Kobas-
Find more here: Map Description - Templates


Keywords:
azeroth,wars,melee,26,races,The,World,Of,Azeroth
Contents

The World Of Azeroth v8.5c (Map)

Reviews
Moderator
17:47, 22nd Aug 2011 -Kobas-: Status: Approved
  1. Darklycan51

    Darklycan51

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    hahaha thanks man
     
  2. karl

    karl

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    this map is one of the greatest i'VE seen:goblin_good_job: i just have a question
    is the worker creator meant to be missing the pandaren worker and mage hunter worker?
    PS: 1 of the nerubian buildings is not translated
     
  3. Darklycan51

    Darklycan51

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    thanks for the bugs in some days i'll be fixing them
     
  4. DarkPost

    DarkPost

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    I gathered all the three keys which is supposed to open secret things but... I can't figure out how to use them.
    Also what other secrets could you share with us? :)
     
  5. matyi1199

    matyi1199

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    Awesome map!I like how i can choose from lots of races! :DD
     
  6. Siegfird

    Siegfird

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    Whoa big races, cool
    EDIT: Please update the screenshoot, i cant look the screenshoot
     
  7. Jean michel

    Jean michel

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    Hello, i just dl your map. very goood map for sure ;)
    But i have a question, how to have various races. the command -worker did nothing. help me pls :))
     
  8. Samaru

    Samaru

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    The map is amazing. I was just messing around in single player. And then I played it with some friends. We noticed some issues:
    The three hyrdas of the Trolls cost the same. The ancient hydra should be VERY expansive.
    It is easy to spam towers. To fix this, towers should be more expansive but more importently. A limit or a food cost. (2 food per tower is reasobnable)
    Some races like the murlocs and centaurens don't have a late game punch. Ofcourse this is beceause they are wild races, so it is not necessarily to fix this.
    And maybe adding more models like custom worgens should be cool. At least if the data is going to become too big.
    I would also like to know how to get various races. To make a alliance between Demons and Fel Orcs for example. So I could play this with less people.
    Thank you for the map, I will keep playing it!
     
    Last edited: Dec 1, 2013
  9. Perke

    Perke

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    Darkly, create on b.net once in a while please, i need to play it a bit :)
     
  10. Paillan

    Paillan

    Map Reviewer

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    If he ever plays somewhere, then in a garena latin room.
     
    Last edited: Dec 17, 2013
  11. Samaru

    Samaru

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    Various races

    I actually figured this one out. At the first around 60 seconds of the game, you have to type -rp for roleplay mode. After that you can use -worker. A worker barracks will spawn at the main island. This is roleplay mode and can be misused.
     
  12. Darklycan51

    Darklycan51

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    Hi guys, i've uploaded the map i've been working on for the last year on Hive already, so maaybe i can consider doing a new version (finishing the one i had been working on) but don't get your hopes up i still don't know what am i going to do with my summer :|
     
  13. Perke

    Perke

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    Anyway... Are you gonna tell me your name on garena paillan + darkly?
     
  14. Paillan

    Paillan

    Map Reviewer

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    Hey dark, ever tought about using a custom mpq for this map?
     
    Last edited: Dec 31, 2013
  15. Perke

    Perke

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    Dark, i played blood elves(high elves) idk what are they lol, it's a cool race, only bad thing is tooltip about farm, it's small thing, but it's not cool :) , then, i played fel orcs, their ''fel orc burrows'' take a lot of space and bring only 10 food, i think you should either give 15 food, or lower the space that building needs, and then i noticed fel orc heroes, those are 2 blademasters with same skills and same tooltip, kinda ugly to see, only difference between those 2 heroes are chaos and hero damage, idk why did u put 2 blademasters xD, otherwise race is cool. I noticed i get like 4 expierence for a lvl 4 unit killed, kinda too small :(, heroes still have some stupid skills - adds 5 points to intel etc. change that please if you have time ofc. Oh yes, that upgrade ultravision that night elves have, blood elves have it aswell and tooltip is wrong in the second case :). I am wondering can you make AI's, it will be really, really and really cool!
     
  16. Darklycan51

    Darklycan51

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    First time today i played the map again since last year, i'm already saving balance feedback to change.

    I lost the changelog of what i have done so far so 8.6 will only have the changelog of what i've done this days, previous stuff that i did in early 2013 won't be in the changelog (although it will be in the game, i just don't remember what changes i had done).


    I'm gonna sepparate Elves into High Elves and Blood elves, gonna add Dark Irons and massive balance changes and a couple of system adds.

    Expect next version this month. (or early february)

    I thought about it but that would reduce the Player pool A LOT.
     
    Last edited: Jan 20, 2014
  17. StormWarriors2

    StormWarriors2

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    Oh wow I really liked this. Are you going to add tree regrowing? Like in Azeroth Wars? In item form?

    I really liked this game.

    And nice job on all the races. But I feel like There is something missing. Maybe the Argent Crusade, and many other factions but. I know you will get around to it! (also no Revenants ;.; my favorite race) Nice map Loved it.
    4/5

    (some bugs here and there. Though it was the 8.5 edition, so those might of been fixed.) RP mode btw is a blast, maybe you should get rid of Archimonde so game doesn't end in RP mode.

    I like the secrets. Gold mines great idea for getting income, and also later on after both the continents have be taken, there is no more lumber, so for the last bit of a game I had, there was no more lumber, and all both of us could do is stare angrily at each other. Because there was no more lumber to be used.
     
    Last edited: Jan 20, 2014
  18. Darklycan51

    Darklycan51

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    I am aware of many of these issues i am already reverting some income related changes from older versions to new ones and improving some others.


    ---------

    Btw guys: Any balance suggestion would be greatly appreciated, i will take into account all of your posts.
     
    Last edited: Jan 22, 2014
  19. StormWarriors2

    StormWarriors2

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    Chaos Orcs have a lot of air units.

    Also Alliance race only has access to two heroes, all other races have three.

    You could do Grathios or Knight of Lordaeron? Or any other hero (one that has agility or that has suitable utility.

    Any race that has only two heroes has a big problem ahead of them.

    Also Alliance race (The humans with Kirin Tor) can still train both global upgrades. How do you avoid this? You don't put it down on a castle ^.^ peasent + both upgrades negates this. So you place it on a building that doesn't build units. the Lumbermills come to mind. Also the assassin seems completely underpowered. And I also suggest that you rename the captains into Swordsmen. Also if you do the globalization ability with them, why would you want to get the Swordsmen? Because the Paladins are far better, even with the increase of health. From my fights constant heals and buffs win over units that have more health. Also if used right giving the Kirin Tor, polymorph is kind of..... overpowered. (with a macro/micro that I have I decimated an entire army with kirin tor. Manashields + polymorph + aoe = overpowered I polymorphed an entire army. Also Knights becoming paladins? I get that warcraft 2 did that but, where is my heavy meele unit then? I basically have multi-manage both my knights and my kirin tor.) Elves kind of seeming to be missing something. I really like them as a race though. Actually I like all the races. Except demons are really missing that Heavy Meele unit. As most of their units have heavy armor, one race goes all support with magic damage, the demons are just wiped out. It would be amazing to have access to doom guard but you could only build a certain amount of them, or a unit that can cast buffs to your units or a healer unit. They are actually quite a bit as a race. (But dang are those infernals strong)

    Bandits also have very powerful healers (two, a healing ward and a normal heal, but a thought kept coming up, why doesn't the human player have access to another support unit?) (But again the upgrades don't seem to work, the only one that seems to work is the Gryphon Aviary, you just need to get the requirements for each race right)

    Bandits and Fel Orcs are probably the two strongest and most powerful out of all the races. Fel orcs for some reason have access to unlimited flying, and Bandits can increase their income with building those banks, Which makes them extremely powerful in a game.

    Blood Elves and Scarlet Crusade are quite good.

    Undead seem underpowering.

    Humans are fun but feel like they are missing a few units. (Kirin Tor are extremely powerful, personally I would like them to have more human stuff. Because basically they have just as many dwarves, well three units to be exact)

    Trolls are powerful and as are Naga.

    For each race there should be three support units, three main units, three siege units and three heroes, and sometimes three air units. (But for maps like this keep at two or one. Three means that race basically rules the skies.)

    Also The Scarlet crusade should be able to choose between, The Argent Dawn, The Scarlet Crusade or the Scarlet Crusade (Corrupted).

    Also it would be awesome to have Elite units. So these units are limited in production but are extremely expensive. (they are mini heroes basically)

    Also it would be awesome if you could collect warcraft legend items. The Arathor and Stormguarde are also missing. (also Stormguarde during my games is the easiest place to take because of it's access to the sea. It is waayyy too close to the sea. Also it would be interesting if you put down actual bases that don't produce anything but they give regional bonuses to the people who control it.

    Also the recipes and everything I approve. But it is really easy to stack blood stones. Is there a way to make it so a hero can only have 1 per an inventory? Because I saw a worgen player put it down on one of heroes his hero was basically unkillable with 6 blood stones. Also it seems to me that it is extremely hard to level up. Every game I have played my heroes have only barely managed to get to level 10

    Again, I love having me and my friends host this map it is a complete blast to play competitively just for fun.
     
    Last edited: Jan 28, 2014
  20. DiscoOrc

    DiscoOrc

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    Yo I dont even know if your still alive or not. But can I ask you how keys work?

    Example moon key,blood key,sun,key
     
    Last edited: Feb 17, 2014