- Joined
- Jun 21, 2007
- Messages
- 505
I've got an idea about how to make mages' spell-casting look realistic.
They type special messages that are very hard to type. Intelligence has to be renamed to "Spellpower", because of the code in the string. Make items to cast abilities for every ability you have there (For example ability for Blizzard spell). You know the raw-code for Firebolt ability. So you type "active 100 fire". Fire is the raw-code (to see abilities' raw-codes press ctrl+d) of "Firebolt" spell. Number 100 (it's from 001 to 099 and 100, no more) determines of what percentage from your total mana you may have will be spent for that spell you want to cast. If you maximum mana you may have is 2000, you will lose all your mana after entering the message. The more mana you spend for a spell the more powerful will be it's effect. To choose a target for that spell you got to select a unit and keep it selected until you enter the message. Then you use triggers to give item to the casting unit and then automatically order the hero to use last created item on any unit currently selected by owner of MAGE. I mean that at the start of the game you have to select your hero's class: Warriors may not cast spells, Paladins are half warriors-half mages, and Mages may not attack, but only with spells.
Of course there got to be under-classes. You may use this for example for an epic RPG such as Lord of the Rings The Epic Adventure/Full Version of Fellowship, where you may either use WEU or just scale heroes very little and make camera close.
For mana shield you say "passive (spellpower) (TIME BEFORE DEACTIVATE) (raw-code of a temporary/permanent spell)". you may use this way to activate auras and modify their power, but mostly for shields. (Vampiric Aura lvl 1 (requires 500 mana), Vampiric Aura (requires 1000 mana) lvl 2). Keeping in mind that auras got to disappear over time, they will drain mana over time - every 2 seconds. So, mana drained every 2 seconds will be (entered Spellpower) / (entered Time before disappear) X (2)
And use mages' Set Rally Point ability (yeah, mages got to train something that will be removed after training) to set target-point for AOE spell. No Target-point required for summon-spell or AOE from mage's position (starfall).
Good Luck, World Editorer!
They type special messages that are very hard to type. Intelligence has to be renamed to "Spellpower", because of the code in the string. Make items to cast abilities for every ability you have there (For example ability for Blizzard spell). You know the raw-code for Firebolt ability. So you type "active 100 fire". Fire is the raw-code (to see abilities' raw-codes press ctrl+d) of "Firebolt" spell. Number 100 (it's from 001 to 099 and 100, no more) determines of what percentage from your total mana you may have will be spent for that spell you want to cast. If you maximum mana you may have is 2000, you will lose all your mana after entering the message. The more mana you spend for a spell the more powerful will be it's effect. To choose a target for that spell you got to select a unit and keep it selected until you enter the message. Then you use triggers to give item to the casting unit and then automatically order the hero to use last created item on any unit currently selected by owner of MAGE. I mean that at the start of the game you have to select your hero's class: Warriors may not cast spells, Paladins are half warriors-half mages, and Mages may not attack, but only with spells.
Of course there got to be under-classes. You may use this for example for an epic RPG such as Lord of the Rings The Epic Adventure/Full Version of Fellowship, where you may either use WEU or just scale heroes very little and make camera close.
For mana shield you say "passive (spellpower) (TIME BEFORE DEACTIVATE) (raw-code of a temporary/permanent spell)". you may use this way to activate auras and modify their power, but mostly for shields. (Vampiric Aura lvl 1 (requires 500 mana), Vampiric Aura (requires 1000 mana) lvl 2). Keeping in mind that auras got to disappear over time, they will drain mana over time - every 2 seconds. So, mana drained every 2 seconds will be (entered Spellpower) / (entered Time before disappear) X (2)
And use mages' Set Rally Point ability (yeah, mages got to train something that will be removed after training) to set target-point for AOE spell. No Target-point required for summon-spell or AOE from mage's position (starfall).
Good Luck, World Editorer!
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