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The War of the 12 Kingdoms By Shock

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Hi all,

It's finally in testing... yeay! This was the first alpha test, we are in the process of adding unit responses, icons, portraits etc, but as you can see it's coming, and coming soon!


Shock aka Shocker### on wc3 is the maker, after this he begins on Broken Alliances for SC2. :)
 
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**PUBLIC RELEASE ON EU AND NA SERVERS December 16, 2011**

War of the 12 Kingdoms, the wildly popular map by Mr. MoneyBags and Edited to it's final form by King_Leopold on Warcraft 3 is now entering development. The map is being terrained by Milpheus and Coding By Shock on NA Server.

Some footage of the gameplay in alpha testing:


A terrain overview:


The project will be officially hosted at www.12kingdoms.net, and is part of the projects @ BrokenAlliances.com, the official home of Broken Alliances, War of the Lost Kingdoms, Rise of Empires and War of the 12 Kingdoms - All planned Warcraft Conversions.

The map shares the same circular format as it's predecessor with a few changes, there is now both and inner and outer circle, proving for more diverse base entries and army traveling. This was actually the biggest flaw in 12k on wc3, it was just circular in nature. I recorded a video clip to show the amount of activity we expect, this was with 10 people in game and without any creeps in place at the time, so activity will be very high in this map.


Gameplay:

12 Players, 12 Bases. Players fight for minerals, each kill grants a bounty. The goal of the game is to kill your enemies and make alliances to do so. When not fighting an opponents army, take part in multiple quests throughout the maps many areas of exploration.

Each base allows for upgradable units spawned every one minute, armor, attack and ability upgrades will be featured as well.

Other Details:

- 12 Unique races, all World of Warcraft Models used in the unit creation in this map.
- The same team who made this map on WC3 will be making it on SC2
- Quests, Quests, Quests! Fight and complete several brand new WC style quests while competing for the spoils from those quests. Equip your hero's with items that drop upon death and kill the crap outta each other for them!
- Quests are base locations, the successful completion of a quest objective will create a vassal base where a 13th race can be spawned, the mighty Ents!
- The warcraft feel to a starcraft map!


Developers:
Team Lead - Shock (Current Editor of Broken Alliances and War of the 12 Kingdoms on WC3)
Terrainer - Milpheus


Follow development at the official forums:

www.12Kingdoms.net
 
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Dr Super Good

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Attack animations of ranged units looked poor. Only 1 attack animation (monotinious) and it appears the blend for the archers was wrong (they seemed to warp into their attack pose for the animation).

I also think ranged units are attacking a bit too fast, it makes them look like they have auto fire.

Projectiles also seem rather slow, espceially for the animation speed.

The WoW models seem to be lacking proper texture enhancements. Remember SC2 can do a lot more than WoW could (atleast orignally).
 
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Attack animations of ranged units looked poor. Only 1 attack animation (monotinious) and it appears the blend for the archers was wrong (they seemed to warp into their attack pose for the animation).

I also think ranged units are attacking a bit too fast, it makes them look like they have auto fire.

Projectiles also seem rather slow, espceially for the animation speed.

The WoW models seem to be lacking proper texture enhancements. Remember SC2 can do a lot more than WoW could (atleast orignally).

All great points... and alot has changed in this short period of time... We've been constantly tweaking the animations for projectiles and are still trying to make sure we have JUST the right amount of animations without exceeding the mod limit size (always would rather limit the dependencies needed).

http://www.brokenalliances.com/phpbb3/viewforum.php?f=105

I've posted some of the portraits we've been generating, also naming units and creating a bit of lore different than what someone that follows wow or wc would expect :) . Our plan is to use unit screenshots for 2d portraits and icons, then use wc3 response sounds at this point.

file.php


I would imagine a public beta by two weeks or so from now... maybe sooner depending on RL stuff.

Just in case u folks didn't see the terrain spoiler:


This map will be the first to carry EAGLE, The Efficiently Arranged Global Leaderboard Engine, A client that will read bank files and feed them to a server for web stats, bank recoveries, ban maintenance, etc. EAGLE will be available in the near future for all maps.
 
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