The Ultimate Defense of Minas Tirith
BACKGROUND:
This map seeks to remake the Battle of Minas Tirtith as it could have happened. The basic idea is the same, Gondor is under attack and the forces of good have to defeat/outlast the forces of evil.
[Please Note: that this map is NOT supposed to be an exact remake of the ballte as in the book/movi, so please dont tell me Aragorn was not there, I KNOW THAT!]
THE IDEA:
Minas Tirith, the last remaining stronghold of the Men of Gondor, is under attack by the Forces of Mordor.
Select any your of favourite Lord Of the Rings characters and help defend against the evil at the gates!
Alternatively, select your favourite 'Evil' character and crush the resistance in the name of the Dark Lord, Sauron.
The map has an 'get ready' period before the battle starts, in which players can choose to complete side quests, explore the world and find unique items or ready their forces. After this first stage which lasts a few of minutes, the trumpets sound, catapults roll in, the bombardment starts and the battle has begun!
I came up with this idea after I tweaked some extra heroes into an already existing Minas Tirith Map. Come on... playing With Gandalf and Pippin only goes that far and becomes boring quite quick. A friend and I played the tweaked map a couple of times (on LAN) and really enjoyed it, however the map was still very basic (the main reason for tweaking in the first place!) with only so much to offer.
I then decided to attemt making the "Ultimate Battle of Gonor" (name still debetable) in which all your favourite Lord Of the Rings characters can help defend against the swarms of Mordor in a City that looks as close as possible to the one in the movie. (Come on, we have all seen that place, ITS NUTS!)
The map also incorporates a kind of RPG feel in that players can explore the city and the surrounding countryside in search of things that can aid them in the fight to come. Hire extra mercenaries as a personal body guard or complete a quest and receive an unique item.
The idea is that extra things like units, items and events (that were not in the original stroy) can be included to provide players with a more comprhensive gaming experiance.
Well, that is the long and the short of it!
BACKGROUND:
This map seeks to remake the Battle of Minas Tirtith as it could have happened. The basic idea is the same, Gondor is under attack and the forces of good have to defeat/outlast the forces of evil.
[Please Note: that this map is NOT supposed to be an exact remake of the ballte as in the book/movi, so please dont tell me Aragorn was not there, I KNOW THAT!]
Hello, I thought I'd add some background info.
Where to start....??!
Okay, I am a fan of J.R.R Tolkien's, Lord of the Rings novels (I am sure many of you are!) and WAR III is still my favorite game of all time. (Starcraft coming in a close second! What can I say, I prefer orcs to aliens...) Anyway, I searched far and wide for a good Defence of Minas Tirtih map for Warcraft III and all the maps I found were, well, average...
(Please Note: I'm really sorry if I just offended you! I obviously have not seen all the attempts at this map in the world!!)
So, I decided to go ahead and make one. The basic idea behind this map being a castle defense based on the LOTR series, but with a couple of tweaks. For example, playable heroes include not just Gandalf and Pippin, but many others too. (Aragorn, Gimli, Legolas, Faramir, Theoden etc.) Also, the city includes many buildings that can be entered, where special units (e.g. elf archers/dwarf warriors) can be trained and items bought etc. [I'm also contemplating 'side quests'; for example Pippin has to go light the Beacon before the 'Rohan Arrival' timer starts.]
Now, I have never used the editor before, but thought, "come on, how hard can it be?" I signed up to the Hive Workshop and your tut's are amazing! Really good! I have since discovered how to do 'pretty' terraining, how to make custom units/spells/doodads (with custom imported models!) and lots more.
If this map is to be awesome, I'm going to need some help. Please comment on the idea and other available resources, any input is greatly valued!
Where to start....??!
Okay, I am a fan of J.R.R Tolkien's, Lord of the Rings novels (I am sure many of you are!) and WAR III is still my favorite game of all time. (Starcraft coming in a close second! What can I say, I prefer orcs to aliens...) Anyway, I searched far and wide for a good Defence of Minas Tirtih map for Warcraft III and all the maps I found were, well, average...
(Please Note: I'm really sorry if I just offended you! I obviously have not seen all the attempts at this map in the world!!)
So, I decided to go ahead and make one. The basic idea behind this map being a castle defense based on the LOTR series, but with a couple of tweaks. For example, playable heroes include not just Gandalf and Pippin, but many others too. (Aragorn, Gimli, Legolas, Faramir, Theoden etc.) Also, the city includes many buildings that can be entered, where special units (e.g. elf archers/dwarf warriors) can be trained and items bought etc. [I'm also contemplating 'side quests'; for example Pippin has to go light the Beacon before the 'Rohan Arrival' timer starts.]
Now, I have never used the editor before, but thought, "come on, how hard can it be?" I signed up to the Hive Workshop and your tut's are amazing! Really good! I have since discovered how to do 'pretty' terraining, how to make custom units/spells/doodads (with custom imported models!) and lots more.
If this map is to be awesome, I'm going to need some help. Please comment on the idea and other available resources, any input is greatly valued!
THE IDEA:
Minas Tirith, the last remaining stronghold of the Men of Gondor, is under attack by the Forces of Mordor.
Select any your of favourite Lord Of the Rings characters and help defend against the evil at the gates!
Alternatively, select your favourite 'Evil' character and crush the resistance in the name of the Dark Lord, Sauron.
The map has an 'get ready' period before the battle starts, in which players can choose to complete side quests, explore the world and find unique items or ready their forces. After this first stage which lasts a few of minutes, the trumpets sound, catapults roll in, the bombardment starts and the battle has begun!
I came up with this idea after I tweaked some extra heroes into an already existing Minas Tirith Map. Come on... playing With Gandalf and Pippin only goes that far and becomes boring quite quick. A friend and I played the tweaked map a couple of times (on LAN) and really enjoyed it, however the map was still very basic (the main reason for tweaking in the first place!) with only so much to offer.
I then decided to attemt making the "Ultimate Battle of Gonor" (name still debetable) in which all your favourite Lord Of the Rings characters can help defend against the swarms of Mordor in a City that looks as close as possible to the one in the movie. (Come on, we have all seen that place, ITS NUTS!)
The map also incorporates a kind of RPG feel in that players can explore the city and the surrounding countryside in search of things that can aid them in the fight to come. Hire extra mercenaries as a personal body guard or complete a quest and receive an unique item.
The idea is that extra things like units, items and events (that were not in the original stroy) can be included to provide players with a more comprhensive gaming experiance.
Well, that is the long and the short of it!
HELP & RECRUITMENT:
Any help will be much appreciated!
To see the recruitment forum, please follow this link:
http://www.hiveworkshop.com/forums/project-recruitment-256/ultimate-defence-minas-tirtih-180431/
SPECIAL THANKS TO:
mckill2009 - help with spell design
Zypo88 - help with triggers and spell design
MORE SCREENSHOTS HERE:
http://www.hiveworkshop.com/forums/project-recruitment-256/ultimate-defence-minas-tirtih-180431/
Good:
Gondor is under attack, Souron seeks to sack Minas Tirith. You must defend it! Pick a hero and ready your forces, this will be the battle of our time! Outlast the Orc onslaught and prevent the orcs from taking the city till help arrives.
Evil:
The realm of Gondor is weak, far flung from its former strength. The time of Men is about to end, You can sence their fear. Crush this "White City" in the name of Sauron and let the age of the Orc begin! Reach the White Tree of Gondor at the top of the city and destroy it before you are overwhelmed.
This map features an RPG style free-roam period before the battle starts. During this time players should explore the world and complete quests to aid them in the upcoming battle. Quest rewards include items [like legendary weapons and armour] and 'events' later in the game [like arrival times of reinforcements, shop availability and arena-style fights].
When the timer runs out, the battle starts. Players should probably focus on the fight as completing quests then, whilst still beneficial, might leave them falling behind in strength/power. Player level goes up to 40. All heros have 1 skill and 4 abilities/spells. Spells go to level 4 and all characters have a 'increase stat point' option on level up.
As the battle continues, reinforcements will arrive for both parties. The Rohirim and Mumakil will take the field whan their respective timers reach 0.
In order to win:
Gondor must survive till the army of the dead come.
Mordor must destroy the White Tree before the army of the dead come.
[Note: Quests may have an effect on chronological order. Events should happen in the main stages 1 - 3]
Character Select
1 - Freeroam Time:
- Explore world
- Do quests to benefit you upcoming battle
- Sort out forces. (Defense/Attack plans)
2 - Battle Begins:
a) Battle Stage 1
- Mordor Cats Fire opening salvo (heads)
- Gondor Trebuchets start shooting
- Brief exchange as siege towers are readied
- Nazgul Arrive and destroy some Trebuchets and Men.
- Siege Towers move up to walls
- Small Battering Ram moves to gate
- Fighting on walls start
- Gondor must defend gate and walls
b) Battle Stage 2
- Grond arrives
- Grond moves to gate (takes 2/3 min)
- Gondor assembles forces defend plaza (good choke point...)
- Grond Breaks through Main Gate
- Fighting ensues.
- Mordor forces start to swarm the city and fight their way up.
c) Battle Stage 3
-Rohan Arrive
-Fight
-Mumakil Arrive
-Fight
-Army of Dead Arrive
3 - END
Quests determine the outcome of the following:
1 - Units:
Mercenaries available
Unit upgrades
2 - Nazgul:
Timing, duration and number of Nazgul attack.
3 - Siege Equipment:
Number of Siege Towers
Armour of Siege Towers and Small Ram
Gondor City Defense improvement (trebuchets and towers)
Mordor catapults - number of human heads
Gondor Trebuchets - increase number of Trebuchets on walls.
Braisiers - Orc Fire Arrows
4 - Grond Speed (60 seconds)
5 - Gondor Main Gate Health/Armour
6 - Reinforcement Events
Rohan arrival
Mumakil arrival
Army of Dead arrival
7 - Gondor set ambush
Mordor cover in protection of possible ambush
Mordor set berricades for Rohirim
GOOD:
Gondor Footman [Defend: + armour]
Gondor Archer [Fire Arrows: + damage & burn]
Fountain Guard [10 Foot Spear: + attack range]
Ithlien Ranger [Hide: cloak]
Gondor Cavalry [Trample: passive damage when close]
Rohirrim [Charge: Improved trample]
Trebuchet [Crumbling Shot: reduced, scatter dammage]
EVIL:
Orc Swordsman [Strength in Numbers: Orcs fight better in hoards, + health +health regen when in larger groups]
Orc Axeman [Strength in Numbers: Orcs fight better in hoards, + health +health regen when in larger groups]
Orc Spearman [Strength in Numbers: Orcs fight better in hoards, + health +health regen when in larger groups]
Orc Archer [Strength in Numbers: Orcs fight better in hoards, + health +health regen when in larger groups]
Attack Troll [Cleave: hits multiple targets]
Drummer Troll [War Song: + attack +speed]
Mumakil [Tusk Strike: area damage]
Siege Tower [load/unload]
Catapult [Heads/Fireballs]
All heroes have 4 abilities (i.e. uses mana) and one skill (cooldown only) as well as a stats increase optoin on level up.
Intelligence, melee
SKILL:
Mount/Dismount - Allows Gandalf to mount/dismount Shadowfax. (Mounted = increased speed, damage and health, can NOT cast Fire Storm or Force of Istari)
ABILITIES:
Force of Istari - Gandalf summons a force to damage and knock back opponents in a small area infront of him.
Light of Valinor - Gandalf summons a beam of pure light to damage and stun a single opponent.
Strengh of the Maiar - Gandalf inspires friendly troops to fight with renewed vigour and decreases the effect of Nazgul Shriek
Fire Storm - Gandalf summons a mighty inferno around himself and damages all enemies within a certian range.
White Wizzard - Stats increase
Agility, meele (& ranged)
SKILL:
Summon Ent - Pippin can call on the help of an Ent to aid him in combat.
ABILITIES:
Longbottom leaf - Smoking the 'finest weed in the south farthing' allows Pippin to forget his injuries (heal).
Lorien Cloak - Combined with the Hobbits natural small size, Pippin can use the Elven cloak to temporarily become invisible.
Mischief - From years of being a little troublemaker, Pippin has learnt how to move quickly and nimbly. Increases movement speed and chanse to dodge attacks.
Stone Toss - Pippin seathes his sword and picks up stones to toss at enemies.
Citadel Guard - Stats increase
Agility, Sword & Bow
SKILL:
Change Weapon (Sword/Bow)
ABILITIES:
Envinyatar - Aragorn was known by many names, "The Renewer" was one of them. This spell allows aragorn to heal nearby allies.
Gud Daedheloth - Aragorn uses the Elven Hunting Knife given to him by Galadriel to inflict massive dammage on a single target. (spell name = inscription on blade)
Isildurs Heir - Grants leadership aura to nearby allies.
Strider - Rated as the best of the Arnor Sangers, Aragorn was renowned for his ability to move and survive in the wilds. Increase in health regen and movement speed.
Elven Lore - Stats increase
Strength, meele (only)
SKILL:
Unexpected alliance - Both Gimli and Legolas gain damage increases when fighting close together
ABILITIES:
Khazad-ai-menu! - ("The Dwarves are upon you!") Gimli rushes forward and deals radial damage in an area.
Buruk-Khazad - ("Axes of the Dwarves!") Gimli goes into battle rage, increasing dammage and health.
Throwing Axe - Gimli is deadly with his throwing axes. Single target damage and stun.
Axe Mastery - Gimli gains attack speed, passive
Durin's Decendant- Stats increase
Agility, bow (only)
SKILL:
Unexpected alliance - Both Gimli and Legolas gain damage increases when fighting close together
ABILITIES:
White Knives - Legolas quickly draws his knives and does melee damage to nearby enemies, slowing them for a short while.
Firstborn - Being an elf grants Legolas superior eyesight and reflexes. Increases sight range and agility.
Deadly Precission - Increases critical hit chanse and damage.
Elven Leadership - As a Prince and Captain of Mirkwood forces, Legolas grants nearby allies ranged units an increase in attack dammage and attack speed.
Prince of Mirkwood - Stats Increase
Agi, Bow
SKILL:
Stewards of Gondor - When Faramir and Boromir fight together they both recieve advantages.
ABILITIES:
Concerntrate - single target damage, damage based on mana used
Strategic Commander - Faramir increases the attack speed of nearby friendly ranged units.
Thinker - Faramir is more perceptive and a deeper thinker than Boromir. increases the rate at which faramir regenrates mana.
Ambush - Summons Ithlien Rangers.
Ranger Captain of Gondor - stats increase
Str, Sword & Shield
SKILL:
Stewards of Gondor - When Faramir and Boromir fight together they both recieve advantages.
ABILITIES:
Defensive Posture - Increases armour and block percentage.
Horn of Gondor - Nearby allies fight with renewed strength, nearby enemies confused/scared
Hier Apparent - Friendly units gain damage increase based on number of friendlies around Boromir when activated. The fewer allies the larger the damage increase.
Numenorian Blood - Passive Strenth increase
Infantry Captain of Gondor - Stats increase
Str, sword
SKILL:
Charge - Increases charge ability of all cavalry units.
ABILITIES:
Battle Fury - Increased attack speed and damage
Mighty Blow - Massive single damage attack
Trample - All enemy units close to Theoden suffer damage.
Kings Command - Increases, defense and attack of alllied units.
King of Rohan - Stats Increase
Str, melee
SKILL:
Horse Lord - Adds movement speed to all cavalry units near Eomer.
ABILITIES:
Spear Throw - single target damage (impale maybe) with stun/cripple
Future King - leadership aura (ideas?)
Trample - All enemy units close to Eomer suffer damage.
Eomer's Eored - summon Rohirrim riders
Chief Marshal of the Mark - Stats Increase
Int, melee. (summoner)
SKILL:
Mount Fell Beast - The Wichking can mount his Fell Beast, gaining a speed increase and 'flight' ability. (looses Black Breath and Wraith Form Abilities)
ABILITIES:
Fear - On of the Nazgul's most powerful weapons, the Fear they inspire that ruduce their enemies ability to fight.
Black Breath - Damage + Poison
Wraith Form - Increases miss chanse when hit
Nazgul - Summon Nazgul units.
str, melee
SKILL:
ABILITIES:
Mace Strike - Area damage attack
Twisted Presence - Saruman's presence is so corrupt and tainted the mortal men suffer just being near him
SKILL:
ABILITIES:
Attachments
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