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The Third Age v1.4.0
Submitted by Whitewolf8
Hoy there! So, includes a bit of an expanded upon version of my Blood Elves from this~ Emerald Gardens
Includes a very rudimentary AI for Blood Elves, it's not good, but it's there as with last time.
On AIs, the original 4 races have their AIs updated as well as their heroes learning spells properly in v1.31, thanks to kizonrus' AIs in this topic! Warcraft 3 AI Fix (Use Hero Spells)
Human 90% Handicap for Blood Elf. Has AI.
Human 80% Handicap for Stormwind. Has AI.
Human 70% Handicap for Bronzebeard Dwarves. Has AI
Human 60% Handicap for Kul'tiras. Has AI.
Orc 90% Handicap for Chaos Orc. Has AI.
Undead 90% Handicap for Demon. Has AI.
Night Elf 90% Handicap for Naga. Has AI.
Night Elf 80% Handicap for Corrupted Night Elves. Has AI.
Random 90% Handicap for CREEP. Has AI
Extra maps for this version (v1.4.0) can currently be found in this post~
The Third Age v1.4.0
Now set to Open Source, please have fun doing as you will with this! I love seeing new ideas. Of couse, this will still be updated when fixes and such are needed, or new races are done up.
WiP thread, will probably be used for new race progress from here on
[Altered Melee] - Race/Hero Ideas
Chaos Orcs in action
Aaaand random weird fun with some races.
Random info time!
Blood Elves take a bit from their playable state in the campaign, as well a number of things from World of Warcraft, add in lots of mana and blood and you have Blood Elves!....ish. Bit of a weird way to say it. All organic units have mana which can in turn just make them feedback bait for anyone who can steal it, although, you can also learn Absorb Mana for your casters which in turn gives a near endless pool of mana in some situations!
Stormwind Humans are mostly the same as Warcraft 1 and 2 mixed into one, this is mostly evident in their spells and some techtree specifics. By the Church they have a lot of Healing options, and by the Mage Tower they have the devastating Mage unit, they also possess the Skyship, a powerful aerial unit but it can only attack grounded units and is essentially helpless in an aerial battle.
Chaos Orcs, think Mannoroth-blood Orcs in the Grom level in the Orc campaign, I'm separating them from Fel Orcs in that Fel Orcs are the Outland ones with mutations and spikes on their backs while Chaos Orcs are basically just red orcs; they're also based a bit around Warcraft II's techtree.
Chaos Orc units themselves have ZERO regeneration but are really bloody tanky (Only real exceptions are items and the Doom Seer's ultimate Armageddon Ward), the Ogre and Forest Troll you see up there can regenerate since they're not corrupted, in fact the Troll has an upgrade for a super regeneration ability to offset their peasant-level HP. Chaos Orcs as a race also do not have any natural healing abilities like healing wards or what have you, instead they can learn an upgrade that heals when killing things, even one of their own (so you can sacrifice someone who's about to die anyway to sustain everyone else)
Demons excel at dominating by land, and aren't really that great at aerial attacks, they can fight back of course, but aside from that it's not so great.
Naga are... Well, an expanded version of the Campaign's Naga, Summoner and Royal Guard are reworked, for example, the Royal Guard is now an 'upgrade monster' instead of starting overpowered, you need to upgrade a bunch of stuff to actually get it powerful.
Well, it's the update after the initial 'secret', so let's introduce our new friends shall we?
Meet the Conglomeration of cReeps and Enemies Everywhere Practising vengeance, or CREEP. Creeps are sick of everyone killing them for gold, items and experience, so now it's time for them to fight back! Now YOU'RE the fodder.
CREEP excels at massing large numbers and, has the potential to immediately replenish their ranks after failed assaults due to them relying on hiring their units instead of training them, this however means they start off slowly. CREEP also gives off bounties upon being killed, just like normal creeps so don't get too ahead of yourself if you know you can't win. You may just give the enemy a much bigger advantage than anticipated.
CREEP themselves have no heroes, but if a tavern is present may still hire those heroes during your tier 2 (Centaur Tent plays the part of an Altar for these purposes, aside from that it just lets you hire Centaurs)
Currently they have a variety of Gnolls, Harpies, Centaurs and Dark Trolls (may add more buildings for more), they cannot research upgrades nor do they have any real self-defense (Will maybe change this at some point), they rely on pure numbers.
Aside from that, please enjoy, if you would.
Free free to use however want to (i'd actually find it exciting if someone tossed it into their campaigns or something, haha.)
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