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Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Game - Display to (All players) for 15.00 seconds the text: ((Name of (Owner of (Killing unit))) + ( just pwned + (Name of (Owner of (Dying unit)))))
Be sure that u make a SPACE before and after 'just pwned'. Else you will get PlayerXjustpwnedPlayerX.
Gl & hf with it.
I think he wanted to display the text as... (PlayerName) has killed (Dying Heros Name) not (PlayerName) has killed (Player Name). I can't open my WE right now but the trigger for a Heros Name is in the same general area as a Players Name I think.
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Game - Display to (All players) for 15.00 seconds the text: ((Name of (Owner of (Killing unit))) + ( just pwned + (Name of (Owner of (Dying unit)))))
Be sure that u make a SPACE before and after 'just pwned'. Else you will get PlayerXjustpwnedPlayerX.
Gl & hf with it.
set Kill_Colour_String [ 1 ] = |cffff0000 << thats the colour for red.
etc for every player
Then you should set the colour in the text like:
Spiel - Display to (All players) the text: ((Kill_Colour_String[(Player number of (Owner of (Killing unit)))] + ((Name of (Owner of (Killing unit))) + (|r has killed + (Kill_Colour_String[(Player number of (Owner of (Dying unit)))] + ((Name of (Dying unit))))))) + |r !!!)
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