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The Sin Spellpack HOT

Submitted by Rmx
This bundle is marked as approved. It works and satisfies the submission rules.
This Spellpack contain 6 diffrent GUI MUI spells

This spellpack theme is all about Fire .

The spells are : Fire Fly - Phychic Blast - Pyro Jump - Fire Bounce - Pyro Chain - Fire Eruption Trap .

Each spell is MUI but only one spell Contain various levels (FIRE FLY)

Credits - to Paladon for his jump system :)

----RMX----

Keywords:
Fire flames Fly Bounce pit Chain Buff Damage Jump Trap Rmx nova
Contents

Just another Warcraft III map (Map)

Reviews
Moderator
15:23, 19th Feb 2009 Dr Super Good: Recommended Very good GUI spells. They seem bugless and function properly whenever cast. Their affects are also very good and you certainly can say they are unique. I also failed to find a single leak...
  1. TheBlooddancer

    TheBlooddancer

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    @Fire Fly.

    Wouldn't it be Flying fire then? :D
    Try google a fly, and you will se why people wonders.

    Also, a firefly is an animal itself.
     
  2. Rmx

    Rmx

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    Thnx to all for this awesome comments and about FIRE FLY don't worry i'll change it ... if it bother u alot :p anyway thnx to all and i will be releasing my REVOLUTION SPELLPACK soon :)

    -FOR PALADON- I put the jump system in each spell coz if somebody want to copy the spell he just copy the 2 trigers for it not 3 trigers :p
     
  3. xxdingo93xx

    xxdingo93xx

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    Okay .... you wanted m,e to comment, so I will ;P

    Well, I have to say - nice ideas! I like them ;) but be careful, the fire jump spell can cause the unit to stuck. You always have to take care these spells should be capable for general melee games. That is a good indication for making spells. But well, as I said, good job. Looks nice for me :)
     
  4. Rmx

    Rmx

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    I'll add a condition that will make the Pyro Jump not get out of map boundry and thnx for the comment and rating xXdingo93Xx :p :D
     
  5. Yixx

    Yixx

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    I have to say: Very nice pack! Like the spells, i like fire! >=D
    The ideas are very nice,, i suck at rating, since i always overrate or underrate xD,,
    So i'll give +rep!
     
  6. Rmx

    Rmx

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    Thnx alot Yixx and i'm not interseted that much about rating either :p
     
  7. Archangel_Tidusx

    Archangel_Tidusx

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    I liked the spells on this but there were a few things that didnt quite work.
    I found that the jump spell wasn't really all that effective. It hardly ever hit the units that i wanted it to. I think you should stop all units in the area of effect around the hero, because usually when he jumped, the units continued to follow him and avoided all damage. It also would jump an extrordinary distance if there was any obstacle in the way. It's a very creative spell, but i think it would be hard to get the results that everyone wants to see with it.I also don't think that spell was all that versatile because it would only be good in certain maps.

    But generally speaking, the spells were good. I liked the fire trap one, but i think the ward should last longer if it is undisturbed. I wanted to use multiple traps, but by the time i got one placed and the cooldown was up, it had already disappeared. the psychic spell was cool and worked well. If you push a unit into a wall, it just keeps getting crammed into it. The bouncy volcano rock was awesome and very creative. Because the rock is lumpy, it really could bounce anywhere. The gravity thing was really cool too. I think there should be like a giant aoe that drags the units outside of the range VERY SLIGHTLY to the spell. It just seems odd that there's such a strong force in the spell aoe and the units outside of it just avoid it altogether. There was another spell that i didnt mess with much, but it worked well.

    I would rate this a 4/5 for a few reasons.
    -Spells were pretty powerful for just being a normal spell
    -The cons I listed above
    -The usefulness of the pack. The spells were awesome, yes, but all but one of them were unit spells. They would only be useful for a boss imo, because it would make any other unit super powerful. If these were balanced with the other wc3 spells, I would find them very useful.
     
  8. Rmx

    Rmx

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    It's a Customed spellpack, Feel free to increase or decrease the cooldown of the Fire trap abilitie as u plz, it will work fine coz it's MUI .
    The Jump spell well it's too imba if the units are hit 100%, coz he jumps high distance, so we make the unit have to be very close to the hero, in order to get hit, also u can change easily the jump distance :) .
    Also the spells are not powerfull !! do not judje the spells ( maybe u are playing a game that all spells are like that, and heroes are more powerfull, this will make the spells weak )
    Also u can change the damage of the spells :) ... and u don't have to put the spells like normal abilities u can make them as Ultimates :) . +rep and thnx for the huge comment :) .
     
  9. Blarf

    Blarf

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    Though the spells are nice, I am heavily against the Pyro Jump ability. Because it uses Paladon's Jump System's Variables, its impossible to use with Paladon's System. Since Paladon uses an easy to implement GUI system, its one of the most used systems for jumping and dashing. So if I wanted a dash skill in my game, I couldn't use it with the Pyro Jump ability because they rely on the same variables.

    However, I reccomend creating duplicates to each of Paladon's Jump variables, albeit with different names, and linking them to the proper places. This would allow this skill to be used with Paladon's System.

    Nice spells though ;]
     
  10. Simpa105 2

    Simpa105 2

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    In the right you can jump up with pyrojump on the mountain and kill everyone, I think its is a bug
     
  11. Rmx

    Rmx

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    No it's not, u cannot kill everyone coz it's not rigered to do any damage !!!
    The spell is made by fan of knives damage, so u are lying. !
     
  12. woxx

    woxx

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    Totaly Awsome spell pack:grin: Loves how the mage flyes in the air ^^
     
  13. Rmx

    Rmx

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    Thnx man but credits should go to Paladon for his jump system :D
     
  14. Blarf

    Blarf

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    Umm, RMX, hes right.

    It does bug and kill everyone on the mountain :/

    I wouldn't go around yelling that he's lying if you didn't check the bug yourself first.
     
  15. familla

    familla

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    Great job, but you use too much variables.
     
  16. Rmx

    Rmx

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    Well it will be fixed Blarf ....... thnx for reporting Simpa +REP .............

    Anyway Blarf the jump system is not a system at all it;s some variabels that u can use to make the hero jump !

    And they work well if u imported them right .............. they have diffrent variabels so it shouldn't be a problem ......... they are not sharing the same variabel so it will not conflict with each other in a triger %^%^
     
  17. Blarf

    Blarf

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    I don't think you understood what I was saying

    You can't use the Pyrojump skill if you already are using Paladon's System

    Ie: Lets say I'm using his system to make a dash ability. Since you didn't create clones of Paladon's variables for pyrojump, it renders it virtually useless since you have to give up one or the other, since having different information on each variable would cause serious errors.
     
  18. Rmx

    Rmx

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    Blarf it's ur first time, at Trigering right.

    Don't judje Pro people in trigering, my spell works 100% fine even if u imported it.

    Also for paladon jump system, Yes i can use, why else he uploaded it at hive ?.
    Also if i tried asking him, he will say also YES since it is a system not a spell.

    Also diffrent Variabel don't cause Errors, And i made diffrent varibels coz to make easier to people to import my spell.
    Also i needed effects, Paladon system of JUMP does not contain effects in his Jump.

    When i see a Spellpack or a spell of urs, I will see if ur a pro or a noob.

    Why else Do they APPROVE my Spellpack it's 100% leakless MUI ....... Fully Efficient...

    Just that darn Bug when jump on the mountains and everybody DIES it is easely fixable.
    Thnx for the comments but think before u Wright ^^
     
  19. Blarf

    Blarf

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    Seems like I misread "JP_" as "JD_"

    Sorry.
     
  20. toraxxx

    toraxxx

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    I like your spells but i think there have to be more special effects, i will rate 4