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The Reforged Blade V1,11 +Ai

Dark-Zalor presents :

The Reforged Blade V1,11 +Ai
Created by Dark-Zalor

211280-albums7104-picture105257.jpg

By Sage V Kyuubi

Map Info


Two teams composed with the best warriors of each race will fight in a incredible and dangerous arena to get the legendary swords.
Some events will forces each team to reinforce their team play and their resistance.
It's a terrible place where the weaks can't survive!!! You can choose one of the 93 heroes to fight in this game and support your team and custom your hero with more than 97 items.

For any questions or suggestions please send your e-mail at : [email protected]

I made a playlist youtube for epic games :
http://www.youtube.com/playlist?list=PLF2TjdmdzamtnV59qgcq_kmp6c9w2FZAs
I hope you will enjoy it, feel free to give me suggestions about song that are missing to you...

Visit my facebook page at:
facebook.com/DarkZalorMapper

See my videos here:
https://www.youtube.com/channel/UC4krU2mtJSZpCGuK04HeqFg


Working with the version 1.32 of Warcraft 3 or newer.

I'm currently working on that project. 11% heroes reworked and optimized

Features


This game is a custom hero arena with specific and very differents heroes. Each team has to kill enemies heroes to get some points.
The first team that reaches the goal (number fixed by the mode) will defeat the enemy's team. The maximum hero level is 75.

Spells :
Every heroes have 5 uniques and custom spells all differents from the warcraft 3 spells and good loking with awsome effects.
Spells are divided in 3 classes
- Basic spells that could be learnt at Lvl 1 upgraded every 2 levels
- Ultimate spells that could be learnt at Lvl 6 upgraded every 6 levels
- Insane spells that could be learnt at Lvl 10 upgraded every 10 levels

Custom keys are Q, W, E, R, F

Their damages are calculated with the Intelligence of the caster, you can see the formula below :
Basic spells :
1,20 + (1,20 x (Spell Lvl) x (Total Int))

Ultimate spells :
2,4 + (2,4 x (Spell Lvl) x (Total Int))

Insane spells :
3,5 + (3,5 x (Spell Lvl) x (Total Int))

Spells damages are reduced by the hero basic magic resistance 25% but with items and spells too.

Events :
There is several events in the map :
- Balnazzar's Thirst [Auto] :
The very strong outland guard Balnazzar will leave his desolated lands to arrive in the main arena by the fountain to kill alives heroes.
He has a permanent invisibility and a moderate strength.
The team that can kill him will get an amount of gold and medals in function of the time, you get a bigger bounty if you kill it earlier
Bounty :
Gold : 2500 - (500 x Nbr Spawn)
Medals : 15 - (5 x Nbr Spawn)
(2 minutes duration each spawn)

- Thor's War [Auto] :
The Azgard God invites the entire team in his arena. The two teams will be separated in two arenas. The meaning of this event is to survive.
He's a very strong enemy you can't kill it.
If one hero from a team survive the entire team will get a 2000 gold and 8 medals. If Mathog had Killed all the team's heroes nobody would have a bounty.
(3 minutes duration)

- Ring of Fire [Auto] :
The two spirits Senarius and Vexxor make a bet about their duels. One hero for each team will be picked randomly, the first hero that will kill his spirit
Will give the Spirit Bull (+60 Every attributes during 7 minutes)
(2 minutes duration)

- Manoroth's Fury [Auto] :
In this event Manototh calls the best hero of each team to come to fight against him. The hero with the biggest quantity of Attributes (Strength, Agility, Intelligence)
will be selectioned for this event. Every hero is move in a side of the Nerubian Ziggurath the first hero that will arrive to the spectral Door will have the right to fight
against Manoroth. The hero that defeat Manoroth will gives to his team the Destructo's Aura during 8 seconds.
+20% Move Speed
+20% Attack Speed
+25% Damages
+200% Life Regeneration
+300% Mana Regeneration
+20 Armor
(5 minutes maximum duration)

- Slauther Arena :
In the slauther arena there is Oz and his a undead army. His monsters respawn after 25 seconds. If a team kill Oz it will have a biggest bounty every time he's killed.
Gold : 250 x Nbr
Medals : 2 x Nbr
Every time Oz dies it get +80 of each attributes and has 2 min respawn time.
This arena is disponible by stepping in the Slauther Arena circle

- Runical Arena :
The Lich King has 3 very strong golems that are protecting the outland Kingdom, they got the divine rapier. This sword permittes them to forces dying creatures to stay into
the outland and not coming back in the earth.
If a hero kills one of them it will receives a divine rapier in his base.

- Lich King Quest :
In this arena you have to defeat the Lich King to receives his Legendary Sword : FROSTMOURNE!!!
You can go to his arena by stepping into the circle called Lich King.

- Big Daddy :
This is a secret quest

Kills :
Every heroes kills in this map will gives you some medals, this is a new ressources that permittes you to by some tomes to increases the hero's attributes.

Modes :
There is a few modes in the game :
-ar : All Random (Every player will have a random hero)
-nc : No Creeps (no neutral creeps in the arena)
-ne : No Event (Disable Automatic Events)
-nb : No Battles (Disable Battles)
-xc : extra creeps (double the number of neutral creeps in the arena)
-hs : Half Score (25 kills/Player to win)
-ds : Double Score (100 kills/Player to win)
-us : Unlimited Score (No kills Limit)
-ns : Normal Score (50 kills/Player to win)
-oi : Only Intelligence (The other heroes can't be picked)
-oa : Only Agility (The other heroes can't be picked)
-os : Only Strength (The other heroes can't be picked)
-dr : Dragon Mode (some dragons will spawn that gives bonus when killed)
-mc : Magic coin Mode (a coin is created on the map and gives to a team 800 gold and 5 medals when picked)
-cs XXX : to fix the kill score per hero

Every modes can be wrote in the same chat entry
ex: -ar-xc-mc-ds

Commands :

-view : to reset the camera view
-dsi : to display the insane spell damages
-dsu : to display the ultimate spell damages
-dsb : to display the basic spells damages
-bug : to respawn a bugged hero (that doesn't revive)
-zoom XXXX : to fix the camera's distance to XXXX (2300 default; 3000 is enough)

Ai :
In this map, you can play against computer.
The bots have different bonuses in function of their difficulty level



Creep BountyGold / secXp
Human Player+0%480%
Easy+50%680%
Medium+70%8100%
Hard+90%10120%

Screenshots




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full


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full


Videos






Addon




V 1,11 :
Fix items bugs

V 1,09 :
correct some bugs about Mjollnir and items
Fix Heretic Ultimate, Bolts rotations (now both of the missiles has random starting location)

V 1,07 :
Heroes reworked 50/93
correct some bugs on items
Rework Triggers

V 1,05 :
Heroes reworked 29/93
correct some bugs with heroes spells

V 1,04 :
Heroes reworked 27/93
correct some bugs with items

V 1,03 :
Heroes reworked 25/93

V 1,02 :
Add new hero
Rework 5 new heroes

V 1,01 :
Correct not respawn bug
Optimized 1 new hero
correct timer window right inline bug
fix bug that don't show final board
fix bug with mega creeps not respawning

V 1,0 :
Change the name
Rework 11 heroes
Create 1 hero
Add nightmare sheep event
Changed name to The Reforged Blade

V 10,27 :
Correct the bug about Keeper of the Groove, Faerie Walk

V 10,26 :
Correct the bug about Gnomish heavybot Titan Clash
Changing the AI difficulty

V 10,25 :
I correct a bug about nob spell "Warlus Punch"
now it should works

V 10,2 :
I correct a few bugs
I optimized the triggers to reduce lags

V 10,15 :
I changed damages from spells to heroes
I corrected a bug on demon Hunter spell

V 10,1 :
I added some magic resistance items
the basic heroes spell resistance is now set to 25% (before it was 50%)
I corrected a bug in the magtherigon event (bots don't go fighting the boss)

V 10,0 :
Changed the spell damages to set them back with each heroes intelligence
I'm still learning on a more efficient AI, it's not finnish yet

V 9,9 :
I changed the Witch Doctor Insane Spell (now it spawns some spirits that attacks the enemies in the area)
I improved the AI (i will improve this again in a next version)
Due to some problems with heroes balanced, every spells are now calculated witch every heroes main attributes (see the modes section above)
Big daddy has his Strength, Agility, Intelligence equal to 4 times the Hero's Strength, Agility and Intelligence (including bonuses).

V 9,8 :
I correct some bugs
I added a command that allow the player to fix the camera distance
The HEADSHOT bonus is now available if your damage is bigger than the life of the damaged enemy
The spell blood link from the dark samouraï has been changed the missile speed is now 3500 the area is now 4000, the spell doesn't target fogged unit and it still bounces 17 times.
The spell vendetta from the warden now deals damages to the primary target in function of the distance
The spell Call The Kraken deals some damages when the caster is grab, but the biggest part of the damages are dealt when the caster is eaten by the kraken, enemies eaten takes damages per seconds during this period

V 9,7 :
Correct some bugs (lord headbreaker, drow ranger, AI scripts, Balnazar)

V 9,6 :
Correct a few bugs
I add a new hero

V 9,5 :
I changed a bug about the heretic and his damages passive that
don't works against bosses


Credits

Special Thanks:
  • The Helper
  • Hive WorkShop
  • The Warcraft 3 French Community
  • Blizzard

A special thanks to Mythic that helps me with my bugged models.

Models :
  • General Frank
  • Mythic
  • JetFangInferno
  • Kitabatake
  • ratamahatta
  • wingednosering
  • GreyArchon
  • Troca
  • Ki
  • Zack1996
  • Frankster
  • Donut3.5
  • WILL THE ALMIGHTY
  • Rizz_Boomer

A big thanks to Flaming_Dragon for his precious feedback and his patience

Music:
Ronal the Barbarian Ost - Barbarian Rhapsody

Author's notes


I spent a lot of time and imagination creating that map, I hope you will enjoy it.
If you have some ideas about spells, events, modes, just send me an e-mail at : [email protected]

I appreciate feedback and suggestions!

Map Description Template Created by -Kobas-
Find more here: Map Description - Templates

Keywords:
Blade, Heroes, Hero, Effect, Arena, Fight, Dual, Epic, Last Blade, War, Battle, Team, Effects, Spells, Warrior, Trigger, The Last Blade, Map, Custom,

Contents

The Reforged Blade 1,11 Ai (Map)

Reviews
Orcnet20:21, 4th July 2013 Map Approved The Last Blade (Version 2.2) RateScorePercentLetter 5/591-100A RateScorePercentLetter 4/581-90%B RateScorePercentLetter 3/575-80%C RateScorePercentLetter 2/570-74%D...
Level 17
Joined
Oct 10, 2011
Messages
462
Ok I will upload a new version soon
so if you have some ideas about some spells or event or watever just tell me

I have the idea that the item Sange and Yasha can enter in the recipe of the Elemental blades
for exemple :
Case 1 : Frost Sword 7300 + Fire Sword 7300 + Scroll 10000 -> Elemental Blade

Case 2 : Frost Sword 7300 + Fire Sword 7300 + Sange And Yasha 4600 + Scroll 5400 -> Elemental Blades

(These 2 cases could be avaiable in game, the second case is just if a player have bought the Sange and Yasha Item)
So tell me if it's a good idea
 

Deleted member 238226

D

Deleted member 238226

such a great map with a superb AI deserves a +Rep
 
Level 12
Joined
May 11, 2014
Messages
1,257
Didnt check this master piece for a while but Dark-Zalor made an excellent work . Keep it awesome !
 
Level 1
Joined
May 19, 2012
Messages
5
Hello DarkZalor, I saw a little annoying bug.
I played 3v3 with my clan members, I saw something really annoying and It's not lag it has something like a delay.
Nothing lags we still fight but I can't move my unit for some seconds, It fixes but lately again it has delay I just have to spam my hotkeys and when I move.. I just get confused and I just die like nothing.
It is really strange that it has a delay which I am the host, none is lagging.

~ I can help you to find bugs, I can give you great ideas and explain them clearly and I hope that you will like it, I can tell you which heroes to add more for the future > I can explain what they can do and what they cannot do their weakness and their strength against. < > .
I've created one map and everyone liked it +1500 downloads for 2 months.
 
Last edited:
Level 17
Joined
Oct 10, 2011
Messages
462
Hi Guys,
I hope you like the last version of my map The Last Blade V9,8
I'm still open to ideas, or suggestions, or bug report...

I've a new idea in the night about the balance of the two teams
After the event of Magtheridon the team that kill the boss (Mag) will receives the destructos auras, I think it's a bit too imbalance.

So I've changed it, now after the boss is killed every player will choose 1 aura that he will gives to his team (winner and loosers), winners will choose their auras before the loosers (15 seconds exactly), all these auras have the same duration tahn the old one (280 seconds).

The auras are :
Bonus Life +750 / Ally
Malus Life -750 / Enemies
Bonus Mana +1000 / Ally
Malus Mana -1000 / Enemies
Bonus Atk + Move Speed +15% / Ally
Malus Atk + Move Speed -15% / Enemies
Bonus Damages +20% / Ally
Malus Damages -20% / Enemies
Bonus Armor +8 / Ally
Malus Armor -8 / Enemies
Bonus Hp regen +20 Hp/s / Ally
Malus Hp regen -20 Hp/s / Enemies
Bonus Mana regen +20 Mana/s / Ally
Malus Mana regen -20 Mana/s / Enemies
Bonus Lifesteal +15% / Melee Ally

So I want to know what you think about that, If you have some more auras to add.
I'm very happy that some people still download my map, thanks to everybody.
 
Level 21
Joined
Jul 6, 2014
Messages
6,791
I hope you like the last version of my map The Last Blade V9,8
Yeah.

After the event of Magtheridon the team that kill the boss (Mag) will receives the destructos auras, I think it's a bit too imbalance.
Yes,it is a bit overpowered.

So I've changed it, now after the boss is killed every player will choose 1 aura that he will gives to his team (winner and loosers), winners will choose their auras before the loosers (15 seconds exactly), all these auras have the same duration tahn the old one (280 seconds).
It sounds good to me

So I want to know what you think about that, If you have some more auras to add.
I think its a good idea.I don't have any ideas right now but I will tell you as soon as I do

I'm very happy that some people still download my map, thanks to everybody.
You're welcome :D.Ill support you forever
 
Level 17
Joined
Oct 10, 2011
Messages
462
I've a problem with the balance of the heroes in that map

The actual damage spell calculator uses each heroes intelligence
evenif there is some tomes, some people tell me that it's not balance Int heroes deals too much damages

The last system used the main attribute of each heroes it was different the intelligence heroes was crappy

So I don't know what system I've to choose, or maybe an other one
I really want to try something different but now I'm a bit lost

So if you have suggestions or ideas I'ml very open
Thanks to everyone that play to my map
 
Level 17
Joined
Oct 10, 2011
Messages
462
So I uploaded the last version of that map
Sorry for the late but I had a lot of work on it

I changed 2 very important things
1/ Spells damages are now calculated with every heroes main attributes
2/ You can write every modes in the same chat entry
(you can visit the spell damages section and the addon section to have more informations

Some people told me that Big daddy was too useless (I don't know if it's the case for anybody) so
I changed his Strength, Agility, Intelligence to 4 times your Strength, Agility and Intelligence.
This boss still provides the same bonus as before ;)

i added 2 surprises in it so have fun and no pity for weaks heroes

Merry christmas and happy new year to everybody
 
Last edited:
Level 17
Joined
Oct 10, 2011
Messages
462
Hello, I've uploaded my map already because I've set back the damage spell with intelligence of each heroes exactly what it was in the version 9.98

For the moment spell damages are reduced by armor but I will create some spell damages reductions items

Have fun and nice kills
 
Last edited:
Level 21
Joined
Jul 6, 2014
Messages
6,791
Ouch,big daddy is going to be much harder now....
Also,you typed version 9.98 in the above post.Was that intended or was it a mistake?
 
Level 1
Joined
Dec 3, 2015
Messages
7
hi great map
excelent heroes
awesome items
good IA (only in strategy maps can be excelent ;) )
all the bosses are dificult in early and easy en late...maybe you can make the bosses level dificulty grow over time (not oz, the point of oz its that it grows with every kil ;) ), as well with creeps and maybe if its too dificult too make it with time maybe with the score of the teams
i found a bug after defeting the boss of the final event ( i dont remember the name ) while playing alone, later i choosen the aura of my team all of the others IA became invulnerable until another batle started..another one is that if i put a cheat alone the IA recibes 100000000000 str-agl-int points
i agree whith the terraing designe
maybe make more simply the path to fight against bid daddy (fight not win)
make the bounty of Oz bigger or make it respawn faster
it could be cool to make one mode where there is only one team of 5 againts a boss much more stronger than big daddy :ogre_datass::goblin_boom:
KEEP UP
(sorry for mi english im not native ;))
5/5
 
Level 17
Joined
Oct 10, 2011
Messages
462
hi anybody

I have a bad news

When I was working on my map The Last Blade an error occurs, and for an inexplicable reason it corrupted all my backups versions

So for the moment the project is paused
I really don't know how to fix the problem, and when it will be fixed, I just have to wait, I'm helping by Legal Ease
he is pretty cool to help me.

I hope I haven't released the last version of my map ;)

Have fun and I hope very nice kills
 
Level 17
Joined
Oct 10, 2011
Messages
462
Hello everyone.

This is the nex version of The Last Blade with less lags, reworked heros and some bugs fixed.
It works on the new Reforged version ;)

The work is still in progress so please be patient. I did 11% of the heroes.

I added 2 features:
A new hero and the nightmare sheeps.

I let you find by yourself what they are. :D

I added back the customs models that was in the map there is long time ago.
So it can reminds you some good (I hope) memories

Have an excellent day and have fun.
 
Level 17
Joined
Oct 10, 2011
Messages
462
Hello Everyone!

I coded that map a few years ago, and now I became more experienced,
I fould that I had a few changes to add. And because I really loved that map and it deserves it!

Code to optimized (approximative jass with hashtable to pass to vjass)
I already passed 45 heroes on 93 available.
I correct a few bugs
I optimized spells scripts
I added new damage detection system

This will reduce lags, crashes, remove more bugs.

I hope you gonna love it!
So I can tell you that map is still alive!
And it will be released soon!
 
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