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The Mustering of Lorne Mire: Definitive Edition

Submitted by Doma
This bundle is marked as approved. It works and satisfies the submission rules.
The Mustering of Lorne Mire: Definitive Edition


The Scenario

'A tide of undead has swept through the known world. Few now remain to oppose them. Three weeks ago the undead hosts invaded the northern Kingdom of Cecia. The country is in disarray.

Elbury the Stalwart, Captain of the Guard, travels to the town of Lorne Mire where a massive undead force is soon to arrive... Lorne Mire rests at a choke-point, standing between the Northwest and the overrun south. To buy time for the North-Western armies, Lorne Mire must not fall.'

My lord Elbury, General of Cecia.

It is a sombre evening as I write this letter, I must humbly beseech you for aid in defending our humble town of Lorne Mire. You can only be well aware of the doom overwhelming our fair nation of Cecia, much as it is the entire world. I understand you must be preoccupied preparing the defences of your own fiefdom, but I must emplore you: ride with haste to save the gentle folk of Lorne Mire! I ask not out of selfish desire, but rather because our humble town rests at the centre of a bottleneck twixt two mountainous ridges; to defend our lands is to defend your own!

Your own forces must be meagre after the levies were called by our late King, may he rest in peace, but so are our own. Our town has been weakened immeasurably. The Mayor of Lorne Mire, Gedric, revealed himself as an agent of The Forgotten and their sinister ideology. During the night he and his ilk slaughtered a good portion of the garrison before fleeing into Clergy lands. There he awaits his masters, hiding behind a contingent of mind-controlled parish warriors.

Not only this, but during the rebellion hordes of monsters descended upon us, carrying off those defenders who did not die repelling them. The monsters have no doubt been driven north by the marauding undead. Whatever their purpose for kidnapping Lorne Mire's soldiers, they must be stopped and our men returned to us.

Ride to Lorne Mire, rally whatever civilians and allies that can bear arms and prepare for combat. Equip our militia for battle and drive back the monsters. Then you must surely bring justice to the traitor Gedric, curse his name! Then together we will make ready the defences. The undead will arrive shortly and, should they break through the bastion of Lorne Mire, it will mark the end of civilisation, perhaps all life.

Should you emerge victorious, however, you will be hailed saviour of Lorne Mire and surely all of Northern Cecia. If we fall... the alternative is almost too terrible to consider.

Your admiring comrade,

Sir Eric of Lorne Mire.

P.S. Please do not be alarmed, but I must announce that I have had reports that one of The Forgotten may lead the undead force approaching... if that is true, I'm afraid our cause may truly be lost...

*****

The Mustering has returned in its final major installment. The Mustering of Lorne Mire is a single player scenario / 'campaign style' map that has been updated since 2013, but now features vastly improved mechanics, cinematics, models, music and content across the board.

The Mustering of Lorne Mire is a defensive 'campaign map' that can take approximately 30 minutes to complete. It is intended to be fairly difficult, taking the time to find secret characters, efficiently managing upgrades from the blacksmith and unit preservation is the key to victory. Save often.

The definitive edition also adds a whole new area to quest in: The Parish. This rural area outside of the city is defended by a troupe of mind-controlled templars. Can you end the threat they pose and bring justice to a revamped Mayor Gedric before they join the undead in their assault?

Please notify me if you find any bugs, the latest update was very large and although I have playtested it multiple times it's definitely possible some bugs have snuck through.


Basic Instructions

Basic Instructions

Follow the instructions provided in the cinematics and try to keep as many of your men alive as possible. You can rally civilians by moving your hero next to them (please note, only 'militant women' will fight for you, though they will all interact with you upon selection).

Make sure to upgrade your troops at the blacksmith and buy items at the market.

During the siege you may need to retreat to the town centre; the front gate may be overwhelmed but there are additional guards and towers to help with your final defense outside the town hall.

Throughout the map there are several secret characters that will aid in your defense, some easier to find than others.

It is advisable to start by rallying all possible civilians, then targetting the kidnapping monsters and then moving into parish territory.

See if you can find the three secret characters!


Credits

Models:
I have used the following imported models, big thanks to the creators:

Alethos - Villager Kid Female
Aquis - Bart (Villager)
Callatian - Elbury (Templar)
Cavman, Kuhneghetz - Female Footman (Guardswoman), Peasant Woman
Cloudwolf - Secret Character (Demon Hunter)
Chilla_killa - WOW Banner
ChirusHighwind - Target Spell Icon
Darkfang - Human Chaplain Icon
Direfury - Human Captain and General (Parish Footsoldier)
Fingolfin - Wheat Field
Freddyk - Dark Liason + Kei'thiras (Dark Soldier)
Grendel - Calcium Behemoth (Bone Construct) + The Watcher (Herald of Alteration)
Grey Knight - Dummy
GreyArchon - Warded Armour (BTNRunewordRed) + Secret Character (Dismounted Huntress)
Happy Tauren - Man-at-arms (Footman Revised)
HerrDave - Bishop Hero (Bishop) + Homestead Doodad
Kitabatake - Crossbowman (Crossbowman), Risen Horror (Porcupine)
Mr Goblin - Zombie, Ghoul, Abomination, Necromancer Reskins! (Big thanks!)
Sellenisko - College Necromancer Balanesh (InquisitorMalendis)
Shiik - Peasant Archer (JakiraSilkwood)
Sin'dorei300 - Log
sPy - Righteous Fury (Holy Aura)
Stefan.K - Mayor Gedric (Alonsus Faol)
Tranquil - Knight Eric (Mounted Royal Captain)
Urkdrengi - Ironherald (DwarfWarrior)
67chrome - Skeleton Archer (ReturnedArcher)

Music:
Mikko Tarmia: 'Amnesia OST - 07 - Theme For Unknown' + 'Amnesia OST - 10 - Grunt's Appearance'
Martion O'Donnell: 'TFL Win Theme' + 'TFL Lose Theme' + 'Out of the Barrier'
Dan Salvato: Easter Egg Theme
Nobuo Uematsu: Burmecian Kingdom


Game Screenshots

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Update List

08/08/2014: Added a custom preview image
10/08/2014: Sweeping terrain, model and map improvements.
12/08/2014: Fixed some sound bugs, minor terrain improvements
10/09/2016: Version 2.0 Launched, sweeping improvements across the board. Secrets added. Game rebalanced.
12/09/2016: Several bugs removed. Game rebalanced slightly. New spells for bosses, new enemies emerge from the graveyard! Defend must now be researched in order to balance the troll camp with the ogre camp. Various terrain improvements.
13/09/2016: More bug fixes. New quest added, all quests now complete!
22/10/2016: Bug fixes
14/11/2017: The secret character should no longer spawn in the incorrect position... oops. Improvements to tooltips and extensive terrain improvements. Bug fixes / trigger improvements.
25/11/2017: Improvements to terrain. Added content. An extra secret! Adjusted difficulty. Removed the strategy tag as it is tied to Risk.
22/12/2017: Definitive Edition Update. Added large amount of content, Parish Area. Improved terrain further. Improved all cinematics. Improved game functionality. Added new models, new quest. Reworked story progression. Added new upgrades, new secret character. Added easter egg. Added epilogue.
23/12/2017: Adjusted keybindings, tweaked cinematics, fixed multiple typos. Fixed several bugs in triggers. Tweaked Map Description. Added a Chaplain icon.
14/01/2017: Adjusted some triggers. Added a skip timer function after the 'Knight Eric' cinematic. Increased timer by 3 minutes because of this, now you can take a bit more time to explore and not feel rushed, but not have to wait around too long if you finish early.
17/01/2018: Added flavour text through items to every unit in the game. Fixed several bugs / typos.
21/01/2018: Made the two "bossfights" more spectacular and difficult. Several cinematics tweaked. Numerous typo fixes. Loading screen info adjusted. Numerous trigger edits. Hive description inc. Knight Eric's letter edited. Behold the Forgotten!
Also fixed extra typos and fixed other instances of cinematics not working as intended.
31/01/2018: Balance changes, the final army is largely weaker across the board. Terrain adjustments. Removed campaign tag due to request, it being only a single map. If people think the campaign tag was helpful in identifying the style of this map please let me know.
12/03/2018: Hardmode added. Bug and typo fixes. Rebalancing.
02/04/2018: Terrain adjustments. New hamlet added with a new Ogre, artifact and some "easter egg" (happy easter guys) potential for ressurection to acquire new units.
08/06/2018: Terrain adjustments, new tiles bestowed by the new patch! Balance changes, hard mode should be less sweaty. Gedric now drops a scroll of ressurection. Slight cinematic improvement.
12/06/2018: Further terrain adjustments. Gedric should now always drop a scroll of ressurection. Secret character buffed (too squishy!) Some weak shop items buffed. Some typos fixed.
18/8/18: Added 3 Unique investments (available at the Blacksmith), providing interesting new ways to defend Lorne Mire, more decision making when spending your valuable pennies!
19/8/18: Cleaned up a lot of triggers (let me know if you encounter any bugs, its possible some have snuck through). Made a host of terrain and model adjustments. Slight buff to the enemy as I felt the game is a bit easy at the moment. Whilst fighting the last encounter on hardmode the world will plunge into darkness.
20/8/18: Expanded the forests south of Lorne Mire, granting more opportunity for gold. Beware the Watcher's gaze (new flavour event for the eagle eyed, taking place at the exit North of Lorne Mire). Adjusted several sounds. Redid some flavour items. Fixed a bug where war hounds would roar eternally with no cooldown. Lit up Lorne Mire a bit more to make Hard Mode darkness less obnoxious.
26/8/18: The timer trigger was broken when some triggers were merged, oops! Fixed it, also uploaded new screenshots! Rebalanced slightly and fixed some typos / faulty behaviours. Please let me know if anything is broken!
14/9/18: Fixed some bugs (Bishop healing during cinematic, Archer Militia spawing incorrectly, music incorrectly resuming after the undead arrive)
11/11/18: Clarified some tooltips (the Dwarven Ring specifically stating that it's simply an item to sell, for example), fixed some minor audio problems, finally solved the 'units ressurect with an empty inventory' problem by simply removing their inventory ability when they die. Should stop people trying to give these units items and then being surprised when they can no longer drop them.
06/01/19: Some terrain improvements, cleaned some triggers. Again the timer appears to have been broken somehow, which has now been fixed.
07/07/19: Ideology update. New building: "The Scholar's Hall" & corresponding ideology militia upgrades. New secret character, available only to those who score the maximum possible score (hard mode + all secret characters activated & survived). Various improvements inc. development of Ogre / Troll areas. Some dialogue updates.


**Last Updated 07/07/2019**

WARNING: DUE TO LATEST BLIZZARD PATCHES SOME FUNCTIONALITY MAY BE SUBOPTIMAL.

Keywords:
Undead, Invasion, Defence, Medieval, Singleplayer, Scenario, Campaign
Contents

The Mustering of Lorne Mire (Map)

Reviews
Moderator
14:32, 3rd Apr 2013 Orcnet: decent map for a single player, although that timer is kinda long it would be great if you have a trigger that will set the timer off and start the undead fight for those who finish all of the quests quickly and another is...
  1. 14:32, 3rd Apr 2013
    Orcnet: decent map for a single player, although that timer is kinda long it would be great if you have a trigger that will set the timer off and start the undead fight for those who finish all of the quests quickly and another is the cinematic scene, make a esc trigger that will skip those cinematics else map approved
     
  2. JesusHipster

    JesusHipster

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    Too little screenshots to download it:((
     
  3. Doma

    Doma

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    I'll take some when I have time and update the description, if it would be convienient.
     
  4. Radicool

    Radicool

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    Here's some tips:

    • You know you can add more "tiles" to your map? Advanced - Modify Tilesets. I think your map needs some more variations of grass, or maybe a nice stone path, or maybe some rocky tiles for the ogres or something. Anyway, you can experiment.
    • You need to make the castle a little more welcoming. I don't know how else to word it lol. The fact thats its very large (so it has many unimportant areas which are never explored and lots of boring walking) and theres little vision (so navigation is difficult and the map seems empty and more lonely). Maybe if you just give all the players a small amount of vision of the shops and fountains, it would be a little nicer. Also, maybe some scout towers or something to give vision of key areas. It depends if your trying to make the game scary or not if you should add vision though. If you are trying to make it scary, don't go overboard with vision.
    • You can also try to add unique areas to the castle. Theres a tonne of houses built in lines. And its the same all over the place. Just houses. Its a bit repetitive. Maybe add a park. A fountain in the middle, a path, pot plants, lanterns and tidy trees. You could add a market area or something too. It would be cool if the item shops were in the markets. Make each area of the castle look a little different and interesting. Of course, theres going to be lots of houses, but the whole thing doesnt have to be loaded with them.

    I can't comment too much on gameplay though, I didnt play it for long enough. Good luck with your map.
     
  5. Doma

    Doma

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    Good points, I'll add a marketplace when I have the time. Terrain improvements I've been trying to when and where I can!
     
  6. Argos

    Argos

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    Lol, just finished the game. Elbury died like 2 second before the last evil boss died. I got defeat screen and then suddendly cinematic appeared that i won xD

    Then dead Elbury was chatting with the knight for a moment and then instead of defeat i was victorious.
     
  7. Doma

    Doma

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    Oh xD I'll have to try and fix that, shouldn't be too hard. Thanks for the information.

    *Edit*

    Fixed! Largish update too.
     
    Last edited: Aug 10, 2014
  8. Doma

    Doma

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    I've made a whole bunch of improvements & additions to this map, however if you find any bugs just let me know and I'll fix them right away.
     
  9. A]mun

    A]mun

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    A cute, little map this is.

    Suggestions & Bugs:
    Mark completed quests as completed - The Traitor Mayor didn't update.
    Check triggers that run text messages from bosses - I lured the Mayor away from his seat, killed him, walked onwards to the seat and then his greeting message triggered.
    Add some boss abilities.
    Let players choose a fourth hero skill and more items.

    For inspiration:
    Watch the Hardhome battle from game of thrones.
    Play the first mission of the Dwarven Campaign (hosted here on hive).
     
  10. Doma

    Doma

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    Thanks for the feedback! I've been thinking of what skill he could have for a fourth hero skill, I made a star-fallesque type one but that seemed quite overpowered in the final fight so I dropped it, I was trying to think of something flavourful yet not too broken. Perhaps he could summon a champion knight or something.

    Do you have any pointers for getting the quests to update? I can't seem to ever find a way to complete them. I'm not an expert at triggers.
    *edit* Actually think I've finally figured out quest completion, it wasn't so tricky.

    Sorry about the greeting message, I'll have it trigger when the mayor leaves his pedestal rather than when the player approaches next update.

    Waay back this was meant to be the first map of a campaign so the items are a bit limited, I'll add a few more consumables like scroll of the beast, potion of invulnerabilty etc.

    I was having a bit of trouble getting the boss to cast spells correctly but I'll try to read up on how to teach him and make some interesting spells for him too.

    Thanks again!

    *edit* New update fixing these things!
     
    Last edited: Sep 13, 2016
  11. deepstrasz

    deepstrasz

    Map Reviewer

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    -music should be played as music and not sound
    -Elbury is spamming the "undead risen ghastly" and "these fiends will lead us to..." messages
    -Monk's icon has a beard while the model does not. I guess the Chaplain's icon would suit better
    -units selected during cinematic mode
    -the man who took arms was named Elbury in the transmission
    -the quest with the mayor is not optional as the player can't get inside the base if not finishing that quest first; also it is not marked as finished in the log
    -"More playthings for Untar!" after he has been dead for at least 30 seconds
    -Rescue Captured Soldiers doesn't appear as a quest in the log; also it's north-west and south-east not north and west
    -I think a civillian turned into two Militia troops in the eastern part of the town
    -what would stop the lich from bringing down towers too if it was so easy to crumble the gates?
    -pretty difficult end game

    3/5.
     
  12. Doma

    Doma

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    That's odd, several of those things should be impossible as I'd fixed them in the past. For example now the 'Playthings for Untar' message can only play if Untar enters a region. Maybe I uploaded a past version by accident, I'll have a look.

    *edit*

    I believe several fixes were lost somewhere between versions which I've reinstated. Namely the message spam at the start.

    The chaplain icon is the one I am using, which has a beard. I could use a priest one but it's elvish. Good spot on the villager being called Elbury though, I don't know how I hadn't seen that.

    As for units selected in cinematics, I don't seem to be able to fix this. (If anyone has a solution feel free to message, I've tried for a long time but didnt really think it was that major of a problem to spend hours on.) I have the cinematic 'Disable user control for all players' only it doesn't seem to fix the issue.

    The quest should be completed after killing Gedric, I've been unable to replicate a situation in which it does not complete. Perhaps this was in the old version I uploaded. I've moved it over to essential quests now though!

    I've also been unable to replicate Untar playing the message after his death, the only trigger that prints that message requires him to be alive so I'm stumped as to how that could've happened. I've added a further trigger that makes absolutely sure that trigger is disabled once the Ogre dies.

    I've made rescuing the captured townsfolk a quest. Also fixed the North and West message.

    RE: the end game being difficult, it is intended to be so! Oh and the lich's fortification demolition spell has a 24 hour cooldown.

    Thank you for the feedback! Helped me to find those pesky bugs.
     
    Last edited: Sep 13, 2016
  13. deepstrasz

    deepstrasz

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    You also need to put the action "clear selection for player". I think it's in the Selection section of the Actions.
    Hmm... you're right. My memory didn't serve me well. I guess, you could find a custom made icon in the Icons forum and/or search for one somewhere else. The last thing to do is edit/create one yourself, :D Of course, that icon doesn't matter. Does not affect the gameplay at all. The problem would've been if there were other units with the same icon.

    Second Human Book of Arkain - Demo
    There's a neat Chaplain icon in this campaign. Ask the author for it.
     
    Last edited: Sep 13, 2016
  14. Doma

    Doma

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    Oh nice! I've added that to all the cinematics!

    I'll see to getting a cleric icon soon!
     
  15. RuinKeeper

    RuinKeeper

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    Finally beat it!
    Hope Aryss rest in peace.


    Bugs:
    Those random lightning lit the town floor for eternity.
    Better destroy the lightning effect right after they appear.
     
  16. Doma

    Doma

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    Hope you enjoyed it!

    Thanks for the spot, will look to getting that fixed!

    I think that version had Aryss spawn on map initialization out in the open? A not so secret character in 2.2 ha.
     
    Last edited: Nov 14, 2017
  17. kristoffer kørvell

    kristoffer kørvell

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    when i download the file, it's a W3X file, and i need it to be a W3N file?
     
  18. Doma

    Doma

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    Hmm that's odd I'll have a look.

    Edit: W3X Means it's a Frozen Throne map doesn't it? W3N designates it as a campaign file. I suppose whilst it's tagged as "campaign" in that it's a story driven singleplayer map, it's actually a regular scenario TFT map.

    If this is causing misunderstanding I can untag it as a campaign, though if you just put it in the scenario folder afaik it should work fine!
     
  19. Tanni

    Tanni

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    Fun map, a bit difficult at times though. I suggest using QWER keys for Elbury's abilities, so that they're much more accessible. His first ability has M as the hotkey, which is also the hotkey for the Move button. Nice DDLC reference btw