- Joined
- Jan 12, 2011
- Messages
- 110
[Online Role Playing Game] The Land of Valenia
The Land of Valenia
Download the map here: The Land of Valenia ORPG v0.1.0a
Community: Join us at discord - Discord - Free voice and text chat for gamers
Creator:
Donach
Stage:
Alpha aired on 24 Oct 2017!
Currently this map is in development as of 24 Oct 2017
Current Project Focus:
As you have encountered hundreds times already, people start creating maps with super vivid ideas, huge open worlds, awesome spells, great terrain etc. How these maps end?
I'd say that more than 90% of these maps are NEVER aired/finished. I think this is just too unfortunate.
I was about to be in between the 90%, never airing my map at all (since the state was unplayable/too boring)... However, I found VERY simple solution to this.
I have decided to change my focus on "small iterations". This means, that since I know (I have found out twice on myself already), that making too much stuff at any single point, without the map being even aired means, it takes just FOREVER... And eventually it bores you to death, where you just give up on mapmaking.
Right now, I have moved by a huge magnitude in just few days - that is because I cut the amount of released content for Alpha to around 35%, while still leaving enough content, to make the map playable for 3 - 5 hours or more (Modern AAA games campaign usually can take this "long" ).
If the map has at least some success, I will always first try to fix all bugs, then release new features. As this is another cumber-stone of many maps - keeping adding content, while there are still some serious bugs unsolved. Due to small size at first, it should be pretty simple to fix anything.
So when most (read "all") bugs are done, content will follow. Since I have a lot up in my sleeve, it just the matter of "making it work" in Editor.
Hell, even lots of stuff is already in the map, it's just not "active" to some extent.
Finally - a Twilight's Eve spiritual successor will be released. (and I still see TEVE being played from time to time...)
Hit "watch thread" to receive any news about the map, if you are still so excited as I am!
NEW - Terrain Screenshots
Battleground Screenshots
I've made some BGs, all of them symmetric (to make it fair). However, even though the Blizzard Cliffs are ugly and we all know it, I've found it still as the best solution to create symmetric BGs. Once, maybe, I'll remap them to classic Raise/Lower style...
If you have any suggestions, feel free to contribute.
The largest battleground currently available. Capture bases to gain points and achieve victory in this large-scale battleground. Minimum players: 6.
Fight in classic CTF style battleground. Gather up with your mates and go fight thrilling battles in this battleground. Minimum players: 4.
Fight in smaller versions of Dominion and CTF playstyles. Minimum players: 2.
The smallest battleground out there. Fight in large battles on small scale with your mates, your foes and enslaved animals, that will help you to achive victory. Minimum players: 2.
Quick FACTS about ALPHA release - Oct 2017 Update
Number of availabe Dungeons: 1 + 1 "world boss instance" (Impossible Dif at the moment)
Number of different units you can play: 2 (down from 9)
Number of Quests: 12
Number of hostile units you can encounter: 11
Number of collectible items: 29 (down from 100)
ALPHA launch date:
Launched on 24th of October 2017!
Quick FACTS about BETA release - no time frame so far
Number of available BGs: 5
Number of availabe Dungeons: 5 + 1 "world boss instance"
Number of different units you can play: 27
Number of Quests: 49
Number of hostile units you can encounter: 59
Number of Heroes' abilities: 118
And the biggest number out there...
Number of collectible items: over 400
Current progress for ALPHA release - updated Oct 2017
Terrain - 100%
Units - 100%
Heroes - 100%
Spells - 100%
Dungeons - 100%
Triggers - 100%
Items - 100%
Quests - 100%
Testers:
NONE YET
More testers needed!
I'm currently searching for more testers, more info in PM!
If you have any suggestions, that should be added or reworked, don't worry to post them too! I'll be glad for any opinion of anything posted here.[/COLOR][/SIZE]
The Land of Valenia
Download the map here: The Land of Valenia ORPG v0.1.0a
Community: Join us at discord - Discord - Free voice and text chat for gamers
Creator:
Donach
Stage:
Alpha aired on 24 Oct 2017!
Currently this map is in development as of 24 Oct 2017
Current Project Focus:
As you have encountered hundreds times already, people start creating maps with super vivid ideas, huge open worlds, awesome spells, great terrain etc. How these maps end?
I'd say that more than 90% of these maps are NEVER aired/finished. I think this is just too unfortunate.
I was about to be in between the 90%, never airing my map at all (since the state was unplayable/too boring)... However, I found VERY simple solution to this.
I have decided to change my focus on "small iterations". This means, that since I know (I have found out twice on myself already), that making too much stuff at any single point, without the map being even aired means, it takes just FOREVER... And eventually it bores you to death, where you just give up on mapmaking.
Right now, I have moved by a huge magnitude in just few days - that is because I cut the amount of released content for Alpha to around 35%, while still leaving enough content, to make the map playable for 3 - 5 hours or more (Modern AAA games campaign usually can take this "long" ).
If the map has at least some success, I will always first try to fix all bugs, then release new features. As this is another cumber-stone of many maps - keeping adding content, while there are still some serious bugs unsolved. Due to small size at first, it should be pretty simple to fix anything.
So when most (read "all") bugs are done, content will follow. Since I have a lot up in my sleeve, it just the matter of "making it work" in Editor.
Hell, even lots of stuff is already in the map, it's just not "active" to some extent.
Finally - a Twilight's Eve spiritual successor will be released. (and I still see TEVE being played from time to time...)
Hit "watch thread" to receive any news about the map, if you are still so excited as I am!
Basic concepts:
ORPG with basic Save/Load system
PvE and PvP systems
Several dungeon difficulties
Many classes, class advancing
Inventory Management
Maximum level is set to 100
Almost completely made in GUI (only Save/Load system is made a little bit in JASS)
Map size 480x480!
and even more...
And here is the preview of current map look: (edges are cut, this is in the middle of the map)
Since I had to revamp the terrain, because it was horrible (not saying it isnt right now ), there are now only 4 zones.
And since I'm not going to make 4th class in BETA release, this is more than enough.
There are 4 dungeons now and 1 or 2 are about to be added.
Every zone is supposed to support about 10 - 20 levels of gameplay - it will be dependant on size of each zone.
Since the map is so huge, and I plan to fill only about 1/6 of the size at BETA release, there is HUGE space for more and more content!
ORPG with basic Save/Load system
PvE and PvP systems
Several dungeon difficulties
Many classes, class advancing
Inventory Management
Maximum level is set to 100
Almost completely made in GUI (only Save/Load system is made a little bit in JASS)
Map size 480x480!
and even more...
And here is the preview of current map look: (edges are cut, this is in the middle of the map)
Since I had to revamp the terrain, because it was horrible (not saying it isnt right now ), there are now only 4 zones.
And since I'm not going to make 4th class in BETA release, this is more than enough.
There are 4 dungeons now and 1 or 2 are about to be added.
Every zone is supposed to support about 10 - 20 levels of gameplay - it will be dependant on size of each zone.
Since the map is so huge, and I plan to fill only about 1/6 of the size at BETA release, there is HUGE space for more and more content!
Classes:
At the beggining, you can choose between Male of Female character, which will affect your next gameplay.
At this time, there are 5 Classes. Let's see how the tree goes:
All these characters will be playable in BETA release. Let's take a closer look at them:
But it doesn't end here. Whenever you are 1st rank (Male and Female is meant as 0), you advance to 2ndrank, and then you have to choose between two different 3rd ranks. Every class tree is unique with its abillities and its use.
There will be total 26 different characters able to play - just for BETA release.
You won't be able to just spam abillities without thinking to the future. Energy and Rage based classes double time. You'll have to really think, what abillity is best to use now, because of synergy of abillities.
There will be also a threat system for PvE, so no more boring tanking! I'll do my best, to make the challenge to be a tank very joyful and enjoyable, so it won't be just spamming taunt etc.
(If the map will have a little bit of succes, I've got many plans that could be added in later versions - including up to 10 classes and 4 ranks - which means 72 or more units to play with.)
At the beggining, you can choose between Male of Female character, which will affect your next gameplay.
At this time, there are 5 Classes. Let's see how the tree goes:
All these characters will be playable in BETA release. Let's take a closer look at them:
But it doesn't end here. Whenever you are 1st rank (Male and Female is meant as 0), you advance to 2ndrank, and then you have to choose between two different 3rd ranks. Every class tree is unique with its abillities and its use.
There will be total 26 different characters able to play - just for BETA release.
You won't be able to just spam abillities without thinking to the future. Energy and Rage based classes double time. You'll have to really think, what abillity is best to use now, because of synergy of abillities.
There will be also a threat system for PvE, so no more boring tanking! I'll do my best, to make the challenge to be a tank very joyful and enjoyable, so it won't be just spamming taunt etc.
(If the map will have a little bit of succes, I've got many plans that could be added in later versions - including up to 10 classes and 4 ranks - which means 72 or more units to play with.)
PvE and PvP
I'm planning to implement complex PvE system along with PvP. The PvP system will have it's own rewards, that will affect positively players abillities in PvP (like decreased damage from players while in PvP mode, higher duration of abillites, lowering CDs, etc.).
The PvE system will be classic dungeon system. I'm plannig few difficulties (not sure how many at the moment). There will be also many many quests and also more difficult WANTED and Heroic quests, that will be extremely difficult to complete, but will grant extra rewards.
Bosses won't be just tank'n'spank tactic style simple due to aggro system. It will be difficult even for non-tanking players, to watch their aggro. If they take it from the tank, there is very high chance that they're dead in few seconds.
I'll add many different boss stages and abillities, that will make the game really challenging.
Also, no class will be left just to stay at one place and use 1 to 2 spells. Every character will have to time their spells to maximize their efficiency.
-this challenging gameplay may be added later in game
- I'm planning to make all spells for 4th ranks completely in GUI, so there will be more space for customization and there could be more factors to make your spells different [longer durations, lower CDs, etc.] - I'm not doing this now due to lack of time and that I don't wan't to waste that time doing countless hours on so huge system of spells which will be very massive but all depends on the popularity and demand of the map
I'm planning to implement complex PvE system along with PvP. The PvP system will have it's own rewards, that will affect positively players abillities in PvP (like decreased damage from players while in PvP mode, higher duration of abillites, lowering CDs, etc.).
The PvE system will be classic dungeon system. I'm plannig few difficulties (not sure how many at the moment). There will be also many many quests and also more difficult WANTED and Heroic quests, that will be extremely difficult to complete, but will grant extra rewards.
Bosses won't be just tank'n'spank tactic style simple due to aggro system. It will be difficult even for non-tanking players, to watch their aggro. If they take it from the tank, there is very high chance that they're dead in few seconds.
I'll add many different boss stages and abillities, that will make the game really challenging.
Also, no class will be left just to stay at one place and use 1 to 2 spells. Every character will have to time their spells to maximize their efficiency.
-this challenging gameplay may be added later in game
- I'm planning to make all spells for 4th ranks completely in GUI, so there will be more space for customization and there could be more factors to make your spells different [longer durations, lower CDs, etc.] - I'm not doing this now due to lack of time and that I don't wan't to waste that time doing countless hours on so huge system of spells which will be very massive but all depends on the popularity and demand of the map
Inventory Management
I'm using myself made Inventory Management. The idea comes from RPG games and the basic concept from the Hive, but I triggered it completely myself.
Anyway, you are able to wear up to 11 different types of armor on you at the same time. The idea, that heroes will wear 6 imba swords in "one hand" just disgusts me, so I had to made some system in my map.
System is pretty simple. You find an item, click on it, and it will put that item on you, giving you a certain bonus. With another click, you can simply take off your item of you and get it back to heros inventory.
I'm using myself made Inventory Management. The idea comes from RPG games and the basic concept from the Hive, but I triggered it completely myself.
Anyway, you are able to wear up to 11 different types of armor on you at the same time. The idea, that heroes will wear 6 imba swords in "one hand" just disgusts me, so I had to made some system in my map.
System is pretty simple. You find an item, click on it, and it will put that item on you, giving you a certain bonus. With another click, you can simply take off your item of you and get it back to heros inventory.
Credits:
The idea of creating this map started, when the creator of Twilight's Eve have decided, that further versions will no longer be public. Because I really like TEVE, although its not perfect map, I wanted to 'continue' in making map of this style.
So, the core of this map and my source of inspiration belongs to Green_Day_Dance and I have to thank him a lot for my his map and my inspiration also.
Thanks to:
AceHart - Save/Load code template
Ralle, Wolverabid, PurplePoot, Silvenon, Paskovich - For "Things That Leak" post on this forum - really useful stuff
JeffQ - his Chain System im using also
The_Witcher, Flood - for giving me the basic idea and look how equipment manager should work, though I made it completely my self in GUI
Models currently used by:
Tranquil - Royal Captain
debode - High Elf Chronomancer
CloudWolf - Sir Valiant
Ket - Thief
Other inspiration for abillities, heroes etc. comes from various RPG games and/or Hive forum.
The idea of creating this map started, when the creator of Twilight's Eve have decided, that further versions will no longer be public. Because I really like TEVE, although its not perfect map, I wanted to 'continue' in making map of this style.
So, the core of this map and my source of inspiration belongs to Green_Day_Dance and I have to thank him a lot for my his map and my inspiration also.
Thanks to:
AceHart - Save/Load code template
Ralle, Wolverabid, PurplePoot, Silvenon, Paskovich - For "Things That Leak" post on this forum - really useful stuff
JeffQ - his Chain System im using also
The_Witcher, Flood - for giving me the basic idea and look how equipment manager should work, though I made it completely my self in GUI
Models currently used by:
Tranquil - Royal Captain
debode - High Elf Chronomancer
CloudWolf - Sir Valiant
Ket - Thief
Other inspiration for abillities, heroes etc. comes from various RPG games and/or Hive forum.
NEW - Terrain Screenshots
Battleground Screenshots
I've made some BGs, all of them symmetric (to make it fair). However, even though the Blizzard Cliffs are ugly and we all know it, I've found it still as the best solution to create symmetric BGs. Once, maybe, I'll remap them to classic Raise/Lower style...
If you have any suggestions, feel free to contribute.
The largest battleground currently available. Capture bases to gain points and achieve victory in this large-scale battleground. Minimum players: 6.
Fight in classic CTF style battleground. Gather up with your mates and go fight thrilling battles in this battleground. Minimum players: 4.
Fight in smaller versions of Dominion and CTF playstyles. Minimum players: 2.
The smallest battleground out there. Fight in large battles on small scale with your mates, your foes and enslaved animals, that will help you to achive victory. Minimum players: 2.
Quick FACTS about ALPHA release - Oct 2017 Update
Number of availabe Dungeons: 1 + 1 "world boss instance" (Impossible Dif at the moment)
Number of different units you can play: 2 (down from 9)
Number of Quests: 12
Number of hostile units you can encounter: 11
Number of collectible items: 29 (down from 100)
ALPHA launch date:
Launched on 24th of October 2017!
Quick FACTS about BETA release - no time frame so far
Number of available BGs: 5
Number of availabe Dungeons: 5 + 1 "world boss instance"
Number of different units you can play: 27
Number of Quests: 49
Number of hostile units you can encounter: 59
Number of Heroes' abilities: 118
And the biggest number out there...
Number of collectible items: over 400
Current progress for ALPHA release - updated Oct 2017
Terrain - 100%
Units - 100%
Heroes - 100%
Spells - 100%
Dungeons - 100%
Triggers - 100%
Items - 100%
Quests - 100%
Testers:
NONE YET
More testers needed!
I'm currently searching for more testers, more info in PM!
If you have any suggestions, that should be added or reworked, don't worry to post them too! I'll be glad for any opinion of anything posted here.[/COLOR][/SIZE]
Attachments
-
MapLook.png26.2 KB · Views: 1,090
-
Cave_1.png1.6 MB · Views: 1,370
-
CornWheatFields_1.png2 MB · Views: 1,097
-
Fjord_1.png1.6 MB · Views: 1,133
-
Guard Patrol_1.png2.2 MB · Views: 1,267
-
GY1_1.png1.7 MB · Views: 1,165
-
Swamps1_1.png1.9 MB · Views: 1,163
-
Lake_1.png1.7 MB · Views: 993
-
GYenter_1.png1.5 MB · Views: 1,263
-
GYcrypt_1.png1.6 MB · Views: 1,114
-
GY2_1.png1.7 MB · Views: 1,030
-
Wilderness_1.png1.7 MB · Views: 1,012
-
Swamps2_1.png1.8 MB · Views: 1,007
-
PlayableCharacters_1.png2 MB · Views: 1,313
-
Warrior_1.png1.5 MB · Views: 1,327
-
Rogue_1.png1.6 MB · Views: 3,688
-
PriestessANDPriest_1.png1.6 MB · Views: 2,674
-
Mage_1.png1.7 MB · Views: 1,343
-
Archer_1.png1.6 MB · Views: 1,561
-
CTF.png1.7 MB · Views: 851
-
DomCTF.png1.2 MB · Views: 780
-
Dominion.png1.2 MB · Views: 815
-
TheLine.png605.4 KB · Views: 871
Last edited: