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[Role Playing Game] The Land of Valenia

Discussion in 'Map Development' started by Donach, Nov 15, 2011.

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  1. Donach

    Donach

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    [Online Role Playing Game] The Land of Valenia

    The Land of Valenia
    Download the map here: The Land of Valenia ORPG v0.1.0a
    Community: Join us at discord - Discord - Free voice and text chat for gamers



    Creator:

    Donach



    Stage:

    Alpha aired on 24 Oct 2017!
    Currently this map is in development as of 24 Oct 2017



    Current Project Focus:
    As you have encountered hundreds times already, people start creating maps with super vivid ideas, huge open worlds, awesome spells, great terrain etc. How these maps end?
    I'd say that more than 90% of these maps are NEVER aired/finished. I think this is just too unfortunate.

    I was about to be in between the 90%, never airing my map at all (since the state was unplayable/too boring)... However, I found VERY simple solution to this.

    I have decided to change my focus on "small iterations". This means, that since I know (I have found out twice on myself already), that making too much stuff at any single point, without the map being even aired means, it takes just FOREVER... And eventually it bores you to death, where you just give up on mapmaking.

    Right now, I have moved by a huge magnitude in just few days - that is because I cut the amount of released content for Alpha to around 35%, while still leaving enough content, to make the map playable for 3 - 5 hours or more (Modern AAA games campaign usually can take this "long" ;)).

    If the map has at least some success, I will always first try to fix all bugs, then release new features. As this is another cumber-stone of many maps - keeping adding content, while there are still some serious bugs unsolved. Due to small size at first, it should be pretty simple to fix anything.
    So when most (read "all") bugs are done, content will follow. Since I have a lot up in my sleeve, it just the matter of "making it work" in Editor.
    Hell, even lots of stuff is already in the map, it's just not "active" to some extent.

    Finally - a Twilight's Eve spiritual successor will be released. (and I still see TEVE being played from time to time...)

    Hit "watch thread" to receive any news about the map, if you are still so excited as I am!


    Basic concepts
    Basic concepts:

    ORPG with basic Save/Load system
    PvE and PvP systems
    Several dungeon difficulties
    Many classes, class advancing
    Inventory Management
    Maximum level is set to 100
    Almost completely made in GUI (only Save/Load system is made a little bit in JASS)
    Map size 480x480!
    and even more...

    And here is the preview of current map look: (edges are cut, this is in the middle of the map)


    Since I had to revamp the terrain, because it was horrible (not saying it isnt right now :ogre_hurrhurr:), there are now only 4 zones.
    And since I'm not going to make 4th class in BETA release, this is more than enough.
    There are 4 dungeons now and 1 or 2 are about to be added.

    Every zone is supposed to support about 10 - 20 levels of gameplay - it will be dependant on size of each zone.
    Since the map is so huge, and I plan to fill only about 1/6 of the size at BETA release, there is HUGE space for more and more content!



    Classes
    Classes:

    At the beggining, you can choose between Male of Female character, which will affect your next gameplay.
    At this time, there are 5 Classes. Let's see how the tree goes:



    All these characters will be playable in BETA release. Let's take a closer look at them:
    Archer




    Mage




    Priest




    Rogue




    Warrior





    But it doesn't end here. Whenever you are 1st rank (Male and Female is meant as 0), you advance to 2ndrank, and then you have to choose between two different 3rd ranks. Every class tree is unique with its abillities and its use.
    There will be total 26 different characters able to play - just for BETA release.
    You won't be able to just spam abillities without thinking to the future. Energy and Rage based classes double time. You'll have to really think, what abillity is best to use now, because of synergy of abillities.
    There will be also a threat system for PvE, so no more boring tanking! I'll do my best, to make the challenge to be a tank very joyful and enjoyable, so it won't be just spamming taunt etc.

    (If the map will have a little bit of succes, I've got many plans that could be added in later versions - including up to 10 classes and 4 ranks - which means 72 or more units to play with.)



    PvE and PvP
    PvE and PvP

    I'm planning to implement complex PvE system along with PvP. The PvP system will have it's own rewards, that will affect positively players abillities in PvP (like decreased damage from players while in PvP mode, higher duration of abillites, lowering CDs, etc.).

    The PvE system will be classic dungeon system. I'm plannig few difficulties (not sure how many at the moment). There will be also many many quests and also more difficult WANTED and Heroic quests, that will be extremely difficult to complete, but will grant extra rewards.

    Bosses won't be just tank'n'spank tactic style simple due to aggro system. It will be difficult even for non-tanking players, to watch their aggro. If they take it from the tank, there is very high chance that they're dead in few seconds.
    I'll add many different boss stages and abillities, that will make the game really challenging.

    Also, no class will be left just to stay at one place and use 1 to 2 spells. Every character will have to time their spells to maximize their efficiency.
    -this challenging gameplay may be added later in game
    - I'm planning to make all spells for 4th ranks completely in GUI, so there will be more space for customization and there could be more factors to make your spells different [longer durations, lower CDs, etc.] - I'm not doing this now due to lack of time and that I don't wan't to waste that time doing countless hours on so huge system of spells which will be very massive but all depends on the popularity and demand of the map



    Inventory Management
    Inventory Management

    I'm using myself made Inventory Management. The idea comes from RPG games and the basic concept from the Hive, but I triggered it completely myself.
    Anyway, you are able to wear up to 11 different types of armor on you at the same time. The idea, that heroes will wear 6 imba swords in "one hand" just disgusts me, so I had to made some system in my map.
    System is pretty simple. You find an item, click on it, and it will put that item on you, giving you a certain bonus. With another click, you can simply take off your item of you and get it back to heros inventory.



    Credits
    Credits:
    The idea of creating this map started, when the creator of Twilight's Eve have decided, that further versions will no longer be public. Because I really like TEVE, although its not perfect map, I wanted to 'continue' in making map of this style.
    So, the core of this map and my source of inspiration belongs to Green_Day_Dance and I have to thank him a lot for my his map and my inspiration also.
    Thanks to:
    AceHart - Save/Load code template
    Ralle, Wolverabid, PurplePoot, Silvenon, Paskovich - For "Things That Leak" post on this forum - really useful stuff
    JeffQ - his Chain System im using also
    The_Witcher, Flood - for giving me the basic idea and look how equipment manager should work, though I made it completely my self in GUI

    Models currently used by:
    Tranquil - Royal Captain
    debode - High Elf Chronomancer
    CloudWolf - Sir Valiant
    Ket - Thief


    Other inspiration for abillities, heroes etc. comes from various RPG games and/or Hive forum.



    NEW - Terrain Screenshots
    Terrain Screenshots















    Battleground Screenshots
    I've made some BGs, all of them symmetric (to make it fair). However, even though the Blizzard Cliffs are ugly and we all know it, I've found it still as the best solution to create symmetric BGs. Once, maybe, I'll remap them to classic Raise/Lower style...
    If you have any suggestions, feel free to contribute.
    Battleground Screenshots

    Dominion

    The largest battleground currently available. Capture bases to gain points and achieve victory in this large-scale battleground. Minimum players: 6.

    Capture the Flag

    Fight in classic CTF style battleground. Gather up with your mates and go fight thrilling battles in this battleground. Minimum players: 4.

    Dominion/Capture the Flag

    Fight in smaller versions of Dominion and CTF playstyles. Minimum players: 2.

    The Line

    The smallest battleground out there. Fight in large battles on small scale with your mates, your foes and enslaved animals, that will help you to achive victory. Minimum players: 2.



    Quick FACTS about ALPHA release - Oct 2017 Update
    Number of availabe Dungeons: 1 + 1 "world boss instance" (Impossible Dif at the moment)
    Number of different units you can play: 2 (down from 9)
    Number of Quests: 12
    Number of hostile units you can encounter: 11
    Number of collectible items: 29 (down from 100)

    ALPHA launch date:
    Launched on 24th of October 2017!

    BETA

    Quick FACTS about BETA release - no time frame so far

    Number of available BGs: 5
    Number of availabe Dungeons: 5 + 1 "world boss instance"
    Number of different units you can play: 27
    Number of Quests: 49
    Number of hostile units you can encounter: 59
    Number of Heroes' abilities: 118

    And the biggest number out there...
    Number of collectible items: over 400


    Current progress for ALPHA release - updated Oct 2017
    Terrain - 100%
    Units - 100%
    Heroes - 100%
    Spells - 100%
    Dungeons - 100%
    Triggers - 100%
    Items - 100%
    Quests - 100%

    Testers:

    NONE YET


    More testers needed!
    I'm currently searching for more testers, more info in PM!

    If you have any suggestions, that should be added or reworked, don't worry to post them too! I'll be glad for any opinion of anything posted here.[/COLOR][/SIZE]
     

    Attached Files:

    Last edited: Oct 25, 2017
  2. kingdomheartso

    kingdomheartso

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    Hey I like TEVE also everyday hosting in FUFU room 2 if you want to play find me.
     
  3. Asip

    Asip

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    I like the idea over-all. It just well...Its great, except you need like custom doodads, models, and somewhat of a story.
     
  4. Chaosy

    Chaosy

    Tutorial Reviewer

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    lacks unigue classes if you ask me, also what makes this better than any other RPG?
     
  5. Donach

    Donach

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    Well, thanks. I'm planning to write a story of course, and the quests will lead you through it.
    There will and currently are some inserted models, but I have to find the creators to give them credits, cuz I forgot to write it here :).

    In current phase, there is only a plain terrain, which has to be completely revamped - it's supposed to be like my view, how it should look at final phase (I mean the layout of areas and dungeons).

    Yeah, the classes aren't original ones. But this is supposed to be like beta test to humoungous map (for 1 person creating it ATM). I'm planning 10 classes (or even more) which would take a year to complete it for me (I still have got some personal life,...) - that's why I've chosen these simple classes to add. If the map will have some succes, I'll add more classes, that will be more interesting and won't be playable from beggining for example.
    This RPG should be based on the Twilight's Eve playstyle, which has inspired me, as I mentioned above. I'm not saying it will be better that other RPGs (not even mention TKoK, which I salute to and you shouldn't expect the same quality), but I want to make this map as best by my view. Since I've been playing many RPG maps, there was still something, that I don't like at all. So I'm creating my map, where will by everything just how I like it, and probably hope that more people will (for example the use of Equipment manager, which more or less RPGs lacks).
    And another thing, that more or less RPGs lacks is good story, which I'm also planning to write and implement into quests as I just mentioned above.
     
    Last edited: Apr 11, 2012
  6. Donach

    Donach

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    Bump.

    Some description changed, added or fixed.
    Added new map look along with revamp of most of the map - such as I now use mostly raise/lower tool instead of those ugly cliffs from Blizz.
    Although, I'm not going to say that my terrain is impressive, I'm very noob terrainer and I don't suppose I'll ever be good at it :).
    I'm gonna brigh up few screenshots to get your opinion and your criticism.
     
  7. sonofjay

    sonofjay

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    This really look interesting specially this project is made by GUI. if I see more updates I'll be glad to advertise this.
     
  8. Donach

    Donach

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    Another bump.

    I've added few terrain pictures - so check them!
    And also criticise them as much as you can! Since I'm noob terrainer and I suppose I'll never be good one, I could still learn a thing or two.

    Also I've changed the description of all classes + changed pictures. There are currently charactecs, that will be available to play at BETA release. So check them too.

    I'll keep you updated how does my work go.
    As far as I can see now, in about 40 - 60 days there could be finally first BETA release. So, if I can find any testers here, that would like to play my map as first and help me to fix bugs, leaks etc., I'd be very glad. If you're interested, just PM me or write here.


    Thanks a lot to all you guys who are supporting me. I don't want this project die, when I already put so much time in it :thumbs_up:.
     
  9. sonofjay

    sonofjay

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    If you want I can be a tester for this project, I can also advertise this on my sig.
     
  10. Donach

    Donach

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    That would be great! Thank you.
    But, I don't have any signature template atm. Maybe I could try make some simple at first and I'll post it here.

    Thanks again.
     
  11. HammerFist132

    HammerFist132

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    I wish u luck. :D
     
  12. sonofjay

    sonofjay

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    I don't need a signature on advertising click the link on my signature saying maps etc etc there I store all my advertisement. And yours will be added any moment


    EDIT:
    Done, the thread is now on my sig :psmile:
     
  13. Donach

    Donach

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    Thanks for the support! I hope it will help me to tell the world that this map exist, when I'll release the BETA.
     
  14. sonofjay

    sonofjay

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    I hope so :psmile:
     
  15. Codric

    Codric

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    I could be a tester if you want.
     
  16. Paganini

    Paganini

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    Hey Donach,

    that sounds really promising to me. I like the PvP-Aspect. Also, I could help you with ideas since I'm a passionated WC3-ORPG player.
    So, terrain is good, but not great. I think you made the atmosphere so far nicely warcraftish.
    I could help you also with error spotting, beta-testing and stuff.
    Just pm me, when you need and want my help !!
     
  17. Donach

    Donach

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    Thank you.

    I'm writing you on the list.

    I know that the terrain isn't perfect. As I said, I'm no terrainer and I'll never will be one (art just isn't my cup of cake).
    If there ever will be more versions other than BETA, I'd be glad to let some experienced terrainer to revamp the map. Because terrain is also half of the gameplay.
    With the error spotting, that sounds good. I'm writing you on the list and I suppose I should realease the testers already.


    Well, for the other visitors to this thread, I'm officialy searching for more people that will be willing to become official testers. I suppose that about 6 - 8 testers should be enough. Since there are 3 testers alredy, I'd like to find 4 more to test my map as first. - this will be also released at the first post
     
  18. Paganini

    Paganini

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    Cool !

    PvP:

    CTF
    AoS (or Battleground)
    Arena
    World PvP Events (like every 10 days, or sth like that)

    You can make it rewarding, but not abusable. And that's the point: it's quite impossible to avoid abusing PvP. So you might just add PvP-ranks with no further meaning for acquiring items and stuff.

    PvE:

    Maybe add a Boss arena for Singleplayer, where you have to face different kind of bosses. And in the end you get of course reward in some manner.

    :ogre_hurrhurr:
     
  19. Donach

    Donach

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    I suppose, that the CTF, Battleground and PvP arena could be done. I'm worried about the World Event, could you specify it a little bit more?

    As of the PvE arena, I was thinking about that and I'll maybe add it. And if so, I'll make it that when there are more people, the creeps are tougher but rewards will be, of course, better.

    Thanks for the ideas anyway.
     
  20. TinyTeaser

    TinyTeaser

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    This seems very interesting, like the ideas and im a fan of intence challenging PVE and tht dungeon system ur gonna add is gonna be cool :D i would like to be a teaster too please :).