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The Imagica RPG v3.8

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
“At last, the human king's forces won the battle of the day allowing Drakeor to claim the Eye of Darkness as his own. No one knew what the powers of the orb were or how to control them, no one but the spirit trapped within!”

Enter a world of great courage and dangerous adventures; tread into this era whence destiny was forged by might and magic. Only the brave souls will live to hear the tale of the Imagica, will you be one of these crusaders or will fate send you to perish among the frail ones?

Features:

1-Heroes evolve at level 15, 30, 45, 60, 75 and 100.
2-A custom spell system that uses magical orbs as avatars
3-Custom cameras/spells/items
4-There are 15 optional quests, 10 main quests, and over 30 bosses

Whats new in v3.7b?

1-Added seven new orbs at level 75, 90 and 115.
2-Increased difficulty of most enemey units.
3-New items and more balanced item drops.
4-Altered some of the quests to improve game flow.
5-Introduced a cool down to all potions.
6-Removed leach items from the game.
7-Nurfed some of the fighter spells like Improved Naga Weapons and Life Steal.
8-Reduced starting gold and removed most of the free stash items except anks.
9-Fixed a minor glitch that allowed players to stack Divine healing potions with other healing pots.
10-Increased the experience rate for higher levels slightly.
11-Increased damage of most units slightly and made final boss more challenging.
12-Increased model sizes of final area units.
13-Reduced Lich King's earth corruption abilities duration.
14-Fixed a variety of miscelenous bugs and enhanced some properties, plus much much more.

Whats new in v3.8?

1-Hereoes can now evolve without a level reset at 15 and 30.
2-Removed the super item drops from final area forcing players to budget their gold.
3-Changed searing shot animation to black arrow animation for the Orb of Major Heat.
4-Changed the model and movment speed of Farmers Wife so she is not 'slow and ugly' any more.
5-Increased level of the Death Guard, Guardian of the Dark Eye, and Shinakra to 75, 90, and 115.
6-Further increased Shinakra's power and replaced the spell reduction items in her inventory by stat boost items allowing for better use of final magic as well as increased final boss difficulty.
7-Made a trigger that will not allow Shinakra and her spawns to pursue heroes near the Imagica flag or dungeon exit.
8-Incresed gold and experience bounty of final area bosses and quests.
9-Changed Shinakra's Dungeon terrain.
10-Allowed players access to higher level orbs earlier in the game.
11-Nurfed some hero spells; Improved Naga Weapons, Earth Corruption, and Life Steal only have five levels now, instead of ten.
12-Changed the Model colors for Shinakra's spawn to normal instead of red, green, and blue.
Contents

The Imagica RPG v3.8 (Map)

Reviews
22:57, 25th Jun 2010 ap0calypse:
Level 1
Joined
Dec 15, 2007
Messages
1
Very well done, I played it once alone and got hooked. Ended up playing for 3 hours strait before I finnaly quit.
 
Level 5
Joined
May 31, 2009
Messages
122
Its pretty much like any other rpg at first; the story line is really lacking in the beginning, but it sorta gets better by the end. The system of getting skills is pretty, cool, and the game only takes 3 hours to play. One part i like is that you can play this alone, and save/load it in single player.

I also noticed that almost everything was done with stuff already in warcraft 3; it was a good map, and no needless imports were inserted. However, this became sort of lacking later on, when all of the mage skills were basically variations of breath of fire.

7/10
 
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