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The Hammer of Tempus

Discussion in 'Map Development' started by Zeikko, Sep 4, 2004.

  1. Number_47

    Number_47

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    Very great job, but need some balancing. An exp : the orc barbarian has 4 assaults spells :? . 3 assaults spells and a passive spells is better. 4 assaults spells with 0 mana isn't very good :? . Some balancings other too..
     
  2. Zeikko

    Zeikko

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    The map is optimized for 1.17 already. I totally agree with the balance, it's coming better all the time. And barbarian's assault spells, he has round attack which is mass damage spell, deadly blade which deals damage to one target, sprint which increases movement speed and rage which increases attack speed but barbarian takes more damage. Barbarian is supposed to be assault hero, who can stand against masses of enemies but must heal often, but maybe he could use one passive skill too.

    Thanks for the feedback!
     
  3. Number_47

    Number_47

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    You say "barbarian is an assault hero" then do a passive spell : -0.5 life per second to ennemy units etc...
     
  4. Zeikko

    Zeikko

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    That skill sounds neat, maybe i'll forge something...
     
  5. Brim§ter

    Brim§ter

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    I have played and it's really great, even my dad has played and thinks it's great too. There is something that is wrong in it though. When you get a potion of restoration or a greater potion of restoration they don't do anything to you so there's one thing that I have found wrong with it that you could fix...
     
  6. Metabee

    Metabee

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    Maybe sum skins and models?
     
  7. Zeikko

    Zeikko

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    Thanks for the potion bug report, i'll check it after vacation. Thanks for your and your dad's opinions about the map :)

    I'd love to add much more cool skins and models, but the file is getting too big already. I've only added some skins and models i really need. If u know some small size high quality skins i may find useful, feel free to recommend them.
     
  8. Zeikko

    Zeikko

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    THoT 1.71b is ready!

    Changelog:

    -Illusionist got 2 new spells
    -Restoration potions give also hp now
    -Paralyze stun duration shorter and also slows the target
    -Some minor terrain fixes
    -Shield bash percentages lowered by 5%
    -Hammer of mountains stun duration lowered by 1 second
    -Troll Thrower's regeneration lowered by 10% per level
    -Troll Thrower's attack speed reduced by 0.05s
    -Decreased duration of Poisoned javelin by 3 seconds and increased cooldown by 10 seconds
    -Increased Polymorph cooldown by 5 seconds and decreased the duration by 1 second
    -Call wyvern cooldown increaed by 15 seconds
    -Increased impale cooldown by 12 seconds
    -Fixed frost bolt freezing percentages
    -Fixed Cone of Cold not to deal damage bug
    -Improved castle hp and armor
    -Bow Mastery percentages increased by 3 per level
    -Rapid Reload percentages increased by 2 per level
    -Added new items: Soul Drinker, Shield of Revenge, Helm of Bull, Staff of Teleport, Amulet of Healing and Wand of Cobra
    -Increased Ring of Haste cost by 150
    -New minimap image Thanks to Samwais

    Thanks for your feedback! Have fun and keep the feedback coming!
     
  9. genoxv

    genoxv

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    hows your map comin along? ive got new hardware and may try your map again when i finnaly get my god blessed bugg fixed from my computer. think i need a bios update.

    cant get many computer pros to look at the thing for a cheap price since this mountain im on sucks everything outta me. how many updates have you done since our last chat?
     
  10. Zeikko

    Zeikko

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    30 I think... it was sumtin like 1.44 then and now it's 1.71 and 1.72 coming soon..
     
  11. genoxv

    genoxv

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    sweet... when i talked with you last i had a crappy slow comp.. now ive upg my comp and its fast but... its gotta hardware bug. so as soon as i get my bugg cleaned out ill give your map another try since there will be 0 lag in my games now. i love it. also since youve put so much effort into it guess it deserves a try every now and then to see whats new with the map. i could hardly test it with more other comp. the thing stunk bad. ive been blessed with some good parts in trying to getta faster play of warcraft 3. so give me a hollar good friend. hope you are doing ok.
     
  12. Protector_Pulch

    Protector_Pulch

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    The map is nice, no doubt.

    But there are a few things to improve:

    1) Increase the number of the Spawnies!
    ( 4 Warriors , all of different Kind don't look like an army or an assault company.)
    Maybe 2 Archers, 3 Footmen, 2 Grunts and 1 Sun-Elf Captain ?

    And the Sun-Elf Captain should get some abilities like Slow or Bloodlust.


    2) Make more Little abilites accessible to the Hero.
    These Abilities could be sold by someone, who is standing next to the mage who is selling stats.

    Here are some ideas for these abilities:

    • - Cannibalize
      - Shadow Meld
      - a little anti-mage ability
      - something with Trees
      - riding a wolf/horse
      - Blink
     
  13. genoxv

    genoxv

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    umm ive not been on in awhile and still testing the buggs in my comp to see if they are freeseing... or whatever. but i think the new 1.18 patch is out... is this map uptodate with it or will it hurt to test this map?
     
  14. Ninja-Khan

    Ninja-Khan

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    Dude, whats the point of the rock? I can't figure it out.
     
  15. Zeikko

    Zeikko

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    It's a secret. :)


    Because of the upcoming anniversary of THoT i decided to make few updates. Enjoy!

    You can download the map from here

    1.73 beta changelog

    -Fixed a bug which allowed creeps to change lanes from the outer left lane to the inner left lane
    -Few item tooltips fixed
    -Captains have been made uncharmable
    -Heroes gain experience slightly slower

    1.72 beta changelog

    -Moon Elf's Power of the Moon's damage increased by 20
    -If a player takes -random he will now be awarded 100 gold while taking -randomclass or -randomrace will be awarded 50 gold these apply in -all modes too
    -The amount of starting money increased from 300 to 450
    -The cost of starting tomes increased from 100 gold to 150 gold
    -Moon Elf Sorceress' Frostwave's Cooldown increased by 50 seconds
    -Human Captain's Force Grip's duration increased by one second
    -Human Captain's Massive Axe's Chance to deal bonus damage lowered by 5% and 2% per level, damage also lowered by 20
    -Added string -ar to trigger allrandom mode
    -Fixed a bug which caused Crippling Blow to slow much more than intended
    -Fixed a bug which gave mirror image ability to units affected by Illusionary Force
    -Orc Burglar's Disarm changed from aoe spell to unit targeted spell
    -Sun Elf Soldier's Magic Defence replaced with Spell Shield
    -Troll Thrower's attack speed reduced by 0.05s
    -Troll Thrower's wyvern's damage reduced by 6
    -Troll Thrower's devil blood Hit Point Bonus removed
    -Troll Thrower's devil blood duration lowered by 5s/level
    -Increased Human Shooter damage by 10
    -Heavy Armor gets 10% more damage from piercing and siege attacks
    -Ring of Haste cost increased to 750
    -Sword of Swiftness ingredients changed; Enchantment replaced by Rare Enchantment
    -Potion costs lowered by 25
    -Greater potion costs lowered by 50
    -Increased Staff of Teleportation cooldown by 30s
    -Increased Amulet of Healing amount of damage healed by 200
    -Fixed a bug that charmeds didn't revolt when Matron Mirabetha died in Animal Form levels 2-5
    -Sun Elf Archer's Decreased Call for Aid range by 200 and increased cooldown by 40seconds
    -Sun Elf Noble's Increased Curse's cooldown by 20 second, increased 1st level damage by three and decreased damage per level by 2
    -Human Priest's mass heal number of targets changed to 4+1 per level
    -Changed Sun Elf Mage's Fire Elemental Form's hit points bonus to 50 per level
    -Decreased Human Warrior's Mount Horse hit points bonus to 120 and decreased duration by 5 per level
    -Decreased Human Thief's Mug's mana cost by 20
    -Decreased Human Leader's War Stomp's stun duration by 0.5 second and 0.25 second per level
    -Increased Human Priest's Dispel's area by 50 per level
    -Increased Human Thief's Web Cooldown by 13 seconds and decreased duration by 1 second and 0.25 seconds per level
    -Increased Troll Thrower's Call Wyvern mana cost by 40 and 5 per level
    -Decreased Wyvern's speed by 30 and hit points by 120
    -Increased Human Priest's Mass Heal healing rate by 25 per level
    -Decreased Troll Thrower's Poisoned Javelin's range by 200
    -Decreased Orc Shaman's Planar Gate's mana cost by 20
    -Increased Moon Elf Priest's Summon Moon Walker's cooldown by 30 seconds
    -Decreased Moon Elf Assasin's Paralyze's slow duration by 3 seconds and 1 second per level
    -Killed a bug which turned mana potions bought from traveler to potion of restorations
    -Decreased Holy Avenger's damage bonus by one, strength bonus by 6 and freeze duration by 0.5 seconds
    -Deathlord's Helm's Deathlord form's attack damage reduced by 20 and attack speed lowered by 0.05 seconds
    -Increased the damage of all nuke items by 50
    -Increased Aglarondan Lance's throwing mana cost by 20
    -Decreased Robe of Entaglement's Entagle's duration by 3 seconds.
     
  16. Zeikko

    Zeikko

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    1.76 beta is out!

    The new version is faster and offers more action. I also created official website for the map which can be found at http://thot.hehkulamppu.net/

    1.76 beta changelog

    -Changed starclaw's ingredients; Enchantment to Rare Enchantment
    -Fixed haste's level 4 and 5 tooltip
    -Heroes gain experience 5% faster

    1.75 beta changelog

    -Many creatures/skills which dealt chaos damage deal now normal damage.
    -Creep spawn interval has been reduced by 5 seconds
    -Increased tower's damage by 10
    -Decreased creep's HP by 50
    -Increased barrack's hp from 3000 to 4000
    -Streak ending money bonus increased from 25 to 50
    -Coloured the killing streak ended message's player names
    -Reduced the range of most ranged spells by 100
    -Reduced the range of all ranged heroes by 100
    -Decreased Human Shooter's base damage from 46-76 to 40-65
    -Fixed a bug that Dagger of the Vampire gave 50 bonus hit points instead of 150
    -Reduced starclaw's critical hit damage multiplier from 2x to 1.75x
    -Made Mass Heal and HEaling Wave unable to be targeted on self
    -Fixed a bug where players who generated their characters after 120 seconds were teleported to waygate and were unable to buy starting tomes
    -Decreased the amount of money earned by destroying tower to 100 and barracks to 300 gold
    -Fixed numerous tooltips
     
  17. Zeikko

    Zeikko

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    1.77 beta changelog

    -Decreased Sun Elf Precise Shot damage multipliers
    -Decreased Orc Burglar Critical strike damage multipliers
    -Major Terrain modifications; lots of new hiding places and paths between lanes
    -Moon Elf Archer no longer counts as undead
    -Increased Orc Leader's Crippling Blow's Slowing percents
    -Decreased the armor bonus got by agility; 8 agility points give one armor point
    -Increased Human Warrior's Impale's Cooldown by 10 seconds
    -Decreased Human Warrior's Base Armor by 1
    -Increased Human Warrior's Impale's Mana Cost by 20
    -Reduced Orc Mage's Storm Bolt's duration from 1.5s to 0.5s
    -Minor balance tweaks to many items
     
  18. MasterSkywalker

    MasterSkywalker

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    Hello

    About thot ive been playing the map imensely and your doing great balancing the classes i had to search hard to find this thinking i was playing a dead map from 2004 as the last post to map dates that...think anyways about suggestions i would say toning down rage on orc barbarian, also toning down the stun chance on human warrior as both seem to get players arguing about rigged heroes and for the items the main conflicts ive seen is the entangle roots and the polymorph ring i been thinking maybe they need to cost more to get since they can realy lame out the game with a cheap cost for the effectiveness of em or just creating a item that costs near as much that counters it..oh and i hear alot of complaints about curses effectiveness and i myself can agree with it silencing while doing such a massive dmg rate...and finaly i would like to thank you for creating this map its been fun i hope the bugs,balances can be worked out without turning it into a dota'ish map :D I'd just like to add people who understand the tempus background from the fr book or game not sure.. want the half demon race in this i'm patient so if you do add such a race take your time making em balanced but fun like the others are..Oh and when i originaly said what i did before was the night of 05 i had a fire typing it not even realizing it, we got lucky.
     
  19. Zeikko

    Zeikko

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    Thanks for the feedback, i'll keep those things in mind when updating the map next time. :)
     
  20. MasterSkywalker

    MasterSkywalker

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    Hi again

    Not a problem just a realy big fan of the game play seeking to improve what i can. Remembering a few other notes the top lane computer for bottom team seems to take frequent vacations from its job joining the mid top lanes army :) good idea to fix that and also seen a strange very rare bug with sun elf mages metamorph graying out permanently also causing any actions to be told to do following with a very odd auto patroll that cant be controlled untill death to just repeat endlessly i havent figured out what causes it yet but i figured id give a heads up. The last thing i can recall right now is that i heard a claim that if u mix orc rangers demon blood with helm of death lord metamorph it can last forever i havent tried it yet because i do not use exploits against people. I hope everything can be fixed in a fun way good luck to you. :UPDATE: A bit of info i remembered and just recieved simple ones first: The item armour of souls says it requires a blood gem when it actualy takes a spirit gem, the bottom teams sun elf archer's cloud spell works against its team not its enemies, and finaly about the inferno of earlier a claim is when he died inferno to a tower it happend so apparently its a random mega glitch, because it shut off his inferno skill and randomly let him move and not controll his hero as well. :Yet another UPDATE: The claim is real my ally accidently did perma death lord using sun elf nobles mage form mix attempting to range his deathlord, also i figured out what caused a crashing problem in the map and i wish you luck solving this one short of changing his spell all together the sun elf illusionist illusion army spell causes crash when it is used on metamorphed allies the numbers of metamorph items,abilities is rather large so i dunno if its a solvable problem people like the illusion ability though so if you do solve it thatd be cool. Last but not least i am a bit curious about your progress and when 78 will be launched to solve the exploits as the new ideas can wait for when its just a want not a need for new versions.