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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

The Great Conflict 1.7

Submitted by MStylo
This bundle is marked as approved. It works and satisfies the submission rules.

[​IMG]
Screenshots
Screenshots

I will upload more screenshots over time.
[​IMG]
[​IMG]


Trailer TGC 1.6
Trailer TGC 1.6




Info & Contact
If you have any suggestion or you have found a bug, let me know on emstylo@gmail.com
Join us on facebook - www.facebook.com/thegreatconflict/



Thanks to
Thanks to

Testers:
Mojo
Invictus
Georgey
EE$G

Hero and item ideas and inspirations:
The_Artful (Boots of Wisdom)
Haasva (Grease Carapace)
okrane (Vampiric Orb)
ZipFile (Orb of Modest Wishes)
Avenar (Wild Sasquatch)
summer-penguin (Unbroken Torrent)
NuclearCookie (Dalaran Anomaly)

Icons and models:
Lead thanks for Blizzard the team for their awesome game and stuff
PeeKay
Hellx-Magnus
viiva
Darkfang
dansaDisco
67chrome
Deon
OgeRfaCes
Golden-Drake
kola
pippo
Kimbo
INSEKT
CloudWolf
L_Lawliet
Anachron
Palaslayer
Redeemer59
CRAZYRUSSIAN
Volvox
and many others...


[​IMG]

Keywords:
The Great Conflict, TGC, Sunken Ruins, AoS, Hero Arena, Hero Defense, DotA
Contents

The Great Conflict 1.7 (Map)

Reviews
Moderator
[IMG][c]Moderator: StoPCampinGn00b[IMG][IMG] The Great Conflict by MStylo [IMG] RATINGS Scores[/COLOR]] Gameplay: 20/30 Terrain & Aesthetics: 16/20 Total Score: 36/50 Explanation[/COLOR]]5 Stars: 47+ 4 Stars: 40-47 3 Stars: 25-39 2...
  1. [​IMG]
    Moderator:
    StoPCampinGn00b
    version 1.4c
    [​IMG] [​IMG]
    The Great Conflict
    by MStylo
    [​IMG] RATINGS
    • Scores[/COLOR]] Gameplay: 20/30
      Terrain & Aesthetics: 16/20
      Total Score: 36/50

    • Explanation[/COLOR]]5 Stars: 47+
      4 Stars: 40-47
      3 Stars: 25-39
      2 Stars: 10-24
      1 Stars: 1-9

    [​IMG] CRITIQUE
    Gameplay:
    The map's gameplay resembles DotA but it is not DotA. The map itself could easily be what any new mainstream MOBA game could have been. The layout is the same, but the heroes, items, creeps and abilities are totally different. In it's current state, the map is not considered a clone.

    What's good about the gameplay of the map is that it's mostly polished. Tool tips for everything I've read are very informative and they are completely easy to understand. Out of the four heroes I've tried, all of the icons and abilities seem to be working properly. I can safely say that the abilities in this map are better than DotA's abilities, as they are more entertaining to use, more creative, and slightly better visually. The items and creeps don't have anything special within them, but they are acceptable the way that they are.

    Knowing what to do isn't the strong point of the map. The quests log has barely information on how to play. The commands aren't explained at all. Overall, the gameplay can definitely use more features to separate it from DotA, but as a map in its self, it's above average.

    20/30
    Terrain & Aesthetics:
    All over the map, tiles compliment each other and there is a good mix, great job using the sunken ruins tile set. The map wasn't flat, the cliffs were actually a superb choice and you've executed them well.

    The map was decorated consistently, but there still can be more improvement in the doodad department. Place more near the cliffs in creep areas, as well in the two bastions.

    16/20

    [​IMG] VERDICT
    The only way a map can be approved is if it follows the map submission rules that apply to the map type.
    - All rules followed, map approved.
    [​IMG] NOTES
    Feel free to contact me about this review on this map page OR message me about anything. (+2) reputation points for taking your time to upload this map to Hive.

    [​IMG] [​IMG]
    [/tdalt][/tr]
     
  2. perrosuper2

    perrosuper2

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    A little advice, never make a web page for a new map. When the map have a bit of popularity, it's just expand the map for the Internet or all will be in vain.



    It's time to test this AoS
     
  3. Shadow Fury

    Shadow Fury

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    An upgrade of DotA. It looks nice to me from the screenshots, gonna try it soon
     
  4. Mech_Warrior

    Mech_Warrior

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    Hey MSTylo,

    I'm quite impressed overall with the quality of this map. Having seen a lot of AoS/Moba genre games, I can say that this one has taken the #3 slot on Battle.net for me, as far as quality and enjoyment.

    I will give an in depth review of the map later, but for now, I wanted to mention:

    The main issue we were having is something to do with items becoming undroppable. I believe it has something to do with the system you use to make items undroppable when they are on cd. I'm not entirely sure what the problem is, but it's definitely something to look into. By the end of the game, 5/6 of my items couldn't be dropped; I had to use my circle to create the last 2 recipes.

    Great game though, I played it publicly on ent hosting; I can give you the replay if you'd like to see how it turned out.

    -Mech
     
  5. MStylo

    MStylo

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    Hmm i played it a lot times and i didn't notice that problem with items. You can send me that replay. It may help me :)
     
  6. Mech_Warrior

    Mech_Warrior

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  7. MStylo

    MStylo

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    Great. Thank you for the replay. I can see also few more glitches. And i will try to fix that problem with droping items as soon as i can. It greatly ruined the game.
     
    Last edited: Jul 31, 2014
  8. Mythic

    Mythic

    Media Manager

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    Review

    Post will be updated as I progress with the map.

    Review

    Abilities
    - I noticed a bug with the Zeal Assassin (E), it does not reflect any damage while I am facing creeps.
    - I suggest you not use transformations for these toggled buffs, it creates some order bugs.

    Aestethics
    - The walk/run speed of the creeps is too high, the animation feels wonky.
    - The Zeal Assassin ultimate is cool, though it could use a slow to help the AS bonus.
    - Nice! The abilities have interactive gameplay. This is what I hate about DotA, its passives are... passives. LoL at least improved on it by having many active abilities - almost no learnable spells are passives.
    - Why does the NPC player trigger first bloods?


    Terrain
    - Terrain is nice, but on top of the tile variation, it could use additional doodads. Don't spam them though.


    These are just suggestions, you can choose not to do them.
     
  9. MStylo

    MStylo

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    In fact i discovered that reflecting problem before. It doesn't reflect only lane ranged creeps. Melee, neurals, any others works. I don't understand why only they doesn't work.

    He doesn't need slowing effects. While having good attack speed, his first skill becomes much more powerful than slow.

    I was thinking if make fb work also for NPCs. Just made first blood to be always first :D But maybe i will remove it.

    Regarding to that terrain, you though to add there new fitting tiles?
     
  10. Mythic

    Mythic

    Media Manager

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    No, I was asking for more doodad$ for bling.

    I only noticed it on the ranged creep too, it is hard to test with the melee ones.

    If you could put AI that would be a plus!
     
  11. MStylo

    MStylo

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    Thanks for review. I will think about AIs later. Now i'm still seeking for possible bugs and maybe creating new hero and enhancing gameplay.

    What are u using to play Warcraft 3 LAN? I want to expand map somewhere but i don't know where.
     
  12. Mythic

    Mythic

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    I don't play Warcraft LAN. ;_;
     
  13. Sunreaver

    Sunreaver

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    Why is this not aos
     
  14. MStylo

    MStylo

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    Changed
     
  15. Shadow Fury

    Shadow Fury

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    I'm pretty disappointed on how every basic thing of the map is lifted from DotA. It is far too similar to it. Same terrain style, same gameplay, same 3 lanes and position of towers. Only Roshan is missing here to be a perfect duplicate of DotA. The map itself, however, is good. It just concerned me to find the map totally unoriginal.
    Now, excluding the originality, the abilities' descriptions are full of grammar mistakes. Sometimes I didn't even understand what some abilities did. I could accept some grammar mistakes but if they involve all the abilties, heroes' descriptions and items' descriptions, it becomes a grave issue.
    Well, because the map is much similar to DotA and there are too many grammar mistakes, I can give it maximum 2.5/5. Still, the heroes and items seem good and that's the only reason that I'm not going to vote for rejection. Still, I would like you to fix all those mistakes. Contact someone who has a good knowledge of English and ask him to fix them. For now, I AWAIT UPDATE!
     
  16. Mythic

    Mythic

    Media Manager

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    The same with HoN, LoL, and other MOBAs. I think the developers of such games love how DotA's game mechanics went but hated how broken each hero is.
     
  17. MStylo

    MStylo

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    I made map terrain similar as is in DotA to make it easier and better known. I'm planning to do some changes to make it more different soon but i firstly i was seeking for more fatal bugs.

    Yes my english is not very good. I will ask my friends for help with. I was working on this map too long to let it be. Thanks
     
  18. StoPCampinGn00b

    StoPCampinGn00b

    Community Manager

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    Review finished, I used this as the moderator comment.


    [​IMG]
    Moderator:
    StoPCampinGn00b
    version 1.4c
    [​IMG] [​IMG]
    The Great Conflict
    by MStylo
    [​IMG] RATINGS
    • Gameplay: 20/30
      Terrain & Aesthetics: 16/20
      Total Score: 36/50

    • 5 Stars: 47+
      4 Stars: 40-47
      3 Stars: 25-39
      2 Stars: 10-24
      1 Stars: 1-9

    [​IMG] CRITIQUE
    Gameplay:
    The map's gameplay resembles DotA but it is not DotA. The map itself could easily be what any new mainstream MOBA game could have been. The layout is the same, but the heroes, items, creeps and abilities are totally different. In it's current state, the map is not considered a clone.

    What's good about the gameplay of the map is that it's mostly polished. Tool tips for everything I've read are very informative and they are completely easy to understand. Out of the four heroes I've tried, all of the icons and abilities seem to be working properly. I can safely say that the abilities in this map are better than DotA's abilities, as they are more entertaining to use, more creative, and slightly better visually. The items and creeps don't have anything special within them, but they are acceptable the way that they are.

    Knowing what to do isn't the strong point of the map. The quests log has barely information on how to play. The commands aren't explained at all. Overall, the gameplay can definitely use more features to separate it from DotA, but as a map in its self, it's above average.

    20/30
    Terrain & Aesthetics:
    All over the map, tiles compliment each other and there is a good mix, great job using the sunken ruins tile set. The map wasn't flat, the cliffs were actually a superb choice and you've executed them well.

    The map was decorated consistently, but there still can be more improvement in the doodad department. Place more near the cliffs in creep areas, as well in the two bastions.

    16/20

    [​IMG] VERDICT
    The only way a map can be approved is if it follows the map submission rules that apply to the map type.
    - All rules followed, map approved.
    [​IMG] NOTES
    Feel free to contact me about this review on this map page OR message me about anything. (+2) reputation points for taking your time to upload this map to Hive.

    [​IMG] [​IMG]
    [/tdalt][/tr]
     
    Last edited: Nov 17, 2014
  19. Fang

    Fang

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    This is a "GREAT" map. "GREAT" work! :D