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[Role Playing Game] The Fountain of Youth (WIP)

Discussion in 'Map Development' started by FeelsGoodMan, Jul 23, 2019.

  1. FeelsGoodMan

    FeelsGoodMan

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    Production is really slow due to high season at work, but I am able to get in at least 1-2 hours per day.

    Testing some spells for a boss:

     
  2. maddeem

    maddeem

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    Might want to preload the model for #2 sfx as it caused a lot of initial lag. Looks pretty sick in general
     
  3. FeelsGoodMan

    FeelsGoodMan

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    Thanks for the suggestion, I will. This is only a test map though, so I will do it when I import everything into the actual map.
     
  4. FeelsGoodMan

    FeelsGoodMan

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    Development is put on hold due to travels.

    See you in 2 weeks :p
     
  5. FeelsGoodMan

    FeelsGoodMan

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    Development has resumed! :D
     
  6. FeelsGoodMan

    FeelsGoodMan

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    Sorry for such a long time without any updates. Development has been a bit slow due to extended holidays and taking on two other projects simultaneously. One of the projects is finished and the other doesn't need any immediate attention.

    This means I can focus my time on this map again. When working on such big maps I need some time off sometimes to just do other things too.

    I am slowly implementing more and more high quality doodads and models to make transitioning into Reforged easier. Reforged transition will still be far after initial release though.

    Here's the Cave of the Ancients reworked;

    [​IMG]
     
  7. FeelsGoodMan

    FeelsGoodMan

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    Update;

    It is now possible to play through the whole good main quest line.

    What remains to do before the good quest line is 100% done and ready for testing:

    Better AI for normal creeps.
    Make more creep spells (I have them all outlined, they just need to be made).
    Develop some creep strategies/tactics.
    Some camera work in different cinematics.
    Finish developing 6 boss fights (2 of them are almost done).
    Rewrite some dialogues.
    Add side quests.
     
  8. FeelsGoodMan

    FeelsGoodMan

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    This number is actually 9 boss fights, not 6. Now it's 8 as one of them is done. Take a look;



    If I hadn't sucked at actually playing the game I wouldn't have died :p


    It lags sometimes as the recording software is a bit resource intensive, and the world editor is open with several map windows while also saving this map in the background. Without anything open in the background there is no lag.
     
    Last edited: Dec 27, 2019
  9. FeelsGoodMan

    FeelsGoodMan

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    The city is getting a much needed visual upgrade with a lot of HQ doodads, new houses and custom tiles.
    [​IMG]
     
  10. Heinvers

    Heinvers

    Arena Moderator

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    You're definitely going strong here. Do continue and surprise us :]
     
  11. FeelsGoodMan

    FeelsGoodMan

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    Thanks!

    I didn't feel like the previous one was *that* good, so I improved it even further. Starting to look quite alright now.
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
     
    Last edited: Dec 30, 2019