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The City

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Hello, I decided to upload this map to the hive well because Its my favorite place to get everything and etc, this is a very brief and basic demo version of my upcoming map The City, I would like to thank many developers who created the models I used in my map, and also Blizzard for making the editor and warcraft.
Information can be added requested by the Moderators, I havnt been around lately to know all the rules and regulations etc.
Protection Status: Protected
Website: http://uly1.freeforums.org/
Story For Full Version: When a living bio-weapon Invades Trophia, all but stands in it's way was the military..... Then later that day a special corporation called Sector K19 set up base camp not too far off of the city.... they wanted to capture the living bio-weapon. But Unfortunely for them they found themselfs fighting the united states army in a struggle to possess the powerful bio-weapon for personel use. The two sides clash while the weapon seaks havoc on the city and the military fights it off while sector K19 trys to capture it... What will Happen?



Keywords:
Battle,Destruction,Modern,Warcraft,City,The
Contents

The City (Map)

Reviews
21:05, 28th Mar 2009 by bounty hunter2: Firstly the terrain is horrible. Secondly, you just put a bunch of custom models and that's it. The warcraft icons for modern models suck. It's unoriginal and boring, Rejected.

Moderator

M

Moderator

21:05, 28th Mar 2009 by bounty hunter2:
Firstly the terrain is horrible. Secondly, you just put a bunch of custom models and that's it. The warcraft icons for modern models suck. It's unoriginal and boring, Rejected.
 
Level 3
Joined
Jun 11, 2008
Messages
37
I simply didn't like the map. Maybe because I play also Supreme Commander and in it everything like this has been done in a better way. Not sure... But sorry. I don't seek this kind of gameplay from Warcraft.

Also weird problems I simply wonder why they exist:
1) Spelling (examples: Rifle-man, Shot-Gun ... How about rifleman and shotgun?)
2) All units in Barracks use the same icon. How in the heavens am I supposed to quickly select the one I want!?
3) All attacking units seem to have the same sound set: Dwarf Sharpshooter. It REALLY gets annoying after 2 minutes.
 
Level 14
Joined
Apr 21, 2007
Messages
1,465

The Review

- The map has descent gameplay. It introduces the element of modern warfare to warcraft, sort of like a new race. You used a lot of custom models and managed to keep the map size low which is good. Nearly every unit and building are imported models. As Templarion pointed out it's a bad idea to use only one sound set on units and there are a few spelling errors.

- The terrain is pretty crappy: Used only a few tiles with no effort to add tile or height variation. There are no doodads and there is an extent use of blizzard cliffs.

- As soon as you see all the units and the buildings there isn't anything more you can do really. The enemies were put in this map most likely to test the nuclear bomb, unit attacks and so on and for no other reason.

- There are no upgrades, apart from the turret upgrade.

Overall
- Pretty low quality demo who's only purpose is to demonstrate a "new race" with an extensive use of custom models.

My Advice
- Tidy up your terrain, make it better. The better it is the more the people will like the map and will look forward to the full version.

- Add upgrades for your units and some minor active custom abilities. It's boring to just buy a horde of units and just charge at one another. The more variables you have(upgrades, active abilities) the harder the game will be and therefore it will be more fun.

- Possibly add some minor AI that attacks the blue base(and later your base) every few minutes and by doing so allowing the player to test a defensive approach on the whole game.

Score
- 2/5, Approved. Don't let the score discourage you, you have lots of potential and I hope you work hard and make a good map soon.
 
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