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The Chosen Ones 1.0

This bundle is marked as high quality. It exceeds standards and is highly desirable.
Aeroblyctos presents
The Chosen Ones
Single-player RPG


Story
Background Story
Twelve peaceful years have passed since The Great War ended. The war that lasted centuries but no man could recall the reason of. The age of despair, bloodshed, loss and grief is now past. The new age brought the opportunity for human kingdoms to rise, as humanity has broken free from the grip of the dragons.

This story focuses on Kingdom of Balgaron and three famous Dragon Slayers: Phodom, Fradz and Galeoth. Each of them starts their journey in different places, but they will eventually meet eachother and join forces along the path. Together, the three are forced to go a conflict beyond their imaginations.

Lead them into an epic world, guided by a strong storyline that covers hate, love, war and peace.

Phodom
Fradz
Galeoth
The honored Dragon Slayer Phodom gave up his life as a warrior and began a new life with his wife and his children, far away from the capital of Balgaron in the small town called Dalli. All his plans were going smooth and easy until someone steps into his life and changes everything...Fradz is a young energetic Dragon Slayer known for his short temper and bad manners. This silly thief is a very powerful warrior and it is said that he even killed powerful dragons single-handedly. After the war, Fradz went on many journeys, but one day a mysterious voice told him to travel to the famous Dragon Inn to meet someone who was once very close to him. Fradz accepts this new journey, as he knows that he cannot decline it...Galeoth, the son of a legendary Dragon Slayer lived up to his father's name and became one of the leaders of Balgaron. After the war, Galeoth still believed that the war was not yet over. His obsession to find dragons led him towards the Icy Mountains where he is about to uncover a horrible secret that will change the fate of mankind...

Features
The Chosen Ones is a massive single-player Campaign, featuring:
Media
Check out the following videos and picture of the campaign

Links
Please discuss further about the campaign here in Hive's forum or visit the official site:


  • 10 chapters, 9 interludes, a prologue and an epilogue
  • Over 30 hours of gameplay
  • Dozens of unique systems
  • Beautiful cut-scenes with over 100 cinematics
  • 33 different kind of strategic boss battles and hundreds of mini-bosses
  • Scripted hero abilities and spell book spells
  • Dazzling effects everywhere you travel
  • Significant amount of main and optional quests
  • Over 500 custom items
  • Complicated optional puzzles that needs brains to solve
  • Own unique music themes
  • Over 1500 imported materials
  • Hundreds of secret treasures
  • Official website where you can share your experience to others
  • And most of all, an exceptional story set in massive world of Oelivert



Playthrough by [MNI] [aluCard]
[MNI] [aluCard] recorded his playthrough on Hard with the complete version 1.0.


[YOUTUBE][/YOUTUBE]

Playthrough by Killa
Killa recorded his playthrough on Extreme with Beta version 1.6.

More information about this playthrough on here.

Playthrough by Hamza
Hamza recorded his playthrough on Extreme with Beta version 1.8.

More information about this playthrough on here.


Contact me
If you want to discuss with me personally about the campaign you can directly contact me. Here are few ways to contact me:
Credits
I'll add the updated credits as soon as I've finished them. Currently you can view the credits in the official site.
Version changes
Check out the newest changes and overall see how the campaign has improved through all these years.


  • Send an email to Aeroblyctos(at)hotmail.com
  • Add me to your Skype or Messenger: Aeroblyctos(at)hotmail.com
  • Go to the official website and send a private message or meet me in the chat: www.tcocampaign.com
  • Put a message here or send a private message in this site.



General Information

During making this campaign for many years, I have met incredible persons. Without them, this project would have died long time ago. With your feedback and help I'm able to finish this project. What we must remember, is that I'm not doing this for myself, I'm doing this for you.

I'm really sorry if you have helped me in any way and I have not added you to the list. Please, tell me immediately and I will add your name to the right place. Thank you.

Special Credits

Kitabatake
Kitabatake is, without a doubt, the most important person to this campaign. He produced several systems, massive amounts of complex triggers, and provided large amounts of models textures, and icons as well. Kitabatake's devotion and contribution towards the campaign is definitely the greatest of all.

Maker
Makes has helped in a long run various ways from creating important systems to helping me to fix very complicates bugs I couldn't handle. The help he has given is enormous and he's for sure one of the most important and supportive persons I have met while doing this campaign. For all the things you have helped me, thank you.

Flecky
This man is a strong long time supporter of the campaign since the beginning of its creation. His influence on the campaign is unquestionable and without him, many things would have gone differently. I could not ask for a better supporter. People like him are essential for big projects like this one. For all the support you've given to me through all these years, I'm really grateful to you.

David
David and I have been in correspondence for a long time now on the subjects of: story, ideas, characters and texts. We have done much work together and had some nice debates. A couple times he took breaks for his studies, he but always came back to give honest input and read the texts I send. In respect to our friendship, he requests that the campaign be completed not too long from now, and I hope to be able to honor that. Thanks, David, and speak to you soon!

VGAura
VGAura is one of the most important persons I have met while working on the campaign. This person has great skill in making texts sound incredible and has helped the campaign by improving the texts overall. Thank you for your great effort.

Killa
Killa deserves to be here for his gigantic help he has given to me improving the texts of the campaign. Also he has helped me by giving suggestions, ideas and winning multiple contests hosted by the official website. Thank you from your awesome work. You are a person that I can trust and that gives me power to keep working on this campaign. Thanks!

Kratos1987
Kratos1987 deserves credit for his great effort towards testing the campaign and providing feedback. He gave me a lot of suggestions as well as reported a lot of bugs. Thank you for taking your time to test the campaign, Kratos1987.

Yggdrasill
Long projects need long time supporters. Yggdrasill deserves to be in this special list for his long support towards the campaign. He has helped me not only in testing, but giving excellent ideas, suggestions, helping with grammar errors and also helping other players. Thank you Yggdrasill for being a part of this project, you won't be forgotten.

Daniel
I credit Daniel from his awesome testing and he's great advices to improve the campaign. He's work also for the campaign is remarkable as a tester, idea giver and making the English better. Thanks for your help, Daniel.

Doomlord
Doomlord has helped me these recent months greatly with various ways such as helping with the website, coding, ideas and bugs. The help has come in handy and I'm thankful from the help I've received from him.

Tears
Even if the name could tell different, Tears is not one who comes with tears whining that The Chosen Ones is bad. Instead, he's a guy who gives brilliant feedback and help towards the campaign. He's the kind of guy who I like to work with. Thank you for all of your help to me.

The Wizard
The Wizard's contribution towards the campaign was great, although short because he suddenly disappeared after a couple months. He helped me greatly by improving the texts of chapters 1 through 5. I can only wish him the best of luck with his life.

Skasian
For the awesome work around the official website, helping me and and making some very nice tutorials. Thanks for the help, Skasian!

darkdeathknight
Definitely darkdeathknight deserves to be here for his incredible UI he has created for the campaign. Thanks for giving so much effort and having so much patience while cooperating with me doing the UI. The campaign has once again moved to the next level with your creation.

fruitstore
From his great feedback and tireless effort to find bugs. I appreciate your help, thank you.

Blackdoom59
You're not just an excellent tester, but also a great idea giver and helper around the website. Good job so far!

Shadow Daemon
Mighty Shadow Daemon created the campaign optimizator to fasten the loading times of the campaign. Big thanks, the program is very useful!

Tirlititi
Tirlititi deserves to be in the special because of his knowledge and help to create campaign optimizator. Thanks, now the campaign has a lot faster loading times!


Major Credits

Donators
Blazing

System Creators
Razorbrain - Hero spell System
Kitabatake - Anti-Cheat, Stats Counter
Maker - Steal System, Boss Status, Auction Hall
Viikuna - First Person Camera, Fog System
Bribe - Item Cleanup
looking_for_help - Physical Damage Detection


Excellent Testers
Kratos1987, Flame_Phoenix, Slid3r, Kupownage, kingkrick, Synix, vercas, vita1ce, LightBloOD, ZUBRIS, Chorale, Giantr, Sylum, jinxes, Shabazza, Hypnotic, HopOnPop, cosmicat, xxdingo93xx, Flecky, JoJoRiS, DPL, endlessPain, LucasMapurunga, maninblack, Blackdoom59, Doomlord, Isofruit


Great Helpers
Kitabatake, Kratos1987, Daniel, Zrgi, Razorbrain, SkriK, Viikuna, Flame.Phoenix, Flecky, Lmao.Me, Maker, LucasMapurunga, Alan_Osl, [H]ell[H]eaven, EndlessPain, maninblack, Yggdrasill, darkdeathknight, Doomlord, eubz, defskull, TheSnake, Derdan, Anvil, Xtrheo

Great Modelers
Kitabatake, nGy, Anvil

Competition Winners
Vercas, tonttu-mies, JoJoRiS, VGAura, JoJoRiS, Alan_Osl, Divine Seal, SaRDaNaPaLoS_QQ, Killa, megmaconqueror, Witardo, AriLaroo, Blackdoom59, Skasian, Doomlord, Flecky, Isofruit, Yggdrasill


Minor Credits

Idea Giver
Alan_Osl, Yggdrasill, Tears, fruitstore, AriLaroo, Doomlord, Flecky, Blackdoom59, Isofruit, garkhan, LucasMapurunga, Divine Seal, Naragonth


Trigger Help
Kitabatake, Xarwin, Pharaoh_, XmmmX99, Zrgi, Skrik, Redscores, Daniel, Flame_Phoenix, Maker, Fomortiis, darkdeathknight, Vunjo, Narogog, Spinnaker, Doomlord, Ender, Anvil, ERYFKRAD, defskull, ThisPOT, Xtrheo


Better English Credits
VGAura, Kitabatake, Zrgi-Rox, indomitable1319, donut3.5, Skrakar, Spammy, Mechmap, Killface, Maedh, The Last Istari, zombie2279, Firelord213, Harzaa, Slid3r, Discipline, Nightbrowler, debode, zombie2279, Mecheon, Super-Luke, Nbah, Yggdrasill, Isofruit, Flecky


Model Credits #1
Kitabatake, Fan, Callahan, General Frank, Pyramidhe@d, Blargel, ike_ike, PrMosquito, unknownczar, Elenai, WILLTHEALMIGHTY, JetFangInferno, Daelin, Nasrudin, RightField, Chriz., jigrael, sNasrudin, RightFiel, Dan van Ohllus, Norinrad, Xm0rpH3usXx, Trollschnitzel, eubz, TwoVenomous, Anvil


Model Credits #2
mucfuc2002, Sven, Nasrudin, jigrael, xXMephistoXx, Whitehorn, Rondo, DampirTBs., vdvMax, Alibek, DampirTBs., Nyuu, WizkaZ, Totoro, ANDREW II, CheGeWarA., DampirTBs., B100D E1F., KENI., ReplikanT., Gotik., IceK., Illidan(Evil)X, Thrikodius, Syroco, Sephiex, olofmoleman, Revilo


Model Credits #3
alreadyused, Heptameron, alfredx_sotn, Elunes-Guardian, !!GORO!!, Tykkimies, Mc !, Ket, DeathBringer, Nanaki, El Mognefico, Comrade Dron, Wolverine., Black_Stan, KO3bMA, WizkaZ, KO3bMA, DrakMoon, franck007, pro100_ShureG, Splash_777, chilla_killa, -=Emergenzy=-, tobyfat50, RetroSexual, Derdan

Model Credits #4
ERYFKRAD, UgoUgo, terrio

Skin Credits
Kitabatake, Norinrad, olofmoleman, IceMage, Linaze, Zadelim


Icon Credits
darkdeathknight, Kitabatake, GooS, ragingspeedhorn, CRAZYRUSSIAN, The_Silent, Skrik, NFWar, Darkfang, Bogrim, KelThuzad, Hellx-Magnus, CloudWolf, Tr!KzZ, 67chrome, Yak, PeeKay, Anachron, Infinitynexus, NFWar, ~Void~, Army-of-Pandas, WILL THE ALMIGHTY, Captain_Rufar, JollyD, Zombie, Sin'dorei300


Beta Testers
[H]ell[H]eaven, megmaconqueror, MofoBear, Tears, EndlessPain, Osanthus, st_slaughter, LucasMapurunga, Exathos, byenma, GiantR, jms2544, quogram, pl4ton, VGAura, Fomortiis, scord, Yggdrasill, DeftheLynn, iatemycrayons, iatemycrayons, corellius, Maj.Spastic, SaRDaNaPaLoS_QQ, Alan-lg, thmzje, Vercas, chalmit, Eneal, linueln, ironymon, MARYNOM, haidarabbas, garkhan, Killa, Daniel, AriLaroo

kuncuperzz, Torankasu, blackchaos10, jupiter304, crazyshort, noal, Somebody Madman, RiKy-23, Forsaken Ranger, Tirlititi, lordofdeath, helekiller, Zelda.Alex, HuanAk, Isofruit, Luffy, ResolveR, Lorska, GunSlinger21, jokomz, Blackdoom59, GunSlinger21, BlackShadowWave, crazyshort, lightfade, AirVault, tcofeeder, Wings_Of_PegasuS, Flecky, AlesWiLL, Shekamaru, Archangel Anzelayne, patrick_pkl, Sigma, deathwings, Vicious, Banpower1, phasekill, Timmy007, bating50, Richie, **** One, nhc1987, Black^

Lkintarou


Alpha Testers
Flecky, JoJoRiS, DPL, Flame_Phoenix, xxdingo93xx, Kupownage, Hypnotic, falferi, The_wand_mirror, kingkrick, onlyagame, sanjuro, Septimus, Slid3r, demon.spider, Calas, Callew, dragor-x, pyropk95, matafakas, hidomasu, Daniel

KingLich, corellius, MEtalliC, Linaze, rneXis, redscores, Chorale, gerbal_warfare, Kettle, legolas638, whit, borispark0221, Skrakar, kyo_fight, AntoMarc

meteOrain-, yakonshus, Army-of-Pandas, VEz, Xenophobia, kevonl999, Kupownage, Zrgi-Rox, tonttu-mies, Daedin, Oziris, Moyssy, Mechmap, NightFelix, havefun-, SnakePriest, Kitabatake, UnderATker, X.e.r.e.X, Mechmap, ikoraiza, Killa

Kill3rbeast, LEgu-, Callahan, max_dan, falferi, Yggdrasill, megmaconqueror


If you don't see your name here and you think you deserve to be here, reply to this thread.





AI system for companions added. Credits goes to Chaosy who made the system by my request.
All abilities remade and new abilities: Battle Banner, Fiery Ball, Fire Power, Ultimate Sacrifice, Counter Attack, Energy Shield, High Strike, Crystal Plane, Galeoth's Order, Illusion Army, Magic Convert and Magical Fog.
'Critical Chance' attribute added! It starts from 5% and it can be increased various ways.
Now also Strenght increases Critical Damage just like Agility.
Chapter 5 Pumpking Quest's second cinematic updated.
Chapter 7 Epic Boss removed the terrain deforming to decrease lag.
Fixed a lot of bugs you guys mentioned.




Chapter 1 Epic Boss Golem Event is now fixed.
Fixed Books.
Removed Magic Aura damage boost(remain from Berserk).
Now chapter 2 obelisk puzzle shouldn't give any fatal errors.
Fixed chapters 8 and 9 saving. Now both chapters saves correctly all things, including Colossal Slam.
Fixed Gladiator Arena at chapter 7.
Fixed other bugs I forgot to mention.




Chapter 9 is now available for playing.
Attack and Armor types remade; values are changed and Attack & Armor types are removed. I've made the campaign simpler, easier to learn and more effective this way.
Rebalanced the armor values of all enemy units in all chapters.
Improved chapter 3's ending dialogues (outdated).
Vacuum's area of effect reduced. You cannot grab items from far away anymore.
Background stories and so-called "Books" are completely added to all chapters in this version.
Every single Spell Book spell has been added to the campaign!
Many new items and item changes. For example, superior items, which costs a huge amount of gold, are added to middle chapters; however, they're worth it!
Improved the multiboard a lot. Now it is more informative and better organized.
Combat kings once again rebalanced and changed. The major thing is that now they all cost 2 Honor Points.
Espers improved and made even stronger. Please come and tell me what you think about the Espers now. I've seen that players don't use them and I really want to make them useful.
Many changes to the starting packs! Now they should be balanced, every single one of them!
Stealing improved; now it shows the percentages.
Easter Eggs added; currently just 2 but there will be a total of 12 Easter Eggs. Check them all out!
Mystic Storm and Frost Shard recoded.
From this version onwards, a number of items can only be bought once. Choose wisely and try not to lose those items. You cannot buy them again!
Small changes to abilities, but not much. I plan to once again balance them in the coming minor versions. For example, I was thinking to completely remove Bleed, Brittle and Stagger. What do you think?
Fixed hundreds of major and minor bugs.




Fixed Frost Shard load at chapter 3 and 6
Fixed Freezing Field load at chapter 3 and 6




Fixed Mystic Storm save/load




Fixed Lightning Charge and Lightning Element save/load
Fixed invisible strike
Fixed chapter 5 Soul Stealers
Added new abilities: Freezing Field, Frost Shard and Mystic Storm(thanks to Doomlord for making them)
Now riddle question can give up to 5000 gold.
Fixes all over the campaign!




Fixed chapter 8 riddle quest bug.
Fixed chapter 8 Boss.
Fixed chapter 8 Behemoth.
Fixed give up bug.
Fixed difficulty bug at chapter 1.
Fixed Power Hammer, Life Stone, Aero and many other items...
Fixed lightning orb and many other abilities...
Fixed Berserk and many other combat kings...
Added True Zozi.
Fixes all over the campaign.




Fixed Book descriptions.
Added a custom select effect.
Fixed chapter 5 Fradz spell load.
Fixed give up.
Fixed Combat King - Magic Torment.
Life's Stone improved.
Fixed chapter 6 resource load.
Fixes all over the campaign.




Added hints to the campaign.
Prologue improved.
New abilities: Headbutt, Flame Barrier, Power Orbs, lightning elemenental and Lightning charge.
Improvements to almost all abilities. Also thanks to Doomlord for helping me.
Re-worked all ability descriptions and damages.
Now there are totally of 9 Spell Book Spells instead of 12. Also espers are put to the Spell Book.
Remade Starting Packs.
Potions remade.
Lucky Boxes remade.
New system! Books! Now you can read books that tells background story of the game.
Improvements and changes to items such as Legendary murloc head is now removed and instead there's Damanthe's Set and Battlemage Set. This is just tip of the iceberg.
Chapter 2 Elite Boss remade.
Chapter 2 Epic Boss remade.
Chapter 4 Elite Boss remade.
Chapter 5 Epic Boss remade.
Chapter 7 Epic Boss remade.
Changed abilities hotkeys from "Z, X, C, V" to "Q, W, E, R".
Riddle qustions updated.
Some fixes to chapters 8 to make it work properly(like loading from chapter 7).
Smaller and bigger fixes all over the campaign.




Loading times are now significantly faster. All thanks to Shadow Daemon and Tirlititi for their awesome work.




Added little puzzle for chapter 6 related to Elemental Orbs.
Fixed Chapter 7 Maximillian quest.
Fixed Chapter 6 Forgotten Ones quest.




Fixed health and mana regeneration bug.
Removed quick Eat Button.
Added 50 max mana to all heroes permamently.
Fixed "Arnold's Armor Store" shop at chapter 1.




Improved chapter 1 Elite Boss.
Improved chapter 1 Epic Boss.
Fixed sell gold rate.
Fixed exp cap bug.
Disabled vitality system because it was the reason why gold rates started to bug. I'll either change the system or try to fix the system, if I can.
Added few more items such as Dark Amulet and Poison Knife.




Added a new cooldown system. Thanks to various people helping me to do it such as -Kobas- and Kitabatake.
Enemy experience, gold and levels rebalanced.
Fixed item sell rate bug.
Fixed, remade and made new items.
Counter Attack Combat King is now Retaliation made by Doomlord.
Fixed evasion, works finally!
Fixed critical, works finally!
Instant Slash is now Crissor Stab.
Fixed Soul Burn and made it little stronger. I plan to update it even further in the future.
Fixed a lot of other bugs.




Fixed Experience bug.




These items are edited: Animal Set, Sargatanas, Rikhano's Set, Zyl orb, Blade of Death, Holgro, Crown Of Magic, oelivert and some more items
New items added: Jade Set, Wrytt, Improved Animal Set, Three Ways and some more
These items are temporarily not yet remade: Dragon Buster, Holgro, Aero, Silver Set
Made chapter 3 second epic puzzle easier.
Fixed Critical Strike.
Added Zozi to chapter 6.




The campaign is now optimized and should work faster.




Chapter 8 is now playable
Changed the layout of the whole campaign(interface, mouse, etc.)
Changed difficulty settings and now higher difficulties are a bit harder.
Changed unit classifications, right now updated to chapter 8 only.
Regular: Basic enemies
Empowered: Basic enemies / Mini-bosses
Superior: Mini-bosses / Bosses
Mighty: Mini-bosses / Bosses / Elite-bosses / Epic-bosses
Added Ultimate Sets.
Reworked some items like Magma Set and Elexorien.
Vitality system upgraded in various ways and I've some plans to upgrade it even further in the future. One big note is that now max vitality will only increases when an item is in a character's inventory.
Now every fourth ranked synthesis Item will require a Zozi to reduce player from getting too many powerful items at early chapters.
Now each STR gives 20 health instead of 25.
Now each INT gives 10 mana instead of 15.
Chapter 4 Wisps are now easier to catch
Black merchant can only be seen between 24:00 to 6:00 o'clock.
Fixed Instant Slash
Fixed Power Heal
Fixes and small changes all around the campaign...




Added new ability for Phodom: Power Heal.
I made some changes to items(Cripple Triple Axe, Tera Ring...).
Fixed Meditate.
Fixed Instant Slash.
Fixed boss archievements.
I removed Berserk Combat King because I relised it can't be fixed(If you have ideas for high tier physical Combat King enter the competition).
Elite and Epic quests are from now on counted as optional quests also.
Fixed save/load espers.
Rearranged ability positions and hotkeys. Now categories goes like in this order: Single(Z), Aoe(X), Heal(C) and Element(V). Special(S) and Ultimate(D) abilities stay where they were before.
Rebalanced ability damages.
All recipes cost now 50% less.
Fixed item & split system.
Fixed bugs from chapter 5 Elite Boss(over half of his moves were not enabled).
Remade chapter 5 Vampire Lord battle.
Remade chapter 6 Xada second battle.
Removed a lot of useless things around the campaign.
And fixed a lot of minor bugs around the campaign.




Fixed combat king load bug from Fradz and Galeoth




Chapter 4 boss remade
Remade the ending cinematics of chapter 4
Remade chapter 5 beginning
Added new abilities: Defensive Roar, Soul Burn, Spinning Death, Colossal Slam, Instant Slash and Seal of Resurrection
Fixed save/load bug
Fixed some bugs
Fixed some more bugs
And fixed tons of other bugs




Fixed Combat King Bug
Fixed a lot of other bugs




Fixed shovel bug




Remade Opportunist starting pack for Galeoth
Added Sunrise Item set
Added stealable items to chapter 1
Added stealable items to chapter 4
Fixed Phoenix Strike(no more invulnerable bug)
Fixed save/load combat kings
Fixed save/load alchemist
Remade Chromatic item
Fixed shovel bug
Re-checked Black Merchants
Fixed Heaven's Bless ability
Fixed alchemist description bugs
And fixed tons of other bugs




Chapter 7 is now opened.
Boss points are now removed from the game. You can still change your Boss points to Honor points by writing this code: "-change".
Remade all item, ability, spell, esper and all other descriptions: they are now shorter and easier to read.
There is only fire, ice, and lightning spells now.
Improved multiboard by a lot, added some new stats to it also.
Added new combat kings and new spells. Combat Kings now only go up to level 5.
Added some more tactical meaning to the battle: some abilities can do or use buffs called Brittle, Stagger, and Bleed. For example some other abilities can use these buffs to deal increased damage.
Now Special abilities will increase by every level instead of every fifth level.
All professionals are now universal.
The Critical Damage bonus starts from 100% instead of 0%. The chance to do a Critical Hit is still 10%.
Once again, more items.
New Spell System: Instead of spell books you can easily use spells from left corner just like potions.
The file size is now bigger because I imported some resources to the campaign. The expected file size in the end will be about 120mb to 140mb. I hope the file size won't be a problem.
New balanced attack and armor types: Sharp, Blunt, Magic, Light, Medium, Heavy, Sturdy and Elemental.
Now some enemies are categorized as Summoned, Undead, Drgon and Monster. Some items and abilities can do extra effects to them.
Now enemies won't do their abilities while stunned.
The campaign is now optimized and protected. All thanks to Shadow Daemon for creating the awesome "campaign optimizator" program".
Fixed some bugs.




New Steal System.
Most of the item descriptions are updated.
Some of the items are remade.
Upgraded Lucky Boxes and put new unique items.
And a lot of bug fixes.




Fixed a starting bug from chapter 3. It should now work properly.
Added proper descriptions to the difficulties.




Removed some test items from chapter 1 beginning.




Chapter 6 is now opened.
Now Item Sets have own unique icons.
Honor Shop Disabled. "Ability Bonus" system will be added later to the campaign that replaces Honor Shop Items.
Remade Esper System.
Remade Summon System.
Remade some of the spell book spells.
Chapter item descriptions to easier to read.
Now there are only two magical balls instead of three. Also now they give solid magic bonus instead of percent.
Removed Phodom's speciality that gives plus one Dig Power every 10th level.
Also changed Professions bonuses.
Some of the spell book spells are remade and balanced such as first Fire Spell.
Added Game Panel where you can for example eat food, move your boxes and cast espers.
And many, many other changes. Once again so many changes I simply cannot remember everything.




Save & load combat kings and spell book spells are fixed.
Restore Panel fixed.
Fixed vitality system.
Six new Galeoth abilities: Chill of the Frost Master, Frozen Storm, Icy Barrage, Inner Light, Mesmerizing Ice Crystal and Piercing Shard.
Combat Kings are remade. All high tier combat kings aren't remade yet.
After every cinematic units you had selected before will be selected for you automatically.
Now quests will give experience like before.
Fixed chapter 5 ending.
Chapter 1 Boss, Chapter 1 Elite Boss, Chapter 3 Boss and Chapter 3 Elite Boss battles are now improved.
Fixed Code Puzzle.
Fixed Kaza Leader Dialog.
Remade Chapter 5 Elite Boss Fight and fixed few problems of it.
Now Main Quest 3 can be completed right after watching The Bridge Cinematic at chapter 5.
Fixed many more minor bugs...




Chapter 5 is now open.
Fradz model is now changed. Thanks to Kitabatake who made it from the beginning to the end.
Galeoth model is now changed. Thanks Fan for starting the model and making most of it and Kitabatake for finishing it.
Whole stats based systems combined to one big, simple and more powerful system. Credits to Kitabatake for helping me creating this new system.
A new system! Boss status system. All thanks for Maker who created this system.
Now Agility Stat will give critical dmg and evasion chance.
Chapter 1 Boss and Chapter 1 Elite Boss are now slightly stronger and they have some new special abilities.
Multiboard is now slighly different.
Fixed a large amount of smaller and bigger bugs.
And many, many more changes...




Added new starting packs.
Fixed(hopefully) loading problems with combat kings and spell book spells at chapter 4.
Fixed saving and loading professions.
Fixed a bug in chapter 4 that didn't load Heaven's Bless ability.
Fixed Synthesis item descriptions and fixed some problems players couldn't create some of them. Also removed the ones who I have not yet remade. Don't worry, all of them will come back at later versions.
Fixed bug that players couldn't create alchemist potions.
Fixed Silver and Thief Set combination.
Edited Restore Panel system. Added restoration potions.
Increased Mini-Bosses hit point regenerations.
Chapter 1 Mini-Bosses are now a little stronger than before.
Added 2 low magic orbs to chapter 1. Now you can create Zwill Blade or Aerial Shoes at chapter 1.
Fixed a lot of minor bugs.




Chapter 4 is now opened.
Credits are now updated.
Illusory Double illusions now will take 500% damage compared to Fradz from 1000% damage.
Dozens of changes in items, for example Miraga's Set can now be found from chapter 1 and Silver Set can now be found from chapter 2.
Fixed Zwill Blade's synthesis, now it should be able to create.
Increased Phodom's base movement speed from 250 to 275.
Spell book spells are cooldown are now changed. Here are the cooldowns from first to fourth 90/180/300/once per chapter.
Dozens of smaller and bigger bug fixes.




Fixed a bug and now Black Market sells the correct item: Third Hand. Now you finally can actually get the Thief Set at chapter 2.
Fixed Anthenex Esper's attack type.
Fixed Bronze Shovel bug and the dig power at multiboard.
Now Lightning Orb's buff should not give any advance to enemies.
Fixed Omega Orb and now it should summon Elemental Golems every 15 to 90 seconds.
Items Zwill Blade and Aerial Shoes are now made stronger




Chapter 3 is now open.
Fixed Combat Kings where they were always rested to level 1 after loading.
Fixed a difficulty settings in chapter 2 as they were too weak for the stronger difficulties. Now enemies are stronger as they should be(ATK: 0%/0%/10%/20%/30% & HP: 0%/0%/15%/45%/75%).
Changed Ground Zero's cooldown from 20 seconds to 15 seconds
Edited Aura Of Fire, now it also do damage per second.
Fixed chapter 2 epic boss' passive spells. Now there's something actually.
Fixed Alchemist bug that didn't allow Phodom to reach further levels.
Fixed Bless Of Lightning attribute bug.
Fixed hotkeys in Command Panel.
Fixed bug that boxes could also learn spells.
Fixed tons of other minor bugs I have forget to add here.




Fixed a major bug that freezes the game when entering to honor or combat shop
FIxed multiboard a little: Now honor points show honor points and boss points shows boss points, before they were mixed up
Correct Treasure Hunter abilities are now shown
Correct Battle Thief abilities are now shown
Fixed Alchemist Potion creating
Fixed problem where enemies didn't have items at all(chapter 2)
Fixed some ability descriptions
Changed chapter 1's puzzle reward
Increased Heaven's Bless' cooldown from 6 seconds to 12 seconds
Fradz's starting items are now sligtly stronger




Fixed a problem where chapter 2 started instead of 1 after prologue



Beta 1.0a to Beta 1.1

Opened chapter 2
Added a puzzle to chapter 1
Increases Chapter 1's Epic Boss' Basic hit points from 15,000 to 20,000
Created two new spells for Chapter 1's Epic boss
Increases Chapter 1's Epic Boss' Special Spells' damage
Made stronger some of the Mini-Bosses in chapter 1
Changed chapter 1's Boss' wall to different looking
Azureus Set can now be obtained in chapters 1 to 7 instead of 5 to 11




Installed "Game Point" System
Added a new heal ability for Phodom: Heaven's Bless
Fixed Combat King Bug Shop where combat kings are teleported to middle of the map
Elite Boss' "Cave Collapse" event no longer deal damage to Elite Boss and its warriors
Phoenix Strike: Attack damage increased from "(strx1)x12" to "(strx3)x12"
Fixed texts from dig rewards.
Added a new mini-boss: "Habtat Spider Mother"
Added four recipes to chapter 1: Potion Of Strength, Potion Of Agility, Potion Of Intelligence" and "Potion Of
Health".
Added and removed some spells for Epic Boss in chapter 1
Chapter 1's Epic Boss second stage is now a bit easier
Removed Inta-Sell
Remade Great Mana Gem




Chapters 2, 3, 4, 5, 6, 7 and interludes 1 and 2 are closed for now
Now only Prologue and chapter 1 available to play
The whole game-play is remade
A new system, Professions: Each character will have a primary and secondary profession
A new system, Gold: Now items and abilities can increase the gold amount from enemies
A new system, Experience: Now items and abilities can increase the experience amount from enemies
Total remade of spell books: Less spells, but more tactical, unique and practical. 4 spells for each element.
Doubled the maximum level of characters in each chapter to the maximum of 100 levels
Remade almost all the bosses of the campaign
Espers remade
All items are remade and added about 50 items more
Remade vitality system, now items can increase the maximum vitality



Keywords:
The Chosen Ones, RPG, Single, Campaign, Dragon, Dragons, Aeroblyctos, Aero, Phodom, Fradz, Galeoth
Contents

The Chosen Ones 1.0 (Campaign)

Reviews
Vengeancekael: Private Message Date: 2012/Feb/11 11:05:00 Reasons: Other: Check out the tutorials section: Tutorials Check out the Map Development Section: Map Development Section Check out the World Editor Help Zone (Trigger issues, object...
Level 2
Joined
Feb 12, 2008
Messages
10
alchemist level

I tried to create random potions, that requires 0 level alchemy, but I cant increase alchemy level even by one after creating like 15 potions in first campaign. Just wonder what is the problem
 
Level 1
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Feb 14, 2011
Messages
1
That's what I call Commitment ...

Mister Aeroblyctos ,
I won't preach about the greatness of your campaign or the obvious efforts you put into a non profit project .
Let me just praise the Tenacity and Commitment it takes to pursue for YEARS the completion of such a great work of imagination and artistic expression .
You make me proud of being a casual gamer and keeping a little bit of time for that passion .
Eagerly waiting for this Saga to end ...
KEEP IT UP BABY !!!
 
Level 1
Joined
Feb 26, 2011
Messages
4
The first thing i wanna say is to thank you for the great effort you've put into making this awesome campaign , one of the best ( if not the best ) out there i must say.

I dont know if anyone ever reported this bug or not ( checked the last few of tens of page but haven't seen anyone mention it ), but in chapter 3, at the first puzzle in the Epic boss arena, if i saved rite after entering the area, then load that saved , the biggest circle in the center became unchangeable ( the others circles still fine , thus we still can process, just cant finish the puzzle for an omega orb piece )

And btw, could anyone give me a hint plz . In the chapter 4, i can find only 4/5 mini bosses ( i can find the elite and epic ones, just cant find the last mini boss ) .I've searched every where on the map, do everything else, but it still nowhere to be seen. I guess it has something to do with the flower that heal us.
 
Level 3
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Nov 16, 2010
Messages
74
The first thing i wanna say is to thank you for the great effort you've put into making this awesome campaign , one of the best ( if not the best ) out there i must say.

I dont know if anyone ever reported this bug or not ( checked the last few of tens of page but haven't seen anyone mention it ), but in chapter 3, at the first puzzle in the Epic boss arena, if i saved rite after entering the area, then load that saved , the biggest circle in the center became unchangeable ( the others circles still fine , thus we still can process, just cant finish the puzzle for an omega orb piece )

And btw, could anyone give me a hint plz . In the chapter 4, i can find only 4/5 mini bosses ( i can find the elite and epic ones, just cant find the last mini boss ) .I've searched every where on the map, do everything else, but it still nowhere to be seen. I guess it has something to do with the flower that heal us.
Ok let's Aero complete his job, i can show you some hints:
- Until now i have ever seen someone complaining about this bug, you must change 4 small circle into same color with the big one. Be careful with the golem, it's have bug becoming vulnerable. And only the right color gives you a reward
- In chapter 4, you must find enough 10 yellow sparkles to find the elite boss who stand in the center. Then, going through the cave nearby to fight the epic boss.
Come here for more http://tcocampaign.com/index.php
 
Level 1
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- In chapter 4, you must find enough 10 yellow sparkles to find the elite boss who stand in the center. Then, going through the cave nearby to fight the epic boss.

I already found the elite and epic boss also. What im missing is a mini boss.I can only find 4/5 of them : The fishthern , The Spider and 2 carnivore trees. Could u give me some hint about how to find the last one ?
 
Level 3
Joined
Nov 16, 2010
Messages
74
Ah yeah, there is still one. Going to the North, on the road where you start and using vacuum to take a blue stone, it's the secret boss quest. And then come to the top corner where you kill the big tree, vacuum again to take a red stone. At last, follow the direction, go west to find and kill him
Today is ok, Aero? i will wait a little time before going to sleep. it's truly hot :D
 
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Level 1
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Feb 26, 2011
Messages
4
Thank you very much . It helped. i've found some stones already. But is there any other place that need to use vaccum ? Cause now im stuck at after the black stone, its say "go north", but i've been running around for sometimes and still looking for it. Maybe i'll try again later.
 
Level 3
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Nov 16, 2010
Messages
74
No no,what the black stone? You only need blue and red stones, and maybe orange stone in the middle map, i say again "maybe". Going west along the river , you can find Meliopolit ( don't remember exactly). He is opposite place with the fishthern.
 
Level 1
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Feb 26, 2011
Messages
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Found him already. What's a mess.

After i found the red stone, i go south-west a little bit and found the orange one. It said go east and i found the black stone not too far away from there. That one said go north, but i cant find anything there. After a whille of wandering around , i ran into Mielipuoli, but he's at a position LOWER than the black stone on the map ~.~

Anyway, thank for your help :D. Now i can go on to chapter 5 with nothing to reget :D
 
Level 37
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Aug 14, 2006
Messages
7,601
Mister Aeroblyctos ,
I won't preach about the greatness of your campaign or the obvious efforts you put into a non profit project .
Let me just praise the Tenacity and Commitment it takes to pursue for YEARS the completion of such a great work of imagination and artistic expression .
You make me proud of being a casual gamer and keeping a little bit of time for that passion .
Eagerly waiting for this Saga to end ...
KEEP IT UP BABY !!!

My effort to the campaign is indeed great. It's a passion for me to finish this project.

I'm sure as further you play the campaign more you'll start to understand the true beauty of the story I've been constructing all these years. It is a way more complicated than you may believe. There are many twists yet to come.

I've so much tender, so much motivation to continue the campaign. You're not alone waiting for the final version, I'm also waiting for it. I can't wait to finally start the fight against the last boss beating hell out of it. I can't wait to see the ending in my own eyes and the reactions you guys will have while watching it.

Thanks you for your kind words. I would say this campaign is a "legacy" from me to the world. My only wish is that this gives people entertainment and many people as possible will try this campaign out.

With these words and pictures, I leave you now curiously waiting for the next version. Which will eventually come soon. Sadly I have to say that it is impossible to get that official version for tomorrow. However, I'm so close to "closed beta". Tomorrow I may release that "closed beta" for the ones who have a save from chapter 5 and are ready to test & find bugs from chapter 6. What I'm missing is the last cinematic I cannot do before having the text from my "translator".

EDIT: IN THIS LINK YOU'LL FIND THE CLOSED BETA VERSION.
 

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Level 3
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Nov 16, 2010
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oh yeah, that is what we waiting for, thank you very much Aero.
Although, i 've already completed chapter 5 and saved, i can't see my hero to play in chapter6 6. Need help pls :(!
 
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Level 3
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Dec 7, 2009
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Aeroblyctos, I freaking LOVE YOU! You are teh AWESOME! Keep up with the wonderful work on this massive campaign! Once you finish it, it will no doubt be one of the elite masterpieces of work to exist in Warcraft 3! We all support you on your wonderful work! Thanks so much for making this fabulous and entertaining one of a kind campaign!
 
Level 37
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Aug 14, 2006
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7,601
yeah guy, now alchemist doesn't work at all, Aero will releaes the new version in this week, and this can be fix

Yea, well. I made a pretty big mistake I forgot to activate the command that saves all your files from chapter 5. This means you have to restart chapter 5 to have your Phodom + Fradz to be in chapter 6. I really wonder why I didn't see this before and why I left such a stupid bug stay so long. :(

http://tcocampaign.com/index.php?topic=436.msg2166#msg2166

Aeroblyctos, I freaking LOVE YOU! You are teh AWESOME! Keep up with the wonderful work on this massive campaign! Once you finish it, it will no doubt be one of the elite masterpieces of work to exist in Warcraft 3! We all support you on your wonderful work! Thanks so much for making this fabulous and entertaining one of a kind campaign!

Yeah, thanks.
 
Level 2
Joined
Jan 28, 2011
Messages
37
Aero, in the 1.4 version, before ending chapter 5, i saved it, can i just load the saved file and end the chapter or i will need do everything again?
 
Level 2
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Feb 12, 2008
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10
Hi Aero:
Is there any way we can edit the model using maya, I mean the editing of character animation. Thanks
 
Level 2
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Feb 18, 2010
Messages
23
Hello Aero,

Wonderfull to see a new version out.
Nevertheless I encountered a serious problem in chapter 5 as when my Phodom dies the game crashes with fatal error.
As nobody else mentioned it yet, it might be a problem that only I am encountering....In the prevuious version however it was no problem.
Do you have any hints for me?

Thx in advance and keep it up.
 
Level 5
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Jan 17, 2011
Messages
161
okey i tried to start camapign at the beginning, after prologue and loading it starts third mission (galeoth), without first and second...tried again and click chapter 1 and its ok.When dig somewhere in the map and the place is wrong it appears found nothing and the screen become black for ever...After fight with first boss, Phodom start to walk in air, on ground is only his shadow...At the beginning, on path where is magic orb there is 10-15 combo skills, and 2 magic(divine seal and volcanic), and finaly until fight with first elite boss, when Phodom die it appears horrible mistake and the game is crashed...have not nervs to play...that is from me, i hope this bugs will help you.
 
Level 37
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- Chapter bug fixed.
- Dig bug fixed.
- Will check that "shadow" bug later.
- Items are removed.
- That game crash is a serious bug I'll try to fix it.

Thanks for the bugs. I knew there would be a lot of bugs and that's why I made it "unofficial" version. The current version simple isn't bug free enough to be entertainment.
 
Level 5
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Jan 17, 2011
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161
- Chapter bug fixed.
- Dig bug fixed.
- Will check that "shadow" bug later.
- Items are removed.
- That game crash is a serious bug I'll try to fix it.

Thanks for the bugs. I knew there would be a lot of bugs and that's why I made it "unofficial" version. The current version simple isn't bug free enough to be entertainment.

Now i download version 1.5/3 to test it, sorry but chapter bug is still there and combo skills and magics also....now i play and will tell if i discover other things
 
Level 37
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No don't download that. The idea of the testing was to test chapter 6. So I don't suggest to play those earlier chapters at all because they are not yet polished completely(there are some items, etc.)

I'm about to release fourth test version that fixed some things disables other chapters except chapter 5 and 6.
 
Level 2
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Feb 12, 2008
Messages
10
Hi Aero
Does the first campaign has 10 digging places? I tried but I only found 8 on the main map, and 1 in the dungeon. I cant find the last digging place can you tell me where it is?
 
Level 2
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Jan 28, 2011
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Aero, i found a song that may fit with the campaign, its called "The Chosen Ones" by Dream Evil, look at the Lyrics:
We are the chosen ones, we sacrifice our blood
We kill for honour
We are the holy ones, our armours stained with blood
We killed the dragon
In glory we return, our destination's end
We slayed the dragon!
No more living in fear it's time to raise our king.
We made it happen we're the chosen ones!

We are the chosen ones, we sacrifice our blood
We kill for honour
We are the holy ones, our armours stained with blood
We killed the dragon...

...We're the chosen ones!...

Riding through thunder and lightning once again
We slayed the beast we brought an end
Now we have left the kingdom of the damned
Heroes of the day, legends forever!

We are the chosen ones, we sacrifice our blood
We kill for honour
We are the holy ones, our armours stained with blood
We killed the dragon...

...We're the chosen ones!...

It seems to me like a journey without end
So many years, too many battles
We've finally arrived, now we're standing at the gates
Heroes of the day, legends forever...

In glory we return, our destination's end
We slayed the dragon!
No more living in fear it's time to raise our king.
We made it happen we're the chosen ones!

(Solo)

We are the chosen ones, we sacrifice our blood
We kill for honour
We are the holy ones, our armours stained with blood
We killed the dragon
In glory we return, our destination's end
We slayed the dragon!
No more living in fear it's time to raise our king.
We made it happen we're the chosen ones!

We are the chosen ones, we sacrifice our blood
We kill for honour
We are the holy ones, our armours stained with blood
We killed the dragon
In glory we return, our destination's end
We slayed the dragon!
No more living in fear it's time to raise our king.
We made it happen we're the chosen ones! ...

Also, here's the link http://www.youtube.com/watch?v=FPyBCDeFCck (I can't believe that The Hive workshop allows comments be that long...)
 
Level 5
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Dec 3, 2009
Messages
192
On choosing abilities, Galeoth Frost Fang and Master of something skill(next to Frost fang) had some same description dunno what that skill does because the description belong to Frost Fang.

The recipes doesn't work when i use them, it is needed to do something else?

On chapter two when i used lighting orb on nhizul and he ran away from orb and died inside of a rock(or whatever his name of the chief of those beasts) and the head was stuck on rocks. This made unable to get the head to finish quest instead to pay toll. Then i had to pay to toll since i didnt had the head and the question didnt appered just if i wanted or not. I pressed yes and i got stuck ingame unable to do anything... Dunno if it was because i started the quest or already tried to pass and said no.

Didn't find anything else cause i rage quitted of wc3 after the last bug.
 
Level 1
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Jan 13, 2011
Messages
8
i complete all 5 chapters in previous version, and now just download closed beta 7 and start chapter 6 ? is that the way? is that all?what do u mean "change versions"? Sorry if my question is stupid...
 
Level 37
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Aug 14, 2006
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Hmm. I probably should just release that next version without the last cinematic so that more people won't have this.

I could have done that several days ago. But I was waiting one last text to make the final cinematic for chapter 6. This text hasn't arrived and that is why this is taking so long. I always send my text to a guy who'll fix grammar errors from my texts.
 
Level 37
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Beta 1.4c to Beta 1.5

CHANGES:

  • Chapter 6 is now opened.
  • Now Item Sets have own unique icons.
  • Honor Shop Disabled. "Ability Bonus" system will be added later to the campaign that replaces Honor Shop Items.
  • Remade Esper System.
  • Remade Summon System.
  • Remade some of the spell book spells.
  • Chapter item descriptions to easier to read.
  • Now there are only two magical balls instead of three. Also now they give solid magic bonus instead of percent.
  • Removed Phodom's speciality that gives plus one Dig Power every 10th level.
  • Also changed Professions bonuses.
  • Some of the spell book spells are remade and balanced such as first Fire Spell.
  • Added Game Panel where you can for example eat food, move your boxes and cast espers.
  • And many, many other changes. Once again so many changes I simply cannot remember everything.



Notes:

  • Saving didn't work in previous versions from chapter 5 meaning you have to play it again to have your Phodom and Fradz in chapter 5. Of course those who have completed chapter 5 in closed betea versions will not have this problem.
  • Esper was not correctly saved from chapter 3 meaning you won't have your ice esper in chapter 6.
  • Some of the item descriptions aren't yet transformed to new type of descriptions.
  • At the moment you can't do anything with "Glyph Of Personalize", they are for Ultimate Set parts.
  • Some of the items are not done, because I try to find a solution to fit their long descriptions to the campaign.
  • I added a secret thing to the campaign.
  • Interludes are not yet added to the campaign making the story a bit confusing.
  • Book system not yet added.
  • Ultimate sets stats not yet made.
 
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