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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

The Chosen Ones 1.0

Submitted by Aeroblyctos
This bundle is marked as approved. It works and satisfies the submission rules.
Aeroblyctos presents
The Chosen Ones
Single-player RPG


Story
Background Story
Twelve peaceful years have passed since The Great War ended. The war that lasted centuries but no man could recall the reason of. The age of despair, bloodshed, loss and grief is now past. The new age brought the opportunity for human kingdoms to rise, as humanity has broken free from the grip of the dragons.

This story focuses on Kingdom of Balgaron and three famous Dragon Slayers: Phodom, Fradz and Galeoth. Each of them starts their journey in different places, but they will eventually meet eachother and join forces along the path. Together, the three are forced to go a conflict beyond their imaginations.

Lead them into an epic world, guided by a strong storyline that covers hate, love, war and peace.


Phodom
Fradz
Galeoth
The honored Dragon Slayer Phodom gave up his life as a warrior and began a new life with his wife and his children, far away from the capital of Balgaron in the small town called Dalli. All his plans were going smooth and easy until someone steps into his life and changes everything... Fradz is a young energetic Dragon Slayer known for his short temper and bad manners. This silly thief is a very powerful warrior and it is said that he even killed powerful dragons single-handedly. After the war, Fradz went on many journeys, but one day a mysterious voice told him to travel to the famous Dragon Inn to meet someone who was once very close to him. Fradz accepts this new journey, as he knows that he cannot decline it... Galeoth, the son of a legendary Dragon Slayer lived up to his father's name and became one of the leaders of Balgaron. After the war, Galeoth still believed that the war was not yet over. His obsession to find dragons led him towards the Icy Mountains where he is about to uncover a horrible secret that will change the fate of mankind...


Features
The Chosen Ones is a massive single-player Campaign, featuring:
Media
Check out the following videos and picture of the campaign

Links
Please discuss further about the campaign here in Hive's forum or visit the official site:


  • 10 chapters, 9 interludes, a prologue and an epilogue
  • Over 30 hours of gameplay
  • Dozens of unique systems
  • Beautiful cut-scenes with over 100 cinematics
  • 33 different kind of strategic boss battles and hundreds of mini-bosses
  • Scripted hero abilities and spell book spells
  • Dazzling effects everywhere you travel
  • Significant amount of main and optional quests
  • Over 500 custom items
  • Complicated optional puzzles that needs brains to solve
  • Own unique music themes
  • Over 1500 imported materials
  • Hundreds of secret treasures
  • Official website where you can share your experience to others
  • And most of all, an exceptional story set in massive world of Oelivert

Videos


Playthrough by [MNI] [aluCard]
[MNI] [aluCard] recorded his playthrough on Hard with the complete version 1.0.





Playthrough by Killa
Killa recorded his playthrough on Extreme with Beta version 1.6.

More information about this playthrough on here.


Playthrough by Hamza
Hamza recorded his playthrough on Extreme with Beta version 1.8.

More information about this playthrough on here.





Contact me
If you want to discuss with me personally about the campaign you can directly contact me. Here are few ways to contact me:

Credits
I'll add the updated credits as soon as I've finished them. Currently you can view the credits in the official site.

Version changes
Check out the newest changes and overall see how the campaign has improved through all these years.


  • Send an email to Aeroblyctos(at)hotmail.com
  • Add me to your Skype or Messenger: Aeroblyctos(at)hotmail.com
  • Go to the official website and send a private message or meet me in the chat: www.tcocampaign.com
  • Put a message here or send a private message in this site.


Credits

General Information

During making this campaign for many years, I have met incredible persons. Without them, this project would have died long time ago. With your feedback and help I'm able to finish this project. What we must remember, is that I'm not doing this for myself, I'm doing this for you.

I'm really sorry if you have helped me in any way and I have not added you to the list. Please, tell me immediately and I will add your name to the right place. Thank you.

Special Credits

Kitabatake
Kitabatake is, without a doubt, the most important person to this campaign. He produced several systems, massive amounts of complex triggers, and provided large amounts of models textures, and icons as well. Kitabatake's devotion and contribution towards the campaign is definitely the greatest of all.

Maker
Makes has helped in a long run various ways from creating important systems to helping me to fix very complicates bugs I couldn't handle. The help he has given is enormous and he's for sure one of the most important and supportive persons I have met while doing this campaign. For all the things you have helped me, thank you.

Flecky
This man is a strong long time supporter of the campaign since the beginning of its creation. His influence on the campaign is unquestionable and without him, many things would have gone differently. I could not ask for a better supporter. People like him are essential for big projects like this one. For all the support you've given to me through all these years, I'm really grateful to you.

David
David and I have been in correspondence for a long time now on the subjects of: story, ideas, characters and texts. We have done much work together and had some nice debates. A couple times he took breaks for his studies, he but always came back to give honest input and read the texts I send. In respect to our friendship, he requests that the campaign be completed not too long from now, and I hope to be able to honor that. Thanks, David, and speak to you soon!

VGAura
VGAura is one of the most important persons I have met while working on the campaign. This person has great skill in making texts sound incredible and has helped the campaign by improving the texts overall. Thank you for your great effort.

Killa
Killa deserves to be here for his gigantic help he has given to me improving the texts of the campaign. Also he has helped me by giving suggestions, ideas and winning multiple contests hosted by the official website. Thank you from your awesome work. You are a person that I can trust and that gives me power to keep working on this campaign. Thanks!

Kratos1987
Kratos1987 deserves credit for his great effort towards testing the campaign and providing feedback. He gave me a lot of suggestions as well as reported a lot of bugs. Thank you for taking your time to test the campaign, Kratos1987.

Yggdrasill
Long projects need long time supporters. Yggdrasill deserves to be in this special list for his long support towards the campaign. He has helped me not only in testing, but giving excellent ideas, suggestions, helping with grammar errors and also helping other players. Thank you Yggdrasill for being a part of this project, you won't be forgotten.

Daniel
I credit Daniel from his awesome testing and he's great advices to improve the campaign. He's work also for the campaign is remarkable as a tester, idea giver and making the English better. Thanks for your help, Daniel.

Doomlord
Doomlord has helped me these recent months greatly with various ways such as helping with the website, coding, ideas and bugs. The help has come in handy and I'm thankful from the help I've received from him.

Tears
Even if the name could tell different, Tears is not one who comes with tears whining that The Chosen Ones is bad. Instead, he's a guy who gives brilliant feedback and help towards the campaign. He's the kind of guy who I like to work with. Thank you for all of your help to me.

The Wizard
The Wizard's contribution towards the campaign was great, although short because he suddenly disappeared after a couple months. He helped me greatly by improving the texts of chapters 1 through 5. I can only wish him the best of luck with his life.

Skasian
For the awesome work around the official website, helping me and and making some very nice tutorials. Thanks for the help, Skasian!

darkdeathknight
Definitely darkdeathknight deserves to be here for his incredible UI he has created for the campaign. Thanks for giving so much effort and having so much patience while cooperating with me doing the UI. The campaign has once again moved to the next level with your creation.

fruitstore
From his great feedback and tireless effort to find bugs. I appreciate your help, thank you.

Blackdoom59
You're not just an excellent tester, but also a great idea giver and helper around the website. Good job so far!

Shadow Daemon
Mighty Shadow Daemon created the campaign optimizator to fasten the loading times of the campaign. Big thanks, the program is very useful!

Tirlititi
Tirlititi deserves to be in the special because of his knowledge and help to create campaign optimizator. Thanks, now the campaign has a lot faster loading times!


Major Credits

Donators
Blazing

System Creators
Razorbrain - Hero spell System
Kitabatake - Anti-Cheat, Stats Counter
Maker - Steal System, Boss Status, Auction Hall
Viikuna - First Person Camera, Fog System
Bribe - Item Cleanup
looking_for_help - Physical Damage Detection


Excellent Testers
Kratos1987, Flame_Phoenix, Slid3r, Kupownage, kingkrick, Synix, vercas, vita1ce, LightBloOD, ZUBRIS, Chorale, Giantr, Sylum, jinxes, Shabazza, Hypnotic, HopOnPop, cosmicat, xxdingo93xx, Flecky, JoJoRiS, DPL, endlessPain, LucasMapurunga, maninblack, Blackdoom59, Doomlord, Isofruit


Great Helpers
Kitabatake, Kratos1987, Daniel, Zrgi, Razorbrain, SkriK, Viikuna, Flame.Phoenix, Flecky, Lmao.Me, Maker, LucasMapurunga, Alan_Osl, [H]ell[H]eaven, EndlessPain, maninblack, Yggdrasill, darkdeathknight, Doomlord, eubz, defskull, TheSnake, Derdan, Anvil, Xtrheo

Great Modelers
Kitabatake, nGy, Anvil

Competition Winners
Vercas, tonttu-mies, JoJoRiS, VGAura, JoJoRiS, Alan_Osl, Divine Seal, SaRDaNaPaLoS_QQ, Killa, megmaconqueror, Witardo, AriLaroo, Blackdoom59, Skasian, Doomlord, Flecky, Isofruit, Yggdrasill


Minor Credits

Idea Giver
Alan_Osl, Yggdrasill, Tears, fruitstore, AriLaroo, Doomlord, Flecky, Blackdoom59, Isofruit, garkhan, LucasMapurunga, Divine Seal, Naragonth


Trigger Help
Kitabatake, Xarwin, Pharaoh_, XmmmX99, Zrgi, Skrik, Redscores, Daniel, Flame_Phoenix, Maker, Fomortiis, darkdeathknight, Vunjo, Narogog, Spinnaker, Doomlord, Ender, Anvil, ERYFKRAD, defskull, ThisPOT, Xtrheo


Better English Credits
VGAura, Kitabatake, Zrgi-Rox, indomitable1319, donut3.5, Skrakar, Spammy, Mechmap, Killface, Maedh, The Last Istari, zombie2279, Firelord213, Harzaa, Slid3r, Discipline, Nightbrowler, debode, zombie2279, Mecheon, Super-Luke, Nbah, Yggdrasill, Isofruit, Flecky


Model Credits #1
Kitabatake, Fan, Callahan, General Frank, Pyramidhe@d, Blargel, ike_ike, PrMosquito, unknownczar, Elenai, WILLTHEALMIGHTY, JetFangInferno, Daelin, Nasrudin, RightField, Chriz., jigrael, sNasrudin, RightFiel, Dan van Ohllus, Norinrad, Xm0rpH3usXx, Trollschnitzel, eubz, TwoVenomous, Anvil


Model Credits #2
mucfuc2002, Sven, Nasrudin, jigrael, xXMephistoXx, Whitehorn, Rondo, DampirTBs., vdvMax, Alibek, DampirTBs., Nyuu, WizkaZ, Totoro, ANDREW II, CheGeWarA., DampirTBs., B100D E1F., KENI., ReplikanT., Gotik., IceK., Illidan(Evil)X, Thrikodius, Syroco, Sephiex, olofmoleman, Revilo


Model Credits #3
alreadyused, Heptameron, alfredx_sotn, Elunes-Guardian, !!GORO!!, Tykkimies, Mc !, Ket, DeathBringer, Nanaki, El Mognefico, Comrade Dron, Wolverine., Black_Stan, KO3bMA, WizkaZ, KO3bMA, DrakMoon, franck007, pro100_ShureG, Splash_777, chilla_killa, -=Emergenzy=-, tobyfat50, RetroSexual, Derdan

Model Credits #4
ERYFKRAD, UgoUgo, terrio

Skin Credits
Kitabatake, Norinrad, olofmoleman, IceMage, Linaze, Zadelim


Icon Credits
darkdeathknight, Kitabatake, GooS, ragingspeedhorn, CRAZYRUSSIAN, The_Silent, Skrik, NFWar, Darkfang, Bogrim, KelThuzad, Hellx-Magnus, CloudWolf, Tr!KzZ, 67chrome, Yak, PeeKay, Anachron, Infinitynexus, NFWar, ~Void~, Army-of-Pandas, WILL THE ALMIGHTY, Captain_Rufar, JollyD, Zombie, Sin'dorei300


Beta Testers
[H]ell[H]eaven, megmaconqueror, MofoBear, Tears, EndlessPain, Osanthus, st_slaughter, LucasMapurunga, Exathos, byenma, GiantR, jms2544, quogram, pl4ton, VGAura, Fomortiis, scord, Yggdrasill, DeftheLynn, iatemycrayons, iatemycrayons, corellius, Maj.Spastic, SaRDaNaPaLoS_QQ, Alan-lg, thmzje, Vercas, chalmit, Eneal, linueln, ironymon, MARYNOM, haidarabbas, garkhan, Killa, Daniel, AriLaroo

kuncuperzz, Torankasu, blackchaos10, jupiter304, crazyshort, noal, Somebody Madman, RiKy-23, Forsaken Ranger, Tirlititi, lordofdeath, helekiller, Zelda.Alex, HuanAk, Isofruit, Luffy, ResolveR, Lorska, GunSlinger21, jokomz, Blackdoom59, GunSlinger21, BlackShadowWave, crazyshort, lightfade, AirVault, tcofeeder, Wings_Of_PegasuS, Flecky, AlesWiLL, Shekamaru, Archangel Anzelayne, patrick_pkl, Sigma, deathwings, Vicious, Banpower1, phasekill, Timmy007, bating50, Richie, **** One, nhc1987, Black^

Lkintarou


Alpha Testers
Flecky, JoJoRiS, DPL, Flame_Phoenix, xxdingo93xx, Kupownage, Hypnotic, falferi, The_wand_mirror, kingkrick, onlyagame, sanjuro, Septimus, Slid3r, demon.spider, Calas, Callew, dragor-x, pyropk95, matafakas, hidomasu, Daniel

KingLich, corellius, MEtalliC, Linaze, rneXis, redscores, Chorale, gerbal_warfare, Kettle, legolas638, whit, borispark0221, Skrakar, kyo_fight, AntoMarc

meteOrain-, yakonshus, Army-of-Pandas, VEz, Xenophobia, kevonl999, Kupownage, Zrgi-Rox, tonttu-mies, Daedin, Oziris, Moyssy, Mechmap, NightFelix, havefun-, SnakePriest, Kitabatake, UnderATker, X.e.r.e.X, Mechmap, ikoraiza, Killa

Kill3rbeast, LEgu-, Callahan, max_dan, falferi, Yggdrasill, megmaconqueror


If you don't see your name here and you think you deserve to be here, reply to this thread.


Changes

Beta 1.9a to Beta 1.9b


AI system for companions added. Credits goes to Chaosy who made the system by my request.
All abilities remade and new abilities: Battle Banner, Fiery Ball, Fire Power, Ultimate Sacrifice, Counter Attack, Energy Shield, High Strike, Crystal Plane, Galeoth's Order, Illusion Army, Magic Convert and Magical Fog.
'Critical Chance' attribute added! It starts from 5% and it can be increased various ways.
Now also Strenght increases Critical Damage just like Agility.
Chapter 5 Pumpking Quest's second cinematic updated.
Chapter 7 Epic Boss removed the terrain deforming to decrease lag.
Fixed a lot of bugs you guys mentioned.


Beta 1.9 to Beta 1.9a


Chapter 1 Epic Boss Golem Event is now fixed.
Fixed Books.
Removed Magic Aura damage boost(remain from Berserk).
Now chapter 2 obelisk puzzle shouldn't give any fatal errors.
Fixed chapters 8 and 9 saving. Now both chapters saves correctly all things, including Colossal Slam.
Fixed Gladiator Arena at chapter 7.
Fixed other bugs I forgot to mention.


Beta 1.8h to Beta 1.9


Chapter 9 is now available for playing.
Attack and Armor types remade; values are changed and Attack & Armor types are removed. I've made the campaign simpler, easier to learn and more effective this way.
Rebalanced the armor values of all enemy units in all chapters.
Improved chapter 3's ending dialogues (outdated).
Vacuum's area of effect reduced. You cannot grab items from far away anymore.
Background stories and so-called "Books" are completely added to all chapters in this version.
Every single Spell Book spell has been added to the campaign!
Many new items and item changes. For example, superior items, which costs a huge amount of gold, are added to middle chapters; however, they're worth it!
Improved the multiboard a lot. Now it is more informative and better organized.
Combat kings once again rebalanced and changed. The major thing is that now they all cost 2 Honor Points.
Espers improved and made even stronger. Please come and tell me what you think about the Espers now. I've seen that players don't use them and I really want to make them useful.
Many changes to the starting packs! Now they should be balanced, every single one of them!
Stealing improved; now it shows the percentages.
Easter Eggs added; currently just 2 but there will be a total of 12 Easter Eggs. Check them all out!
Mystic Storm and Frost Shard recoded.
From this version onwards, a number of items can only be bought once. Choose wisely and try not to lose those items. You cannot buy them again!
Small changes to abilities, but not much. I plan to once again balance them in the coming minor versions. For example, I was thinking to completely remove Bleed, Brittle and Stagger. What do you think?
Fixed hundreds of major and minor bugs.


Beta 1.8g to Beta 1.8h


Fixed Frost Shard load at chapter 3 and 6
Fixed Freezing Field load at chapter 3 and 6


Beta 1.8f to Beta 1.8g


Fixed Mystic Storm save/load


Beta 1.8e to Beta 1.8f


Fixed Lightning Charge and Lightning Element save/load
Fixed invisible strike
Fixed chapter 5 Soul Stealers
Added new abilities: Freezing Field, Frost Shard and Mystic Storm(thanks to Doomlord for making them)
Now riddle question can give up to 5000 gold.
Fixes all over the campaign!


Beta 1.8c to Beta 1.8d


Fixed chapter 8 riddle quest bug.
Fixed chapter 8 Boss.
Fixed chapter 8 Behemoth.
Fixed give up bug.
Fixed difficulty bug at chapter 1.
Fixed Power Hammer, Life Stone, Aero and many other items...
Fixed lightning orb and many other abilities...
Fixed Berserk and many other combat kings...
Added True Zozi.
Fixes all over the campaign.


Beta 1.8 to Beta 1.8a


Fixed Book descriptions.
Added a custom select effect.
Fixed chapter 5 Fradz spell load.
Fixed give up.
Fixed Combat King - Magic Torment.
Life's Stone improved.
Fixed chapter 6 resource load.
Fixes all over the campaign.


Beta 1.7i to Beta 1.8


Added hints to the campaign.
Prologue improved.
New abilities: Headbutt, Flame Barrier, Power Orbs, lightning elemenental and Lightning charge.
Improvements to almost all abilities. Also thanks to Doomlord for helping me.
Re-worked all ability descriptions and damages.
Now there are totally of 9 Spell Book Spells instead of 12. Also espers are put to the Spell Book.
Remade Starting Packs.
Potions remade.
Lucky Boxes remade.
New system! Books! Now you can read books that tells background story of the game.
Improvements and changes to items such as Legendary murloc head is now removed and instead there's Damanthe's Set and Battlemage Set. This is just tip of the iceberg.
Chapter 2 Elite Boss remade.
Chapter 2 Epic Boss remade.
Chapter 4 Elite Boss remade.
Chapter 5 Epic Boss remade.
Chapter 7 Epic Boss remade.
Changed abilities hotkeys from "Z, X, C, V" to "Q, W, E, R".
Riddle qustions updated.
Some fixes to chapters 8 to make it work properly(like loading from chapter 7).
Smaller and bigger fixes all over the campaign.


Beta 1.7i to Beta 1.7j


Loading times are now significantly faster. All thanks to Shadow Daemon and Tirlititi for their awesome work.


Beta 1.7h to Beta 1.7i


Added little puzzle for chapter 6 related to Elemental Orbs.
Fixed Chapter 7 Maximillian quest.
Fixed Chapter 6 Forgotten Ones quest.


Beta 1.7g to Beta 1.7h


Fixed health and mana regeneration bug.
Removed quick Eat Button.
Added 50 max mana to all heroes permamently.
Fixed "Arnold's Armor Store" shop at chapter 1.


Beta 1.7f to Beta 1.7g


Improved chapter 1 Elite Boss.
Improved chapter 1 Epic Boss.
Fixed sell gold rate.
Fixed exp cap bug.
Disabled vitality system because it was the reason why gold rates started to bug. I'll either change the system or try to fix the system, if I can.
Added few more items such as Dark Amulet and Poison Knife.


Beta 1.7e to Beta 1.7f


Added a new cooldown system. Thanks to various people helping me to do it such as -Kobas- and Kitabatake.
Enemy experience, gold and levels rebalanced.
Fixed item sell rate bug.
Fixed, remade and made new items.
Counter Attack Combat King is now Retaliation made by Doomlord.
Fixed evasion, works finally!
Fixed critical, works finally!
Instant Slash is now Crissor Stab.
Fixed Soul Burn and made it little stronger. I plan to update it even further in the future.
Fixed a lot of other bugs.


Beta 1.7c to Beta 1.7d


Fixed Experience bug.


Beta 1.7b to Beta 1.7c


These items are edited: Animal Set, Sargatanas, Rikhano's Set, Zyl orb, Blade of Death, Holgro, Crown Of Magic, oelivert and some more items
New items added: Jade Set, Wrytt, Improved Animal Set, Three Ways and some more
These items are temporarily not yet remade: Dragon Buster, Holgro, Aero, Silver Set
Made chapter 3 second epic puzzle easier.
Fixed Critical Strike.
Added Zozi to chapter 6.


Beta 1.7 to Beta 1.7a


The campaign is now optimized and should work faster.


Beta 1.6f to Beta 1.7


Chapter 8 is now playable
Changed the layout of the whole campaign(interface, mouse, etc.)
Changed difficulty settings and now higher difficulties are a bit harder.
Changed unit classifications, right now updated to chapter 8 only.
Regular: Basic enemies
Empowered: Basic enemies / Mini-bosses
Superior: Mini-bosses / Bosses
Mighty: Mini-bosses / Bosses / Elite-bosses / Epic-bosses
Added Ultimate Sets.
Reworked some items like Magma Set and Elexorien.
Vitality system upgraded in various ways and I've some plans to upgrade it even further in the future. One big note is that now max vitality will only increases when an item is in a character's inventory.
Now every fourth ranked synthesis Item will require a Zozi to reduce player from getting too many powerful items at early chapters.
Now each STR gives 20 health instead of 25.
Now each INT gives 10 mana instead of 15.
Chapter 4 Wisps are now easier to catch
Black merchant can only be seen between 24:00 to 6:00 o'clock.
Fixed Instant Slash
Fixed Power Heal
Fixes and small changes all around the campaign...


Beta 1.6e to Beta 1.6f


Added new ability for Phodom: Power Heal.
I made some changes to items(Cripple Triple Axe, Tera Ring...).
Fixed Meditate.
Fixed Instant Slash.
Fixed boss archievements.
I removed Berserk Combat King because I relised it can't be fixed(If you have ideas for high tier physical Combat King enter the competition).
Elite and Epic quests are from now on counted as optional quests also.
Fixed save/load espers.
Rearranged ability positions and hotkeys. Now categories goes like in this order: Single(Z), Aoe(X), Heal(C) and Element(V). Special(S) and Ultimate(D) abilities stay where they were before.
Rebalanced ability damages.
All recipes cost now 50% less.
Fixed item & split system.
Fixed bugs from chapter 5 Elite Boss(over half of his moves were not enabled).
Remade chapter 5 Vampire Lord battle.
Remade chapter 6 Xada second battle.
Removed a lot of useless things around the campaign.
And fixed a lot of minor bugs around the campaign.


Beta 1.6d to Beta 1.6e


Fixed combat king load bug from Fradz and Galeoth


Beta 1.6c to Beta 1.6d


Chapter 4 boss remade
Remade the ending cinematics of chapter 4
Remade chapter 5 beginning
Added new abilities: Defensive Roar, Soul Burn, Spinning Death, Colossal Slam, Instant Slash and Seal of Resurrection
Fixed save/load bug
Fixed some bugs
Fixed some more bugs
And fixed tons of other bugs


Beta 1.6b to Beta 1.6c


Fixed Combat King Bug
Fixed a lot of other bugs


Beta 1.6a to Beta 1.6b


Fixed shovel bug


Beta 1.6 to Beta 1.6a


Remade Opportunist starting pack for Galeoth
Added Sunrise Item set
Added stealable items to chapter 1
Added stealable items to chapter 4
Fixed Phoenix Strike(no more invulnerable bug)
Fixed save/load combat kings
Fixed save/load alchemist
Remade Chromatic item
Fixed shovel bug
Re-checked Black Merchants
Fixed Heaven's Bless ability
Fixed alchemist description bugs
And fixed tons of other bugs


Beta 1.5c to Beta 1.6


Chapter 7 is now opened.
Boss points are now removed from the game. You can still change your Boss points to Honor points by writing this code: "-change".
Remade all item, ability, spell, esper and all other descriptions: they are now shorter and easier to read.
There is only fire, ice, and lightning spells now.
Improved multiboard by a lot, added some new stats to it also.
Added new combat kings and new spells. Combat Kings now only go up to level 5.
Added some more tactical meaning to the battle: some abilities can do or use buffs called Brittle, Stagger, and Bleed. For example some other abilities can use these buffs to deal increased damage.
Now Special abilities will increase by every level instead of every fifth level.
All professionals are now universal.
The Critical Damage bonus starts from 100% instead of 0%. The chance to do a Critical Hit is still 10%.
Once again, more items.
New Spell System: Instead of spell books you can easily use spells from left corner just like potions.
The file size is now bigger because I imported some resources to the campaign. The expected file size in the end will be about 120mb to 140mb. I hope the file size won't be a problem.
New balanced attack and armor types: Sharp, Blunt, Magic, Light, Medium, Heavy, Sturdy and Elemental.
Now some enemies are categorized as Summoned, Undead, Drgon and Monster. Some items and abilities can do extra effects to them.
Now enemies won't do their abilities while stunned.
The campaign is now optimized and protected. All thanks to Shadow Daemon for creating the awesome "campaign optimizator" program".
Fixed some bugs.


Beta 1.5b to Beta 1.5c


New Steal System.
Most of the item descriptions are updated.
Some of the items are remade.
Upgraded Lucky Boxes and put new unique items.
And a lot of bug fixes.


Beta 1.5a to Beta 1.5b


Fixed a starting bug from chapter 3. It should now work properly.
Added proper descriptions to the difficulties.


Beta 1.5 to Beta 1.5a


Removed some test items from chapter 1 beginning.


Beta 1.4c to Beta 1.5


Chapter 6 is now opened.
Now Item Sets have own unique icons.
Honor Shop Disabled. "Ability Bonus" system will be added later to the campaign that replaces Honor Shop Items.
Remade Esper System.
Remade Summon System.
Remade some of the spell book spells.
Chapter item descriptions to easier to read.
Now there are only two magical balls instead of three. Also now they give solid magic bonus instead of percent.
Removed Phodom's speciality that gives plus one Dig Power every 10th level.
Also changed Professions bonuses.
Some of the spell book spells are remade and balanced such as first Fire Spell.
Added Game Panel where you can for example eat food, move your boxes and cast espers.
And many, many other changes. Once again so many changes I simply cannot remember everything.


Beta 1.4b to Beta 1.4c


Save & load combat kings and spell book spells are fixed.
Restore Panel fixed.
Fixed vitality system.
Six new Galeoth abilities: Chill of the Frost Master, Frozen Storm, Icy Barrage, Inner Light, Mesmerizing Ice Crystal and Piercing Shard.
Combat Kings are remade. All high tier combat kings aren't remade yet.
After every cinematic units you had selected before will be selected for you automatically.
Now quests will give experience like before.
Fixed chapter 5 ending.
Chapter 1 Boss, Chapter 1 Elite Boss, Chapter 3 Boss and Chapter 3 Elite Boss battles are now improved.
Fixed Code Puzzle.
Fixed Kaza Leader Dialog.
Remade Chapter 5 Elite Boss Fight and fixed few problems of it.
Now Main Quest 3 can be completed right after watching The Bridge Cinematic at chapter 5.
Fixed many more minor bugs...


Beta 1.3a to Beta 1.4


Chapter 5 is now open.
Fradz model is now changed. Thanks to Kitabatake who made it from the beginning to the end.
Galeoth model is now changed. Thanks Fan for starting the model and making most of it and Kitabatake for finishing it.
Whole stats based systems combined to one big, simple and more powerful system. Credits to Kitabatake for helping me creating this new system.
A new system! Boss status system. All thanks for Maker who created this system.
Now Agility Stat will give critical dmg and evasion chance.
Chapter 1 Boss and Chapter 1 Elite Boss are now slightly stronger and they have some new special abilities.
Multiboard is now slighly different.
Fixed a large amount of smaller and bigger bugs.
And many, many more changes...


Beta 1.3 to Beta 1.3a


Added new starting packs.
Fixed(hopefully) loading problems with combat kings and spell book spells at chapter 4.
Fixed saving and loading professions.
Fixed a bug in chapter 4 that didn't load Heaven's Bless ability.
Fixed Synthesis item descriptions and fixed some problems players couldn't create some of them. Also removed the ones who I have not yet remade. Don't worry, all of them will come back at later versions.
Fixed bug that players couldn't create alchemist potions.
Fixed Silver and Thief Set combination.
Edited Restore Panel system. Added restoration potions.
Increased Mini-Bosses hit point regenerations.
Chapter 1 Mini-Bosses are now a little stronger than before.
Added 2 low magic orbs to chapter 1. Now you can create Zwill Blade or Aerial Shoes at chapter 1.
Fixed a lot of minor bugs.


Beta 1.2a to Beta 1.3


Chapter 4 is now opened.
Credits are now updated.
Illusory Double illusions now will take 500% damage compared to Fradz from 1000% damage.
Dozens of changes in items, for example Miraga's Set can now be found from chapter 1 and Silver Set can now be found from chapter 2.
Fixed Zwill Blade's synthesis, now it should be able to create.
Increased Phodom's base movement speed from 250 to 275.
Spell book spells are cooldown are now changed. Here are the cooldowns from first to fourth 90/180/300/once per chapter.
Dozens of smaller and bigger bug fixes.


Beta 1.2 to Beta 1.2a


Fixed a bug and now Black Market sells the correct item: Third Hand. Now you finally can actually get the Thief Set at chapter 2.
Fixed Anthenex Esper's attack type.
Fixed Bronze Shovel bug and the dig power at multiboard.
Now Lightning Orb's buff should not give any advance to enemies.
Fixed Omega Orb and now it should summon Elemental Golems every 15 to 90 seconds.
Items Zwill Blade and Aerial Shoes are now made stronger


Beta 1.1b to Beta 1.2


Chapter 3 is now open.
Fixed Combat Kings where they were always rested to level 1 after loading.
Fixed a difficulty settings in chapter 2 as they were too weak for the stronger difficulties. Now enemies are stronger as they should be(ATK: 0%/0%/10%/20%/30% & HP: 0%/0%/15%/45%/75%).
Changed Ground Zero's cooldown from 20 seconds to 15 seconds
Edited Aura Of Fire, now it also do damage per second.
Fixed chapter 2 epic boss' passive spells. Now there's something actually.
Fixed Alchemist bug that didn't allow Phodom to reach further levels.
Fixed Bless Of Lightning attribute bug.
Fixed hotkeys in Command Panel.
Fixed bug that boxes could also learn spells.
Fixed tons of other minor bugs I have forget to add here.


Beta 1.1a to Beta 1.1b


Fixed a major bug that freezes the game when entering to honor or combat shop
FIxed multiboard a little: Now honor points show honor points and boss points shows boss points, before they were mixed up
Correct Treasure Hunter abilities are now shown
Correct Battle Thief abilities are now shown
Fixed Alchemist Potion creating
Fixed problem where enemies didn't have items at all(chapter 2)
Fixed some ability descriptions
Changed chapter 1's puzzle reward
Increased Heaven's Bless' cooldown from 6 seconds to 12 seconds
Fradz's starting items are now sligtly stronger


Beta 1.1 to Beta 1.1a


Fixed a problem where chapter 2 started instead of 1 after prologue


Beta 1.0a to Beta 1.1

Beta 1.0a to Beta 1.1

Opened chapter 2
Added a puzzle to chapter 1
Increases Chapter 1's Epic Boss' Basic hit points from 15,000 to 20,000
Created two new spells for Chapter 1's Epic boss
Increases Chapter 1's Epic Boss' Special Spells' damage
Made stronger some of the Mini-Bosses in chapter 1
Changed chapter 1's Boss' wall to different looking
Azureus Set can now be obtained in chapters 1 to 7 instead of 5 to 11


Beta 1.0 to Beta 1.0a


Installed "Game Point" System
Added a new heal ability for Phodom: Heaven's Bless
Fixed Combat King Bug Shop where combat kings are teleported to middle of the map
Elite Boss' "Cave Collapse" event no longer deal damage to Elite Boss and its warriors
Phoenix Strike: Attack damage increased from "(strx1)x12" to "(strx3)x12"
Fixed texts from dig rewards.
Added a new mini-boss: "Habtat Spider Mother"
Added four recipes to chapter 1: Potion Of Strength, Potion Of Agility, Potion Of Intelligence" and "Potion Of
Health".
Added and removed some spells for Epic Boss in chapter 1
Chapter 1's Epic Boss second stage is now a bit easier
Removed Inta-Sell
Remade Great Mana Gem


Alpha 3.3a to Beta 1.0


Chapters 2, 3, 4, 5, 6, 7 and interludes 1 and 2 are closed for now
Now only Prologue and chapter 1 available to play
The whole game-play is remade
A new system, Professions: Each character will have a primary and secondary profession
A new system, Gold: Now items and abilities can increase the gold amount from enemies
A new system, Experience: Now items and abilities can increase the experience amount from enemies
Total remade of spell books: Less spells, but more tactical, unique and practical. 4 spells for each element.
Doubled the maximum level of characters in each chapter to the maximum of 100 levels
Remade almost all the bosses of the campaign
Espers remade
All items are remade and added about 50 items more
Remade vitality system, now items can increase the maximum vitality




Keywords:
The Chosen Ones, RPG, Single, Campaign, Dragon, Dragons, Aeroblyctos, Aero, Phodom, Fradz, Galeoth
Contents

The Chosen Ones 1.0 (Campaign)

Reviews
Moderator
Vengeancekael: Private Message Date: 2012/Feb/11 11:05:00 Reasons: Other: Check out the tutorials section: Tutorials Check out the Map Development Section: Map Development Section Check out the World Editor Help Zone (Trigger issues, object...
  1. ShogunFromBrazil

    ShogunFromBrazil

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  2. shadow_dance

    shadow_dance

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    Erm, in this version at the 1st map, I can't do any quests @@. Can you fix?
     
    Last edited: May 13, 2013
  3. Aeroblyctos

    Aeroblyctos

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    Quote from the official site week ago:

    Hey,

    I just wanted to show today how close I was to destruction. Without polishing or anything I wrote up that in a short time from my heart. But it seems like my kindness and determination has won again after. I am a fool - I am.

    Topic name: "Everything has a beginning - everything has an end"


    Hello there,


    I've had enough of bug fixing.


    I've relized that past years I have put too much effort on this project. So with I've decided that for not if not entirely I will give up on this project. I will release the dialogues that were done but not polished any other than me.


    I know I was too close to the end. But what is actually close? I mean even this close to the end I would have needed many months to fully polish the game to it's perfection. As I am so clumsy with coding and as the editor is so troublesome to edit I have reached my limit. I mean every time if I need to do even a slight version of the campaign, I will have to copy the basic code to all 9 chapters and then optimize the campaign. That is few hours job.


    I know I may regret this later, but here I am. Right now determined and ready to say what I have to say. I'm a positive guy, I am - I am a but I am also


    My consciousness says otherway, but deep in myself I know that this is a right choice - I will have to think about something else than you guys. I am simply too kind - and this has let me go doom.


    I want now be entirely honest here. This project was my life. I got bad results in school I never really paid more than necessary focus on school than just completeing everything by the lowest standards. It has now grown to me and because of this game I think I won't ever again change. I am now what I am. I am still that positive guy - but I am a also realist.


    but sometimes things have to end. As I have said many times: everything has a beginning - everything has an end.



    What am I doing this? Let me explain:

    Attention

    Longer I have been working on this project, fewer attention I have received. This is of course understanding as Warcraft III is a dying and and old game. Still I think the effort I have given to the project should bring more attention. If we look to a game like DOTA I'm pretty sure I have given more effort to the game than IceFrog. Of course it is a multiplayer game, but still I don't feel like things are alright.

    Everything leads to me

    I'm a guy who wants to have all strings. From the beginning to this day everything has been under my command - if not too much. There have been some incredible guys while I have been working on this project - but I haven't accepted their help more than little. Projects like this shouldn't be done alone.

    I was never here for a gameplay - I was here for a story

    Over the years the gameplay value rose a far more than the story. Like I have said before, I wasn't a great coderer, I wasn't a great at anything. I only had two things that kept me doing this; to finish the story and satisfy you. There have to stop too to satisfy you, as I don't get anything back but feedback. I liked the attention and feedback over the years, but I got immune to that. Now that you that 'Aero you're so great, keep up the good work' it feels nothing.


    So, in these links you can read things that has been never released.

    Interlude 1(between chapter 1 and 2) - Past And The Present
    Interlude 2(between chapter 2 and 3) - Galeoth's Obsession
    Interlude 3(between chapter 3 and 4) - First Move
    Interlude 4(between chapter 4 and 5) - Even the most clever sometimes fail
    Interlude 5(between chapter 5 and 6) - A secret route and Fradz's Past
    Interlude 6(between chapter 6 and 7) - Consequence of Kar'Gath
    Interlude 7(between chapter 7 and 8) - Fight And Die
    Interlude 8(between chapter 8 and 9) - Icy Mountains
    Interlude 9(between chapter 9 and 10) - Hear me, Balgaron!
    Chapter 10 Elite Boss
    Chapter 10 Epic Boss
    Chapter 10 Library
    Chapter 10 Main Cinematic
    Epilogue

    My future lies now in the book - the one that I can actually earn something. My wish had always been for doing work something where I like and where I'm paid - and that I will try till the end that.



    This is a good bye. My legacy is at the epilogue text. Read that and you'll understand what we have been dealing here today.


    Now I will see what is


    My longest friend, if I can say

    Now, rest of the text can be found from epilogue.


    And now this message:

    I haven't yet read any of your replies but I will continue this week to create my own magazine which is a huge job. So this week too I won't be working on the campaign. It's better to take some vacation from the campaign.

    I have no idea how to fix that 'lag bug' but I will investigate the problem same as I did with chapter 2 and 3 puzzles.
     
  4. warcraftpatch

    warcraftpatch

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    what d u mean :ogre_icwydt:

    iguess ur so depressed

    u must understand
    i come here for war3 patch and stays here for "the chosen one"
    from past 2 months(joined hive) everyday i visited ur homepage,tco page for update,


    it must be a shame to praise ur work,but i must say-after i played tco i quite dota and war3,becoz tco is higher version
    but this online work only stays in online,lots of people doesnt know abt this camign,low publicity aero

    dont say war3 its looks like different one now
    and srry if i disturb u with walkthrough
     
  5. warcraftpatch

    warcraftpatch

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    if so you must quit this
    and what is abt "book"
     
  6. MasterTrainer

    MasterTrainer

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    Guys give the man a break; how about you try creating something like the Chosen Ones campaign and I'd like to see you create that with no bugs in it.

    I'm just saying Aeroblyctos is a busy guy, and it appears from his last message that he is tired from bug fixing, he was never here for the gameplay but for the story, and creating his own magazine is a huge job, so he won't be here much active for this week.

    Try to see things from his perspective.

    Also, @warcraftpatch don't double-post.
     
  7. Aeroblyctos

    Aeroblyctos

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  8. Tirlititi

    Tirlititi

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    It didn't appear with the optimizer, I was lagging before that.
    Well, maybe leaks are the cause...

    If I recall well, there was a boss who had a particulary bad spell about the lag (the esper Nyrxz). He was creating lightning effects in a pentagram shape.

    But lag appears at least from chapter 6.

    I'll try to check some of your spells coding to see what may be wrong (I really think (some) spells are the problem).

    But since it seems to affect a minority of players...
     
  9. ngxkhoi

    ngxkhoi

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    Guys where can I find a gamefaq or something like that for this campaign somewhere? I'm at chapter 5 now and there re 2 more optional quests I can't find them yet, also I dig & found a basement key but no idea how to use it, and there's also an unrevealed zone area at the bottom of the map. Any hint for me plz?
     
  10. warcraftpatch

    warcraftpatch

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    :vw_love:search here for faq http://tcocampaign.com


    go to back of inn with key u will proceed to vampires:goblin_yeah:
     
  11. Gen Bloodhorn

    Gen Bloodhorn

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    Aero, can you please list the changelog? :) it was stuck on 1.7a
     
  12. Tirlititi

    Tirlititi

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    I didn't find where the lag come from but your spells seem fine (even if it's GUI). It might be because you use abilities with level higher than 4 (I am not an expert of the drawbacks of that ; I know it increases the map loading time but I'm not sure if it also causes lag IG) or because you have so many abilities. In any case, that would be a pain to go back optimizing your stuff and it's not worth it for the few people who mentioned it.
     
  13. Aeroblyctos

    Aeroblyctos

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    Hey, it's good to be emo sometimes.

    What item?

    Hah! There's still much to be done; Chapter 10, Interludes and Epilogue.

    What do you mean...?

    Because they were too goods and boring.

    No I won't make it like that. Too much work.

    After what this appeared?

    Where you got these? You shouldn't have these anymore.

    Does this happen to others as well? Only in this chapter?

    After what?

    Mmmm... What?


    Actually units are paused when you cheat. But then there are many things that can also kill the boss... I could make it like cinematics won't happen if you've cheated... In that case I need events where this thing could be abused. I guess just end of the chapters where player must kill a boss in order to end the chapter? Chapter 6, 7 and 10 in that case.

    Energy Bolt...? You mean Energy Ball isn't properly saved / loaded between the chapters?

    Yea well that doesn't help me much. Say the ability name.

    Haha, I knew this day would come... Well, just wait a minute. Hih!

    I will investigate more of this problem and will notify you guys later about this. Next official site bug topic... Oh g0d.
     
  14. AngkySaputra

    AngkySaputra

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    hm so you don't continue this campaign?
    i found some bugs in the newest version that not occured in the old version 1.8e if i'm not mistaken like

    chapter 1 some quest can't be finished like fisher gang, clearing the field, ormotes and main quest kidnapper

    cinematics on chapter 2 fradz died when cinematic started

    ability bug
    illusory double created illusion for enemies too
    soul burn didn't burn the enemy for 5 seconds, only have initial damage
    fire demon which summoned can't be controlled
    battle banner bonus armor and damage effect enemies as well

    hope you could contine this campaign. it's really great
     
  15. Badah

    Badah

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    Andenaj I BUG

    Andenaj I BUG

    Game Version 1.24e, Campaign Version 1.9d

    It was working till LvL 3 (Giving 50 max HP every time Phodom LvLed up), but when i LvLed up to LvL 4 it started to give only 25 max HP, i also noticed that every time i LvLed up, since LvL 4, it created a "Tome of Health + 25HP" in the top of the map.


    See the attached Screenshots


    Suggestion to fix: Every time the character that is equipped with Andenaj LvL up it will creat a "Tome of Health" at the Hero location (Maybe the hero box), the tome will be bound to the Hero, like the Phodom, Fradz and Galeoths set pieces, only the the one who created it will be able to use it. Tomes should work like consumable itens, activates and gives the health after you click it (Andenaj I will creat a 50HP health tome, Andenaj II will creat a 75HP health tome and Andenaj III will creat a 100HP health tome).

    I hope you can fix it, Andenaj is a great item to build strong heroes for late game, just like Francisca.

    Edit: 26/05, now at chapter 5, same problem with Andenaj II, attached chapter 5 screenshot.
     

    Attached Files:

    Last edited: May 27, 2013
  16. kimpachi1

    kimpachi1

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    Please Aero Fix this before you leave :( so we can play this awesome campaign
     
  17. kimpachi1

    kimpachi1

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    Hmmm..Fix the quest in ch-1 i cant finish the fishernmen
    ________________________________________________
     
  18. ngxkhoi

    ngxkhoi

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    I'm at chapter 6, in the room skeleton room, after I killed 4 king skeletons I'm stuck at that room because of the magic barrier blocking the way. I must say I really really hate when that happened, and not once but many many times at previous chapters, when I killed some mobs or boss but it still took a very f***ing long time to get out. Is there any way to solve it? :ogre_datass::ogre_datass:
     
  19. Amano

    Amano

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    in chap 2, i don't enter temple after killed 2 boss
     
  20. KillerWTF

    KillerWTF

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    Nice

    It's a nice map but I didn't finished it, i'm having a hard time on Kar'gath.