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Arinas 1x1

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Arinas 1х1
V2.15

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:cool: In the map there are 4 additional neutral hero (scenario by SNART)
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:rolleyes: Skills made/tailored criteria the acceptable abilities for the heroes of the battle standard.
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:D The combat characteristics of the heroes elaborate, but possible deficiencies.
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;) Excluding custom heroes, map is suitable for tournaments.
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MASTERA

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Graceful sorceress, fragile and dangerous. Able to learn the spell "Lightning Ball", "Wave of purification", "Regeneration" and "Storm".
Can attack ground and air targets.

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SENTINEL

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A dexterous demon, able to crush entire squads. You can learn the spell "Bloody attack", "Crushing blade", "Impact" and "Anger".
Can attack ground targets.

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ENCHANTER

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Master of dark magic. Able to learn spells "Corruption", "Call of darkness", "Kidnappers" and "Power of demon."
Can attack ground and air targets.

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COMMANDER

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Mighty knight dressed in heavy armor. Able to learn the spell "Blow light", "Magic network", "Heavy armor" and "Phantom regiment".
Can attack ground targets.

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:) Sorry for my English..
Contents

Arinas 1x1 (Map)

Reviews
Paillan
After some testing with a friend of mine, some things are cristal clear to me: 1) creep balacing seems a bit off. there's way too few green camps for my taste. 2) The new heros are incredible underwhelming and poorly fleshed out. One of them simply...
Level 19
Joined
Jan 22, 2011
Messages
3,968
After some testing with a friend of mine, some things are cristal clear to me:
1) creep balacing seems a bit off. there's way too few green camps for my taste.
2) The new heros are incredible underwhelming and poorly fleshed out. One of them simply has "orb of destruction" as a spell to dich out area damage, but he is a meele unit... (that spell only works on ranged attacks).
3) Item drops seem... decent. Although some of the runes seem pretty useless (like the rune of the watcher).
Overall this needs more work, specially for the new heros.

Set to Awaiting update
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Level 8
Joined
Jan 22, 2018
Messages
27
I need to hire an interpreter :)
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Although you didn't alter the map that much you should really consider changing the tag to "Altered Melee" since well the game data has been altered ad it will not pass on being a standard melee map.

Will have to change "melee" to "altered melee".


1) creep balacing seems a bit off. there's way too few green camps for my taste.
3) Item drops seem... decent. Although some of the runes seem pretty useless (like the rune of the watcher).

I was guided by one of the popular "melee" cards from Blizzard.
Changed only the types of creeps and the landscape, added custom heroes.
The number of monsters, their levels and drop-down items will not change.
Change will be the characteristics of non-standard heroes and their abilities.

2) The new heros are incredible underwhelming and poorly fleshed out. One of them simply has "orb of destruction" as a spell to dich out area damage, but he is a meele unit... (that spell only works on ranged attacks).

Sorry, I do not quite understand:

You mean the heroes are too strong?
You mean the heroes have little description or relevant skills?
You mean that this ability is unacceptable for a hero with a ranged attack?

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Thanks for the information! I will deal with the design later.
 
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