any tips to pass chapter 5 ? on hard ovbiously since in normal are easy and in hard are really hard and feels unbalanced (no, im not that good on rts).
my problem is when it gets to around 15 or 10 minutes left
My advises are few:
1. Economy
a) get to 50 supply ASAP, which includes plenty of workers for wood which will later be transferred to the 3 different Tower locations one by one
b) you will need 2 workers in the middle and 1 on the side ones for reconstruction and repair but don't rush them, they can be there a little bit before the gates are breached to build the towers.
c) after reaching 50 supply start working on upgrades and add few additional production buildings (+1 barracks is mandatory), always keep at least 2-3 knights and few casters, everything else for Rifleman
d) get to 80 and 100 supply respectively after the timer ticks down and you have decent pile of gold and lumber
2. Heroes
a) sell weak items at the start, the additional gold will be handy
b) Rowan should have Divine Shield level 1 and all other points should be distributed for Holy Light and Aura, saving points is good thing, because at key levels you can level up both spells simultaneously
c) Arch Mage needs levels in Blizzard, use it to clear the back-lines of the enemy waves, casters and Meat Wagons die fairly fast and the other forces are not big of a threat of their own
d) there is a shop and you can always use scrolls of healing from there
e) setting a worker on clear ground on the 3 different paths and teleport on them is the easiest and faster way to move, teleporting on towers makes your army formation really bad and clunky
f) keep Aura to Devotion and buff the knights with AM's shield-thingy, coupled later with Inner Fire and 2-3 knights can easily endure everything thrown at them without dying and Holy Light efficiency is increased by a lot
g) use AM's stun to disturb Lich's Death and Decay, focus him down with Holy Light, his Nova is scary if let alone to cast it as much as he can
3. Army
a) keep the casters away from Meat Wagon range, manually use Inner Fire and Polymorph (Inner Fire for front-row, Polymorph on Frost Wyrms and Abominations if needed)
b) focus fire with Rifleman
c) if being infected by disease turn 'off' the healing of priests, also use the Mana Fountain on the right path as long as you can after holding up wave from there, before teleport away
d) you will need one Flying Machine on that level in all cases, use it on on Hold Position at the right path - on the high ground as scout to see incoming waves before they attack
Tips & Tricks:
Cannon Towers have Fortified Armor, so they are better at stalling for time against any unit (except Meat Wagon), other towers are great to be the first in line against Meat Wagon's range. Proper tower placement can buy you a lo-o-ot of time.
Basically - put your Guard Towers first at direct line to the enemy position and Cannon first on the walking path of the enemy.
High ground position have 25% chance to be missed from low-ground ranged units, they are also hidden in the Fog of War unless they start shooting. The second part can be easily used if you spam-click the stop button. This way your towers does not reveal themselves and enemy ranged units come closer - sometimes even siege units are in range of your towers. Prioritize siege units and unarmored units (a.k.a. casters) with piercing and siege damage.