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Set RandomInteger = (Random integer number between 1 and 3)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
RandomInteger Equal to 1
Then - Actions
Floating Text - Create floating text that reads I'm a suicider! at (Position of (Casting unit)) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
RandomInteger Equal to 2
Then - Actions
Floating Text - Create floating text that reads Ahhh! I'm emo! at (Position of (Casting unit)) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
RandomInteger Equal to 3
Then - Actions
Floating Text - Create floating text that reads I'm crazy and wanna... at (Position of (Casting unit)) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
Else - Actions
There is an easier way, setting the messages into an array variable, but I didn't feel like it so this is all I have.
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
RandomInteger Equal to 1
Then - Actions
Floating Text - Create floating text that reads I'm a suicider! at (Position of (Casting unit)) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
Floating Text - Change the lifespan of (Last created floating text) to 5.00 seconds
Floating Text - Change the fading age of (Last created floating text) to 4.00 seconds
Else - Actions
Sorry bout that, change all the if/then/else to something similar to this.
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