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Terrania v1.14T

Submitted by Lahey
This bundle is marked as approved. It works and satisfies the submission rules.
A Hero Defense / RPG / Adventure

Choose a hero from six classes. Three combat heroes and three craft heroes.
Combat heroes should defend the crafters, while crafters support combat heroes by making items and defense buildings.

The story of the map gets slowly unfold during the game. Between waves, heroes can find items and do secret quests.

-Save system
-Credits are ingame

Discord: Discord - Free voice and text chat for gamers

Changes v1.13 -> v1.14T
Option

---Message from the Developer---
Due to recent Warcraft III updates (1.30 & 1.31), Terrania received some new bugs. Two abilities (Slicing Sprint & Crushing Jump) caused the game to crash. There's no easy fix for this so I've temporally disabled these abilities.

---New features:---
*None

---Bug fixes:---
*Iron Bar can be picked up again.
*Some issues regarding the Upgrade Mine ability have been solved.

---Finetunes/Changes:---
*None

Changes v1.12 -> v1.13
Option

---Message from the Developer---
I had big plans but with the release of 1.29 & 1.30 it crippled map development. There are still some non-Terrania issues going on which is mostly sound related. I have however worked on some further tweaks.

---New features:---
*Added 1 new icon.
*Combat heroes that are level 30 now receive three experience after every wave.

---Bug fixes:---
*Knockback now works on Golems.

---Finetunes/Changes:---
*Armor of Xy is replaced by Vest of Chi (including new stats)
*Intro and outro got a make-over.
*Kinetic Flash no longer causes a small freeze.
*Changed the order of Rank abilities for the Builder.
*Crystal Duplicator I now has it's own icon.
*Crystal Duplicator III model is slightly enhanced.
*Crystal of Clarity model is enhanced.
*Crystal of Clarity shows the amount of clarity gained when receiving it.
*Reduced collision (pathing map) of quite a few doodads.
*Aligned a lot of floating texts, mostly by applying the z-axis.
*Mana Shield is buffed.
*The range of Chain Healing is increased.
*Some minor changes.

Changes v1.11 -> v1.12
Option

---Message from the Developer---
Another batch of lovely finetunes. I will finally address the combat aspect of the map in the next update. I've made some good plans for it already, but I just need to find the time and motivation to do it.

---New features:---
*Added 1 new icon.
*Added 1 new ability. (Drop all items for crafters)
*Added 1 new command (-cam)

---Bug fixes:---
*Fixed a bug related to the -skip command.
*You can now learn skills from the School when your inventory is full.

---Finetunes/Changes:---
*The rank abilities of the Builder have been swapped around to make the Builder more useful early rank.
*Changed the hotkeys of the abilities in the Shared Spellbook.
*Moved the Brilliance Aura from the Shared Spellbook to the Hero.
*Increased level 1 and level 3 dispel buffs target area.
*Crafters will play two new animations during certain conditions. (Bag & Lumber)
*An earthquake will appear when a Crystal Dup III explodes.
*The death animation of the Dredge Mill has returned.
*The Forge now plays an animation.
*Changed the visual and audio part of Panic Rush.
*Slicing Spin can no longer hurt air units.
*Some minor changes.

Changes v1.10 -> v1.11
Option

---Message from the Developer---
After years I've returned to release another update because I've discovered that there is an active Terrania Discord (discord.gg/5EPacmj). Although I don't have the time or motivation to do a complete overhaul of the map, I love finetuning it and that's what I've done.

---New features:---
*A Legendary Crystal Duplicator can appear.
*Added 3 new models.
*Added 7 new icons.
*Added 2 new abilities.
*Added 1 new command (-skip)

---Bug fixes:---
*Fixed the two barrel explosions so they still work when the trees are unblighted.

---Finetunes/Changes:---
*All combat gear have their fonts styled and their stats better displayed.
*Fighter's secret ability is no longer a channel ability.
*Defender has a different secret ability.
*Cleric has a different secret ability.
*Cleric's Abolish Magic is replaced with Dispel Buffs and will level up in wave 6 to counter the golems.
*Walls that are under construction are dark.
*Walls that have been upgraded are more yellow.
*Damaged items are darker and have grey font color.
*Crystal Duplicator I and II have their own model now.
*Changed the repair sound and SFX of the Crystal Duplicators.
*Changed the Slicing Sprint sound.
*Unblight Plant upgrade, Seed Flower upgrades and Crystal Lamp upgrade have hotkeys now.
*Build <structure> have hotkeys now.
*Repositioned some abilities in buildings.
*Boss 8 Howl of Terror is enhanced.
*Level 1 & 2 Mine upgrade result in a different visual appearance.
*Moved the Rank 16 Aura from Shared Spellbook to Hero.
*Changed some Hero animations while it's casting certain spells.
*The School now has it's available skills at fixed locations.
*Some minor changes.


Keywords:
defense hero survival lahey terrania adventure unique nature hard elven
Previews
Contents

Terrania v1.14 (Map)

Reviews
Moderator
16:56, 14th Nov 2009 ap0calypse: Approved
  1. RedZack

    RedZack

    Joined:
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    It was to easy, if you didn´t lose your lvl.
    In fact its pretty good, so you can quickly gain more experiance, cause ever level up is + 1xp!

    Its right that the second last wave is almost impossible WITHOUT good items, but thats purpose. You should have a reason to replay the map, and this wave is the reason.
    And for what the fuck would you need a higher rank, with improved skills, if you could beat the map with 6 players without any higher ranks??

    The most save and load maps are based on a system that needs improved lvl or skills to beat the map.

    Btw. a change in the balance system would destroy the fun of the map, and many pro gamers who really enjoy the game, would give up playing it.

    For my taste, the map could be more difficult.
     
  2. Dr Super Good

    Dr Super Good

    Spell Reviewer

    Joined:
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    Most maps have a difficulty system. With easy being winable without any codes and harder difficulties neededing mostly high codes to unlock.

    For example swat aftermath. Yes it is possible to win insane and pinsane at rank 1 with skill, but for nightmare mode (where the actual difficulty starts), you need everyone to be atleast rank 11. Likewise for those people who found nightmare too easy (it is if your team is good) redscull added an extinction difficulty level requiring everyone to have maximum rank codes. The extinction difficulty was made to be nearly impossible with few if not no recent recorded winnings. The players of the map have been happy for years and even last month the community was highly active.

    So what I am saying is eithor allow full house games of 0 exp players to win the map (not saying it should be easy, just doable) or add multiple difficulty levels so for full house games of maximum rank players, the game is actually rather tough.

    For example an "easy" or "normal" difficulty could see the second to final wave be made only semi resistant to magic (75%-50% reduction). A hard or harder difficulty would see the wave be fully spell immune. Such changes could apply to every wave where the harder versions are strong, faster or have special abilities like evasion. To encourage harder difficulty play, more experience is awarded at higher difficulties as if someone is playing at a "pro" level, why should he have to grind as much as someone who is playing at a "noob" level.

    and finally.
    With a difficulty level system, you could actually have even harder difficulties than currently avaiable, for people just like you. In these difficulties there cold be more enemies, or even unique enemies only to that difficulty just there to provide people like you with the challenge you seek. Infact there would be no limits to how hard an difficulty you could create, as apposed to currently where if you make it too difficult you run the risk of disscouraging new players.
     
  3. PhantomX006

    PhantomX006

    Joined:
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    errmm,add sumthing to skip the cinema. tats wat i recommend,repeat the game wif same cinema,kinda boring n waste of time. Hope u update sumthing to skip the cinema.
     
  4. RedZack

    RedZack

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    Yes, but to begin with, Lahey is almost done with the map, and I doubt he gonna implant a difficult mode ever. Cause its to much work for to less gain + he has no time to do it.

    If we had 2006, now. These suggestions were great, but we have 2010, SC2 is "almost" released. The leftovers of the WC3 community are specialist for a small amount of maps.
    Its a waste of time, but good suggestion through.
     
  5. PhantomX006

    PhantomX006

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    Is the maximum level of all skills level 2 or izzit unlimited even if we max our level to 30,it continue to increase non-stop?
     
  6. RedZack

    RedZack

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    If the skill lvl only increase at a certain hero lvl, how could it increase after your hero doesnt lvl up anymore ;)?!
     
  7. Sieghart93

    Sieghart93

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    am agreed about the cinema .... can the level caps be raise?
    the bounty hunter wave is last second or last? ( or still have more? )
    i wonder.. since botanist is boring making power potion only.. how about making regeneration ward? aura ward?
     
  8. Dr Super Good

    Dr Super Good

    Spell Reviewer

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    Power potions are easy, just use the mass produce potions ability every so often on a patch of mana and life plants and you will have more than enough.

    I mostly spend the time making ward plants which are usless on the immune wave.
     
  9. Genius987

    Genius987

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    Is somewhere quest helps?
    Like where can get items and what to do with them?
     
  10. Sieghart93

    Sieghart93

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    what i mean was that.. the botanist have too less skill to spend time on?
    ( although doing the potion was already enough but if builder and blacksmith are slower then botanist pace.. pots will still overflow and u still spam it like idiot!? lolzzz )
     
  11. Dr Super Good

    Dr Super Good

    Spell Reviewer

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    As botanist I produce like 100s of pp every few minutes late game. Remember the mass fusion skill you have axcess to really saves time.
     
  12. wenzoui

    wenzoui

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    The attachment you gave me didn't work.:cry:
    By didn't work i mean when it goes inside,it doesn't play(Sticks in 1 screen):ao:
     
  13. Lodrak

    Lodrak

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    I found the tool part at treant and left behind base but when I try to search for it at fountain ruins I can only find one book and 2 empthy vial there which I cant refill with the water in the river any tips how I can find the last tool part?

    edit nvm I found it

    anyway what am I supposed to do with the second empthy vial?
     
    Last edited: May 24, 2010
  14. RedZack

    RedZack

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    Nothing, is jsut a backup.
     
  15. fishystar

    fishystar

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    how to get to rank 10?
     
  16. Icedrake

    Icedrake

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    This is a fantastic map, but will it continue to be updated in the future with new features/classes/quests etc? Or is this map finished?
     
  17. viper1440

    viper1440

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    Hey, i just registered here in order to comment on my idea of what could make this game one of the most popular in all of warcraft: turn it into a PvP. If you could somehow revamp the game with 2 teams of 6 each that have to fight each other rather than fight off creeps, im sure the popularity would skyrocket. It would be a little complicated to do, but a map maker such as yourself should be able to do it fairly easily, considering the greatness of the current version of terrania.
    PS: I absolutely love the game, great work on all of the aspects!
     
  18. light bolt30

    light bolt30

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    This would fully take away the concept of Terrania. This would just make the map more different and will might as well be created as a totally new map rather than revamping Terrania as it is.
     
  19. bluestallion

    bluestallion

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    will this map continue?
     
  20. Dr Super Good

    Dr Super Good

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    Probaly not, they were so busy doing stupid things like blocking the account name "DrSuperGood" that they were not tackling the actual map flaws. Kind of sad really that they did not fix the major map flaws like kiting bosses.