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Terran Base Defence v46

Terran Base Defence
By: Radicool


Objective:

You have been stationed at the last command post, all surviving citizens have fled to your protection. Protect
these civillians at all costs. Evacuation in 25 minutes. Do not be decieved, you will likely be overwhelmed by the
Zerg by the time the rescue ship arrives!

Features:

  • Various StarCraft style models.
  • Remastered StarCraft music.
  • Pick from 5 unique classes.
  • Hire Marines, Tanks and Firebats.
  • Construct Bunkers and Turrets.

Screenshots:

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204193-albums5887-picture88288.jpg

204193-albums5887-picture88289.jpg

204193-albums5887-picture88290.jpg


Change Log:


v11-26 - Changes have not been logged.

v 27 - Improved multiple icon's quality
- Added Siege Mode, Tank Mode, Spider Mine and Med Pack icons
- Added Command Centre and Spider Mine model
- Added various unit soundsets
- Improved music quality
- Fixed Defeat cinematic
- Cleaned revival timer system
- Balance changes

V 28 - Added a custom Starcraft style UI
- Enhanced various tooltips
- Fixed some bugs
- Altered Zerg behaviour in cinematics

V 29 - Improved quality of custom UI
- Fixed some UI display problems
- Fixed special effects not displaying on Goliath and SCV
- Added Timer bar to summoned Auto Turrets
- Added second Terran song
- Modified the environment
- Added various props
- Fixed some bugs
- Balance changes

V 30 - Added cooldown tooltips to abilities
- Renamed Megalisk to Brutalisk
- Fixed music cutting out in some cases
- Added more props
- Balance changes
- Other bug fixes

V 31 - Fixed Bunker System
- Bunker's attacks now mimic the units inside the bunker
- Improved SCV's aggresive behaviour
- Balance changes

V 31a - Fixed Zerg Start delay

V 32 - Fixed bunker collision bug
- Improved Zerg behaviour
- Improved various tooltips
- Changed Firebat's projectile type
- Balance Changes

V 33 - New Preview Image
- Tweaked sound levels
- Added new models, sounds and icons.
- Modified how Players earn Vespene Gas
- Added Zerg Overlord unit.
- Balance changes

V 34 - Minerals no longer awarded at beginnings of rounds but now received as income.
- Overlord unload counts now depend on wave number
- Overlords are larger making them easier to spot
- Reworked spacing of waves
- Added temporary invulnerability to revived heroes
- Changed hotkey format to Q, W, E and R
- Added new upgrade
- Removed Bunker Sound
- Reworked defeat cinematic
- Balance changes

V 35 - Retextured base tiles
- Added various new props
- New models and icons
- Initial partial visiblity added
- Players now start with Meds instead of Grenades
- Medpacks now heal 1 unit only over a short time
- Medpacks now stack up to 6 charges
- Stackable items can be unstacked for sharing
- Overlords now stay put after entering Base and continue unloading Zerg periodically until killed.
- Zerg spawns now match player count
- Balance Changes
- Bug fixes

V 36 - New models
- Fiixed Overlords unloading Zerg during cinematics
- Altered Overlords movement behaviour
- New unload point for Overlords
- Zerg count now doesn't change when players leave
- Armory relocated in Base and shared by all players
- Reworked spawn order for player numbers
- Players are now notified which sides will spawn
- Reduced lag
- Other bug fixes
- Balance changes

V 37 - Added new tiers to some upgrades
- Replaced Heal and Holy Light from Medic's abilities with Mend and Energy Flux
- Replaced Overload, Searing Armor and Incinerate from Firebat's abilities with Frag Grenade, Sturdy Armor and Burnout
- Replaced Self Destruct from Goliath's abilities with Laser Attachment
- Reworked supply usage/availability and mineral costs to differentiate units
- Zerg now provide more minerals
- Overlords always drop an item on death
- All Zerg (not just Zerglings) can now drop items
- Renamed Grenade to Napalm Grenade
- Bug fixes

V 38 - Fixed bug causing large stutters when Zerg numbers increase
- Added Baneling unit to the Zerg
- Added Corruptor unit to the Zerg
- Added Missle Turret to the Terran
- Added new sounds
- Zerglings now spawn from underground and unburrow
- Hydralisks spawn underground on Overmind difficulty
- Zerg units now generally move slower
- Zerg waves now begin sooner
- Overlords have less spawn points when only 1-2 players are present
- Widened the difficulty gap between Normal and Overmind
- Removed mineral repair costs
- Improved music quality
- Improved music system's accuracy
- Performance optimizations
- Other bug fixes
- Balance changes

V 39 - Added Rally ability to Pocket Barracks
- Added Barracks icon to Pocket Barracks
- Added Battle Stations ability to Bunker
- Changed idle worker's icon to SCV
- Capped maximum hero level at 20
- Bug fixes
- Balance changes

V 40 - Player dependent difficulty now scales for every second player
- Fixed bug where some Zerg's player difficulty wasn't calculated
- Fixed bug where Zerg sometimes didn't pause during boss cinematic
- Balance changes

V 41 - Added Armory sound
- Added mana cost to Napalm Grenades and Spider Mines
- Added Energy Cell item
- Removed Ammunition Upgrade item from shop
- Extra computer players now have no effect on the game
- Missle Turret now has splash damage
- Overlords now have a maximum damage intake
- Barracks is now removed after all players pick their hero
- Balance changes

V 42 - Heroes now start with 1 Napalm Grenade
- Tomes & Reincarnation Crosses now have start delays
- Bug fixes

V 43 - Added Air Support ability to Command Center. Available every 5 minutes
- Replaced the Leaderboard with a Multiboard
- Tweaked Goliath's Engineering Upgrade ability
- Improved hero's cast time delay
- Music now fades in/out smoothly
- Cross of Reincarnation & War Stories removed from shop
- Added Book of Wisdom to shop
- Modified all tome's descriptions
- Tanks now face a certain angle when in Siege Mode
- Balance changes

V 44 - Medic's defibrillator now revives a targeted corpse
- Added new deaths sounds for Marine, Firebat and Medic
- Player Gray now receives periodic upgrades
- Gray now shares his excess gold (after reaching 200 or more)
- Gray's units can no longer be killed by his own units
- Balance changes

V 45 - Added a new Medic model
- Fixed a bug with multiboard

V 46 - Fixed a Multiboard bug not displaying all players
- Fixed a Cinematic bug where Zerg didn't pause
- Some code optimizations



Credits:

This map was inspired by Terran Base Defense by gandalf_03246.

Special Thanks: unwirklich, killst4r, Anvil, JonNny, AlienAtSystem, pippo, epsilon, Illidan(Evil)X, Sellenisko, Ice,
Kofi_Banan, Scythy Dervish, The_Silent, nedio95, Bribe, Teaspoon, Kingnelu, Great Vengeance, Cathahan,
Trollschnitzel, Stryderzero, Em!, BeTaGod-, GooS, SuPa-, MaxShadow, Grey Knight

Some models were collected from maps which the creator did not make himself rendering due credit difficult.
If you notice any resource of yours used in my map, please contact me, and I'll mention you as soon as I can.

Keywords:
star craft, starcraft, futuristic, aliens, terran, space, base, station, marine, defence, defense, survival, marine, marines, zergling, zerg
Contents

Terran Base Defence v46 (Map)

Reviews
Vengeancekael Date: 2012/Oct/22 20:58:45 [Please do not send me a message, use Staff Contact] Comment:View Orcnet's review: Comment [tr]Approved [tr]Acceptable Rules

sentrywiz

S

sentrywiz

Looks like you put quite an effort into this. That or you're a thief. Bad thief, you are!

J/k. Map looks cool. Like the SC theme. Might try this with friends when I play some maps.
 
Level 15
Joined
Jan 26, 2010
Messages
1,642
Maybe.... a Thor or 2 would make it better.. keep up the good work comrade

Ehhhhh... Something tells me the price for a thor would:
1. Make losing one painful
2. Have decent Anti-ground but anti-air would be lacking.
3. For a Thor, you could probably have gotten 2 other units or more.

Not to mention, I haven't found a thor model from here.
 
Level 13
Joined
Jul 2, 2015
Messages
872
Exelent work can you please give me the link for the siege tank and the missile turret all so the auto turret models plz thx oh and good thinking clock work 2 also I may haven't been taking consideration in models
 
Holy crap, this has improved a lot since its original creation. I saw it many years ago but didn't play it; it didn't look quite good enough yet, but I remembered wanting to check it out later to see how it would grow as you improved.

And wow is it gorgeous! I'm going to have to try this out. I'll let you know what I think of it once I do.
 
Level 5
Joined
Jul 29, 2015
Messages
81
Just check a few posts above for the links.

im having problem at that model cause i think when i found it it was in a map not
file and then i tried to use that hydrasilk model in my other map i imported all the blp things and the model but it only show in world editor not in game because of that i thought i need the hydrasilk file and ofcourse i did it with:
unit/hydrasilk/hydrasilk addon cause i see they are was like that at that map
 
Level 16
Joined
Mar 27, 2011
Messages
1,349
im having problem at that model cause i think when i found it it was in a map not
file and then i tried to use that hydrasilk model in my other map i imported all the blp things and the model but it only show in world editor not in game because of that i thought i need the hydrasilk file and ofcourse i did it with:
unit/hydrasilk/hydrasilk addon cause i see they are was like that at that map

How is it showing in the World Editor but not the game? Make sure you have all the files imported with the correct paths.

Model\Hydralisk\hydralisk.mdx
Model\Hydralisk\hydralisk.blp
Model\Hydralisk\transparent.blp
Model\Zergburrow\dustcould.blp
Model\Zergburrow\smallhole.blp
Model\Hydralisk\splash.blp
Model\Hydralisk\bloodsplash.blp
Model\Hydralisk\blood\hydrablood1.blp
Model\Hydralisk\blood\hydrablood2.blp
Model\Hydralisk\blood\hydrablood3.blp
Model\Hydralisk\blood\hydrablood4.blp
Model\Hydralisk\blood\hydrablood5.blp
Model\Hydralisk\blood\hydrablood6.blp
Model\Hydralisk\blood\hydrablood7.blp
Model\Hydralisk\blood\hydrablood8.blp
 
Level 18
Joined
Nov 21, 2012
Messages
835
Just played 2 games with 8 players each, map is nice I like it :), but please look at replay
http://www.hiveworkshop.com/forums/pastebin_data/n0fvgc/_files/TBDv45.w3g
I belive there's bug:
1. leaderboard (shows red and last player only)
2. When my hero dies, and ressurected (~30sec) I have no attack icon on UI for few seconds - is it intentional?

Also when I upgrade MArines for example, is it applied to my units only or for other players' marines also?
zibi
 
Level 16
Joined
Mar 27, 2011
Messages
1,349
1. leaderboard (shows red and last player only)

I thought i fixed that in version 45. Ill have to look over it again :/

2. When my hero dies, and ressurected (~30sec) I have no attack icon on UI for few seconds - is it intentional?

This isn't intentional. I'm having trouble loading your replay, so do you mind telling me which hero you played?

Also when I upgrade MArines for example, is it applied to my units only or for other players' marines also?
zibi

Upgrades should only apply to your own units, not allied units.
 
Level 18
Joined
Nov 21, 2012
Messages
835
I played as Goliath.

One time I died cause my Goliath walk into few attacking Brutalisks (Im not sure their names) cause after resurection he has no attack and I used right click, then I used abilities after a while but was to late:D

One game a guy had really bad lag (waitng for player window) and game was about to end-many heroes dead - then mini cinematic was played and nothing happends, I was able to kill few paused zerlings and we decided just to leave and rehost a game.
 
Level 16
Joined
Mar 27, 2011
Messages
1,349
Even though I know nothing of Starcraft I enjoyed this

Glad you enjoyed my map :)

No need to play Starcraft to understand this map, becuase it doesn't really use the Starcraft story line. This map simply tries to capture the Starcraft units, mechanics, theme and feel of the Starcraft universe.


Edit:

2. When my hero dies, and ressurected (~30sec) I have no attack icon on UI for few seconds - is it intentional?

I tried testing a few times under different circumstances with various heroes and was not able to reproduce the problem. I will need more information if I'm to fix it, such as number of players playing, time into game (wave number), anything else you deem important.. Unfortunately I don't have the luxury of testing in multiplayer, so bug fixing can be tricky for me.

Version 46 has been released. Hopefully it fixes some of the bugs being experienced. Let us know if that's not the case. Again, I unfortunately can't test my map in a real multiplayer environment.
 
Last edited:
Level 4
Joined
Apr 24, 2017
Messages
103
This map is simply one of my favorite maps I can never spend 8 players but it is highly recommended full of gameplay, as lover of survivall defense I would like to see some changes and improvements just to balance certain things. So and all 5/5 for varied and the starcraft touch that I love and I would like to see more maps with this style.
WP! :goblin_good_job::infl_thumbs_up:
 
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