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Terraining workshop

Discussion in 'Requests' started by rysnt11, Apr 22, 2011.

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  1. Brambleclaw

    Brambleclaw

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    Emm will this do?


    Still has alot of fixes needed :L
     

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  2. Rector23

    Rector23

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    Love the waterfall and the statue placements, the forest is pretty nice, just a question. The furbolg camp is a mini boss area or?

    and for the broodmother (boss) area, i was thinking maybe elevate the terrain around it or smthing so it would seem like a cavern or smthing, a bit darker to make the mood, but i'll be fine with whatever you can give me. Nice map dude :)
     
  3. Ironside

    Ironside

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    Sorry for bumping, but I hope someone will answer me.

    I wish to ask you guys on how should I go about connecting the islands on the attached map without making it look ugly and unoriginal:
     

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  4. rysnt11

    rysnt11

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    It'll depends
    • if you're trying to connect a big island (sandy texture, beach settings) you'll need to adjust the connector (the 'bridge') to be 'rise-from-the-depth-of-the-sea' looking, and adjust the width of each bridge end
    • if you're trying to connect an 'arisen island' (cliff settings), you'll need to use bridge
     
  5. Ironside

    Ironside

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    Okay, thank you. I'll go and make the connection now.
     
  6. rysnt11

    rysnt11

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    post the terrain you made than post your map
    it'll suit better
    :)
     
  7. Ironside

    Ironside

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    No worries, I already finished now.
     
  8. rysnt11

    rysnt11

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    Show me?
     
  9. ih4ck

    ih4ck

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    is this still alive?
     
  10. Brambleclaw

    Brambleclaw

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    Kinda but its very very slow :L

    (WE NEED MORE TERRAINERS!)
     
  11. sammath

    sammath

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    I'm looking for tips about terraining ...
    I've played many maps with an awesome terrain, just like: Cataclysm and Diablo3Warcraft (by cloudwolf ... they are my favorites) ...
    But no one live tips of how they do the rise the ground without using high and lower clift that WE come ...
    Others terrains have some black mask in the ground, that seems to be nothing in it, just empty like hell ... Like in RoH (Rise of Heros II by -kobas-) in the area where kobas pandaren hero stand.
    Please, someone live some tips or links of forum discution about this topics.
    Thanks
     
  12. Brambleclaw

    Brambleclaw

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    Go on the terrain forum. There is a sticky for terrainers and includes a pile of tutorials.

    Main tip i can give. Get used to the terrain editor and it will be all pretty sunshine from there ^^
     
  13. sammath

    sammath

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    Thanks my friend, I think found the perfect tutorial (ultimate beginer tutorial)
     
  14. celestial

    celestial

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  15. mateuspv

    mateuspv

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    ****Requests***
    #Tileset:Felwood,leaves,lumpy grass,dark grass,small bricks,grassy dirt
    #Deadline:XX/XX/2011
    #Theme:Forest,
    #Tree:Ashenvale Tree,vilage tree and what the editor and find that fits
    #Style:AOS
    #References:DotA,Rise of Winterchill,Ashenvale Tournament
    #Import:Animated:grass,flowers,bush

    #Comments:It should look natural, you can use imported files you want, there is no Limet weight but the map should provide space for battles with three lines in an area of ​​96x96 with 3 lines and 2 towers per line and space hero selection (Kobas/Ultimate Hero Pick System).These are two teams each with its base, the base contains an old house where the items are been sold and one fountain of life and a Ancient.
    I have a small demonstration of land.
    if you think you can make,I submit the demonstration with a few small files imported.
    without urgency

    small picture:http://www.hiveworkshop.com/forums/members/204923-albums5155-picture52997.html
     
  16. Brambleclaw

    Brambleclaw

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    Thats a tileset/skin/model request. Go ask in the Model Workshop xD also run by Rysnt


    To the above that wouldn't take to long i guess, currently still doing Rectors terrain though. I been doing it for months, never got round to it. As keep randomly joining competitions sorry xD just its fun :(. It will be finished by christmas though i can guarantee that i hope, might then spend the quick time to make it and any other requests, :L

    Also by Dota like map do you want the same pathing layout and map build up. Or is it a custom map build up, and should the side be symmetrical for balance?
     
  17. mateuspv

    mateuspv

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    I didn't understand very well: S but they are three lines as DotA
     
  18. Brambleclaw

    Brambleclaw

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    xD With the backlog on maps your deadline should me more like XX/XX/2032


    I was wondering, does the map need to be balances/Symmetrical.

    And does it need on 3 lanes to be of a certain size in a direct path. Or can it be varied paths xD?
     
  19. celestial

    celestial

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    i mean need tileset like thoose not terrain XD
     
  20. mateuspv

    mateuspv

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    Tees are fixed paths, which have deviations :p
     
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