1. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  2. Hey guys, we've posted the Results for the 30th Modeling Contest. Check them out!
    Dismiss Notice
  3. The 15th Mini-Mapping Contest came to an end. The Secrets of Warcraft 3 are soon to be revealed! Come and vote in the public poll for your favorite maps.
    Dismiss Notice
  4. The 12th incarnation of the Music Contest is LIVE! The theme is Synthwave. Knight Rider needs a song to listen to on his journey. You should definitely have some fun with this theme!
    Dismiss Notice
  5. Join other hivers in a friendly concept-art contest. The contestants have to create a genie coming out of its container. We wish you the best of luck!
    Dismiss Notice
  6. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Terraining Contest #20 - Poll[Awaiting Results]

Discussion in 'The Arena' started by Heinvers, Jun 21, 2019.

?

Who should win the Terraining Contest? Choose one entry!

Poll closed Jul 5, 2019.
  1. Fang

    11.8%
  2. Kristopher

    5.9%
  3. Leods

    0 vote(s)
    0.0%
  4. Neruvatar

    0 vote(s)
    0.0%
  5. NightStalker

    8.8%
  6. PrinceYaser

    26.5%
  7. Ragnaros17

    2.9%
  8. RedLord

    0 vote(s)
    0.0%
  9. SNART

    2.9%
  10. Strydhaizer

    41.2%
  1. Heinvers

    Heinvers

    Arena Moderator

    Joined:
    May 7, 2010
    Messages:
    8,051
    Resources:
    83
    Models:
    2
    Icons:
    50
    Packs:
    3
    Skins:
    25
    Template:
    3
    Resources:
    83

    [​IMG]
    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]
    [​IMG]

    [​IMG]


    Participants are to create a scene with the water structures. An oil platform, a lake town, a sea base are some of the unlimited examples. Structures that can be placed on a lake, river or sea. Water structures can be modern, futuristic, ancient or fantasy. You are free to draw inspiration from real life zones or fantasy ones but new things are encouraged to be portrayed.


    Welcome to the poll for Terraining Contest #20! Please read through the rules before voting!

    [​IMG]
    • Each user can only vote once in the poll.
    • You cannot vote for yourself. If a voter has the same IP as the author then the vote will not be counted and it may result in the disqualification of the entry.
    • You cannot create multiple accounts to vote for an entry in the poll. If a voter has been found to be using multiple accounts none of the voters votes will count in the final result.
    • You cannot bribe users for votes. Contestants who break this rule will be disqualified and given negative reputation.
    [​IMG]


    • First Place: 45 reputation points, your entry on the award icon and a custom rank icon
    • Second Place: 30 reputation points and an award icon
    • Third Place: 15 reputation points and an award icon



    [​IMG]

    Aruvalitia by Fang

    Mellow marsh by Kristopher

    Europa - Moon of Jupiter by Leods

    Nazjashuri Complex by Neruvatar

    Land of the Giants by NightStalker

    Haven of the Pantheon by PrinceYaser

    Iskandar City by Ragnaros17

    Not Midnight Swamp Anymore by RedLord

    Sea Sunset by SNART

    Uncovered by Strydhaizer

    [​IMG]
    [​IMG]
    Creativity Includes how the theme was interpreted and portrayed. Note that there's a fine line between creative and completely offbeat. /15
    Detail Measurement of detail in design and overall detail balance. Impurities include rough edges, deficiency in execution, and general disorder. /15
    Technique Executional quality, techniques, tricks and overall terraining capacity. /15
    Aesthetics Overall appearance of the final entry as a whole, e.g. an entry can lack both detail and technique but still have an overall nice composition. /15

    • 75 % of the winner shall be determined by the contest's appointed judge(s).
    • 25 % of the winner shall be determined by the results of a public poll.
    [​IMG]

    • The voting will last for 14 days, from 22nd June 2019 to 5th July 2019 GMT
    [​IMG]
    • Trying to manipulate the poll in any form is not allowed.
      If you're aware of ip-sharing with any voter, for any reason, you should contact the staff.
    • Harassment towards others to influence the result will lead to punishment.
      A neutral recommendation to take part at the poll isn't problematic, though.
    • Voting for yourself is not allowed, and will lead to a malus by 5%.
    • Participating in the poll does not explicitly safe one from being disqualified.
    • Judges are not allowed to vote.
    You are very welcome to make a short statement what you like the most, so contestants get a bit of public feedback!

    Contest
     
  2. deepstrasz

    deepstrasz

    Map Reviewer

    Joined:
    Jun 4, 2009
    Messages:
    9,628
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Ah man, there are so many great ones but only one choice... Gonna go with @Strydhaizer on this one. Sorry to the others.

    I would have appreciated the final entry posts to be in the main post as well so I could rep them :D
    No link to the contest?
     
  3. Leods

    Leods

    Joined:
    Dec 16, 2018
    Messages:
    175
    Resources:
    0
    Resources:
    0
    Hi, and good luck to all.
    As my first terrain, is obviously I will not win, but that wasn't my objective. I joined to this contest for @Ragnaros17 , and I had the opportunity to know the great legends of terraining, which will obviously make me shred, but it allows me to have a firm goal to achieve, even though I may never achieve it.
    I really hope to win the better, not I, my terraining really sucks.
    Actually, im voting for PrinceYaser, his technique, execution, and idea are excellent, but I would vote for everyone else too, what excellent jobs they have done, if this were possible. This vote is arbitrary, simply given by the great technique and execution, but also by the emotion that prodice in me, which could also be replicated, for giving just one example, in the work of Neruvatar, which ignites my fervent emotion of follower and lore lover of Warcraft that I am.

    Edit: @deepstrasz , I am completely agree with you. Particularly because my entry looks completely insane and off topic (Europa as a Moon, a giant ice wall, amounts of life in a Moon, etc), except if you read my little story.
     
    Last edited: Jun 21, 2019
  4. Heinvers

    Heinvers

    Arena Moderator

    Joined:
    May 7, 2010
    Messages:
    8,051
    Resources:
    83
    Models:
    2
    Icons:
    50
    Packs:
    3
    Skins:
    25
    Template:
    3
    Resources:
    83
    Added!
     
  5. PrinceYaser

    PrinceYaser

    Joined:
    May 7, 2016
    Messages:
    2,234
    Resources:
    176
    Models:
    2
    Icons:
    154
    Skins:
    10
    Maps:
    3
    Template:
    7
    Resources:
    176
    Nice. Let's run a river of votes, peeps!

    Btw, @Heinvers my entry's name is Haven not Heaven, these two are different you know. : )
     
  6. Heinvers

    Heinvers

    Arena Moderator

    Joined:
    May 7, 2010
    Messages:
    8,051
    Resources:
    83
    Models:
    2
    Icons:
    50
    Packs:
    3
    Skins:
    25
    Template:
    3
    Resources:
    83
    Noted. Come around people and vote for your chosen entry :]
     
  7. AditTechno

    AditTechno

    Joined:
    Feb 28, 2016
    Messages:
    538
    Resources:
    0
    Resources:
    0
    Quite tough to choose between Strydhaizer and Fang but in the end, I vote for Fang.
     
  8. Strydhaizer

    Strydhaizer

    Joined:
    Feb 28, 2013
    Messages:
    1,310
    Resources:
    4
    Models:
    1
    Maps:
    1
    Template:
    2
    Resources:
    4
    I voted for Kristopher here, because i can see the complexity with his terrain, it might be too green but i really appreciate the design.

    Good stuffs:
    There is no stretchy objects (Yeah i really don't like seeing those with scenic terrains please forgive me). The way the background foliage is done looks very good (the woods) despite lacking color variations. The waterlilies are placed nicely i love it. It is also nice seeing birds here. The reflection is amazing (I really hate doing this, reflections it takes too much time to make). I see some objects pitched and rolled here (terrainers rarely do that now - like me) and i think that's good.

    Bad stuffs:
    The structure lacks some details (the structure design is really empty), the scene looks more like a radioactive rather than a swamp, most importantly, he should have not put a firepit in a wooden platform (that is so dangerous don't do that).

    Suggestions:
    • The structure design, maybe he could have added a bit of piratey design to it, or vines, or chimneys, or more windows.
    • Still lack abit of details/objects on the platform, maybe stacked crates and barrels will work.
    • The floor is too repetitive, I know SNS looks like that, but you can actually rotate some of the floors at the middle to 90deg, some 0 deg so the wood will look like this ( | | | | ==== | | | | ==== )
    • The glows should be more colorful or more orange-yellow-ish to make it look like a sunrise or sunset and not look like it's a radioactive scene.
    • Organize the objects within the platform people don't normally put random logs at the center.
    • The scene will look really good if he actually used a dark DNC, and put the omnilights under the lanterns/postlights, make it look dusk where people still use lights while the sun is rising.

    Overall i liked the swampy feeling of it, it makes sense for the theme despite the flaws. +1 for K here.
     
    Last edited: Jun 27, 2019
  9. Heinvers

    Heinvers

    Arena Moderator

    Joined:
    May 7, 2010
    Messages:
    8,051
    Resources:
    83
    Models:
    2
    Icons:
    50
    Packs:
    3
    Skins:
    25
    Template:
    3
    Resources:
    83
    Awesome. Come now people, don't let us wait and vote for your favored terrain masterpiece :]
     
  10. Kristopher

    Kristopher

    Joined:
    Nov 10, 2014
    Messages:
    123
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Strydhaizer, thanx for suggestions. :)
    I think, many of micro-things is not noticeable, like a stones under firepit for fire safety, clothes on the stairs, entrance to the attic (which is not visible at all, lol), rope, which the boat is attached to the pier, and etc.
    Maybe I should have made the house smaller and more filled, or more emphasis on light, that I can't made normally. :)
     
  11. SA Dashie

    SA Dashie

    Joined:
    Apr 3, 2010
    Messages:
    1,464
    Resources:
    6
    Skins:
    2
    Maps:
    2
    Spells:
    1
    Template:
    1
    Resources:
    6
    Aw man these are great. I'll have to choose Uncovered by Stydhaizer. It has a satisfying depth to it and feels the most zoomed out making me think of a larger word just outside what is shown. I feel the atmosphere is really well set, it kind of reminds me of Rayman 2 personally.
     
  12. Strydhaizer

    Strydhaizer

    Joined:
    Feb 28, 2013
    Messages:
    1,310
    Resources:
    4
    Models:
    1
    Maps:
    1
    Template:
    2
    Resources:
    4
    I haven't played Rayman 2 but the intention is to actually make it look like the lighthouse in Bioshock 1 - things went the different way.
     
  13. Rui

    Rui

    Joined:
    Jan 7, 2005
    Messages:
    8,427
    Resources:
    8
    Maps:
    8
    Resources:
    8
    Woah, so many epic entries to choose from. I'm having a hard time deciding. Just some thoughts on a few:
    • "Land of the Giants" is epic, though I don't see it blending with the theme a lot, aside from the castle being surrounded by water :p.

    • "Haven of the Pantheon" is gorgeous. Reminds me of the Grey Havens. Got to love the Age of Mythology Poseidon statue :D. That's a nice touch. The bushes on the bottom left look a bit unnatural, and unfortunately call your attention. If the bushes were a bit more sober and their proportions were adjusted to be coherent with the trees, it'd look nicer.
      The sun sheds light into one's heart, and the water looks perfect. I
      t's just a pity the rest of the scene is too dark. Warcraft III limitations, I guess. Still, I can imagine the most epic scene. The sun illuminating the scene atop of the water with an orange and pink lighting. Underneath the water, a cold contrast of teal lights.

    • "Nazjashuri Complex" I love it. Fits the theme perfectly. It only itches me that I look at the buildings and, damn, it's the sunken ruins archway xD

    • "Sea Sunset", though the sea theme is kind of sundered by the searing sky :p. I see what the idea was, but in my head I picture an awesome scene with a lower angle of attack camera and a port with tons of things happening around: fruit stands, crates, people loading things in boats of all sorts. All this illuminated by a gorgeous sky with a line of water reflection between the viewer's point and the sun.

    • "Mellow Marsh" somehow gains a lot of life from the Felwood lily pads. The building, I imagine, took a lot of work to do, but looks a tad bland, as someone's mentioned :<.

    My appreciations are mainly on aesthetics and awe, of course. I'm way outdated on anything terrain-related that doesn't involve ordinary tiles and destructibles. I'll vote for...
    "Haven of the Pantheon"!
     
  14. Kristopher

    Kristopher

    Joined:
    Nov 10, 2014
    Messages:
    123
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Hm, what about results? Or judges repeat every work to learn technologies? :)