1. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  2. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still haven't received your rank award? Then please contact the administration.
    Dismiss Notice
  3. The reforging of the races is complete. Come see the 14th Techtree Contest Results.
    Dismiss Notice
  4. It's time to choose your horse in the race - the 32nd Modeling Contest Poll is up!
    Dismiss Notice
  5. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Terraining Contest #11 - Battlefields

Discussion in 'Contest Archive' started by M0rbid, Dec 7, 2010.

Thread Status:
Not open for further replies.
  1. AyeKantSpel

    AyeKantSpel

    Joined:
    Dec 26, 2010
    Messages:
    272
    Resources:
    0
    Resources:
    0
    Very nice WillofKhrone, that is good, maybe add like a light from above or some kind of light source (torches, etc) the fog isn't a bad touch, maybe adding the 'Glow' model from UTM instead and the blue light (UTM 3.0 I do believe) for the blue fog effect.
     
  2. Adiktuz

    Adiktuz

    Joined:
    Oct 16, 2008
    Messages:
    9,674
    Resources:
    23
    Models:
    2
    Packs:
    1
    Maps:
    1
    Spells:
    16
    Tutorials:
    1
    JASS:
    2
    Resources:
    23
    nice pic, but do something about those floating rocks... ^_^
     
  3. WillofKhrone

    WillofKhrone

    Joined:
    Oct 14, 2010
    Messages:
    108
    Resources:
    0
    Resources:
    0
    Uh... uh... I forgot to use UTM...:goblin_cry:

    Okay, I'll fix the floating rocks.
     
  4. InfinateAnswers

    InfinateAnswers

    Joined:
    Jun 17, 2010
    Messages:
    2,262
    Resources:
    0
    Resources:
    0
    Ahhh! its like the acopolis.
     
  5. Adiktuz

    Adiktuz

    Joined:
    Oct 16, 2008
    Messages:
    9,674
    Resources:
    23
    Models:
    2
    Packs:
    1
    Maps:
    1
    Spells:
    16
    Tutorials:
    1
    JASS:
    2
    Resources:
    23
    and maybe add some fog to the end part (the one where the sky is visible) to hide the end somehow... ^_^
     
  6. InfinateAnswers

    InfinateAnswers

    Joined:
    Jun 17, 2010
    Messages:
    2,262
    Resources:
    0
    Resources:
    0
    and u have random tiles from dalaran set (i think thats where its from) it doesnt match.
     
  7. WillofKhrone

    WillofKhrone

    Joined:
    Oct 14, 2010
    Messages:
    108
    Resources:
    0
    Resources:
    0
    Those are all from teh same set.
    I think I fixed teh floating rocks.
     

    Attached Files:

    • WIP3.jpg
      WIP3.jpg
      File size:
      464.8 KB
      Views:
      103
  8. Adiktuz

    Adiktuz

    Joined:
    Oct 16, 2008
    Messages:
    9,674
    Resources:
    23
    Models:
    2
    Packs:
    1
    Maps:
    1
    Spells:
    16
    Tutorials:
    1
    JASS:
    2
    Resources:
    23
    is that a waterfall? it lacks a border (of rocks or ground) on the left side and maybe also add some more border on the right because it looks like the waterfall is floating...

    ofc, only if you're going for a realistic approach... ^_^
     
  9. AyeKantSpel

    AyeKantSpel

    Joined:
    Dec 26, 2010
    Messages:
    272
    Resources:
    0
    Resources:
    0
    I stand with surrealistic battles.
    'Cause mine is one!

    Is there any way to get the B2M models to load up every time? Most of the time when I go back in it doesn't load the model, not even in the map it came with... it's angering, lol.
     
  10. Skycraft

    Skycraft

    Joined:
    Nov 11, 2010
    Messages:
    1,345
    Resources:
    0
    Resources:
    0
    I still have to do some things, but here is another WIP. Yeah I forgot about the rock too >_< Lol

    WIP
    [​IMG]


    Edit: Fixed New WIP
    New WIP
    [​IMG]


    I'm going to add more to front to make it seem more 'forest-like' then add a few other things around the surrounding area.. may get rid of that front tree too.
     
    Last edited: Dec 28, 2010
  11. idodik

    idodik

    Joined:
    Aug 22, 2008
    Messages:
    827
    Resources:
    0
    Resources:
    0
    Skycraft, imo that's an even worse camera angle. By increasing the distance from the main fight scene you're creating total confusion among the viewers of the photo as for what's going on there. If you insist on using that angle of course you have to get rid of that tree. To be honest, the angle in the upper WiP looks much better.
    Also the tree between the bandits and the farm is ugly and has more trunk than leaves, and gives nothing to the frame.
     
  12. indomitable1319

    indomitable1319

    Joined:
    Jan 22, 2010
    Messages:
    2,278
    Resources:
    0
    Resources:
    0
    Add dark fog to give it a night feeling.
    If it was early morning or something like that; how could they NOT see that bandit wizard and that knight on the right??? Did they have their eyes removed or something???
     
  13. InfinateAnswers

    InfinateAnswers

    Joined:
    Jun 17, 2010
    Messages:
    2,262
    Resources:
    0
    Resources:
    0
    Go easy on the cat tails, a little to many.
     
  14. Adiktuz

    Adiktuz

    Joined:
    Oct 16, 2008
    Messages:
    9,674
    Resources:
    23
    Models:
    2
    Packs:
    1
    Maps:
    1
    Spells:
    16
    Tutorials:
    1
    JASS:
    2
    Resources:
    23
    Humans vs Ancient Elementals
    WIP 6 - Might be final

    [​IMG]
     
  15. InfinateAnswers

    InfinateAnswers

    Joined:
    Jun 17, 2010
    Messages:
    2,262
    Resources:
    0
    Resources:
    0
    I think u need to change the order of the elements, put the fire one in the back so the movement of the picture is better, hes so bright he takes ur eyes off the rest, that or dim him down. And the paladin is kind of invisible because of his lack of light.
     
  16. Nagir

    Nagir

    Joined:
    Sep 6, 2008
    Messages:
    88
    Resources:
    1
    Template:
    1
    Resources:
    1
    well, here's what i've got so far, not sure if i'll add some more, but..... enjoy
    Battle.jpg Battleowerview.jpg
     
  17. indomitable1319

    indomitable1319

    Joined:
    Jan 22, 2010
    Messages:
    2,278
    Resources:
    0
    Resources:
    0
    @Adiktuz
    The area on the left side with the archers is empty. Please add doodads, grass, rocks, etc.
     
  18. Adiktuz

    Adiktuz

    Joined:
    Oct 16, 2008
    Messages:
    9,674
    Resources:
    23
    Models:
    2
    Packs:
    1
    Maps:
    1
    Spells:
    16
    Tutorials:
    1
    JASS:
    2
    Resources:
    23
    Final Pic of My Entry

    [​IMG]
     
    Last edited: Dec 30, 2010
  19. Nagir

    Nagir

    Joined:
    Sep 6, 2008
    Messages:
    88
    Resources:
    1
    Template:
    1
    Resources:
    1

    k, i'll figure out something
     
  20. indomitable1319

    indomitable1319

    Joined:
    Jan 22, 2010
    Messages:
    2,278
    Resources:
    0
    Resources:
    0
    What?
    That was to Adiktuz, Nagir...
     
Thread Status:
Not open for further replies.