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Terrain help for Diablo Campaign

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Sep 10, 2004
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Diablo Respawned

I need help with a large campaign

This is not a small project. I have been working on a full translation of the origional diablo to warcraft3 for over a year now.

I need a decent terrainer to help take the pressure of me so this campaign can get finnished. I need maps for the poison water supply, dungeon(3),Chambor of Bone, catacombs(4), Caves(4), Hell(4), and Lazaric's Layer.

I have posted my campaign at its current state on this site. I didn't include the music to make the file smaller.

This is my first large project but I'm training in college to go into Video and Computer games production.

Heres some detail on the Project:


Currently the map features:
3 classes: warrior, rogue, sorceror

16 spells with 10 lvls usable by all classes

Custom Icons for Spells and Items

up to 10 characters can be saved on a single account

Random item generation with 27 base items 60 prefixes and 60 suffixes.

Weapon, Helm, Armor, Ring, Amulet.

10 item inventory to hold found items.

Srrength, dexterity, and lvl requirements for the items.

Text based shopping through dialog boxes.

Pepin, Adria, Griswald, and wirt all operate like the origional diablo. Random items, resale, Etc...

Characters have the four stats: Str, Dex, Mag, Vit
on lvlup players give five points to the stats of their choice.
There are Attribute caps for the classes.

Heros have a max lvl of 20

Working Town Portal that switches between maps.
Using small or medium maps to decrease lag during play.

Music imported from diablo 2.


In progress:
Some of the prefixes and suffixes have bugs.

Random item drops in dungeon

Dialogue with NPCs, Gillian, Ogden, and the Drunk.

Custom models for the items.

Starting Quest implementation.

8 enemies so far. 22 left to start


Yet to start:
levels 3-20

Most quests

Bosses
 
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