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Terrace Fields v0.2.0

Submitted by Nudl9
This bundle is marked as approved. It works and satisfies the submission rules.
Entry for Melee Mapping Contest #4 - 2v2.

General Information:

-2v2, 1v1
-160x96 Size


Buildings:
-4 Gold Mine Expansions
-2 Goblin Laboratories
-2 Mercenary Camps
-2 Goblin Shops
-1 Marketplace
-1 Tavern

Camps:
-9 Green camps
-12 Orange camps (+ 4 Gold Mine camps)
-4 Red camps

Description:
Since ancient times these cultivated lands have remained hidden from other civilizations. Until the day it was discovered. Suddenly factions from across the world sought conquer this rich and fertile land, as it was ripe for the harvest.


Testers:
Gusch: stats, twitch (Tester)

Sexytime: stats(80%ish), twitch (Tester)
Notrix: twitch (Tester)
Dandaelpanda: stats, twitch (Tester)
Wtii: stats, twitch (Tester)

Credits:
Buster (Waterfall Model)


Changelog

v0.2.0

[I][I][I]-Moved spawns closer to each other by 4 tiles.
-Reduced hard expansion from 30 to 28.
-Added another safe expansion, creeps up from 15 to 18.
-Removed lab and added mercenary camps.
-Level 12 side camp drops rune of speed (modified to be 15s instead of 60s)
-Removed potion of speed[/I][/I][/I]


v0.1.5

-Doodads: Made waterfalls less intrusive by using custom model.
-Doodads: Lowered the rice field so i could add more rice. Adding for more immersion without being intrusive.
-Minimap: Waterfalls stand less out on the minimap.

v0.1.4

-Creeps: Swapped position of Lizard creeps with other units. So that the front unit isn't a lizard. Lizards have evasion and can make pulls fail. Hence the change.

v0.1.3

-Terrain: Widened several areas to prevent chokepoints
-Terrain: More landmass near main base.
-Terrain: Made treeline near mercs. weaker so HU or NE can chop trees for easy access.
-Tavern: Moved slightly down, making travel time to Tavern more fair.
-Tavern: A wisp can be placed on a nearby tree.
-Creeps: Streamlined creeps a little to be more like other ladder maps.
-Creeps: Switched golem to a hydra on marketplace.
-Creeps: Switched item drop on goblin shops from Charged 4 to 3, Powerup from 1 to 2. To prevent lots of summons around safe expo.
-Creeps: Made safe expo. easier.
-Creeps: Have full mana.
-Critters. Removed stags and frogs. Stags move too much and frogs are blend too well. Kept some variety though since mechanical critter will be based on tileset.

v0.1.2

-Added an extra murloc near spawns so that both easy camps give level 3.
-Made easy expansion drop creep level 6 instead of 5. Doing the easy camps > expansion gives level 3 solo.
-Moved merc camps back and goblin shop to center. This ensures players dont have to keep running back for teleport scrolls. The mercs can be crept by cutting trees after expansion.
-Changed one of the camps into a Gnoll Overseer camp for sake of variation.
-Moved Hydra camp back further, it will take some really bad path calculation and a clumped army to aggro it now.

v0.1.1

-Added marketplace back to center
-Added cliffs around main base to limit trees a little
-Added some flavor in terms of terrain
Contents

Terrace Fields (Map)

Reviews
mafe
Approved based on the results of the recent 2v2 Melee mapping contest: Melee Mapping contest #4: 2v2 - Results Some substantial changes made since then. Admittely I havent checked them in the editor, but trusting the changelog, they all look very...
  1. Ragnaros17

    Ragnaros17

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    map reviewers / mod,

    This map is an entry to the 2v2 contest,, add contest entry tag. The user didn say it in the description but this map is in the 2v2 contest.
     
  2. deepstrasz

    deepstrasz

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    @Nudl9 mention that in the description please. I had a feeling it was.
     
    Last edited: Apr 1, 2019
  3. Ragnaros17

    Ragnaros17

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  4. deepstrasz

    deepstrasz

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    @Nudl9 what did you change man? A log please and a mention about this being made for that contest. Thanks.
     
  5. Nudl9

    Nudl9

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    Added some buildable ground to ancients near expansions.
    People rarely read changelogs, so i rarely go through the hassle of including them anymore.
     
    Last edited: Apr 2, 2019
  6. deepstrasz

    deepstrasz

    Map Reviewer

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    Reviewers do and that's important. Some people also do and I've seen them ask for it.

    I've seen your signature. You could also open a thread here: Art and Graphic Designs
     
  7. Nudl9

    Nudl9

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    I see. Well i could do a changelog for this map as updates aren't as frequent.
     
  8. Nudl9

    Nudl9

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    Small update to terrain.
     

    Attached Files:

  9. deepstrasz

    deepstrasz

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    I have no idea why you don't want to mention that it's a contest map in the description linking to the contest thread. Feels like you're doing it on purpose.
     
  10. Nudl9

    Nudl9

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    I didn't think it mattered.
     
  11. deepstrasz

    deepstrasz

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    Thanks.
     
  12. FranzVader_CZ

    FranzVader_CZ

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    5* for creativity, interesting terrain idea.
     
  13. Nudl9

    Nudl9

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    Since the contest have already submitted the entry version to contest.
    I might as well upload the fix which adresses the intrusiveness of waterfalls.
    It won't really qualify as a melee map by Blizzard standards which was a contest requirement.
    But since that doesn't matter anymore i guess i could upload the "real" version i had intended.

    Theres a shot by shot comparison
     

    Attached Files:

  14. RFWH

    RFWH

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    Love the concept very well done!
     
  15. mafe

    mafe

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    Approved based on the results of the recent 2v2 Melee mapping contest: Melee Mapping contest #4: 2v2 - Results

    Some substantial changes made since then. Admittely I havent checked them in the editor, but trusting the changelog, they all look very reasonable.