1. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  2. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still haven't received your rank award? Then please contact the administration.
    Dismiss Notice
  3. Lead your forces to battle in the 15th Techtree Contest. The call is yours, commander!
    Dismiss Notice
  4. The reforging of the races is complete. Come see the 14th Techtree Contest Results.
    Dismiss Notice
  5. It's time to choose your horse in the race - the 32nd Modeling Contest Poll is up!
    Dismiss Notice
  6. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Team Discussion

Discussion in 'WC3:WoW Private Discussion' started by Craka_J, Jan 17, 2007.

  1. Craka_J

    Craka_J

    Joined:
    Mar 25, 2004
    Messages:
    4,933
    Resources:
    1
    Maps:
    1
    Resources:
    1
    No problem. Great to hear you're back. How do you think you did with those horrendous exams?
     
  2. Craka_J

    Craka_J

    Joined:
    Mar 25, 2004
    Messages:
    4,933
    Resources:
    1
    Maps:
    1
    Resources:
    1
    David Baird (Eagle771) is a good dedicated BETA Tester for Wc3:WoW and does BETA Testing for a living. So, if you need any testing done and bugs to be reported, Dave can get 'em done whenever you need it done. Just letting you know since he's been very effective.
     
  3. Eleandor

    Eleandor

    Joined:
    Aug 21, 2005
    Messages:
    3,681
    Resources:
    2
    Models:
    1
    Tutorials:
    1
    Resources:
    2
    Dunno...

    Well, you can do terraining too now. I'm currently mainly working on the systems outside the campaign (faster to work this way) so when I'll be implementing the systems in the campaign I'll let you know so you can send me an updated version (with the terrains updated).

    Another attempt at photoshop... Don't know if the cobble path texture is good enough or if it's even necessary.

    Ground tile.jpg
     
  4. Craka_J

    Craka_J

    Joined:
    Mar 25, 2004
    Messages:
    4,933
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Hmm... needs more of a brownish color (well, a color that blends with that tan dirt tiles for Mulgore you see placed around the path) more-so around the edges of the tile to make it blend better with the dirt.

    Here are some reference images for you:
    I hope those references help you. Shows that you should add a bit of a dirt detail to the stones as well (but don't overload on the ones that are in the center). Good luck!

    Oh and as for terraining, I didn't terrain other areas because I thought you were triggering stuff IN the maps, such as bug fixing. But if it's all outside of the campaign type stuff, then yeah, I'll get my ass to work then!
     
  5. Craka_J

    Craka_J

    Joined:
    Mar 25, 2004
    Messages:
    4,933
    Resources:
    1
    Maps:
    1
    Resources:
    1
  6. Hawkwing

    Hawkwing

    Joined:
    Nov 28, 2006
    Messages:
    5,824
    Resources:
    28
    Models:
    15
    Icons:
    3
    Packs:
    1
    Skins:
    8
    Tutorials:
    1
    Resources:
    28
    You know that mailbox I'm supposed to be working on? There's a totem model used in Mulgore and the texture on that (the wrap aside) is perfect for what we need.
     
  7. Craka_J

    Craka_J

    Joined:
    Mar 25, 2004
    Messages:
    4,933
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Oh really? Might want to tell Shammy that right away then.
     
  8. Craka_J

    Craka_J

    Joined:
    Mar 25, 2004
    Messages:
    4,933
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Eleandor, can you please send me those tiles you've made. I'd like to put them to good use.

    Still working on Orgrimmar and Valley of Trials. I know, it's taking forever! But I need more models to get Orgrimmar done and Valley of Trials is a kind of confusing area to make since a lot of it looks alike in the videos I've recorded. Will get my ass to work hardcore today probably though. Might even release some in-game Orgrimmar screenshots too.

    [EDIT]:
    Condemned Entertainment has a ventrilo channel hosted by General Ray's ventrilo server. I'm usually in there when I'm around. If you ever wanna pop in, the ventrilo information is listed below:

    Hostname/IP - 208.122.45.110
    Port - 5813
    Password - waldo99 (or just waldo... I forgot :p)
     
    Last edited: Jul 24, 2009
  9. Craka_J

    Craka_J

    Joined:
    Mar 25, 2004
    Messages:
    4,933
    Resources:
    1
    Maps:
    1
    Resources:
    1
    http://www.hiveworkshop.com/forums/pastebin.php?id=92xxlh

    Hawkwing is going to be editing those images so you can start working on them for Wc3:WoW. It's a bunch of things. Reputation window, Character Info Window, Skills Window, Quest Log Empty, Quest Log w/ Quests, Backback, UI bar, and the character bar which shows off HP, Mana, Character level, and their portrait.
     
  10. Hawkwing

    Hawkwing

    Joined:
    Nov 28, 2006
    Messages:
    5,824
    Resources:
    28
    Models:
    15
    Icons:
    3
    Packs:
    1
    Skins:
    8
    Tutorials:
    1
    Resources:
    28
    I'm going to need some information on what to remove and what to keep. I have an idea of what to keep and what not to, but there are some parts that are questionable.
     
  11. Craka_J

    Craka_J

    Joined:
    Mar 25, 2004
    Messages:
    4,933
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Well, behind the actual windows you can kinda see grass and terrain from WoW that I couldn't crop out. Do that for now. Trying to decide what needs to be done with the rest.
     
  12. Hawkwing

    Hawkwing

    Joined:
    Nov 28, 2006
    Messages:
    5,824
    Resources:
    28
    Models:
    15
    Icons:
    3
    Packs:
    1
    Skins:
    8
    Tutorials:
    1
    Resources:
    28
    You should probably consult Eleandor. And I'm aware of the background removal.
     
  13. Craka_J

    Craka_J

    Joined:
    Mar 25, 2004
    Messages:
    4,933
    Resources:
    1
    Maps:
    1
    Resources:
    1
    I'd like a progress report ASAP from Eleandor and Shamanyouranus to know what's being done/is done so far.
     
  14. Craka_J

    Craka_J

    Joined:
    Mar 25, 2004
    Messages:
    4,933
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Shamanyouranus: Fix your modeling program(s) so you can finally make something we need!

    Yixx: Rename the "WoW - Retaliation" map in Wc3:WoW to K-Orgrimmar and delete the other Orgrimmar map (the Orgrimmar we don't need is a really small map compared to the new one, you'll know when you check)

    Also, Catze, leader of WoW Arena Allstars, sent me an unprotected version of his map for us to check out his spells and stuff. I think a lot of it is in GUI, but there's code as well. Here's some stuff he said:

     
    Last edited: Nov 19, 2009
  15. Craka_J

    Craka_J

    Joined:
    Mar 25, 2004
    Messages:
    4,933
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Back from vacation. Did no work on the terrain since I can't figure out the patch switcher tool. I'll be busy this week with school again and other stuff, so it's your turn to work on the campaign and making it 1.24 compatible, Yixx.
     
  16. Craka_J

    Craka_J

    Joined:
    Mar 25, 2004
    Messages:
    4,933
    Resources:
    1
    Maps:
    1
    Resources:
    1
    In World of Warcraft, players gain some experience when they discover a part of a map for the first time. This is a very small and easy-to-do system I am sure, but I think it'd be a lot easier if we wait until I finish the terrain of at least two maps for Wc3:WoW.
     
  17. Craka_J

    Craka_J

    Joined:
    Mar 25, 2004
    Messages:
    4,933
    Resources:
    1
    Maps:
    1
    Resources:
    1
    * I imported a bunch of new spell effects and attachment items and a few doodads, but I deleted some useless files too.

    * Went into the 1.23 version of my Wc3:WoW Orgrimmar and Mulgore, deleted all triggers, and moved them to the 1.24 version you sent me. (My Orgrimmar and Mulgore have more terrain details)

    * Renamed "WoW - Retaliation.w3x" map to "K-Du-Orgrimmar.w3x"

    I uploaded some buttons and a couple pictures of the character screen. There's an image that show what it looks like when you click Create a Character and another one that shows what it looks like right when you log into World of Warcraft and have no characters created yet. The images are not .tga, sorry. Made them .png instead by accident, but at least you can see them for yourself. If you need a program to make them .tga, GIMP 2 is a lot like Photoshop, but it's free. Also, you might want to crop the buttons and stuff a bit better. Not sure.
     

    Attached Files:

    Last edited: Jan 18, 2010
  18. Craka_J

    Craka_J

    Joined:
    Mar 25, 2004
    Messages:
    4,933
    Resources:
    1
    Maps:
    1
    Resources:
    1
    It has been about a week since the last report of any progress for Wc3:WoW. I think it's about time we say our quick break is over and get some work done. This weekend I will be working on some minimal details on Mulgore and possibly on Durotar as well, but I might do some major details as well...

    For models, I need Shamanyouranus' new iron braizer he showed me in my profile and whatever else our modelers can create for Wc3:WoW. Even character models would be handy - but I'll leave such up to Mulgrim if he's really with us.

    Yixx still has computer problems I think and he kind of needed a break anyway, so I'm not too worried about that. However, I'd like him to get back to work as soon as he gets his issue resolved so I can report to the public ever more good progress. Plus, we just really gotta get this damn character creation system done! I might get Mulgrim to do us a player model with some attachment facial features to start experimenting with in our system.