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Set Point[2] = (Point[1] offset by X towards (((Facing of (Triggering unit)) + 90)
Set Point[3] = (Point[1]) offsey by X towards (((Facing of (Triggering unit)) - 90)
Unit - Order (Triggering unit) to Move to Point[Random number between 2 and 3]
Custom script: call RemoveLocation (udg_Point[1])
Custom script: call RemoveLocation (udg_Point[2])
Custom script: call RemoveLocation (udg_Point[3])
This trigger will order your unit to move left OR right. You can see a placed "X" value. In its place, use a value to define how far from the current position you want your unit moved.
Set Point[2] = (Point[1] offset by X towards (((Facing of (Triggering unit)) + 90)
Set Point[3] = (Point[1]) offset by X towards (((Facing of (Triggering unit)) - 90)
Unit - Order (Triggering unit) to Move to Point[Random number between 2 and 3]
Custom script: call RemoveLocation (udg_Point[1])
Custom script: call RemoveLocation (udg_Point[2])
Custom script: call RemoveLocation (udg_Point[3])
This trigger will order your unit to move left OR right. You can see a placed "X" value. In its place, use a value to define how far from the current position you want your unit moved.
Just helping him out those Set (things) = bla bla bla are called variables if you know what a variable in math is then there's isn't much to explain this one. The Variable type he used was a Point Variable with a Array of 1. So after you made the variable, just make a action called Set Variable and there you go.
ops smthg i dunno how to do ...
Set Point[2] = (Point[1] offset by X towards (((Facing of (Triggering unit)) + 90)
Set Point[3] = (Point[1]) offset by X towards (((Facing of (Triggering unit)) - 90)
got abit i dunno how to create
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