1. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  2. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  3. We have recently started the 16th edition of the Mini Mapping Contest. The theme is mini RPG. Do check it out and have fun.
    Dismiss Notice
  4. Dismiss Notice
  5. The Highway to Hell has been laid open. Come along and participate in the 5th Special Effect Contest.
    Dismiss Notice
  6. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Taking the Galaxy Editor very seriously

Discussion in 'StarCraft I & II' started by OverSky, Mar 18, 2010.

Thread Status:
Not open for further replies.
  1. KaboomMaster

    KaboomMaster

    Joined:
    Apr 23, 2007
    Messages:
    327
    Resources:
    0
    Resources:
    0
    Power is not the issue in this case. The reason custom code work will always be better than GUI is that its more direct. If you had to make a choice between walking either over a mountain or through a direct tunnel through the mountain the tunnel would obviously be more efficient, which more or less is a simplistic way of demonstrating the difference between GUI and code. If you use GUI you are forced to patch together little pieces of premade code which often require you to string together lots of little pieces possibly with unseen leaks or inefficiencies. Code on the other hand is direct and can be written to contain exactly what is necessary making it cleaner and more streamlined.

    Additionally, to what extent will JASS (just plain JASS, no vJASS or Zinc stuff) knowledge help me in learning and coding Galaxy?[/QUOTE]

    I don't personally know much about JASS or Galaxy but I'm going to assume people use JASS because it's a similar language to Galaxy which means that experiance with JASS is effectively experiance with Galaxy.
     
  2. The World Is Flat

    The World Is Flat

    Joined:
    Mar 9, 2009
    Messages:
    5,560
    Resources:
    4
    Icons:
    3
    Tutorials:
    1
    Resources:
    4
    Ummm, rui, i dont think grey deserves a negrep, all he said was nub. this is silly.
     
  3. Rui

    Rui

    Joined:
    Jan 7, 2005
    Messages:
    8,497
    Resources:
    8
    Maps:
    8
    Resources:
    8
    For such a small insult, look at the crap-storm it caused. This is not a matter to be discussed here.
     
  4. Grey Nightmare

    Grey Nightmare

    Joined:
    Feb 24, 2009
    Messages:
    2,853
    Resources:
    0
    Resources:
    0
    I do apologise if it caused offence. It was not my attention and the 'nub' was admittedly not necessary and the -rep shall serve as a reminder to double check what I'm posting in the future.

    Seriously though, Flame, no hard feelings... nub means something different to me. I don't hate JASS/vJASS/Galaxy and I do admire the effort put into learning and applying it. It does indeed show a high level of commitment and is a personal achievement to be proud of. I also realise it has some superior points, I just don't think C&Ping is one, so I guess I should try and be more clear in the future.

    Once again, many apologies to both you, Rui and the entire thread (for having to observe several off-topic posts of a less than pleasant nature), I won't reply to it again. Promise.
     
  5. Rainbow Evil

    Rainbow Evil

    Joined:
    Oct 2, 2008
    Messages:
    405
    Resources:
    0
    Resources:
    0
    Can anyone post link to a basic Galaxy Script tutorial or I should start with JASS if I want to learn it?
     
  6. Fussiler1

    Fussiler1

    Joined:
    Mar 16, 2009
    Messages:
    2,897
    Resources:
    1
    Tutorials:
    1
    Resources:
    1
Thread Status:
Not open for further replies.