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System Reinventing

Discussion in 'Triggers & Scripts' started by IcemanBo, Oct 17, 2016.

  1. IcemanBo

    IcemanBo

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    @Chaosy what about your GUI combat system? Is there still some interest? You could make an update and we could discuss further things there, in the thread, if so.
     
  2. Chaosy

    Chaosy

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    Not looked at it in ages, somehow I thought it was approved.
    I'll look at it sometime tonight.
     
  3. Nestharus

    Nestharus

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    There is this old thing

    JASS/script.j at master · nestharus/JASS · GitHub

    Best not to start an aura thing from scratch. I think that lib went through 2 years of debugging to handle a seemingly endless amount of fringe cases ;o. If anyone wants to revive it, you have my blessing ; ). Should perform faster than whatever is out there at the moment short of c#.


    There are a ton of resources in my git repo that are using outdated systems or contain bugs that I never got around to fixing if anyone wants to tackle them.


    There are also a few resources that are solved but nobody has coded yet.


    I am likely never going to code for Warcraft 3 again : /.
     
    Last edited: Jan 28, 2017
  4. IcemanBo

    IcemanBo

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    Added 'Timed Capturing' and 'Unit Fusion' new attemps from @Tasyen.
     
  5. _Guhun_

    _Guhun_

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    I have a pretty configurable combat system in my unreleased systems (see signature). It's pretty modular though, so it comes out of the box only allowing you to make units enter, leave combat and check if a unit is in combat. So you have to define your own methods of entering and leaving combat.

    The biggest differential feature is that it creates a unit group for each indexed unit in the map that keeps track of what units that unit is currently in combat with. I haven't seen another combat system doing this, though there might be one out there.

    The test map comes with a nice pre-coded example of defining methods to leave and enter combat. It uses my Timer System.

    GUI Combat System | HIVE

    I haven't posted it in the spell section because I already have 5 pending systems in the first page there, so I would feel like I'm flooding it way too much.
     
  6. IcemanBo

    IcemanBo

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    Very nice this gets remembered. You shouldn't feel bad at all. Just maybe don't have too high expectations towards its moderation speed ;D .. but you should just submit it. : )
     
  7. IcemanBo

    IcemanBo

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    Added your resource.
     
  8. _Guhun_

    _Guhun_

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    Thanks :D Also, I don't mind the moderation speed, as I know you guys are busy and reading other people's code can be a hassle.
     
  9. Daffa the Mage

    Daffa the Mage

    Map Moderator

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  10. nedio95

    nedio95

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    @IcemanBo Oh, hey! Don't want to bother you too much, maybe there is a reason for skipping over, but may I point your attention to this

    I just found this pretty interesting thread and was looking through thinking "I can give a try to this... and this other thing... I've done one of those but never published and one for this but highly-customized" and then I saw the "CustomBunker" and thought... "Eeeeh, what is happening here?" as this was the only thing that I've published myself on THW... :|

    There was this guy in WE Help Zone who said "Hey lads, how do I make a starcraft-like bunker from which each unit can shoot?" and both me & ruller thought "Hm, that may actaully be intereating to do, why isn't one out there already" and made system that supports this in a way pretty much at the same time...
     
  11. IcemanBo

    IcemanBo

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    No worries to bother me with participation in a thread.

    Though, I'm not sure what you mean to state with linking to the resource? ;p
     
  12. nedio95

    nedio95

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    Ah, well, my spoiler contained a tl;dr explaining what I mean.

    All in all, there's another bunker system out there... and if I am not mistaken tank commander has one only for moving "bunkers".
     
  13. IcemanBo

    IcemanBo

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    I was not aware of you are speaking about an other attempt for a element of the list.

    edit: then right, it's not needed anymore
     
  14. nedio95

    nedio95

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    I should have been less sneaky ;)
    Btw, it may be worth rather putting it as a second attempt(old) as I haven't been working on that for the past 5-ish years...