
Description:
This map is based on and inspired by Custom Castle Defense. You basically start off with a worker of a race chosen before the host presses start and build a fort with an ally or by yourself to protect yourself from nearly endless waves of enemies, then build an army to strike back the attackers with units. Then at the end, you destroy the Demon King with heroes.
Storyline:
Demons have entered from the fiery depths of hell and have wreaked havoc and enslaved all beings. The Demon King has given you a chance to survive for his own amusement and has given you the power to summon legendary fighters of your race. You are the last hope of your race, together with the help of your allies you must defend and strike back at the Demonic Legion and make the Demon King regret his underestimation of your might and will.
Game Modes:
There are two games modes: Happy Ending or Every Man for Himself.
Happy Ending ends with the death of the Demon King and Every Man for Himself ends with the last man standing (PVP). Alliances are allowed until the end of course....
Resources:
Gold:
Gold is gained from the Gold Generator, and you can only make ONE. The Gold Generator can be upgraded to gain more gold every second. If it is destroyed then you can not gain gold and cannot rebuild it.
Souls:
Souls replace lumber and can only be gained by killing demons. However, to keep souls you must have build a Soul Vault which lets you souls. It can be upgraded to hold more souls. If a Soul Vault is destroyed then the player loses all their souls.
Soul Gem:
Soul Gem replaces food. The Soul Vault gives you the size of your Soul Gem (amount of food).
Races:
Human:
Units:
Racial Trait - Adds 25 Attack and 10 Protection (Armor)
Peasent: Worker
Abilities:
- Build Structure - Self Explanatory
- Repair - Self Explanatory
- Panicked Dash - Runs at maximum speed for 15 seconds.
Defender: Defensive Melee Physical
Abilities:
- Block - 65% chance to completely block a physical attack
- Shield Smash - Counters the enemy doing 50 damage and knocking it back
Crusader: Offensive Melee Physical
Abilities:
- Cross Slash - 65% chance to do 2x damage
- Fatal Stab - Causes 35% reduced MS and AS and 35 damage per second for 2 seconds
Protector: Defensive Melee Magical
Abilities:
- Holy Shield - Blocks a negative buff every 2 seconds
- Holy Armor - Bounces back magical attacks doing 10% damage of current mana
Templar: Offensive Melee Magical
Abilities:
- Judgement Strike - 30% chance to reduce hp and mp by 75%
- Holy - Mana Burn
N/A: Defensive Ranged Physical
Abilities: N/A
Sniper: Offensive Ranged Physical
Abilities:
- Poisinous Arrows - 25 damage per second for 5 seconds 10% reduced AS and MS
- Sniper Instinct - 30% to do 10x damage 20% evasion
Bishop: Defensive Ranged Magical
Abilities:
- Heal - Self Explanatory
- Healing Pulse - Chain Heal
- Holy Aura - +10 armor aura
- Restoration - Completely restores units and removes all negative buffs
Cleric: Offensive Ranged Magical
Abilities:
- Slow - Self Explanatory
- Light of Faith - Heals friendly units in an area and damages enemy units
- Light of Invulunerability - Big Bad Voodoo
- Ressurection - Self Explanatory
Heroes
Paladin:
Shadower:
Orc:

Units:
Racial Trait - When an Orc's health becomes lower than 50% they enter Blood Fury which increases their attack speed by 50% and movement by 30%.
Peon: Worker
Abilities:
- Build Structure - Self Explanatory
- Repair - Self Explanatory
- Berserk - Super Boost to everything for 15 seconds
Fighter: Defensive Melee Physical
Abilities:
REST OF ORC AND OTHER RACES ARE UNDER CONSTRUCTION
Units: 25%
Buildings: 10%
Heroes: 10%
Terrain: 0%
Triggers: 50%
AI: 0%
Leave comments and suggestions pl0x. I'll upload pictures of nearly everything soon.
P.S.: For some reason the human symbol thingy won't show up like the orc ):