Supremacy v9.4.2 Altered Melee-Arena

This bundle is marked as approved. It works and satisfies the submission rules.
Supremacy 9.4.2:



What is it and what does it consist of?
It is an altered melee map, in the following aspects:
-Resource gathering is twice as fast.
-Altar heroes revive in half the time.
-Maximum food is 150
- 35 new heroes in the taverns
-17 new items
-Altars have the option to train a new random hero.
-Generally 10 minute rushes are avoided, thanks to a defensive structure that lasts 12.5 minutes.
-Maximum hero level is 15
-Maximum movement speed is 500
I recommend playing with 12 players for a better experience.
Gold mines that are not occupied by players at the beginning of the game are removed.
This map was made in the classic version of Wc3 to have a wider reach in the community.



You can see this same credits section in the quests section of the game.
A very special thanks to the youtube channel "WorldOfEditors Official" (https://www.youtube.com/channel/UCDGcal5RdWLE2B1dsFxsIWA)
for the videos that helped me to improve more and more the map.




WEBSITES:



https://www.worldofeditors.net/
https://www.hiveworkshop.com/



ICONS:
BTNAncientKatana: "PrinceOfFame".
BTNGlacialBreath.blp: "Darkfang".
Earth and fire storm (Chen ultimate): "N41"
BTNFireSlash.blp: "Solar Gate".
BTNSupernova.blp: "bloodyroadkill"
BTNFireSword.blp: "Hemske" BTNSupernova.blp: "Hemske" BTNFireSword.blp: "Hemske"
Diminishing crack (Zarqui -W-): DotA
Garrote (Zarqui -E-): DotA
Earth and fire storm: "N41".



MODELS:
Rocket Penguin:"Epsilon"
Glow model: "assasin_lord".
Glow Tutorial: "supertoinkz".
Kitar Attack Missile: "PrMosquito
Lizardman Ninja: "Gluma
Shurikens model: "Hayate"



MISCELLANY:



The following users gave a great contribution to the map indirectly (i.e. they are not considered
co-creators (I made the map alone) but their contributions in pages or forums helped the map).
In some cases, the contribution was directly copied and implemented into the map by changing
some values, and in other cases almost all the contribution was changed, creating a new one.



-Fading system: "crehym".
-Eliminate gold mines: "Marcos_M".
-Damage engine: "bribe".
-Damage engine installation: "GhxBronie".
-Tas functions: "KoleshiEngine".
-Basic string system of JeffQ v2.00f (MUI / GUI): "JeffreyQ" (JeffQ also known as JeffreyQ, SmileyJeff).
-Chain template: "Stonebludgeon".
-Random training hero: "normalice".
-More than 12 heroes in a tavern: "GhxBronie" && "Marcos_M"
-SemiUniversal projectile system: "Marcos_M"
-Eliminate Tornado's invulnerability: "alpha 100 f".
-Passive Lexie: "GhxBronie".

07/08/2021

--9.4.1 :

-Now all taverns have 4 pages, where you can find all new heroes.
-7 new heroes skills have been redesigned ("Gul'dan", "Maiev", "Zathros").
-Added a glow effect to some heroes.
-Added a new hero: "The lizard ninja".
-New hero "Terrorblade" has been removed (28 -> 27).
-Some descriptions have been corrected.
-8 new heroes have been added (27 -> 35).
-Fixed several problems with MUI in new heroes.



15/08/2021
--9.4.2 :
-Added Waygates
-Relaborated some spells ("Wendingo", "Zibard", "Zen").
-Fixed some descriptions.
-Fixed several problems with MUI in new heroes.
Contents

Supremacy v9.4.2 Altered Melee-Arena (Map)

Reviews
deepstrasz
Most of the new hero spells are just Warcraft III ones. Hero models look like normal units which is confusing and they have no hero glow. How to add Hero Glow without Modeling Many icons are shared between the new heroes and other units. You could use...

deepstrasz

Map Reviewer
Level 54
Joined
Jun 4, 2009
Messages
15,939
A credits list in the map description with the names of the authors whose resources you've used is mandatory. That includes models, skins, icons, custom spells, systems. Also, sounds, music and everything outside this site.
This helps you with the models, skins and icons from Hiveworkshop: Resources in Use by Supremacy v9.2 Altered Melee-Arena | HIVE

From the short description, it seems like a meager edit.

Awaiting Update.


If you want more reviews, you should participate in the The Grand Review Exchange!

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Description Guide - Maps
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Map Description Generator [1.2]

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ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
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M A P - C R E A T I O N - G U I D E S

If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
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https://www.hiveworkshop.com/forums/staff-contact.692/
 
Last edited:

deepstrasz

Map Reviewer
Level 54
Joined
Jun 4, 2009
Messages
15,939
  1. Most of the new hero spells are just Warcraft III ones.
  2. Hero models look like normal units which is confusing and they have no hero glow. How to add Hero Glow without Modeling
  3. Many icons are shared between the new heroes and other units. You could use custom ones.
  4. There are still some Espanol ability descriptions. For instance on Medivh.
  5. Some taverns have pages, some not.

It's a nice map that needs a lot of polish, balancing.
Approved.
 
Level 4
Joined
Jul 14, 2020
Messages
39
  1. Most of the new hero spells are just Warcraft III ones.
  2. Hero models look like normal units which is confusing and they have no hero glow. How to add Hero Glow without Modeling
  3. Many icons are shared between the new heroes and other units. You could use custom ones.
  4. There are still some Espanol ability descriptions. For instance on Medivh.
  5. Some taverns have pages, some not.

It's a nice map that needs a lot of polish, balancing.
Approved.
I really appreciate the review thank you very much and i will fix those errors.
Sry but about the heroes spells, is it necessary that for all spells to be new (and not a modification of existing ones) for an altered melee map ?
or is that something personal ?
 
Level 10
Joined
Dec 24, 2019
Messages
130
I really appreciate the review thank you very much and i will fix those errors.
Sry but about the heroes spells, is it necessary that for all spells to be new (and not a modification of existing ones) for an altered melee map ?
or is that something personal ?
Don't worry, it's not personal, here the demand is high, don't take the reviews as attacks, they are not. And do not be discouraged, if it is the first thing you go up you should be happy because it has been approved, most take longer to adapt to the level.

One tip, take advantage of the fact that there are people who play and detail points to improve the content you upload, that will make you improve and in a while you will end up creating much better things.

Regards.
 
Level 4
Joined
Jul 14, 2020
Messages
39
Don't worry, it's not personal, here the demand is high, don't take the reviews as attacks, they are not. And do not be discouraged, if it is the first thing you go up you should be happy because it has been approved, most take longer to adapt to the level.

One tip, take advantage of the fact that there are people who play and detail points to improve the content you upload, that will make you improve and in a while you will end up creating much better things.

Regards.
thank you very much for commenting too, but I don't take @deepstrasz review as an attack xd, on the opposite I feel very grateful that he tested my map.
I only ask that because I don't really know what features an altered melee map should have.
If anything i say seems like an attack it's because i'm using google translator because my english is not very good to write it (i understand english better than writing it xd).
 

deepstrasz

Map Reviewer
Level 54
Joined
Jun 4, 2009
Messages
15,939
Sry but about the heroes spells, is it necessary that for all spells to be new (and not a modification of existing ones) for an altered melee map ?
or is that something personal ?
Custom material basically shows originality, creativity.
You can take inspiration from some of the altered melee maps on the site:
That is not a complete list. You can find more if you search.
 
Level 4
Joined
Jul 14, 2020
Messages
39
Custom material basically shows originality, creativity.
You can take inspiration from some of the altered melee maps on the site:
That is not a complete list. You can find more if you search.
Aah ok, some skills are based on others already existing but modified because I didn't want to create so complicated skills (to make it easier for users to understand), but I will try to make all skills have some triggers.
Ty A lot man
 
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