12:55, 24th Aug 2008
i know...I mean t4 missile deffense.
took me less than 1 minute to find and fix the bug once you had told me about itI yust tested it again. And yes ur own missile deffense shoots down ur nukes.
it was actually shooting on some unit somewhere on the mapAlso battleships shoots straight in the air if its dont have target, it was bit bad figuring out it is shooting for nothing
its not meant to be spammedU cant make shield generator smaller? I cant spam it with that huge size or was it so huge in the real game too?
it is easy, but doesnt make fun, because its so easy, doesnt need thinking, only needs timeUpgrades for the commander would be nice like in the real game, but I guess its not easy to do it
That might be difficult, but it could be made like the super experimental units, those can be massed. I don't know if fabs also could kinda build outside that way too, but perhaps much work...this map is awesome but all it needs is the enginneers to help with building units like in the real game i give it 5/5!!!!!!!!!!
ReviewNotice & ContactThis map had been examined by Alexis Septimus.
If you think this map review is not accurate or require another review, feel free to contact Alexis Septimus. But, map would only be review again for second time and also for the last time unless under certain circumstances. It would be selfish to request constantly a mod/admin to keep review your map as there is many other maps waiting for approval as well.
However, if you still insist of another review after it had been review for second time. Feel free to contact other admin.
To contact Alexis Septimus, please click thisVisitor Message.Map Review1) Terrain - Horrible (1)
2) Trigger - Excellent (5)
3) Minor Error - Average (3)
4) Major Error -
5) Replay Value - Average (3)
6) Fun factor/gameplay - Average (3)
7) Use of imported material -
8) Single player - Average (3)
9) AI support -
10) Camera -
11) Originality -
12) File Size - Excellent (5)
13) Internet/LAN Friendly -
14) Balancing -
15) Packaging - Average (3)
16) Credits - Excellent (5)
17) Storyline -
18) Theme -
19) Protection - Excellent (5)
20) Quality - Average (3)
21) Description/Information/Detail - Average (3)
22) Hiveworkshop rules & regulation - Excellent (5)
23) Game Mode - Excellent (5)
24) Difficulty -
25) Unit Placement -
Total Accumulation Point : 52/75 * 100 + (-6) (Review) = 63.33
[-] - Bland terrain with tree, kill the joy of the game.
[-] - Same hotkey error just like the other map.
Review : It seems like the gameplay same with the previous map with just a different terrain. But it still have same problem like the Paradise version.
Overall, I do not think it is ready to be recommend.
Another -6 point for this map.
Rating & Miscellaneous informationScore - 63/100
Rating - 3/5
Condition - Average
Status - Approve
Review - 1
ReminderThe map might not be fully tested, if any user of the map found bug/error or anything else.
Feel free to contact Alexis Septimus by clicking thisVisitor Message.
Ok as far as balance goes, I'm not sure if u took the real values from the game and put them into the map, but with the map sizes some ranges are very extreme and air units are extremely powerful. I think it's safe to assume you took the actual values from the game. I just played SupCom so I could review it more accurately, same map, and I noticd how much smaller your map was. Now, when it comes to warcraft 3, there is going to be a lot of new players every single game (Unless it becomes some huge hit like DotA). When everyone starts that close together and don't know how to play, people get angry and leave. They will probably judge the game on the little bit of gameplay they saw and never join one ever again.
If the size of the map is going to be that much smaller, don't choose a map where people start next to each other as enemies. (And I noticed that if you select teams its all random anyways. Maybe if 2 allied players started together it would be fine).
As far as air units go, I understand that bombers and fighters in the actual game attack once and soar past the target and circle around. Using such high values for damage is more balanced that way, but since yours do not, they cannot have such high damage. The game could use a lot of tweaking in that aspect.
Things that have missiles and very high range, thats fine, but again the map needs to be larger then. On the paradise map, cruiers can fire anywhere on the map. On this one, they can fire more than half way across the map. There's almost nothing you can do. You can't send ground units to counter since its in water (and the missiles will probably kill your ground force before they can even get in range), air can't touch them because of the extreme anti air that ship also has, and so the only real option is by sea, which, if your opponent has enough subs protecting the cruisers, isn't a choice either.
I'm sorry, but I cannot stress enough how much this affects how fun your map is. I've yet to see a game where people don't complain about the range or air units or other random OPed units because they have range.
Suggestions: Alter the range or attack speed of the ranged units (cruiser/mobile rocket vehicle) so they either can't shell from range, or they can't do it as fast [I suggest doing a little of both]. Alter the damage on air units lowering them so they aren't so OP.
Idk I have trouble likeing Alpha 7 because you start next to someone. It's not that its bad to start next to someone, but granted your so close that you NEED to arm yourself and build bombers to kill your opponent before he becomes a problem and you get behind in the game being at constant war. Like I was saying before, you can't expect to drop someone whoes never played the game before onto the battle field next to an opponent that has. Poeple will not like it. Either you give him a chance as a noob and get screwed over because the other guy didn't, or you kill him right away and have him bitch until you end up kicking him for being so annoying. I'm sorry to say this, but if your making a warcraft 3 map, it needs to be tuned to warcraft 3 players - I'm talking about all the idiots who can't figure things out for themselves. Otherwise, this map will never be more than a fairytale.
I've yet to see a game where someone didn't see an artillary unit or cruiser or anti air defense or air units and say "OMG THATS TOO OP!" and leaves. Yeh, I know, its down right stupid, but that's how people are. They are stupid. I just implore you, to atleast give me a reason to say "It has a counter".
In some cases I can, but a lot of the time, like early on with artillary, you can only really counter tier 1 artillary with either more artillary or bombers and granted they have aa, thats useless.
I agree with Magic.
Septimus reviews are useless and crapy...
To hookah : Well, you can said whatever you want. But, we mod just make a quick review in a map to ensure the map is playable and free of bug as there is a hundred of map out there waiting for review.
We cannot just waste 2 hours + to review 1 map.
If you are going to review 1-2 map in a day, it would going to be easy.
Try review a mass amount of map in a day maybe 15-20 map, it would give you lot's of trouble especially when you are trying to search all those possible bug that could occur.
Mod/admin usually focus in checking the map to see if it is bug free. If not, what's the point of approving a resources ?
If you ever read most of my review, you would notice that I search for those bug such as malfunction hotkey and it is not a easy job.
To TM-Magic : Don't expect and think everybody have play the game before, some people might never play it. Thus, they don't know anything about it such as the terrain.
I left some spot blank because the map doesn't been test for the section or there is no accurate term for it. But, don't worry as the section doesn't been count at all.
To N-a-z-g-u-l : Yeah, agree. Don't play the map if it is bad.