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Sunwell TD v 1.20

Helheim presents:
Sunwell TD

"The Burning Legion invasion has begun! Demons managed to bind many inhabitants of Azeroth to their will. Now, these victims of mysterious demonic magic are attacking the Sunwell in an attempt to desecrate it and destroy the entire Azeroth forever! Who dares to lead the defense against them?"


  • A global rework of White TD
  • 51 Rounds in total.
  • 6 Boss rounds.
  • 6 difficulty levels.
  • Cooperative and Survival (solo) game modes.
  • All towers are constructed by a single builder.
  • The builder assistants just unlock new tower types.
  • Most of the creeps cast abilities that should be countered!
  • The Citadel and most of the towers have active abilities; using them at the right time can save the day.

[Rounds Info]
-air
-boss
-ethereal
-fortificated
-hero
-immune
-invisible
[Game]
-aon \ -aoff (Enable\Disable towers abilities auto-cast)
-cam [1000 - 5000]
-clear
-debug
-default (set the camera distance and timer to default)
-hon \ -hoff (Enable\Disable hints)
-timer or -speed [1 - 60] (change the time between rounds)
-sell (orders to sell all towers in the other players' areas).
[Players]
-let [player color] or [all] (allow the player(s) to build towers in your area)
-forbid [player color] or [all] (disallow the player(s) to build towers in your area)
-kick [player color]
-rank (Show the player(s) ranking progress)
-score (Hide the player(s) ranking progress)




Vinz (Mythic)
arnelbigstonepd33r
chopinski
Dan van Ohllus (Kuhneghetz) Directive255
FerSZ
-Grendel
JesusHipster
JetFangInferno
Kenathorn, kellym0
Mc !
Spellbound
Talon the Mage
Tarrasque
The_Spellweaver
UgoUgo
Yours Truly

The Panda
Amigurumi
-Berz-
Darkfang
Eldin HawkWing
4eNNightmare
GooS
Hellx-Magnus
JollyD
Lockheart
Mad
Marcos DAB
Mr.Goblin
Murlocologist
San
Uncle Fester
zbc

Blarto
TriggerHappy

v. 1.20:
  • 3+ boss kills of [NOVICE] difficulty now unlocks [EASY] and [MEDIUM] difficulty options.
  • 3+ boss kills of [EASY] or [MEDIUM] difficulties now unlock all difficulty options.
  • New commands: –cam lock and -cam unlock.
[Towers]
  • Cannon tower [V]: armor reduction decreased to 30 (was 32).
  • Chaos Prism: Prism Focusing - fixed an error that caused a damage bonus reset at level 100. Bonus damage increases per +2%, up to +200% (was +1%, up to +100%). While at level 100, each shot now recovers 10 mana.
  • Glaive thrower: AoE damage loss factor became 0.5\0.4\0.3\0.2\0.1\0.05 (was 0.5). AoE range increased to 250\300\350\400\500 (up from 200\250\300\350\400). [lvl 6]: Normal\Magic\Siege Glaive damage increased to 1500 (was 1200). Plague\Lightning\Cannon towers upgrade also increases the corresponding Glaive damage by +250. Chaos Glaive damage increased to 2500 (was 1200).
  • Lightning tower [V]: Discharge mana burn increased to 4000 (was 3000).
  • Magic Generator: Perfect auras (Tier IV) range was increased to 50000 (up from 3000) and now covers the whole map (cooperative mode only).
  • Plague Tower [V]: Liquid Plague damage increased to 3000 (was 2000). Blight: armor reduction decreased to 10 (was 13).
[Enemies]
  • [Round 38]: +25% magic resistance. Blood Elf Lieutenant\Spellbreaker: max HP was increased by +25k; Magic Defense ability was added (+50% spell resistance; 50% chance of spell deflection in cost of 10% movement speed). Sorceress: max HP and MP was increased by +50k.
  • [Round 44, 47, 49]: Chaos Armor spell CD now depends on difficulty and was set to 6\5\4\3\2\1 sec. (was 1 sec).
  • [Round 50] (Archimonde). [NOVICE]\[EASY] difficulty: 3rd phase removed; the berserk timer reduced to 240 sec.


v. 1.18:
  • Bonus gold coins value was changed to +10\20\30\40\50 gold (from +5\10\25\50\100 gold).
  • The collected bonus gold amount is now displayed correctly.
  • The -sell command no longer works on towers in the Red player’s area.
[Enemies]
  • [INSANE]: Torment Soul’s movement speed was reduced by 15%.
  • [Round 6] (Shadow Hunter): Big Bad Voodoo no longer works on flying units.
  • [Round 20] (Annihilan): max distance to Inferno decreased to 1000 (from 2000).
  • [Round 26] (Crypt Lord): Beetle Egg and Carrion Beetle size increased.
  • [Round 51] (Kil’jaeden): Shackled Lights AI auto-targeting fixed.

v. 1.16:
[HOTFIX]
  • Citadel Shield Overload ability was bugged in v.1.15 (instead of reducing Sunwell shield damage by 45% it increased damage by 5500%(!) in cooperative mode, and reduced damage by 40% in survival mode). Now Shield Overload works as intended (-45% damage for 20 sec).
v. 1.15:
  • Multiplayer: only [NOVICE] difficulty is initially available. To unlock the next difficulty level, you must kill any 3 bosses of the previous difficulty level. All difficulty levels are still available for a single-player game.
  • From now on, there is no ranking progress for leaked bosses.
  • Builder: Thunder Bolt CD reduced to 180 sec. (was 300 sec.). Silence CD reduced to 180 sec. (was 300 sec.). Dispel Magic CD reduced to 25 sec. (was 40 sec.).
  • Citadel: Shield Overload ability protection increased to 45% (from 40%); duration increased to 20 sec. (was 10 sec). Sunwell Fury: ability CD reduced to 900 sec. (from 1200 sec.)
[Enemies]
  • [Round 36] (Mountain King): Stone Form aura no longer works on flying units.

v 1.14:
  • 200 Fel Essense at the start for any difficulty (was [NOVICE] only).
  • Max. time between rounds decreased to 60 sec. (was 99 sec).
  • The -next command was removed.
  • Lesser creeps' spawn amount was reduced to 8 + 8 (was 9 + 9); their gold bounty increased by 11%.
[Towers]
  • The number of towers is now limited to 100 per player.
  • Alchemy Tower: damage increased to 200 (was 100), reload time increased to 0.8 sec. (was 0.4 sec), projectile speed increased to 2500 (was 1800). Greed ability now also grants a 50% gold bounty for leaked creeps that didn't reach the Sunwell Shield (in co-op mode).
  • Arcane Tower: damage increased to 200 (was 100), reload time increased to 0.8 sec. (was 0.4 sec). Feedback: damage increased to 600\6000 (was 300\3000), mana cost increased to 20 MP (was 10 MP).
  • Automatic Cannon: damage increased by +100%, reload time increased to 0.8 sec. (was 0.4 sec). MP increased to 1000 (was 100). MP regeneration increased to 3.3 MP\sec. (was -0.33 MP\sec.) The tower's price increased to 200 gold per level (from 125 gold). The research price was reduced to 100 gold (from 200 gold). Rapid Fire ability reworked: haste bonus lasts until the mana runs out; Overheat removed (tower will no longer be stunned by exceeding MP limit). AI: turn-on threshold > 99% MP; turn-off threshold < 1% MP. High-velocity projectiles: tooltop fixed. The Cannon towers upgrade is now also applied to Automatic Cannon towers (+25% damage, +25 attack range).
  • Chaos Generator: damage increased to 500 (was 250), reload time increased to 1.0 sec. (was 0.5 sec). Tooltip added.
  • Chaos Prism: damage increased to 4000 (was 1000-3000), reload time increased to 0.4 sec. (was 0.2 sec). Chaos Bolt: damage increased to 2000 (was 1000), mana cost increased to 20 MP (was 10 MP).
  • Flamethrower Tower: damage increased to 150 (was 75), reload time increased to 2.0\1.0\0.67 sec. (was 1.5\0.75\0.5 sec). Flamestrike damage increased by 25%. Fragility duration increased by 25%.
  • Glaive thrower: From now can change its damage type to normal, magic, siege, or chaos (requires a proper builder’s assistant). +100 attack range. +100 of projectile speed each upgrade. Glaive [lvl 5]: +1 bounce target, reload time increased to 1.6 sec. (was 1.56 sec).
  • Magic Generator: damage increased to 250 (was 100-150), reload time increased to 1.0 sec. (was 0.5 sec). New ability: Mana Aura (adds 3\6\12\15 mana regeneration to nearby towers). Tooltip added.
  • Piercing tower [Hammer Mode]: Projectile speed increased to 1800 (was 1500). Stun duration decrease (11-20 towers) was reduced to 0,5%-5% (was 5,5%-27%).
[Enemies]
  • [Round 24] (Death Knight): Death Pact no longer works on flying units.
  • [Round 27]: Shade\Ghost max. MP reduced to 17.5K MP (from 18K MP).
  • [Round 36] (Mountain King): Stone Form ability became an aura with a 1750 range (affects organic units only). Avatar Max. HP bonus increased to 100K HP (was 50K HP). Rifleman, Mortar Team, and Wizard Max. HP increased by +10K HP.
  • [Round 46] (Chaos Blademaster): illusions gold bounty removed. Skeletal Orc's armor was reduced to 200 (was 400).
  • [Round 47] spawned Hydra Hatchlings amount was reduced to 2 (was 3), x2 gold bounty increase.
  • [Round 51] (Kil’jaeden): Infernal Cannons’ Chaos Surge threshold reduced to 40% of MP (was 50%).
v 1.13:
  • [NOVICE] difficulty: fixed an error that duplicated [Round 7] bonus.
[Enemies]
  • Necromancers [NOVICE]: fixed Raise Dead ability (raised skeletons’ max. HP was set to 0 cause of the error).
  • [Round 51] (Kil’jaeden) [HARD+]: Perfect Armor hidden ability removed (brings back the synergy of different Perfect Towers types for cooperative mode).

v 1.12:
  • [NOVICE] difficulty: +500 gold bonus at [Round 17] and +1000 gold at [Round 27].
  • Builder: [Dispel Magic] ability deal 500 damage to summoned units, CD reduced to 40 sec. (was 60 sec.)
  • Citadel: Big Fel Generator summoning no longer cancels boss-round gold reward for [HARD]\[BRUTAL]\[INSANE] difficulty.
  • Sunwell Fury's damage bonus increased to +100% (was +50%).
[Towers]
  • AI auto-targeting extended for [NOVICE] and partially added for [EASY] difficulty. The enemy units targeted by AI are now marked by an exclamation mark (!).
  • Flamethrower towers: Flamestrike damage increased by 25%.
  • Plague towers - Tier [V] Blight: armor reduction increased to 13 (was 12).
[Enemies]
  • Killing an enemy unit wielding Sigils buffs [Tier III] and [Tier IV] gives x3 more gold.
  • Sigil of Curse: weakened to -2% attack haste per enemy, up to -50% (was -4%, up to -100%).
  • Sigil of Decay: duration reduced to 40 sec. (was 60 sec.)
  • Necromancers [EASY]: Raise Dead ability costs half of MP (was 50 MP).
  • Necromancers [Round 22, 24, 26, 29]: raised skeletons’ max. HP reduced by 25K HP; [Round 46]: raised Skeletal Orcs’ max. HP reduced to 2M HP (was 2,5M HP); armor reduced to 400 (was 500).
  • [Round 4] (Farseer) Bracing Howl: HP regeneration reduced to 0,5\1\1,5\2\3\4% (was 1\2\3\4\5\6%). Speed bonus reduced to 5\10\15\20\25\30% (was 20\23\26\29\32\35%).
  • [Round 6] (Shadow Hunter): max. HP reduced by 1000\750\500 Hp for [NOVICE]\ [EASY]\ [MEDIUM] difficulty.
  • Healing Wave power was tied to the game difficulty and changed to 1500\1600\1700\1800\1900\2000 HP restored (was 2250 HP); the number of targets was set to 5\6\7\8\9\10 (was 6).
  • [Round 8] (Tauren Warchief): 25% spell damage resistance passive was removed.
  • Bloodlust can no longer affect this hero at [NOVICE] or [EASY] difficulty.
  • Endurance Aura: movement speed bonus was tied to the game difficulty and changed to + 2\4\6\8\10\12% (was +10%).
  • Totem of Protection: armor bonus reduced to x1\2\4\16\32\64 (was x1\2\4\100\1000\10000); CD increased by 3 sec.
  • Totem of Reincarnation: summoned at 50% HP (was 40% HP)
  • [Round 18] (Keeper of the Grove): Elune's Grace passive was removed.
  • [Round 24] (Death Knight): max. HP reduced by 50K\30K\10K HP for [NOVICE]\[EASY]\[MEDIUM] difficulty. Unholy Aura movement speed bonus was tied to the game difficulty and changed to + 5\10\15\20\25\30% (was +30%).
  • [Round 27]: Shade\Ghost max. HP and MP were reduced to 18K HP\MP (from 21,5 K HP\MP).
  • [Round 28] (Lich): Dark Ritual power was tied to the game difficulty and changed to
  • 50\100\150\200\250\300 % HP and MP restored (was 300% HP and MP); CD increased by 3 sec.
  • Wraith\Banshee max. HP and MP were reduced to 20K HP\MP (from 23K HP\MP).
  • [Round 36] (Mountain King): Avatar HP bonus reduced to 50K HP (was 100K HP).
  • [Round 51] (Kil’jaeden): Chaos Overlords can be no longer resurrected at [NOVICE] or [EASY] difficulty. Resurrection time increased to 10\8.5\7\5.5 sec. (was 8\7\6\5 sec.) for [MEDIUM+] difficulty.
  • Blade of Sargeras: [NOVICE]\[EASY]: damage to the Sunwell reduced to 5 pts. (from 10 pts).
  • Infernal Beast: movement speed reduced to 225 (was 250).
v 1.10:
  • Added game timer buttons and towers’ AI button.
  • Added -sell command for cooperative mode (orders to sell all towers in the other players' areas).
  • Builder assistants training limit removed.
  • Builder’s Focus Attack ability visual was changed to an exclamation mark (!).
  • The default game timer was set to 10 sec. (was 20 sec).
  • Living heroes delay the hero rounds instead of the next round.
  • [HARD+]: Sigil Tier 3 and 4 units elimination is no longer required to start the next round.
[Towers]
  • Automatic cannon: +100% damage if the target is immune to the Critical Hit ability. Rapid Fire AI turns off at 98% of heat (up from 90%). The tower price was reduced to 125 gold per level (from 150 gold). The research price increased to 200 gold (from 150 gold). Perfect Cannons research increases damage by x3 (was x4).
  • Flamethrower tower: Flamestrike damage increased by 10%.

[Enemies]
  • +2 lesser creeps spawn.
  • The enemies’ min. movement speed increased to 130 (was 115).
  • +50 enemies movement speed for the Alliance rounds.
  • Sigil of Rage no longer affects flying units.
  • Heroes’ auras no longer affect flying units.
  • [Round 6] (Shadow Hunter) initial MP decreased to 250 for [EASY] and 500 for [MEDIUM] difficulties (was 1000).
  • [Round 8] (Tauren Warchief) Totem of Reincarnation [MEDIUM]: re-summoned with the remaining %HP amount at the hero resurrection moment (was 90% HP).
  • [Round 10] (Gul’dan) Fel Stone: HP reduced to 200 (was 500).
  • [Round 18] (Keeper of the Grove) Tranquility casting time was set to 2 sec. (was 0 sec.) 0,5 sec. invulnerability removed.
  • [Round 26] (Crypt Lord): max. HP reduced to 175000 (was 200000). Scarab Egg: max. HP reduced to 1500 (was 7000). Carrion Beetle: max. Hp reduced to 125000 (was 150000).
  • [Round 28] (Lich) Phylactery [MEDIUM]: re-summoned with the remaining %HP amount at the end of the cast (was 90% HP).
  • [Round 33, 35, 37, 39] Golems HP regeneration removed.
  • [Round 50] (Archimonde): Chaos Ward spawn rate reduced to 2.8 sec. (was 3 sec.) Chaos Shock double-casts fixed. Infernal’s Disturbed Fusion over-damage fixed.
  • [Round 51] (Kil’jaeden): Blazing Armor is no longer applied under Berserk buff or Sigil of Rage buff. [NOVICE]: A tower’s AI now targets the Infernal Cannons. Infernal Beast: max. Hp reduced to 120000 (was 150000).

v 1.09:
  • Weather effects were removed to avoid game crashes.
  • Fixed an error allowed having more than one Perfect research.
  • Camera distance buttons are inactive during cinematics.
  • Some button icon tips added.
[Towers]
  • The number of towers is now limited to 110 per player.
  • New upgrade. Chaotic Range: +1000 attack range for the non-chaotic towers.
  • New upgrade. Chaotic Catalyst: +5% to proc chance for Acid, Alchemy, Frost (AoE), and Flamethrower towers. Fragility is applied even by Frost debuff.
  • Alchemy towers: Greed auto-casts removed. Transmutation aura bonus for sold towers reduced to 10% (was 33%).
  • Cannon towers: Projectile speed now depends on the tower’s tier. Tier [V] armor reduction increased to 32 (was 30).
  • Chaos Generator: attack range increased to 3000 (was 2500). Perfect Lightning research improves Tier III auras by 10% (was 5%).
  • Flamethrower tower casts either Flamestrike or Fragility (not both at the same time). Fragility duration was set to 3\4\5\6 sec. (was 5 sec). If the target has a Deep Freeze debuff – deals 300\900\2400\6000 spell damage (depends on Deep Freeze research level)
  • Glaive thrower: build time reduced to 1 sec. (was 2 sec).
  • Magic Generator: attack range decreased to 2000 (was 2500).
  • Lightning Towers: Projectile speed now depends on the tower’s tier. Tower AI: added inner 2 sec. CD.
  • Plague towers: Projectile speed now depends on the tower’s tier. The attack range increased by 100. Tier [V] Blight: damage increased to 2000 per 0.5 sec. (was 1500 per 0.5 sec.); duration increased to 40 sec. (was 20 sec.); armor reduction decreased to 12 (was 15). Plague damage decreased to 2000 per sec. (was 3000 per sec.).
  • Rocket launcher: Cluster Missiles mode auto-swap disabled after round 49.
  • Slowing\Frost\Poison\Burning arrow towers reload time reduced to 2 sec. (was 3 sec.)
[Enemies]
  • Sigil of Portal [INSANE]: fixed an error that caused bosses not to die at the Sunwell after being teleported.
  • Sigil of Rage [INSANE]: cast time increased to 10 sec. (was 5 sec). Harbinger’s max. hp increased to 2K\10K\50K\200K\1M\2M (was 2K\5K\15K\30K\50K\100K).
  • [Round 50] (Archimonde): Infernal’s Disturbed Fusion damage now ignores boss armor. Boss reward decreased to 10K gold (was 20K).
  • [Round 51] (Kil’jaeden): Boss HP\MP rebalanced.
  • [EASY]: 70M base HP\MP (was 60M).
  • [MEDIUM]: 80M base HP\MP (was 60M).
  • [HARD]\[BRUTAL]\[INSANE]: 90M base HP\MP (was 60\70M\80M).
  • Chained Light’s Divine Wrath damage amount decreased to 2.5M (was 4M); damage now ignores boss armor. The required distance to the Unholy Flow decreased to 375 (was 400).
  • Ethereal Horror HP increased to 500000 (was 100000).
  • Infernal Cannon: Chaos Surge damage now ignores boss armor; threshold increased to 50% MP (was 40%).

v 1.08:
  • Fixed scoreboard error if a player leaves before the game starts.
  • Faster tutorial.
  • Some trigger optimization.
  • [CASUAL] difficulty was renamed into [NOVICE] (to avoid confusion with “random”); +200 Fel Essense at the start.

[Towers]
  • Towers AI: added inner 2 sec. CD to the Arcane, Cannon, Glaive, and Plague towers.
  • Big Fel Generator: fixed vertical position of jets and effects on flying targets.
  • Cannon tower [V]: Freezing mine’s Deep Freeze duration reduced to 2.5\5 sec. (was 3\6 sec.)
  • Venom tower: no longer attack flyers. Venom does not slow down enraged enemies.

[Enemies]
  • Sigil of death [INSANE] difficulty: now also restores 25% HP of the boss.
  • [Round 30] (Doom Lord): priority mark no longer applied if either Master of Pain or Queen of Suffering is dead.
  • [Round 51] (Kil’jaeden): Boss stats rebalanced. Multiple errors fixed.
  • [NOVICE]\[EASY]\[MEDIUM]: 60M base HP and MP (was 50M).
  • [HARD]: 60M base HP and MP (was 50M). Lethal (x2 damage to the Sunwell).
  • [BRUTAL]: 70M base HP and MP (was 50M). Lethal (x2 damage to the Sunwell).
  • [INSANE]: 80M base HP and MP (was 50M). Lethal (x2 damage to the Sunwell).
  • Blade of Sargeras: [NOVICE]\[EASY]\[MEDIUM]: damage to the Sunwell reduced to 10 (was 20).
  • Chained Light: fixed an error that caused Divine Wrath to do no damage to the boss; damage amount set to 4M (was 7M).
  • Darkbringer: Unholy Flow heals 10000 x [Ab. Lvl] per 0,4 sec. (was 50000 x [Ab. Lvl] per 2 sec). Each 2 sec. [Ab. Lvl] increased by 1+([Ab. Lvl]/(10-[Difficulty])). Unsummoned if too far from the Boss (>5000 range).
  • Eternal Legion minions’ stats got rebalanced: Infernal: 2,5M HP, 20 Armor, 350 movement speed (was 2M HP, 50 Armor, 400 movement speed); Chaos Beast: 1,6M HP, 450 movement speed (was 1M HP, 522 movement speed); Void Aberration: 4M Mp (was 1,5M).
  • Frenzy Aura: HP regeneration removed. Movement speed bonus set to +10\20\30\40\50\60\70\80\90\1000% (was +0\1\2\3\4\5\10\50\100\1000%); quest description added.
  • Fel/Shadow/Chaos affinity: fixed an error that caused the current HP of minions to be kept intact; quest description added.
  • Infernal Cannon: Chaos Surge threshold increased to 40% MP (was 25%).

v 1.06:
  • Added camera distance buttons.
  • Hall of Fame updated.
  • Min. possible time between rounds was reduced to 1 sec. (was 10 sec).
  • Builder: Focus Attacks ability cooldown removed.
  • Citadel: Shield Overload ability duration increased to 10 sec. (was 5 sec).

[Towers]
  • Venom Tower: Neurotoxin cast range increased from 1200 to 1400; its icon changed to default (sleep).

[Enemies]
  • [Round 8] (Tauren Warchief) Totem of Reincarnation: HP reduced to 10000 (was 12000).
  • [Round 10] (Gul’dan) Fel Stone: HP reduced to 500 (was 2000). Fel Hound: Fel Bonds added, [HARD+] difficulty: priority mark added.
  • [Round 28] Revenants Frost Armor ability casts fixed.
  • [Round 30] (Doom Lord): Adds priority mark fixed.
  • [Round 46] (Chaos Blademaster) Fel Horde Standard: armor bonus changed to +25\100\500\5000\10000\50000 (was +10000).
  • [Round 51] (Kil’jaeden) [HARD+] difficulty: Eternal Legion ability 2nd cast fixed. The Might of Sargeras level increases by +15 if Rift is destroyed (was +10).

v 1.05:
  • Multiboard no longer maximized each round.
[Towers]
  • Automatic cannon: Critical Hit added (10% chance for x2\x2,5\x3\x3,5\x4 damage).
  • Glaive thrower: Bouncing range increased by 50, target number increased by 1.
  • Piercing tower [5]: also can be upgraded to Plague, Lightning, or Cannon towers up to [Tier III].
  • Plague Tower [V]: Liquid Plague damage increased to 3000\sec. (was 2000\sec.).
  • Rocket launcher: mode auto-swap also applies after upgrades.
  • Venom Tower: added slowing effect (-50%).

[Enemies]
  • Frost Armor\Chaos Armor \ Inner Fire bonus reduced to (5*[Stage])*(1+[difficulty]) armor.
  • [Round 8] (Tauren Warchief) Totem of Protection: armor bonus reduced to x1\2\4\100\1000\10000 (was x1\10\100\1000\10000\99999).
  • [Round 10] (Gul’dan): Unholy Shadow’s Fel Aegis armor bonus sets to 5*(1+[difficulty]) (was 50).
  • [Round 50] (Archimonde): towers auto-disable attacks during Fel Vortex and Shadow Vortex also on [EASY] difficulty.
  • [Round 51] (Kil’jaeden): Towers affected by Fel Curse no longer heal Fel Horrors by their attacks.

v 1.04:
  • [CASUAL] mode: +250 gold bonus at [Round 7].
  • Fixed –let/-forbid commands.
  • Fixed add's spawning and abilities spreading at [Round 40].
  • Hints and towera AI are On by default at any difficulty.
[Towers]
  • Automatic cannon: splash removed. +50% damage to medium-armor targets. Rapid Fire AI turns on at 50% of heat (up from 10%). The heat ratio decreased by 10%.
  • Cannon tower:
  • EMP mine AoE increased from 300\400\500\600\800 to 600\650\700\750\800; mana loss increased from 250\750\2250\6750\20250 to 500\1500\3000\7000\27000.
  • Freezing mine damage increased from 250\750\2250\6750\13500 to 500\1500\3000\7000\27000; AoE increased from 200\250\300\400\500 to 250\300\350\400\500.
  • Goblin mine AoE increased from 150\200\250\300\400 to 250\300\350\400\500; [Tier V] damage increased from 54000 to 81000.
  • Lightning tower: Lightning Barrage duration increased by 20%
  • Piercing tower [Hammer Mode]: AoE increases each upgrade (50\60\70\80\90). Bash: AoE added. Damage increased from 20\40\60\80\100 to 50\100\150\200\250. Stun duration decreases if more than 10 Piercing towers are in [Hammer Mode].
  • Plague tower: Blight duration increased by 20%
[Enemies]
  • [Round 30] (Doom Lord): Mana Spark casts if playing [MEDIUM] mode or greater.
  • [Round 40] (Chaos Spawn): Disgusting Tumor casts if playing [MEDIUM] mode or greater.
  • [Round 50] (Archimonde): Lightning towers auto-focuses Chaos Wards if playing [CASUAL] mode.
  • [Round 51] (Kil’jaeden): Chaos Rifts HP reduced from 1000000 to 500000. Rifts armor sets to (5*[Difficulty]) (was 20).

v 1.03:
  • Script optimization.
  • Some visual effects removed.
  • Various icons fixed.
[Towers]
  • Frost\Poison\Burning arrow towers can be upgraded to AoE Frost\Acid\Flamethrower towers.
[Enemies]
  • Air: Flying height was set to 700.
  • Round 32: +25% magic resistance
  • Round 36: +15000\25000 HP; +25% magic resistance
  • Round 38: +25000 HP
  • Round 45, 49: Gold bounty rebalanced.
  • Round 20, 42, 43, 44, 45, 47, 48, 49, 50, 51: Fel Essence bounty increased.
  • Round 50: +1000 Fel Essence if playing solo\survival mode.

v 1.02:

  • Tutorial: no camera pan if the builder or tower is selected.
  • Builder: Thunder Bolt also deals 100 spell damage. Focus Attacks range was increased to 50000 (from 3000).
[Towers]
  • Towers' auto-cast (by default) and rocket launcher mode auto-swap are also active on [EASY].
  • Alchemy towers' numbers are limited to 1. Greed: +1000 AoE and auto-casts added; fixed auto-cast glitch that causes the game crush! (v 1.01).
  • Arcane tower build time reduced to 2 sec. (was 10 sec.) Feedback hotkey changed to [F] (was [O]).
  • Glaive thrower: bouncing range increased by 50. Glaive throwers' numbers are limited to the number of used summoning stones (food).
  • Big Fel Generator: no AoE damage to the enemies with neurotoxin debuff.
  • Support towers' numbers are limited to1 (until the Sorceress or Chaos Engineer was hired).
[Enemies]
  • Necromancers' raised skeletons' armor sets to (Armor\4)x[difficulty].
  • Various enemies' abilities got 6 levels now (their power depends on the difficulty selected).
[Round 50](Archimonde):
  • Portals' numbers are limited to 1 (was 3). Shivarras' numbers are limited to 1 + [difficulty] (was 10).
  • Fel Radiance and Shadow Radiance activates only on [HARD] difficulty or greater.
  • Chaos Ward damage formula was changed to 1000000+(600000x[difficulty]) (from 1500000+(500000x[difficulty]).
  • Chaotic towers auto-disable attacks during Fel Vortex and Shadow Vortex on [CASUAL] difficulty.

Discord: https://discord.gg/uymhy2AShF
Contents

Sunwell TD v 1.20 (Map)

Reviews
deepstrasz
Hopefully, the owner is legit. Until anyone claiming rights to the map comes with evidence Approved.
Level 7
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Jun 1, 2009
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104
I'm always up for new TDs! Looks very similar to White TD. I'll post a review after I play it :)
Nice! You're right, that's a remake of White TD. But I've found its mechanics can be too complicated for people (no one reads hints I suspect :confused:2 )
Was forced to add a casual mode with towers auto-casting and even auto-targeting (in certain rounds) and do huge enemys' nerf.
 

deepstrasz

Map Reviewer
Level 69
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Jun 4, 2009
Messages
18,798
Can you provide evidence that you tried contacting the original author(s) before editing/remaking his/her/their work?
Seems advanced and improved enough to be different but they layout is pretty much the same.

Some icons look passive but they are active like the one for upgrading the Poison Tower. You can make them look properly with: Button Manager v1.8.2 Similarly, lots of passive tower ability icons look active instead of passive.
Upgraded towers look the same; could be nice to increase their size or change their colour, something.

Pending.


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Level 7
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Jun 1, 2009
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104
Can you provide evidence that you tried contacting the original author(s) before editing/remaking his/her/their work?
Specifically?
If you're talking about the original map, White TD - well, then, here I am, the original author. My nick was gg_2_you), but I've lost my e-mail, so I have no access to my old accounts long time ago. What exactly do you need to prove that I'm - me?

Yeah, I have this tool. But you're the first one who complains about icons. For acid (former toxine) tower - it's a first complain back from 2011... But most of the icons you've mentioned are the original WCIII icons, I assume. Is that.. legal?

Upgraded towers look the same
Not exactly the same, the color and scaling are quite different. At least to my eyes... The color changes will require some additional triggers lines. What exact towers types you suggest to resize\recolor? And what is the approximate range of the change step should be?
 

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,798
If you're talking about the original map, White TD - well, then, here I am, the original author. My nick was gg_2_you), but I've lost my e-mail, so I have no access to my old accounts long time ago. What exactly do you need to prove that I'm - me?
If you can prove you are that person, your accounts will be merged. Multiaccounting isn't allowed anyway.
Yeah, I have this tool. But you're the first one who complains about icons. For acid (former toxine) tower - it's a first complain back from 2011... But most of the icons you've mentioned are the original WCIII icons, I assume. Is that.. legal?
I'm not saying it's illegal. I'm saying you could polish things if you want to.
Not exactly the same, the color and scaling are quite different. At least to my eyes... The color changes will require some additional triggers lines. What exact towers types you suggest to resize\recolor? And what is the approximate range of the change step should be?
Might be me but the Orc looking tower looks the same to me on every upgrade.
 
Level 7
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If you can prove you are that person
So, how one can make such proof? My e-mail was deleted a long time ago. And ofc. I can't remember the password 10 years after. I still have the access to discord and w3reforged.com accounts, but I don't think it can be counted here. Unprotected map file have died back in 2011 with my old HDD.
I'm saying you could polish things if you want to
Yup, I'm into polishing, just asking if editing of blizzard's icons can cause any troubles...
 
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Level 7
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I just did a quick check. There's barely anything left to verify that Helheim is the owner. Perhaps if the war3map.wtg file is removed in the uploaded versions but he has the one without protection that could prove ownership?
Like I said, the unprotected map file lost in 2011 when my HDD have died... The only thing that comes into my mind - if someone here have mailed me back in 2011 he could check me via Email owner's name.
 
Level 7
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Finally back from vacation.
The new map version is ready. Have fixed mismatching icons and towers color\scale. Have to redo half of the triggers to increase endgame FPS.
Hopefully, the owner is legit.
Ofc I am!
Let's be honest. Noone other than the original creator would spend hundreds of hours on a remake of not the most popular map.
WorldEditor save count... 9031 :eek:2
 
Last edited:
Level 7
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I've got reports about game crashes from those, who play Reforged graphics.
To avoid this, the Red player can type -woff. This command turns off weather effects, which seems to be the game crashing problem...
Please, let me know if this solution has helped you (or not).
 
Level 7
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v 1.09 ready!
  • Have to remove weather at all to stop Reforged graphics crashes.
  • Have to limit towers number by 110 per player to prevent end-game slideshow.
  • Since the number of towers is limited, to compensate for it, I've added 2 new upgrades: double the tower's abilities chance to proc and increase all non-chaos tower's attack range.
  • Various errors were fixed.
P.S: Would be nice to have some feedback about end-game performance, if possible.
 
Last edited:
Level 7
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Jun 1, 2009
Messages
104
Great polish - each player has a blood mage siphoning magic from the Sunwell. I hosted on medium difficulty and it was difficult, at least the defeat cinematic was enjoyable to watch.
Oh, thank you!
It seems that micro control necessity is the main obstacle for players here.
I've made it significantly less critical for Novice difficulty, but it appears to do little to help cause people are starting to explore the map with Easy or Medium
Perhaps I may have to nerf Easy and Medium difficulties as well, by towers auto-targeting.
Would be nice to have feedback and suggestions on what should be changed!
 
Last edited:
Level 7
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Jun 1, 2009
Messages
104
v 1.10 ready!
  • Added new buttons for towers' Ai and game timer.
  • Removed builder assistants' training limit.
  • Made rounds going faster.
  • +2 lesser creeps spawn for a slight income increase
  • Some siege towers got buffed.
  • Some rounds got balanced\fixed.
 
Level 7
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104
v 1.15 ready!
  • Higher difficulties are locked to avoid first-timer vs. Insane frustrations. 3+ completed boss rounds are required to unlock the next difficulty level.
  • Decreased max. possible time between rounds; decreased player's spells cooldowns.
  • 10% fewer towers, 10% fewer creeps, less towers attack speed, more towers attack damage (should save some FPS).
  • Alchemy Tower's "Greed" now works on leaked creeps in the co-op (should help non-red players to come back).
 
Level 7
Joined
Jun 1, 2009
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v 1.20 ready!
  • Added -cam lock\unlock function for those who prefer to scroll the camera distance.
  • Defeating 1/2 of Novice difficulty bosses unlocks Easy and Medium difficulty; Easy or Medium unlocks all other options.
  • Glaive and Chaos Prism got buffed; all Perfect Towers upgrades got equal armor penetration (-10).
  • Archimonde's 3rd phase removed for [NOVICE]\[EASY].
 
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