Sunken City v2.4.7

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INFORMATION

CHANGELOG

FEATURES

SCREENSHOTS

TRAILER

HEROES

CREDITS


INFORMATION
Sunken City is a Dungeon Crawler map with RPG elements. The Player controls a hero and has to over come numerous puzzles, traps, quests, enemies and different bosses to reach the end. The game contains multiple different features that allow for advanced hero customization.

Recommended Players: Soloing is possible, but for better experience play with 2 or 3 players.
Gameplay Time: Between 3 and 6 hours depending on number of players and difficulty.
Amount of Heroes: 21
Maximum Level: 18



EasyNormalHardHellInsane
Enemy Handicap
100%
120%
150%
185%
230%
Enemy Bonus Damage
0%
30%
80%
130%
170%
Enemy Bonus Armor
0
3
5
7
10
Enemy Bonus Attack Speed
0%
15%
25%
35%
40%

EasyNormalHardHellInsane
Bonus Gold per Kill
0
0
1
1
2
Bonus XP
0%
0%
1%
3%
5%
Bonus Drop Chances
0%
10%
15%
20%
30%
Starting Gold
100
125
150
200
250

CHANGELOG

Version 2.4.7. [20.02.2021]
Come and play with us in our Discord server! Join here.

General Changes
  • Sunken City can now only be played in Classic Mode.
  • The Shop System has been overhauled and utilizes a custom UI.
  • Major optimizations have been done to the Damage Engine.
  • Target Dummies model has been changed. Now includes more attachment points to show more visual effects.
  • Various Auras in the game no longer create the blue circle visual effect under affected units to reduce visual clutter and improve performance.
  • Sources of spell damage are now colorized in tooltips.
  • Random Demon spawns are now disabled during the final boss cinematic.
  • The damage of Atal'ai has been increased to 400 up from 350.
  • The armor of Atal'ai has been increased to 20 up from 10.
  • Defeating Atal'ai no longer rewards lives.
  • Cevius must now die before the door he guards can be opened.
  • Glyph of Supremacy has been reworked.
  • The proc chance of Glyph of Thunder has been increased to 20% and 14% for abilities with cooldown higher than 5 seconds up from 18% and 12% respectively.
  • Glyph of Replenishment now restores 1 mana plus 1% of missing mana up from 0,75 plus 0,6% of missing mana each second.
  • Glyph of Class Mastery's effect for Intelligence heroes now restores 3% of maximum mana per second up from 2%.
  • Glyph of Class Mastery's effect for Strength heroes is now a Healing Type effect.
  • Glyph of Clearcasting now restores 2 mana plus 0,75 per Hero Level up from 2 mana plus 0,5 per Hero Level.
  • Glyph of Mindhaste now reduces the cooldown of all abilities by 0,2 seconds down from 0,3.
  • Glyph of Bloodlet now causes your hero to consume the Blood Globe unless it would overheal.
  • Fixed a bug where certain summons would spawn with 1 more damage than intended.


Classes
Berserker
  • Regeneration now has a base healing of 3.
  • The Leeching Poison Talent now has 5 base healing.
  • Blood Fury now states that the self inflicted damage is treated as spell damage.
  • Fixed a bug where the Blood Hunter Talent was not always procing.
  • Fixed a bug where Regeneration was restoring health equal to half of the intended value.
Death Knight
  • Icons have received high res updates.
  • Fixed a bug where Death Grip was still Taunting even with the Taunting toggled off.
Demon Hunter
  • Havoc Specialization's Mastery effect now increases the proc chance of Chaos Nova by 8% plus 0,5% per point of Mastery from 10% plus 0,4% per point of Mastery.
  • Chaos Nova's damage has been increased to 50 up from 40.
  • Fueled by Pain now requires 55 ticks to trigger Immolation Aura down from 60.
  • The mana cost of Throw Glaive has been reduced to 15 down from 25.
  • The mana cost of Fel Rush has been reduced to 15/30/45/60 down from 20/35/50/65.
  • The mana cost of Immolation Aura has been changed to 20/40/60/80 from 25/40/55/70.
  • The base damage of Fel Rush has been increased to 80/150/220/290 up from 70/130/190/250.
  • The Agility scaling of Fel Rush has been increased to 160% up from 150%.
  • The Demonic Visions Talent now also increases the tick rate of Immolation Aura by 10%.
  • The Illidari Knowledge Talent now increases the damage dealt of Magical Type effects by 0,5% per point of Intelligence up from 0,4%.
  • The Demonic Power Talent's chance to cause Immolation Aura's periodic damage an additional time now has a 15% chance to proc outside of Metamorphosis up from 0% and 25% chance to proc during Metamorphosis down from 35%.
  • The Infernal Force Talent has been reworked.
Dragon Sentinel
  • Now has a new model.
  • The mana cost of Burnout has been reduced to 25 down from 30.
  • The mana cost of Dragon Strike has been reduced to 15/30/45/60 down from 20/35/50/65.
  • The mana cost of Blazing Shueld has been reduced to 10/20/30/40 down from 20/30/40/50.
  • The mana cost of Lifebinder has been increased to 20/35/50/65 up from 20/30/40/50.
  • Burnout's base damage has been increased to 25 up from 20.
  • Burnout's Strength scaling has been increased to 130% up from 115%.
  • Firebreath deals 30% more damage down from 40%.
  • Blazing Shield's active effect Strength scaling has been increased to 110% up from 100%.
  • Blazing Shield's passive effect no longer has Strength scaling.
  • Blazing Shield's passive effect now has 0,75% maximum health scaling up from 0,5%.
  • Wings of Flame now grants additional 8% chance to proc twice down from 10%.
  • Destruction Specialization's effect's Strength scaling has been increased to 115% up from 100%.
Feral Druid
  • Stampeding Roar now also has a Cat Form effect.
  • The mana cost of Stampeding Roar has been increased to 20 up from 15.
  • Survival Instincts's cooldown is now reduced whenever the Feral Druid evades an attack.
  • Survival Instincts is now correctly registered as Healing Type spellcast.
  • The cooldown of Survival Instincts has been increased to 9 seconds up from 10.
  • Swipe is now a Normal ability. Damage and scalings adjusted accordingly.
  • Swipe's visual effect has been changed.
  • Savage Bite is now a Levelable ability. Damage and scalings adjusted accordingly.
  • Savage Bite's damage now scales with Agility instead of maximum Health.
  • Savage Bite's Armor and Attack Damage bonuses now scale with the ability's level.
  • Rake's visual effect has been changed.
  • Rake's Attack Damage scaling has been reduced to 8% down from 10%.
  • Rake now also has 1,5% maximum Health scaling.
  • Rake's tick rate now scales with Haste.
  • Rake now also has a Bear From effect.
  • Ferocity is now generated at a rate of 12 per second up from 10.
  • Ferocity generation now scales with Haste.
  • Savage Bite and Swipe can now consume Ferocity while above 40 down from 50.
  • Savage Bite and Swipe can now consume up to 80 Ferocity down from 100.
  • Survival Instincts and Rake no longer contribute to Ferocity generation.
  • Bear Form's periodic healing has been reduced to 25% of Agility down from 30%.
  • Bear Form now grants 180 Health plus 20 per Hero Level down from 200 Health plus 20 per Hero Level.
  • Fixed a bug where the Feral Druid would gain 10 extra health upon leveling up if he is in Bear Form.
  • Primal Specialization's Mastery effect has been changed.
  • Guardian Specialization's Mastery effect has been increased to 0,8% per point of Mastery up from 0,5%.
  • Savage Specialization's Mastery effect has been increased to 0,8% per point of Mastery up from 0,5%.
  • The Primal Fury Talent has been reworked.
  • The Rend and Tear Talent has been reworked.
  • The Dreamwalker Talent has been reworked.
  • The Razor Claws Talent has been reworked.
  • The Savage Momentum Talent has been reworked.
  • The Son of Ursoc Talent has been reworked.
  • The Feral Frenzy Talent now has 12% chance to proc for auto-attacks.
  • The Feral Frenzy Talent now has 20% chance to proc for Critical Strikes down from 25%.
  • The Fresh Wounds Talent now also increases the damage of attacks by the amount it heals for.
  • The Savage Roar Talent no longer grants Lifesteal.
  • The Guardian of Elune Talent is now also 50% effective for its mana restoration when the source is a Lesser Creature.
  • The Maim Talent now reduces Armor by 4 for 5 seconds up from 3 for 4 seconds.
  • The Maim Talent now reduces the cooldown of Savage Bite instead of increasing its damage.
  • The Predator Talent has been replaced by a new talent: Shred.
  • The Master Shapeshifter Talent has been replaced by a new talent: Strength of the Wild.
Mage
  • Fixed a bug where the burst damage of Living Bomb was lower than intended.
  • Living Bomb's tooltip now states the correct Intelligence scaling amount.
Monk
  • Power Strike no longer interrupts the target's attack.
Necromancer
  • Skeleton Archers no longer have mana.
  • Skeleton Warriors now spawn with 1 base Armor up from 0.
  • Skeleton Warriors now spawn with 160 base Health up from 140.
  • Skeleton Warriors now spawn with 8 base Damage up from 5.
  • Skeleton Warriors with Hallowed Touch now have a visual effect attach to them to indicate the presence of the passive.
  • The AoE of Tombstone has been increased to 300 up from 275.
  • Fixed a bug where the Gravedigger Talent was not spawning an additional Skeleton Warrior.
Paladin
  • Fixed a bug where the Blessing of Might Talent was not providing additional Attack Speed.
Priest
  • Now uses a new model.
Rogue
  • The base damage of Fan of Knives has been increased to 65/130/195/260 up from 60/120/180/240.
  • The Attack Damage scaling of Fan of Knives has been increased to 50% up from 30%.
  • The Agiltiy scaling of Fan of Knives has been reduced to 25% down from 70%.
  • The Surprise Attack Talent now grants 15% Critical Strike down from 20%.
  • The Surprise Attack Talent now prevents Shadowstep from consuming Ambush.
  • Fixed a bug where the Vanish Talent was not restoring health upon going into Stealth.
Shaman
  • Feral Spirit's healing is now a Healing Type effect.
  • Feral Spirit's healing is now equal to 35% of damage dealt down from 40%.
  • Fire Elemental's animation delay has been reduced.
Siren
  • The Queen of the Sea Talent has been reworked.
  • Fixed a bug where the Inner Core Talent was not reducing the base attack speed of Sea Elementals.
  • Fixed a bug where the Tidecaller Specialization effect was not working.
Tinker
  • Fixed a bug where Pocket Factory would sometimes one more Clockwerk Goblin than intended.
Warlock
  • Model now has smaller selection box.
  • The health of Felguard has been reduced to 350/650/950/1250 down from 380/730/1080/1430.
  • The attack damage of Felguard has been reduced to 14/23/32/41 down from 15/27/39/51.
  • Felguards now gain 35% of the Warlock's maximum health as their own up from 20%.
  • Felguard's Blood of Mannoroth ability now also causes Felguards to deal more damage with attacks equal to 15% of the Warlock's attack damage.
  • Siphon Life now resotres 18 health per second to the Warlock when targeting an enemy up from 14.
  • Demonwrath's healing is now has 60% effectiveness for the Warlock up from 50%.
  • Life Tap now states that the damage dealt is spell damage.
Warrior
  • Arms Specialization's Mastery effect now increases the damage dealt by Bloofthirst and Whirlwind by 10% up from 5% plus additional 0,6% per point of Mastery up from 0,5%.
  • The base damage of Bloodthirst has been reduced to 75/150/225/300 down from 80/160/240/320.
  • The base damage of Whirlwind has been reduced to 55/120/185/250 down from 60/130/200/270.
Witch Doctor
  • Now available for playing.
  • Has been adjusted to all systems added in 2.4.5.
  • Now has a new model and icon.
  • Armor Type changed to Unarmored.
  • The Soul Conduit ability has been removed.
  • The Soul Harvest ability is now a Normal ability instead of Levelable and now scales with the Witch Doctor's maximum mana.
  • The Voodoo Mantra ability has been reworked.
  • The Plague Toad ability has been reworked.
  • The Vile Spider ability has been reworked.
  • A new ability has been added: Ancient Ward.
  • The Addling Toad Talent has been reworked.
  • The Tiki Army Talent has been reworked.
  • The Hex Talent has been reworked.
  • The Ravenous Spirit Talent has been reworked.
  • The Spiritual Touch Talent has been reworked.
  • The Horrify Talent now gives allies chance to evade attacks from debuffed enemies instead of giving enemies chance to miss.
  • Horrify Talent's visual effect has been changed.
  • Horrify Talent's proc chance has been increased to 6% up from 5%.
  • The Superstition Talent now reduces the damage taken from spells by 15% down from 20%.
  • The Soul Funnel Talent's damage has been changed to 60 plus 120% of Intelligence plus 20% of current mana instead of 100/200/300/400 plus 120% of Intelligence plus 5% of maximum health.
  • Five new Talents have been added.


Items
Items

  • Stalwart Shield has a new name and icon. Stats remain the same.
  • Vampiric Scythe has a new name and icon. Stats remain the same.
  • Heart of Life has a new name and icon. Stats remain the same.
  • Spirit Crown has a new name and icon. Stats remain the same.
  • Crude Staff has a new name and icon. Stats remain the same.
  • Rejuvenation Globe has a new name and icon. Stats increased to 4 Health per second, up from 3 Health per second. Price adjusted accordingly.
  • Gloves of Haste are now of Uncommon Quality.
  • The recipe components of Diabolic Scepter have been changed.
  • The recipe components of Bloodreaver Scythe have been changed.
  • The recipe components of Nightfall have been changed.
  • The recipe components of Shroud of the Nathrezim have been changed.
  • The recipe components of Soulstealer have been changed.
  • The Equip effect of Chromatic Hourglass has been reworked.
  • Heart of Aman'thul has been replaced with a new item: Forbidden Seal.
  • Ursoc's Claw healing is now Healing Type.
  • Faerie Charm's visual effect has been changed to reduce visual clutter and improve performance.
  • Fixed a bug where Vunjo's Masochist Bug was not affected by Taunt Toggle.
  • Nature Guardian now correctly appears in the Buffs/Debuffs shop category.
  • Fixed a bug where Soulstealer's first Equip effect was 50% weaker on bosses instead of the intended 65%.
  • Fixed a bug where Stopwatch was granting 7% Haste instead of the intended 8%.
  • The proc chance of Serpent Staff has been reduced to 40% down from 50%.
  • Scepter of Tides now has an active effect which removes the currently spawned orb.
  • Fixed a bug where Arc Striking's bonus with Runic Gauntlets was not calculated properly.
  • Fixed a bug where certain effects would overwrite the effects of Witchwood Cane.
  • Dragonscale Leggings no longer deal spell damage.


Archives

FEATURES
  • Diverse Heroes: The 21 heroes in Sunken City possess different custom skills which are well presented in detailed tooltips.
  • Backpack System: In case your inventory is full, you are given a backpack with additional 6 slots where you can carry quest items or unused items for selling.
  • Stat System: Each level you are given the possibility to access the Skill Poitns Menu and gain access to secondary stats (non-Strength, Agility, Intelligence).
  • Item Interaction Systems: Sunken City gives the option to Disenchant items for stats or to Reforge unused lesser items to create better ones.
  • Chest System: There are many Chests scattered around the Sunken City. Opening them rewards you with a random item!
  • Quests: Embark quests that give you side objectives throughout the game!
  • Challenges: Complete difficult optional challenges for additional rewards.
  • Shop System: A simple and intuitive shop system makes it easier for players to navigate and purchase some of the many Sunken City shop items.
  • Rolling: Sunken City allows you to roll for items that suit everyone. Therefore you can avoid stealing.
  • Damage and Armor: Sunken City's gameplay is based around damaging the best target. By mouse-overing your damage and armor you will easiliy understand what's your best target!
  • Gold System: Players in Sunken City share the Gold gained by killing creeps!
  • Randomized Items: Each creature you kill has a chance of dropping one of the hundreds of items, contained in a scripted loot-table. In addition bosses have multiple drops, which add to the replayability.
  • Glyph System: A system that allows your hero to pick a combination of various Glyphs which add passive effects to your hero.
  • Talent System: Each hero has unique set of Talents that can amplify, modify, add or replace the existing hero abilities.

SCREENSHOTS

























TRAILER

HEROES

Intelligence HeroesStrength HeroesAgility Heroes

Shaman [1]
Druid [2]
Priest [3]
Mage [4]
Necromancer [5]
Warlock [6]
Witch Doctor [7]
Warrior [1]
Paladin [2]
Death Knight [3]
Monk [4]
Tidewarrior [5]
Dragon Sentinel [6]
Tinker [7]
Rogue [1]
Hunter [2]
Feral Druid [3]
Windmaster [4]
Berserker [5]
Demon Hunter [6]
Siren [7]

CREDITS

I would like to thank the following people:
Note:
There are many more resources that I used, but I can't find their creators. If you see your resource used in my map, please tell me and I will add you here.


Contents

Sunken City v2.4.7 (Map)

Reviews
Moderator: -Kobas- Contact: Visitor Message / Private Message! Date: 24-Dec-13 (14:27:40)Personal Comment:One of the most polished maps, of its type, that I had a chance to play. Beautiful terrain, nice story, well customized heroes and enemies...
Level 1
Joined
Aug 9, 2012
Messages
8
Haven't been in here in a while so apologies if this has already been answered:
Is there any way to browse older versions of the map? I've been trying to find the most up to date version that can run on 1.31
 
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