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Sunken City v2.4.6b

Submitted by SpasMaster
This bundle is marked as approved. It works and satisfies the submission rules.
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Powered by Bribe's Damage Engine
[Hosted Project Page | Forum]


  • INFORMATION
    Sunken City is a Dungeon Crawler map with RPG elements. The Player controls a hero and has to over come numerous puzzles, traps, quests, enemies and different bosses to reach the end. The game contains multiple different features that allow for advanced hero customization.

    Recommended Players: Soloing is possible, but for better experience play with 2 or 3 players.
    Gameplay Time: Between 3 and 6 hours depending on number of players and difficulty.
    Amount of Heroes: 21
    Maximum Level: 18

    Easy Normal Hard Hell Insane
    Enemy Handicap
    100%
    120%
    150%
    185%
    230%
    Enemy Bonus Damage
    0%
    30%
    80%
    130%
    170%
    Enemy Bonus Armor
    0
    3
    5
    7
    10
    Enemy Bonus Attack Speed
    0%
    15%
    25%
    35%
    40%
    Easy Normal Hard Hell Insane
    Bonus Gold per Kill
    0
    0
    1
    1
    2
    Bonus XP
    0%
    0%
    1%
    3%
    5%
    Bonus Drop Chances
    0%
    10%
    15%
    20%
    30%
    Starting Gold
    100
    125
    150
    200
    250

  • CHANGELOG
    Latest Changelog

    [​IMG]
    Version 2.4.6b [Hotfix] [03.11.2020]
    Classes
    [​IMG] Death Knight
    • The Icebound Fortitude Talent now restores health when the Death Knight casts Empowered Rune Weapon instead of when a unit gets Frozen.
    • The Icebound Fortitude Talent now restores health equal to 25% of maximum mana up from 20%.
    [​IMG] Demon Hunter
    • Immolation Aura no longer states its periodic damage in the tooltip.
    • The tooltip of the Relentless Hunt Talent now states the correct Attack Damage scaling.
    [​IMG] Druid
    • Fixed a bug where Druid had slightly less HP in Tree of Life Form.
    [​IMG] Necromancer
    • Fixed a bug where the Necromancer's Attack Damage scaling for Raise Dead was not working.
    • The Magical Type classification has been removed from Teeth.

    Items
    [​IMG] Items

    • Fixed a bug where Black Raven was not dealing spell damage.
    • Treasure Bags no longer have a stacking cap.


    [​IMG]
    Version 2.4.6a [Hotfix] [30.10.2020]
    General Changes
    • Fixed a bug where Taunt Toggle was not working correctly.

    Classes
    [​IMG] Demon Hunter
    • Fixed a bug where Immolation Aura interfered with the Metamorphosis ability order.
    [​IMG] Necromancer
    • Fixed few tooltip errors with Raise Dead's description.
    • Bone Specialization's Mastery effect has been reworked.
    [​IMG] Priest
    • Fixed a bug where a portion of Renew's healing wouldn't be applied when proced by the Dome of Light Talent.
    • Fixed a bug where the Dome of Light Talent could apply Renew even if the ability wasn't learned.

    Items
    [​IMG] Items

    • Scrolls of Experience no longer have a stacking cap.


    [​IMG] Version 2.4.6. [29.10.2020]
    Come and play with us in our Discord server! Join here.

    General Changes
    • Fixed a bug with the Damage Engine where effects that ignore enemy armor would permanenetly increase it in certain cases.
    • The range of the Nightmare Strike ability of Cevius should now better match the ground indicator.
    • Kergaloth's Chamber can no longer be accessed before killing all of its guardians.
    • Kergaloth is now invulnerable until his cinematic plays out.
    • A new ability has been added to the Backpack: Taunt Toggle.


    Classes
    [​IMG] Berserker
    • Fixed a bug where Stormpike would disable Blood Fury and cancel certain abilities.
    • Fixed a bug where Venomous Axes was still doing spell damage for its main damage.
    [​IMG] Demon Hunter
    • Fixed a bug where the Metamorphosis ability would stop working.
    • Fixed a bug where the Fallout Talent's bonus damage for Immolation Aura was slightly higher than intended for its periodic damage.
    • Fixed a bug where the periodic damage of Immolation Aura was higher than intended.
    [​IMG] Dragon Sentinel
    • Fixed a bug where Lifebinder was restoring extra health when the Dragon Sentinel attacks.
    [​IMG] Druid
    • The Intelligence scaling for the added flat healing of Tree of Life Form has been reduced to 5% down from 8%.
    • Lunar Strike now additionally has the requirement for the target to have Wisp Guardian in order to stun during Tree of Life Form.
    • Wisp Guardian now reduces enemy armor by 3 down from 4.
    • Wisp Guardian's maximum mana scaling for its damage has been increased to 10% up from 8%.
    • The Lifebloom Talent now increases the healing of Nourish when targeting units with Wild Growth by 30% down from 35%.
    [​IMG] Feral Druid
    • Ferocity is now reset to 0 when changing Specializations.
    • Fixed a bug where the Son of Ursoc Talent would not refresh the duration of Stampeding Roar if it was affected by the Savage Roar Talent.
    [​IMG] Monk
    • Fixed a bug where the Agility scaling of Fortifying Brew was not working.
    • Fortifying Brew's base evasion chance has been increased to 6%/8%/10%/12% up from 5%/6%/7%/8%.
    • Fortifying Brew's active effect now increases the effectiveness of the passive effect by 50% down from 100%.
    [​IMG] Necromancer
    • Teeth now correctly states that it is a Magical Type effect.
    • Teeth now has 40% of Intelligence scaling instead of 40% of Attack Damage scaling.
    • Grim Scythe's Intelligence for its passive effect has been increased to 35% up from 30%.
    • Tombstone no longer increases the damage summons deal to enemies affected by its debuff.
    • Excess ticks towards Raise Dead will now always carry over for the next rotation.
    • Taste of Blood now lasts for 6 seconds down from 7.
    • Taste of Blood now reduces damage taken by 10% down from 15%.
    • Taste of Blood is now 50% stronger on the Necromancer and his summons down from 100%.
    • Units affected by Taste of Blood now takes 40% of Transfusion's instant healing down from 50%.
    • Raise Dead no longer levels up passively.
    • Raise Dead now drains 3 mana plus 3 per level of Tombstone instead of 2 mana plus 4 mana per level of Raise Dead.
    • Skeletons spawned by Raise Dead now have 5 attack damage plus 5 per level of Tombstone plus 25% of the Necromancer's Attack Damage instead of 10/17/25/32.
    • Skeletons spawned by Raise Dead now have Armor equal to 50% of the Necromancer's Armor.
    • Skeletons spawned by Raise Dead now have 140 health plus 50% of the Necromancer's health instead of 360/720/1080/1400.
    • Skeletons spawned by Raise Dead no longer have mana and the Hallowed Touch ability.
    • The Skeletal Archers spawned by the Skeletal Archer Talent now have 0,6 seconds lower attack cooldown instead of dealing 50% more damage.
    • Instead of having only 50% of the health of Skeletal Warriors, the Skeletal Archers spawned by the Skeletal Archer Talent now gain 30% of the Necromancer's health and don't gain any armor.
    • The Serration Talent no longer reduces the attack cooldown of Skeletal summons. (This effect was also found to have not been working so far.)
    • The Hour of the Dead Talent now contributes 1 tick towards Raise Dead down from 2.
    • The Life from Death Talent has been reworked.
    • The Blood Bomb Talent has been reworked.
    [​IMG] Priest
    • Void Rift and Mind Blast tooltips now state the correct damage they deal.
    [​IMG] Rogue
    • Fixed a bug where Vendetta was dealing 100% of the accumulated damage instead of 50%.
    • Fixed a bug where the Mastery scaling for both Specializations was not working.
    • Fixed a bug where the Killing Spree Talent would not reset the cooldown of Shadowstep if the target was killed by Shadowstep.
    [​IMG] Tinker
    • The Uberspanners Talent now has a base damage of 4 and gains additional 15% of the damage dealt by the attack down from 20%.
    [​IMG] Warlock
    • Havoc Aura now restores 20 health plus 3% of affected units maximum health instead of 15 plus 4% of affected units maximum health.
    [​IMG] Warrior
    • Fixed a bug where Ignore Pain would ignore all damage before it could reduce the remaining absorb amount.
    • Fixed a bug where Ignore Pain's buff would not disappear when the absorb amount was depleted.
    • Fixed a bug where Bloodthirst could still interrupt Channeling effects when cast from distance.
    [​IMG] Windmaster
    • Fixed a bug where the bonus Attack Damage added to Windstorm from Storm Specialization was not being modified by the Centripetal Force Talent.
    • Fixed a bug where the bonus Attack Damage added to Tornado from Storm Specialization was not being modified by the Raging Storm Talent and the single-target damage bonus.


    Items
    [​IMG] Items

    • Dragonscale Chestplate now correctly has the Shop Item attribute.
    • Elemental Orb's Use cooldown has been reduced to 1 second down from 8.
    • Fixed a bug where Saberclaws could invalidate certain effects in the game.
    • Rejuvenation Potion now correctly stacks up to 5 times up from 2.
    • Fixed a bug where Blackrock Hammer would not stun the attacker in certain situations.
    • Ardite Impaler's bonus to critical strike damage no longer stacks on the same item.
    • Fixed a bug where Scroll of Experience could experience stacking glitches.


    Archives

  • FEATURES
    • Diverse Heroes: The 21 heroes in Sunken City possess different custom skills which are well presented in detailed tooltips.
    • Backpack System: In case your inventory is full, you are given a backpack with additional 6 slots where you can carry quest items or unused items for selling.
    • Stat System: Each level you are given the possibility to access the Skill Poitns Menu and gain access to secondary stats (non-Strength, Agility, Intelligence).
    • Item Interaction Systems: Sunken City gives the option to Disenchant items for stats or to Reforge unused lesser items to create better ones.
    • Chest System: There are many Chests scattered around the Sunken City. Opening them rewards you with a random item!
    • Quests: Embark quests that give you side objectives throughout the game!
    • Challenges: Complete difficult optional challenges for additional rewards.
    • Shop System: A simple and intuitive shop system makes it easier for players to navigate and purchase some of the many Sunken City shop items.
    • Rolling: Sunken City allows you to roll for items that suit everyone. Therefore you can avoid stealing.
    • Damage and Armor: Sunken City's gameplay is based around damaging the best target. By mouse-overing your damage and armor you will easiliy understand what's your best target!
    • Gold System: Players in Sunken City share the Gold gained by killing creeps!
    • Randomized Items: Each creature you kill has a chance of dropping one of the hundreds of items, contained in a scripted loot-table. In addition bosses have multiple drops, which add to the replayability.
    • Glyph System: A system that allows your hero to pick a combination of various Glyphs which add passive effects to your hero.
    • Talent System: Each hero has unique set of Talents that can amplify, modify, add or replace the existing hero abilities.

  • SCREENSHOTS

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    [​IMG]
    [​IMG]
    [​IMG]

  • TRAILER

  • HEROES

    Intelligence Heroes Strength Heroes Agility Heroes
    Shaman [1]
    Druid [2]
    Priest [3]
    Mage [4]
    Necromancer [5]
    Warlock [6]
    Witch Doctor [7]
    Warrior [1]
    Paladin [2]
    Death Knight [3]
    Monk [4]
    Tidewarrior [5]
    Dragon Sentinel [6]
    Tinker [7]
    Rogue [1]
    Hunter [2]
    Feral Druid [3]
    Windmaster [4]
    Berserker [5]
    Demon Hunter [6]
    Siren [7]

  • CREDITS

    I would like to thank the following people:

    Note:
    There are many more resources that I used, but I can't find their creators. If you see your resource used in my map, please tell me and I will add you here.


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Contents

Sunken City v2.4.6b (Map)

Reviews
Moderator
Moderator: -Kobas- Contact: Visitor Message / Private Message! Date: 24-Dec-13 (14:27:40)Personal Comment:One of the most polished maps, of its type, that I had a chance to play. Beautiful terrain, nice story, well customized heroes and enemies....
  1. Elvish

    Elvish

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    The DK performs very well on the highest difficulty, even without teammates.
     
  2. EvilArchmage

    EvilArchmage

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    My first message here :)
    The map is absolutely stellar and I've been playing it for a while now. I just wanted to report a couple of things:
    1) During a cutscene you can press ESC and have free camera movement, which allows you to scout secrets and unfinished areas.
    2) Some Damaging Type effects don't seem to be affected by Damaging Type modifiers, like Crown of Infinity. For example, Crystal Hammer's passive is unaffected.
    3) If you have a token, the same token can drop again. And since the new updated I've NEVER seen both tokens at the same time.
    4) I don't know if that's intentional, but Jailers get interrupted by attacks from Flametongue Totem, but not my ally or other effects.
    5) I remember a hidden passage with a Golem in the Spider Boss area. Is it closed off intentionally as unused content? Or am I missing a way of opening it?
    6) I know this is a common complaint, but I just have to mention it. There are a lot of keys and other items that are locked behind RNG-drops from enemies. These are extremely rare and don't have the same value. For example, Skeleton Key is almost worthless, where as certain other secret items are very valuable. Do you have any plans of perhaps locking them behind high-level content or even restrict them to certain difficulty levels?
    I'll think of other things at a later time. Thank you for a wonderful map :)
     
  3. Edy

    Edy

    Joined:
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    Finished it ono a solo run.
    How do you get to these areas.
    I have scepter of the king, 3 rubbies and can't open the arena gate.
     

    Attached Files:

  4. nuck001

    nuck001

    Joined:
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    missing_area.jpg
    Sector A,B and D are not reachable in this version.If I remember correctly,SpasMaster was planning for a PvP area in sector A.

    There is a dungeon named Queen's Tomb in sector C.It's weird that you didn't find its entrance.
     
    Last edited: Nov 8, 2019
  5. Edy

    Edy

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    Oh yea, my bad I really didn't want to go through that one, that's the one with death traps oneshot tiles etc. I just left it - forgot.
    So where is this area then? - from the screenshots of the map in there.png
     
  6. nuck001

    nuck001

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    I couldn't remember such a pillar.Maybe it's just a doodad adorning the environment.
     
  7. SpasMaster

    SpasMaster

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    It's a reworked area from the map. It no longer exists as seen in the screenshot.
     
  8. Edy

    Edy

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    Ahh, I see. I've played it quite a while back many things have changed.
    Way back when the sunker ruins tiles were used in the final boos room and the boss had a pitlord model :p
    Anways love what you've done.
    6/5


    Edit: Will there a sequel be coming along?
     
  9. EvilArchmage

    EvilArchmage

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    Also a couple of things:
    1) Queen's Scepter and its recipe have different descriptions.
    2) Will Shadow Crystals have more uses added to them? Right now I only need 4 of them for an item, the rest can be spent on tomes.
    3) Sunken City is one of the biggest and most polished maps for Warcraft 3. Are there any plans (or is it even possible) to translate the map to different languages? I'm not talking about bookshelves, but in-game descriptions, Talents, Glyphs and the rest.
    Also wanted to mention this. If anyone has a 2.4.4b save and cannot progress through the gates because of Oris/Bel'Shan bug, I can assure you it is absolutely possible to beat the entire map and not miss a single thing using some tricks. And if you're playing with a friend, you can even save them if they're stuck controlling a Temple Guardian. I have an entire strategy on that :D
    can't save you if you're controlling Oris though... that's a dead end
     
  10. nuck001

    nuck001

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    Translating a map,even an encrypted one,is not that hard.With the help of some tools,you could extract the map into several parts such as w3u,w3p,w3a,wts and war3map.j,which could be edited by WorldEditor or Notepad.

    The real challenge is keeping up with SpasMaster,who updated SunkenCity too frequently in the past.There were some translated versions in different languages from time to time,but none of them is v2.4.4c.Since SpastMaster has been planning a BIG update,I think all translators had better wait for a while until a stable version is released.
     
  11. EvilArchmage

    EvilArchmage

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    Interesting. I didn't even know there were translated versions.
    I always wanted a Russian version of the map. While I can understand absolutely everything, my brother is having some difficulties reading Talents, for example. Maybe after the big update (2.4.5?) we'll see some translated versions again.
    also one more thing. After reloading the map a couple of times some effects completely vanish. DK's W is invisible, lightning effects are gone. I wonder if that's a problem on my end.
     
  12. DrHunterZ

    DrHunterZ

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    I'm just made an account here to say this: Please consider making this map for WC3:Reforged (if Custom Maps will be a thing). I already love this and 10/10 would play again on the remastered. Cheers SpasMaster, beautiful map

    P.S: I've played this map for a while, but today a friend came over and played after some years, still fun as hell.
     
    Last edited: Nov 13, 2019
  13. Restia

    Restia

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    How to make this map can be read in frozen throne? I have move this map into warcraft 3 > campaigns and it's not worked.. When i see the type of the file i change the location of this file to warcraft 3 > maps and didn't happen..
     
  14. EvilArchmage

    EvilArchmage

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    The map needs to be put in your Documents > Warcraft III > Maps folder. If you can't see the map, you might have an old version of Warcraft.



    Also wanted to post some bugs here.
    1) Rogue can teleport on walls and behind the scenes with his Q easily.
    2) The door to the final boss opens when you approach it. You don't have to kill the enemies guarding it and the cutscene won't trigger. It also messes up the quests.
    3) I finally found a way to consistently get both tokens. Problem still remains tho. Also more than 2 tokens may drop.
    4) You can easily and PERMAMENTLY kill the dummies (not the tank one).
    5) Bel'Shan sometimes (a lot of the times) just stops attacking and moving, which makes the bossfight trivial.
    6) Final boss has a "Rain of Fire" mechanic. Sometimes it just doesn't work. Your character involunarily moves like a peasant taking damage, but there is no damage. Or fire.
    7) I have a feeling that sometimes lifestealing effects don't work. I checked it multiple times by engaging enemies that don't have disables or Curse. Sometimes my hero just starts taking a lot of damage and seemingly cannot outheal it, but green healing text still appears.
    8) The boss guarding Twin Corridors key. His Hot Feet challenge is a real pain in the butt, considering his explosions have enormous hitboxes and can sometimes hit you diagonally (???).
    9) During my runs saving and loading the game becomes harder and harder. As time goes by it either takes ages to load and quit the game or it just freezes my game completely. Perhaps this is a problem on my end? Or the map is just so crammed full of stuff?
    I know some of these might've been reported already. Also some of these are rare. Still I can't check all 167 pages of discussions :)
    Thank you for an amazing map again, Spasmaster.
     
  15. martin123456

    martin123456

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    this is MEMORY PROBLEM same for me [problably all people], when i check memory w3, it all time slowly make bigger and bigger, my total ram is 4G and aplication war3 get 2K memory used in 1-2 hour play, it possible play single player with save/load restart W3 game [actualy even when exit map, war3 still keep memory used xD] but in multiplayer when players are all time diferent it imposible, max time for me is 2 hour time after war3 take memory like 2.5G and game start lagging like hell and later propably even get error
     
  16. EvilArchmage

    EvilArchmage

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    I know about memory leaks, I was just wondering if it can be fixed in any way. I have 8gb of RAM and by the end of Sunken City Warcraft3.exe takes up 6.5gb! To be fair it's not a problem with Sunken City, I tested it with different maps and some of the bigger ones cause this as well. How can I fix this though? :D
     
  17. blackovercoat

    blackovercoat

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    i remember i used to have a leaf to awaken ancient but i dont remember where it is can someone help me ?
    and also is king bloods is a random drop ?
     
  18. Porkiz

    Porkiz

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    May 29, 2019
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    Kina the opposite, king's blood is a quest item that is obtainable, whereas the leaf is a random drop. I do believe that the leaf drops mainly in the first area, as well as the skeletal key, but that is ofcourse based on my experience.


    I also seem to struggle with something very specific and that is.... the "rarest key" that opens a door(right door, next to the other door opened with the dragon aspects) to a supposedly legendary item, which if not mistaken is a random drop but I have never encountered it. Anyone has more info on this topic ?
     
  19. EvilArchmage

    EvilArchmage

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    I've only seen this key twice so I can't provide anything specific. I guess the name speaks for itself - this key is extremely rare. Haven't encountered the object that interacts with Obelisks, lol. I don't know if Magic Find affects these special drops, cause I've been dedicating a Glyph slot just for that.
     
  20. Redbody

    Redbody

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    Mar 11, 2019
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    upload_2019-12-21_13-12-56.png
    does anyone know what is this item do ? it drop from a mobs