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Sunken City v2.4.6b

Submitted by SpasMaster
This bundle is marked as approved. It works and satisfies the submission rules.
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Powered by Bribe's Damage Engine
[Hosted Project Page | Forum]


  • INFORMATION
    Sunken City is a Dungeon Crawler map with RPG elements. The Player controls a hero and has to over come numerous puzzles, traps, quests, enemies and different bosses to reach the end. The game contains multiple different features that allow for advanced hero customization.

    Recommended Players: Soloing is possible, but for better experience play with 2 or 3 players.
    Gameplay Time: Between 3 and 6 hours depending on number of players and difficulty.
    Amount of Heroes: 21
    Maximum Level: 18

    Easy Normal Hard Hell Insane
    Enemy Handicap
    100%
    120%
    150%
    185%
    230%
    Enemy Bonus Damage
    0%
    30%
    80%
    130%
    170%
    Enemy Bonus Armor
    0
    3
    5
    7
    10
    Enemy Bonus Attack Speed
    0%
    15%
    25%
    35%
    40%
    Easy Normal Hard Hell Insane
    Bonus Gold per Kill
    0
    0
    1
    1
    2
    Bonus XP
    0%
    0%
    1%
    3%
    5%
    Bonus Drop Chances
    0%
    10%
    15%
    20%
    30%
    Starting Gold
    100
    125
    150
    200
    250

  • CHANGELOG
    Latest Changelog

    [​IMG]
    Version 2.4.6b [Hotfix] [03.11.2020]
    Classes
    [​IMG] Death Knight
    • The Icebound Fortitude Talent now restores health when the Death Knight casts Empowered Rune Weapon instead of when a unit gets Frozen.
    • The Icebound Fortitude Talent now restores health equal to 25% of maximum mana up from 20%.
    [​IMG] Demon Hunter
    • Immolation Aura no longer states its periodic damage in the tooltip.
    • The tooltip of the Relentless Hunt Talent now states the correct Attack Damage scaling.
    [​IMG] Druid
    • Fixed a bug where Druid had slightly less HP in Tree of Life Form.
    [​IMG] Necromancer
    • Fixed a bug where the Necromancer's Attack Damage scaling for Raise Dead was not working.
    • The Magical Type classification has been removed from Teeth.

    Items
    [​IMG] Items

    • Fixed a bug where Black Raven was not dealing spell damage.
    • Treasure Bags no longer have a stacking cap.


    [​IMG]
    Version 2.4.6a [Hotfix] [30.10.2020]
    General Changes
    • Fixed a bug where Taunt Toggle was not working correctly.

    Classes
    [​IMG] Demon Hunter
    • Fixed a bug where Immolation Aura interfered with the Metamorphosis ability order.
    [​IMG] Necromancer
    • Fixed few tooltip errors with Raise Dead's description.
    • Bone Specialization's Mastery effect has been reworked.
    [​IMG] Priest
    • Fixed a bug where a portion of Renew's healing wouldn't be applied when proced by the Dome of Light Talent.
    • Fixed a bug where the Dome of Light Talent could apply Renew even if the ability wasn't learned.

    Items
    [​IMG] Items

    • Scrolls of Experience no longer have a stacking cap.


    [​IMG] Version 2.4.6. [29.10.2020]
    Come and play with us in our Discord server! Join here.

    General Changes
    • Fixed a bug with the Damage Engine where effects that ignore enemy armor would permanenetly increase it in certain cases.
    • The range of the Nightmare Strike ability of Cevius should now better match the ground indicator.
    • Kergaloth's Chamber can no longer be accessed before killing all of its guardians.
    • Kergaloth is now invulnerable until his cinematic plays out.
    • A new ability has been added to the Backpack: Taunt Toggle.


    Classes
    [​IMG] Berserker
    • Fixed a bug where Stormpike would disable Blood Fury and cancel certain abilities.
    • Fixed a bug where Venomous Axes was still doing spell damage for its main damage.
    [​IMG] Demon Hunter
    • Fixed a bug where the Metamorphosis ability would stop working.
    • Fixed a bug where the Fallout Talent's bonus damage for Immolation Aura was slightly higher than intended for its periodic damage.
    • Fixed a bug where the periodic damage of Immolation Aura was higher than intended.
    [​IMG] Dragon Sentinel
    • Fixed a bug where Lifebinder was restoring extra health when the Dragon Sentinel attacks.
    [​IMG] Druid
    • The Intelligence scaling for the added flat healing of Tree of Life Form has been reduced to 5% down from 8%.
    • Lunar Strike now additionally has the requirement for the target to have Wisp Guardian in order to stun during Tree of Life Form.
    • Wisp Guardian now reduces enemy armor by 3 down from 4.
    • Wisp Guardian's maximum mana scaling for its damage has been increased to 10% up from 8%.
    • The Lifebloom Talent now increases the healing of Nourish when targeting units with Wild Growth by 30% down from 35%.
    [​IMG] Feral Druid
    • Ferocity is now reset to 0 when changing Specializations.
    • Fixed a bug where the Son of Ursoc Talent would not refresh the duration of Stampeding Roar if it was affected by the Savage Roar Talent.
    [​IMG] Monk
    • Fixed a bug where the Agility scaling of Fortifying Brew was not working.
    • Fortifying Brew's base evasion chance has been increased to 6%/8%/10%/12% up from 5%/6%/7%/8%.
    • Fortifying Brew's active effect now increases the effectiveness of the passive effect by 50% down from 100%.
    [​IMG] Necromancer
    • Teeth now correctly states that it is a Magical Type effect.
    • Teeth now has 40% of Intelligence scaling instead of 40% of Attack Damage scaling.
    • Grim Scythe's Intelligence for its passive effect has been increased to 35% up from 30%.
    • Tombstone no longer increases the damage summons deal to enemies affected by its debuff.
    • Excess ticks towards Raise Dead will now always carry over for the next rotation.
    • Taste of Blood now lasts for 6 seconds down from 7.
    • Taste of Blood now reduces damage taken by 10% down from 15%.
    • Taste of Blood is now 50% stronger on the Necromancer and his summons down from 100%.
    • Units affected by Taste of Blood now takes 40% of Transfusion's instant healing down from 50%.
    • Raise Dead no longer levels up passively.
    • Raise Dead now drains 3 mana plus 3 per level of Tombstone instead of 2 mana plus 4 mana per level of Raise Dead.
    • Skeletons spawned by Raise Dead now have 5 attack damage plus 5 per level of Tombstone plus 25% of the Necromancer's Attack Damage instead of 10/17/25/32.
    • Skeletons spawned by Raise Dead now have Armor equal to 50% of the Necromancer's Armor.
    • Skeletons spawned by Raise Dead now have 140 health plus 50% of the Necromancer's health instead of 360/720/1080/1400.
    • Skeletons spawned by Raise Dead no longer have mana and the Hallowed Touch ability.
    • The Skeletal Archers spawned by the Skeletal Archer Talent now have 0,6 seconds lower attack cooldown instead of dealing 50% more damage.
    • Instead of having only 50% of the health of Skeletal Warriors, the Skeletal Archers spawned by the Skeletal Archer Talent now gain 30% of the Necromancer's health and don't gain any armor.
    • The Serration Talent no longer reduces the attack cooldown of Skeletal summons. (This effect was also found to have not been working so far.)
    • The Hour of the Dead Talent now contributes 1 tick towards Raise Dead down from 2.
    • The Life from Death Talent has been reworked.
    • The Blood Bomb Talent has been reworked.
    [​IMG] Priest
    • Void Rift and Mind Blast tooltips now state the correct damage they deal.
    [​IMG] Rogue
    • Fixed a bug where Vendetta was dealing 100% of the accumulated damage instead of 50%.
    • Fixed a bug where the Mastery scaling for both Specializations was not working.
    • Fixed a bug where the Killing Spree Talent would not reset the cooldown of Shadowstep if the target was killed by Shadowstep.
    [​IMG] Tinker
    • The Uberspanners Talent now has a base damage of 4 and gains additional 15% of the damage dealt by the attack down from 20%.
    [​IMG] Warlock
    • Havoc Aura now restores 20 health plus 3% of affected units maximum health instead of 15 plus 4% of affected units maximum health.
    [​IMG] Warrior
    • Fixed a bug where Ignore Pain would ignore all damage before it could reduce the remaining absorb amount.
    • Fixed a bug where Ignore Pain's buff would not disappear when the absorb amount was depleted.
    • Fixed a bug where Bloodthirst could still interrupt Channeling effects when cast from distance.
    [​IMG] Windmaster
    • Fixed a bug where the bonus Attack Damage added to Windstorm from Storm Specialization was not being modified by the Centripetal Force Talent.
    • Fixed a bug where the bonus Attack Damage added to Tornado from Storm Specialization was not being modified by the Raging Storm Talent and the single-target damage bonus.


    Items
    [​IMG] Items

    • Dragonscale Chestplate now correctly has the Shop Item attribute.
    • Elemental Orb's Use cooldown has been reduced to 1 second down from 8.
    • Fixed a bug where Saberclaws could invalidate certain effects in the game.
    • Rejuvenation Potion now correctly stacks up to 5 times up from 2.
    • Fixed a bug where Blackrock Hammer would not stun the attacker in certain situations.
    • Ardite Impaler's bonus to critical strike damage no longer stacks on the same item.
    • Fixed a bug where Scroll of Experience could experience stacking glitches.


    Archives

  • FEATURES
    • Diverse Heroes: The 21 heroes in Sunken City possess different custom skills which are well presented in detailed tooltips.
    • Backpack System: In case your inventory is full, you are given a backpack with additional 6 slots where you can carry quest items or unused items for selling.
    • Stat System: Each level you are given the possibility to access the Skill Poitns Menu and gain access to secondary stats (non-Strength, Agility, Intelligence).
    • Item Interaction Systems: Sunken City gives the option to Disenchant items for stats or to Reforge unused lesser items to create better ones.
    • Chest System: There are many Chests scattered around the Sunken City. Opening them rewards you with a random item!
    • Quests: Embark quests that give you side objectives throughout the game!
    • Challenges: Complete difficult optional challenges for additional rewards.
    • Shop System: A simple and intuitive shop system makes it easier for players to navigate and purchase some of the many Sunken City shop items.
    • Rolling: Sunken City allows you to roll for items that suit everyone. Therefore you can avoid stealing.
    • Damage and Armor: Sunken City's gameplay is based around damaging the best target. By mouse-overing your damage and armor you will easiliy understand what's your best target!
    • Gold System: Players in Sunken City share the Gold gained by killing creeps!
    • Randomized Items: Each creature you kill has a chance of dropping one of the hundreds of items, contained in a scripted loot-table. In addition bosses have multiple drops, which add to the replayability.
    • Glyph System: A system that allows your hero to pick a combination of various Glyphs which add passive effects to your hero.
    • Talent System: Each hero has unique set of Talents that can amplify, modify, add or replace the existing hero abilities.

  • SCREENSHOTS

    [​IMG]
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    [​IMG]
    [​IMG]
    [​IMG]

  • TRAILER

  • HEROES

    Intelligence Heroes Strength Heroes Agility Heroes
    Shaman [1]
    Druid [2]
    Priest [3]
    Mage [4]
    Necromancer [5]
    Warlock [6]
    Witch Doctor [7]
    Warrior [1]
    Paladin [2]
    Death Knight [3]
    Monk [4]
    Tidewarrior [5]
    Dragon Sentinel [6]
    Tinker [7]
    Rogue [1]
    Hunter [2]
    Feral Druid [3]
    Windmaster [4]
    Berserker [5]
    Demon Hunter [6]
    Siren [7]

  • CREDITS

    I would like to thank the following people:

    Note:
    There are many more resources that I used, but I can't find their creators. If you see your resource used in my map, please tell me and I will add you here.


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Contents

Sunken City v2.4.6b (Map)

Reviews
Moderator
Moderator: -Kobas- Contact: Visitor Message / Private Message! Date: 24-Dec-13 (14:27:40)Personal Comment:One of the most polished maps, of its type, that I had a chance to play. Beautiful terrain, nice story, well customized heroes and enemies....
  1. Moderator: -Kobas-
    Contact: Visitor Message / Private Message!
    Date: 24-Dec-13 (14:27:40)
    Personal Comment:
    One of the most polished maps, of its type, that I had a chance to play.
    Beautiful terrain, nice story, well customized heroes and enemies.
    Over 100 different traps, puzzles and such like obstacles all over map.

    After 2 years of constant improvements and never ending updates,
    time has come for this special honor. Enjoy.

    Map Status: Approved
    (6/5) ★ Director's Cut ★
     
  2. SpasMaster

    SpasMaster

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    [​IMG]
    Version Progress, Updates & Planned Features

    Version 2.4.7 has started development
    • Remaining Heroes Updates (2.4.7 - 2.4.9)
    • Arena Mode (2.5.0 or later)
     
    Last edited: Nov 4, 2020
  3. SpasMaster

    SpasMaster

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    Me and Cweener worked hard (mostly him tbh) and made v.1.1. so check it out ^^
     
  4. Cweener

    Cweener

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    "These changes were going to be impossible without the help of Cweener.
    If you like the changes made from v.1.0. to this one add reputation to him too."

    Loved how you put that in the change log :) Thanks mate :)
     
  5. Fussiler1

    Fussiler1

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    Perhaps you could add some screenshots? ^^
     
  6. Cweener

    Cweener

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    screenies will be coming soon.

    Version 1.4 Brought A LOT to this map that it was lacking, just look at the changelog. :p

    I'm writing up a new description for the map as we speak, so it should be up soon. :)
     
    Last edited: Jun 12, 2010
  7. ACdestinydream

    ACdestinydream

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    Review by ACdestinydream


    my score system

    Score system

    your map would be given points as in the following criterias. The number at the side are the total score you can get from that aspect.

    Description [10]
    Creativity [15]
    Triggering [15]
    Playability [5]
    Object Managing [10]
    Terrain [15]

    Overall [70]



    description of the scoring system

    description


    Description [10]
    This aspect determines how much work you have put into your map's description.

    1~3 You did not put enough work into it.
    4~7 It looks good, but it lacks screenshots etc.
    8~10 It is just that perfect! Keep it up!

    Creativity [15]
    This aspect determines how much creatvity you have put into your map.

    1~5 This map is obviously copied.
    6~10 This map lacks some creativity.
    11~15 You have thought of many ideas and it is quite creative with many different things which others do not have. Good job!

    Triggering [15]
    This aspect determines how much triggering work you have put into your map.

    1~5 This map is full of leaks and it have many bad triggers.
    6~10 This map have quite alot of leaks yet it is still playable.
    11~15 This map have little leaks and uses good triggers.

    Playability [5]
    This aspect determines whether your map is fun to play or not.

    1~2 Boring game with little/no help given.
    3~4 Quite a fun game yet the playability is not there yet.
    5 This map is fun and enjoyable.

    Object Managing [10]
    This aspect determines how well you have put in custom models/icons to fit your map.

    1~3 Wrong usage of custom models/icons and bad tooltips/missing tooltips.
    4~7 Custom models were used correctly but there are still some bad tooltips.
    8~10 Little/no mistake in tooltips or icons.

    Terrain [15]
    This aspect determines how well did you terrain your map.

    1~5 Bland terrain/doodad spammage/bad looking places/wrong usage of tiles
    6~10 Some of the doodads were used correctly and some of the terrains were bad looking.
    11~15 Great usage of doodads with good placement of different buildings etc.



    Overall:
    1~10 1/5 map rating with a Reject. [No rep]
    11~20 2/5 map rating with a Reject. [No rep]
    21~30 2/5 map rating with an Approve. [No rep]
    31~40 3/5 map rating with an Approve. [No rep]
    41~50 3/5 map rating with an Approve. [+rep]
    51~60 4/5 map rating with an Approve. [+rep]
    61~70 5/5 map rating with an Approve. [+rep]



    My reivew of Sunken City v1.4.


    My review of Sunken City v1.4.


    Description [6/10]

    It describes nothing about the gameplay itself with no screenshots.

    Creativity [10/15]

    Its another hack&slash with mindless killings.

    Triggering [7/15]

    Little/no triggers are needed in these kinds of maps and the spells are all wc3.

    Playability [1/5]

    It gets so boring after completing half the game that i quit.

    Object managing [8/10]

    I see some models that replace the original models.

    Terrain [8/15]

    Terrain isnt really important but it is still lacking,

    personal comment:
    i feel that you should increase the playability because it gets really, really boring. Add events.


    Overall = 6 + 10 + 7 + 1 + 8 + 8 = 40/70 (3/5 rating with approve and rep)



    Final rating: 40/70 (3/5 map rating + approve + rep)

    Reviewed by ACdestinydream. Please contact me if you disagree with my review or you want me to review your map again.


    Cweener asked me to review it. hope i am not too harsh :/


    EDIT: 7/15 because theres hardly any triggers.

    EDIT2: tooltips problem settled, +2 score and + rep ;)
     
    Last edited: Jun 13, 2010
  8. Cweener

    Cweener

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    my only question with that review is the line,
    how are they a problem?
     
  9. ACdestinydream

    ACdestinydream

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    did u ever read them? 'recover more dmg every level' or something like that in shaman. theres some errors in thief too
     
  10. Cweener

    Cweener

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    I wrote them, do you have the version that we released like yesterday or two days ago, with colored tooltips?
     
  11. ACdestinydream

    ACdestinydream

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    i dont think so... was it those with yellow tooltips?
     
  12. Cweener

    Cweener

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    It is yellow and red. All tooltips give all necessary information and highlight the important stuff in red. I don't see any problem with your review except there. I wrote each one, and know that each Ability tooltip is accurate and gives needed info.
     
  13. ACdestinydream

    ACdestinydream

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    oh so that version was the uncorrected version.
     
  14. SpasMaster

    SpasMaster

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    Soon to come in v.1.5. - 3 new heroes, new islands, new items, new description (maybe) and other cool stuff =).
     
    Last edited: Jun 26, 2010
  15. Souless

    Souless

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    Cool map loved it 5/5!!! :thumbs_up:
     
  16. togera90

    togera90

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    The maps itself is great but..

    I really didnt like soloing it i died about 1/3 of the kills i had to 1/4 so the map is very great in environment and texture i love that but possibly adding a shop or two of buyable things and instead of making this just a hero vs random nagas and sea things turn it into an rpg or some kinda quested thing

    5/5 for map itself :thumbs_up:
    2/5 for the ability to solo it, maybe its just me and i suck but it was hard :thumbs_down:
     
  17. togera90

    togera90

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    I have an idea you could make different types of maps ya know? Like this is sunken city
    now make deserted dessert or something ya know? thtd be a tight series :p try to add shops please and possibly if u have 2 items you can combine them into 1 strong item like dota (i hate dota btw) but thts a neat idea
     
  18. SpasMaster

    SpasMaster

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    Thanks for commenting togera90. I really disagree with the things you said.

    1.The map recommends 3 players, and it's really hard with 2 players. 1 player is hardly passable and boring.
    2.There ARE shops. I don't know how long you played, or how far you reached, but there are like 10 shops till the end of the map. Also the map contains many item drops.

    Anyways, the idea about combining items is great and I'll look into it. Today I released v.1.5. You proubably played v.1.4. which is pretty old ;)

    P.S.: Do not double post, it's against the rules. Use EDIT button instead :)
     
  19. Cweener

    Cweener

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    actually 1 player in 1.5 is now impossible. (period) There is no way, because there is a bridge in the beginning that now requires two people to step on levers at the same time.:)

    EDIT; okay, there is ONE way. but, I'm not gunna say it, because it involves exploiting my lazy triggering xD