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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Sunken City v2.4.6

Submitted by SpasMaster
This bundle is marked as approved. It works and satisfies the submission rules.
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Powered by Bribe's Damage Engine
[Hosted Project Page | Forum]


  • INFORMATION
    Sunken City is a Dungeon Crawler map with RPG elements. The Player controls a hero and has to over come numerous puzzles, traps, quests, enemies and different bosses to reach the end. The game contains multiple different features that allow for advanced hero customization.

    Recommended Players: Soloing is possible, but for better experience play with 2 or 3 players.
    Gameplay Time: Between 3 and 6 hours depending on number of players and difficulty.
    Amount of Heroes: 21
    Maximum Level: 18

    Easy Normal Hard Hell Insane
    Enemy Handicap
    100%
    120%
    150%
    185%
    230%
    Enemy Bonus Damage
    0%
    30%
    80%
    130%
    170%
    Enemy Bonus Armor
    0
    3
    5
    7
    10
    Enemy Bonus Attack Speed
    0%
    15%
    25%
    35%
    40%
    Easy Normal Hard Hell Insane
    Bonus Gold per Kill
    0
    0
    1
    1
    2
    Bonus XP
    0%
    0%
    1%
    3%
    5%
    Bonus Drop Chances
    0%
    10%
    15%
    20%
    30%
    Starting Gold
    100
    125
    150
    200
    250

  • CHANGELOG
    Latest Changelog

    [​IMG] Version 2.4.6. [29.10.2020]
    Come and play with us in our Discord server! Join here.

    General Changes
    • Fixed a bug with the Damage Engine where effects that ignore enemy armor would permanenetly increase it in certain cases.
    • The range of the Nightmare Strike ability of Cevius should now better match the ground indicator.
    • Kergaloth's Chamber can no longer be accessed before killing all of its guardians.
    • Kergaloth is now invulnerable until his cinematic plays out.
    • A new ability has been added to the Backpack: Taunt Toggle.


    Classes
    [​IMG] Berserker
    • Fixed a bug where Stormpike would disable Blood Fury and cancel certain abilities.
    • Fixed a bug where Venomous Axes was still doing spell damage for its main damage.
    [​IMG] Demon Hunter
    • Fixed a bug where the Metamorphosis ability would stop working.
    • Fixed a bug where the Fallout Talent's bonus damage for Immolation Aura was slightly higher than intended for its periodic damage.
    • Fixed a bug where the periodic damage of Immolation Aura was higher than intended.
    [​IMG] Dragon Sentinel
    • Fixed a bug where Lifebinder was restoring extra health when the Dragon Sentinel attacks.
    [​IMG] Druid
    • The Intelligence scaling for the added flat healing of Tree of Life Form has been reduced to 5% down from 8%.
    • Lunar Strike now additionally has the requirement for the target to have Wisp Guardian in order to stun during Tree of Life Form.
    • Wisp Guardian now reduces enemy armor by 3 down from 4.
    • Wisp Guardian's maximum mana scaling for its damage has been increased to 10% up from 8%.
    • The Lifebloom Talent now increases the healing of Nourish when targeting units with Wild Growth by 30% down from 35%.
    [​IMG] Feral Druid
    • Ferocity is now reset to 0 when changing Specializations.
    • Fixed a bug where the Son of Ursoc Talent would not refresh the duration of Stampeding Roar if it was affected by the Savage Roar Talent.
    [​IMG] Monk
    • Fixed a bug where the Agility scaling of Fortifying Brew was not working.
    • Fortifying Brew's base evasion chance has been increased to 6%/8%/10%/12% up from 5%/6%/7%/8%.
    • Fortifying Brew's active effect now increases the effectiveness of the passive effect by 50% down from 100%.
    [​IMG] Necromancer
    • Teeth now correctly states that it is a Magical Type effect.
    • Teeth now has 40% of Intelligence scaling instead of 40% of Attack Damage scaling.
    • Grim Scythe's Intelligence for its passive effect has been increased to 35% up from 30%.
    • Tombstone no longer increases the damage summons deal to enemies affected by its debuff.
    • Excess ticks towards Raise Dead will now always carry over for the next rotation.
    • Taste of Blood now lasts for 6 seconds down from 7.
    • Taste of Blood now reduces damage taken by 10% down from 15%.
    • Taste of Blood is now 50% stronger on the Necromancer and his summons down from 100%.
    • Units affected by Taste of Blood now takes 40% of Transfusion's instant healing down from 50%.
    • Raise Dead no longer levels up passively.
    • Raise Dead now drains 3 mana plus 3 per level of Tombstone instead of 2 mana plus 4 mana per level of Raise Dead.
    • Skeletons spawned by Raise Dead now have 5 attack damage plus 5 per level of Tombstone plus 25% of the Necromancer's Attack Damage instead of 10/17/25/32.
    • Skeletons spawned by Raise Dead now have Armor equal to 50% of the Necromancer's Armor.
    • Skeletons spawned by Raise Dead now have 140 health plus 50% of the Necromancer's health instead of 360/720/1080/1400.
    • Skeletons spawned by Raise Dead no longer have mana and the Hallowed Touch ability.
    • The Skeletal Archers spawned by the Skeletal Archer Talent now have 0,6 seconds lower attack cooldown instead of dealing 50% more damage.
    • Instead of having only 50% of the health of Skeletal Warriors, the Skeletal Archers spawned by the Skeletal Archer Talent now gain 30% of the Necromancer's health and don't gain any armor.
    • The Serration Talent no longer reduces the attack cooldown of Skeletal summons. (This effect was also found to have not been working so far.)
    • The Hour of the Dead Talent now contributes 1 tick towards Raise Dead down from 2.
    • The Life from Death Talent has been reworked.
    • The Blood Bomb Talent has been reworked.
    [​IMG] Priest
    • Void Rift and Mind Blast tooltips now state the correct damage they deal.
    [​IMG] Rogue
    • Fixed a bug where Vendetta was dealing 100% of the accumulated damage instead of 50%.
    • Fixed a bug where the Mastery scaling for both Specializations was not working.
    • Fixed a bug where the Killing Spree Talent would not reset the cooldown of Shadowstep if the target was killed by Shadowstep.
    [​IMG] Tinker
    • The Uberspanners Talent now has a base damage of 4 and gains additional 15% of the damage dealt by the attack down from 20%.
    [​IMG] Warlock
    • Havoc Aura now restores 20 health plus 3% of affected units maximum health instead of 15 plus 4% of affected units maximum health.
    [​IMG] Warrior
    • Fixed a bug where Ignore Pain would ignore all damage before it could reduce the remaining absorb amount.
    • Fixed a bug where Ignore Pain's buff would not disappear when the absorb amount was depleted.
    • Fixed a bug where Bloodthirst could still interrupt Channeling effects when cast from distance.
    [​IMG] Windmaster
    • Fixed a bug where the bonus Attack Damage added to Windstorm from Storm Specialization was not being modified by the Centripetal Force Talent.
    • Fixed a bug where the bonus Attack Damage added to Tornado from Storm Specialization was not being modified by the Raging Storm Talent and the single-target damage bonus.


    Items
    [​IMG] Items

    • Dragonscale Chestplate now correctly has the Shop Item attribute.
    • Elemental Orb's Use cooldown has been reduced to 1 second down from 8.
    • Fixed a bug where Saberclaws could invalidate certain effects in the game.
    • Rejuvenation Potion now correctly stacks up to 5 times up from 2.
    • Fixed a bug where Blackrock Hammer would not stun the attacker in certain situations.
    • Ardite Impaler's bonus to critical strike damage no longer stacks on the same item.
    • Fixed a bug where Scroll of Experience could experience stacking glitches.


    Archives

  • FEATURES
    • Diverse Heroes: The 21 heroes in Sunken City possess different custom skills which are well presented in detailed tooltips.
    • Backpack System: In case your inventory is full, you are given a backpack with additional 6 slots where you can carry quest items or unused items for selling.
    • Stat System: Each level you are given the possibility to access the Skill Poitns Menu and gain access to secondary stats (non-Strength, Agility, Intelligence).
    • Item Interaction Systems: Sunken City gives the option to Disenchant items for stats or to Reforge unused lesser items to create better ones.
    • Chest System: There are many Chests scattered around the Sunken City. Opening them rewards you with a random item!
    • Quests: Embark quests that give you side objectives throughout the game!
    • Challenges: Complete difficult optional challenges for additional rewards.
    • Shop System: A simple and intuitive shop system makes it easier for players to navigate and purchase some of the many Sunken City shop items.
    • Rolling: Sunken City allows you to roll for items that suit everyone. Therefore you can avoid stealing.
    • Damage and Armor: Sunken City's gameplay is based around damaging the best target. By mouse-overing your damage and armor you will easiliy understand what's your best target!
    • Gold System: Players in Sunken City share the Gold gained by killing creeps!
    • Randomized Items: Each creature you kill has a chance of dropping one of the hundreds of items, contained in a scripted loot-table. In addition bosses have multiple drops, which add to the replayability.
    • Glyph System: A system that allows your hero to pick a combination of various Glyphs which add passive effects to your hero.
    • Talent System: Each hero has unique set of Talents that can amplify, modify, add or replace the existing hero abilities.

  • SCREENSHOTS

    [​IMG]
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    [​IMG]
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  • TRAILER

  • HEROES

    Intelligence Heroes Strength Heroes Agility Heroes
    Shaman [1]
    Druid [2]
    Priest [3]
    Mage [4]
    Necromancer [5]
    Warlock [6]
    Witch Doctor [7]
    Warrior [1]
    Paladin [2]
    Death Knight [3]
    Monk [4]
    Tidewarrior [5]
    Dragon Sentinel [6]
    Tinker [7]
    Rogue [1]
    Hunter [2]
    Feral Druid [3]
    Windmaster [4]
    Berserker [5]
    Demon Hunter [6]
    Siren [7]

  • CREDITS

    I would like to thank the following people:

    Note:
    There are many more resources that I used, but I can't find their creators. If you see your resource used in my map, please tell me and I will add you here.


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Contents

Sunken City v2.4.6 (Map)

Reviews
Moderator
Moderator: -Kobas- Contact: Visitor Message / Private Message! Date: 24-Dec-13 (14:27:40)Personal Comment:One of the most polished maps, of its type, that I had a chance to play. Beautiful terrain, nice story, well customized heroes and enemies....
  1. kazi25

    kazi25

    Joined:
    Jun 22, 2019
    Messages:
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    I always get the Oris bug / Flesh Golem bug whenever I play a saved game that's why I only save after the destroying the gate with the golem.
     
  2. SpasMaster

    SpasMaster

    Joined:
    Jan 29, 2010
    Messages:
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    2.4.4c Hotfix has been released.

    As of this minor hotfix, Oris and Temple Guardians are no longer required to progress.
     
  3. Solvarus

    Solvarus

    Joined:
    Oct 21, 2019
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    Thank you for this wonderful map, it has been great exploring wc3 again after so many years.

    I would like to request a feature for enhanced single player play: would you please allow us to control multiple heroes when in single player mode? I have an unreliable internet connection and would enjoy being able to control a party. I've solo played on easy and normal now and it's totally viable but the experience of being limited to a single hero diminishes the experience.

    Secondly it would be great to see heroes with less polished models get an update. The priest and paladin are rather poor looking next to most other heroes for instance.
     
  4. Neztir

    Neztir

    Joined:
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    What does "This effect does not stack on the same item" mean? Does the item(effect) not stack with itself or does the effect of the item not stack with an item with similar effect?

    The Berserker's 3rd skill has a W hotkey like the 2nd skill, and when choosing an ability, the W key prioritizes the passive, causing inconvenience when the player wanted to choose the 2nd skill. Also, the tooltips in 2nd and 3rd skills say that the bonus damage is from "Damage" but actually takes from Agility.

    Can Elven Stone of the Moon be transmuted?
     
    Last edited: Oct 24, 2019
  5. Senneria

    Senneria

    Joined:
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    1. It means you cannot stack the item for the effect, as it won't stack.

    2. Are you using a different language than English in your Warcraft 3? That tends to be the reason for conflicting hotkeys - also, what do you use to base your assumption that Skull Split and Venomous Axes base their damage on Agility rather than Attack Damage? Do keep in mind his attack damage is increased by Agility.

    3. Relics such as the Moon Stone cannot be transmuted.
     
  6. Bojack

    Bojack

    Joined:
    Oct 24, 2019
    Messages:
    1
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    Hi there.

    So iv been playing this brilliant map for a few days now and unfortunately i've come across an issue running version 2.4.0 using Warcraft 3 version 1.24e. The game crashes when loading a save, it ran fine at first but the longer i played the more saves i saved the more often it would crash during save/load. No it wont load at all.

    I wont be upgrading my W3 version as i dont like the latest version of widescreen support, i also like to play ROC campaign now and then.

    So i would like to try a newer version of Sunken City, however i dont know what the newest version that supports the 1.24e game version nor where to download it as it seems i can only get the latest version here (2.4.4c)


    help appreciated.
     
  7. Neztir

    Neztir

    Joined:
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    Solo playing as Berserker, there was a time in the game when I stacked trophies using Skull Split. I noticed that although my damage keeps getting higher, the damage of Skull Split stays the same. It only changes when there is a change in Agility. The damage from the skills is also far too small if they really took additional damage from "Damage". Now, I tested again but only with item that gives additional damage and the damage of the skills did increase. I'm even more confused, does the base damage not count from "Damage"?

    Also I don't know where to go after Tidebreaker
     
    Last edited: Oct 25, 2019
  8. Senneria

    Senneria

    Joined:
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    I just cleared your report regarding Skull Split with SpasMaster - it might be a bug you encountered, however it is resolved in the next version, as Skull Split got its code remade from the ground up in the current test version.

    For your progress after Tidebreaker check out our Puzzle F.A.Q thread, as it holds the answer - Puzzle F.A.Q
     
  9. Neztir

    Neztir

    Joined:
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    Are there special items that shoveling pick can dig?

    Can the Skull of Gaskal, Babu's Repair Kit, Temple Tablet, Puzzle Box of the Old Gods be used is some way?
     
    Last edited: Oct 26, 2019
  10. cobonthecorn

    cobonthecorn

    Joined:
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    Hey, not sure if this has ever been reported, but I was doing a run today and my hero died and never respawned. We had 24 lives left.
     
  11. Edy

    Edy

    Joined:
    Nov 21, 2015
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    Playing it on singleplayer.
    Perfectly done. 11/10
     
  12. Neztir

    Neztir

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    Why do so many people like Death Knight? Is he really that strong?
     
  13. nuck001

    nuck001

    Joined:
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    Because he performs well in single player mode.He could also purchase a unique weapon in the middle of the game.
     
  14. Neztir

    Neztir

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    His dps doesn't seem to be that high and he only gains 1 hp per Q, that is so low.
     
  15. nuck001

    nuck001

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    It's not about dps,it's about surviving.Death Knight could summon tons of minions in order to avoid direct damages from enemies.Besides,Death Grip is powerful in many scenarios.
     
  16. shekhar9bittu

    shekhar9bittu

    Joined:
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    please help

    i have wc3 1.30.1

    i installed the sunken city latest version but it does not show up in the map list, why is that? me and my 2 more friends wanna play this game so bad and ive been after this for 3 hours now. i have tried changing the map name and so many random things but it just dsnt work .......:[

    Just tried installing another custom map, that didnt show up as well

    what am i doing wrong????
     
  17. shekhar9bittu

    shekhar9bittu

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    nevermind guys

    i found out that theres another maps folder is inside 'my documents' folder and the custom map has to be placed there.
    my friends just left my place and i found out the solution...damn... will have a blast tomoro lol.
     
  18. Neztir

    Neztir

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    Won't the Necromancer be better then? He could summon a lot of skeletons.
     
  19. nuck001

    nuck001

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    Necromancer is my second favorite character,but his skeletons are too weak to stand against bosses' AOE.
     
    Last edited: Nov 1, 2019
  20. Edy

    Edy

    Joined:
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    The Metal Golem Boss room is bugged, clicking cancel on the robot to take your hero doesn't work (The light essence boss).
    Managed to get through it with sheer dps got the Challenge :)