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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Sunken City v2.4.4c

Submitted by SpasMaster
This bundle is marked as approved. It works and satisfies the submission rules.


  • INFORMATION
    Sunken City is a Dungeon Crawler map with RPG elements. The Player controls a hero and has to over come numerous puzzles, traps, quests, enemies and different bosses to reach the end. The game contains multiple different features that allow for advanced hero customization.

    Recommended Players: Soloing is possible, but for better experience play with 2 or 3 players.
    Gameplay Time: Between 3 and 6 hours depending on number of players and difficulty.
    Amount of Heroes: 21
    Maximum Level: 18

    Easy Normal Hard Hell Insane
    Enemy Handicap
    100%
    120%
    145%
    175%
    215%
    Enemy Bonus Damage
    0%
    30%
    80%
    130%
    170%
    Enemy Bonus Armor
    0
    3
    5
    7
    10
    Enemy Bonus Attack Speed
    0%
    15%
    25%
    35%
    40%
    Easy Normal Hard Hell Insane
    Bonus Gold per Kill
    0
    0
    1
    1
    2
    Bonus XP
    0%
    0%
    1%
    3%
    6%
    Bonus Drop Chances
    0%
    10%
    15%
    20%
    30%
    Starting Gold
    0
    100
    125
    150
    200

  • CHANGELOG
    Latest Changelog

    [​IMG]
    Version 2.4.4c [Hotfix] [03.10.2019]
    General Changes
    • Due to issues with the most recent patch, Oris is temporarily no longer required to progress.
    • Temple Guardians being required to progress is temporarily not the case.


    [​IMG]
    Version 2.4.4b [Hotfix] [28.07.2018]
    General Changes
    • Fixed a bug where the Void Sphere could be used indefinetly.
    • Fixed a bug where Captain Drough was not giving correct amount of gold when killed.

    Classes
    [​IMG] Warrior
    • Fixed a bug where the agility scaling of the Warhammer Talent had its effect working when you don't have the Talent.


    [​IMG]
    Version 2.4.4a [Hotfix] [18.07.2018]
    General Changes
    • Fixed a bug where Talents could not be reset.
    • The Explorer challenge now states its proper rewards.

    Classes
    [​IMG] Death Knight
    • The health of Ghouls summoned by Army of the Dead has been increased to 350/600/850/1100 up from 320/450/640/800.
    [​IMG] Siren
    • Fixed a bug where Aqua Shots was sometimes not dealing full damage.


    [​IMG] Version 2.4.4. [18.07.2018]
    Come and play with us in our Discord server! Join here.

    General Changes
    • Damage Reduction effects can no longer reduce damage taken below 10% of its original amount. Invulnerability, immunity and complete absorption effects are not affected by this change. This is now stated in the Armor tooltip.
    • Fixed a terrain gap which allowed nagas to swim into the Queen's Tomb Dungeon from the north.
    • Fixed a bug where the Revenants spawned by blue tile traps in the Queen's Tomb gave experience.
    • Finding all Secret Areas no longer incorrectly states that the reward includes lives.
    • The reward for finding all Secret Areas has been reduced to 5 All Stats and 500 Gold down from 10 All Stats and 700 Gold.
    • The Diana and Haris quest givers will no longer leave their position to fight enemies with you.
    • The Hide and Seer quest now rewards 250 experience.
    • The final boss cinematic should no longer start before all the guards are defeated.
    • Floating text for damage taken by the hero now uses a gray color and utilizes the (-) sign.

    Classes
    [​IMG] Berserker
    • The attack damage scaling of Skull Split has been increased to 200% up from 150%.
    • Fixed a bug where the Mur'gul Slaves summoned by the Naga Whaler could not be Executed with Skull Split.
    [​IMG] Ice Lancer
    • Attacking already Frozen targets does not accumulate attacks for Cold Touch.
    • Fixed a bug where Drakkari Blessing was overwriting several hero self-buffs.
    [​IMG] Paladin
    • Movement speed increased from 270 to 290.
    • The Divine Hammer Talent now gives Blessed Hammer 6% chance to stun down from 7%.
    • The stun from the Divine Hammer Talent now lasts for 1 second down from 1,5 seconds.
    [​IMG] Priest
    • The proc chance of the Priest's Mastery has been reduced to 0,3% per point of Mastery down from 0,5%.
    [​IMG] Siren
    • The health of Sea Tentacles has been increased to 200/400/600/800 up from 200/300/400/500.
    • The damage increase per point of Intelligence granted to Sea Elementals by the Gift of Neptulon has been reduced to 0,3% down from 0,4%.
    • The Gift of Neptulon Talent now also includes a 0,1% damage increase per point of Agility.
    • The Aqua Shot Talent has been thematically reworked into a new Talent called Queen of the Sea. Actual effect remains the same.
    • The Reptillian Instinct Talent has been replaced with a new Talent: Aqua Shots.
    • The Tidal Shot buff now increases the damage of Liquid Arrows by 10%/15%/20%/25% down from 25%/30%/35%/40%.
    [​IMG] Tidewarrior
    • The Might of the Kraken Talent uses a new icon.
    [​IMG] Warrior
    • The tooltip of Warcry now states its proper duration.
    [​IMG] Witch Doctor
    • Plague Toad no longer provides vision.


    Items
    [​IMG] Items

    • Fixed a bug where Bloodreaver Scythe reduced the Primary Attribute of heroes.
    • Fixed the model size of Temple Tablet.
    • Fixed a bug where Dark Ranger's Longbow shot extra arrows even if only 1 target was present.
    • Fixed a bug where the Cloak of Revan item gave Shadow Crystals when sold.
    • Fixed a bug where the stat and effect values of Sigil of Al'ar did not reflect the changes from version 2.4.3.
    • The damage dealt by Sigil of Al'ar has been reduced to 50 with 200% Primary Attribute scaling down from 75 with 250% Primary Attribute scaling.
    • Vane's Fate recipe has come to its senses and now properly uses a scroll model instead of a chest.



    Archives

  • FEATURES
    • Diverse Heroes: The 21 heroes in Sunken City possess different custom skills which are well presented in detailed tooltips.
    • Backpack System: In case your inventory is full, you are given a backpack with additional 6 slots where you can carry quest items or unused items for selling.
    • Stat System: Each level you are given the possibility to access the Skill Poitns Menu and gain access to secondary stats (non-Strength, Agility, Intelligence).
    • Item Interaction Systems: Sunken City gives the option to Disenchant items for stats or to Reforge unused lesser items to create better ones.
    • Chest System: There are many Chests scattered around the Sunken City. Opening them rewards you with a random item!
    • Quests: Embark quests that give you side objectives throughout the game!
    • Challenges: Complete difficult optional challenges for additional rewards.
    • Shop System: A simple and intuitive shop system makes it easier for players to navigate and purchase some of the many Sunken City shop items.
    • Rolling: Sunken City allows you to roll for items that suit everyone. Therefore you can avoid stealing.
    • Damage and Armor: Sunken City's gameplay is based around damaging the best target. By mouse-overing your damage and armor you will easiliy understand what's your best target!
    • Gold System: Players in Sunken City share the Gold gained by killing creeps!
    • Randomized Items: Each creature you kill has a chance of dropping one of the hundreds of items, contained in a scripted loot-table. In addition bosses have multiple drops, which add to the replayability.
    • Glyph System: A system that allows your hero to pick a combination of various Glyphs which add passive effects to your hero.
    • Talent System: Each hero has unique set of Talents that can amplify, modify, add or replace the existing hero abilities.

  • SCREENSHOTS

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

  • HEROES

    Intelligence Heroes Strength Heroes Agility Heroes
    Shaman [1]
    Druid [2]
    Priest [3]
    Mage [4]
    Necromancer [5]
    Warlock [6]
    Witch Doctor [7]
    Warrior [1]
    Paladin [2]
    Death Knight [3]
    Monk [4]
    Tidewarrior [5]
    Dragon Sentinel [6]
    Tinker [7]
    Rogue [1]
    Hunter [2]
    Ice Lancer [3]
    Windmaster [4]
    Berserker [5]
    Demon Hunter [6]
    Siren [7]

  • CREDITS

    I would like to thank the following people:

    Note:
    There are many more resources that I used, but I can't find their creators. If you see your resource used in my map, please tell me and I will add you here.


[​IMG]
Contents

Sunken City v2.4.4c (Map)

Reviews
Moderator
Moderator: -Kobas- Contact: Visitor Message / Private Message! Date: 24-Dec-13 (14:27:40)Personal Comment:One of the most polished maps, of its type, that I had a chance to play. Beautiful terrain, nice story, well customized heroes and enemies....
  1. SpasMaster

    SpasMaster

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    If you happen to have a replay of that game, that would be awesome.
     
  2. Jarvs

    Jarvs

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    Id like to leave a suggestion for the next patch which is can we pick our colours for our hero's plz?
     
  3. Wos

    Wos

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    Unfortunately we didn't finish this game so I don't have a replay. The next day, my friend had a problem with his key shortcuts, and we were wondering if the bug I mentioned is related to some shortcut problem with his laptop and TFT instead of map bug. Unfortunately, I am unable to find out. I will try my best to find out. I will try to load some save game and see if I the bug happens again if the rogue equips the Sword of the General.

    Scepter of the Rag'tegal (Warlock Class Item) doesn't seem to work in 2.1.2. After i obtained it, i tried to use it to reset my ultimates cooldown but it does nothing. Unfortunately no replay.

    ----

    Suggestions: I see that this map has great balance, mostly in hard difficulties. There are some things, though, that seems to be needing fixing. I don't have a list but I can point couple.

    Some Achievements, are impossible in hard difficulties. For example, the Ghostbuster Achievement is impossible in Hell Heroic. Because simply we don't have enough dps to get him down, and we are not even close. I think we lost the achievement while boss was in 70% hp or something. Maybe you can increase the time according to game difficulty?

    Some items are obtained too late in the game. Dawnbringer for example is obtained almost at the end of the game, and we can't really enjoy it for long enough
    Shamans class item is a blue item, and at the point, we got it last night it was not even close being a fair item to put in our shamans inventory. Maybe you could upgrade it to epic quality to make it worth using it.

    ----

    And Some Questions:

    I wonder, what Hadeis, the lost tuskar does. Does he do anything or he is just an NPC.

    I've managed to get dragon tokens a lot of times, but only one at the time. Never managed to get a second one in a single game. Always getting the token from the same place, so i wonder how its possible to get both tokens in one game. Is it a rare chance to get the token from a chest or something?
    Ok i think i found the answer in this forum. The second head might be a very rare drop from all chests, libraries, Weapon Racks in the game.

    Masters Chamber Passwords. Hm.. i don't even know what is that supposed to mean. How can i enter passwords there?
     
    Last edited: Feb 3, 2016
  4. Jarvs

    Jarvs

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    Ghostbuster is completely doable with the right team my friends and I did the achievement on insane+heroic. Our group comp was Paladin (me) a Warlock and our dps was a Spell Thief. We killed him under 40 sec. The only achievement that I think is hard is the fire orbs where it rewards you with 300 gold
     
  5. Wos

    Wos

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    Hmm.. we tried as Warrior, Rogue, Shaman. Not the best combo i know. He roots, he sleeps, two melee is a bad choice. I don't know maybe i will try with other characters. About the fire orbs, we did it easily on Hard Heroic, but we didn't really tried it hard last time. On Hard Heroic was fairly easy after a couple of tries.
     
  6. Jarvs

    Jarvs

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    I think I know why now, it's because we had the warlock in the group. The warlock has mad dps that stomps out the spell thief. Also I think the fire orb achievement also stacks with summons so that might have been the issue idk.
     
  7. Wos

    Wos

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    Could be yes. When we did it on hard i had warlock too, but there are certain fights that adds cause more problems so simply i don't use them. For this fight we kited it like crazy. And we ended up making the achievement easily
     
  8. Jarvs

    Jarvs

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    Question how do you get the warlock item anyway my guy who wanted gave up lol.
     
  9. Wos

    Wos

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    I don't like to give up the puzzles of this map, because thats the beauty of the map. The answer for this question is rather simple. Tell him to ask his inner self (as a warlock). He will find his answer.
     
  10. Jarvs

    Jarvs

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    Will do not my loss if he gives up but i will tell him that
     
  11. Jarvs

    Jarvs

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    Jesus I was wondering what you meant but it hit me he could just summon something to hit the trigger lol damn cant believe he didnt see that
     
  12. Wos

    Wos

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    Hahaha ;)
     
  13. IsecLock

    IsecLock

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    Yeah!!! more awesomething.
     
  14. Jarvs

    Jarvs

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    New suggestion- All hero's get custom models!
     
  15. SpasMaster

    SpasMaster

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    Ever heard of map size limit in warcraft III? If not, google it.
     
  16. Jarvs

    Jarvs

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    Right forgot about that damn. A man can only dream
     
  17. ezpzjahponeezee

    ezpzjahponeezee

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    About The Future

    SpasMaster
    may I ask you about your thoughts and what you feel about this new version of the map?

    I'm asking coz' after those big changes in the past versions maybe it's just me but I somehow feel like the fun and excitement of playing the map and looking forward to the new versions isn't what it was back when I started playing this game more than a year or two years ago.
    It's like eating the same delicious dessert over and over again, you'll eventually get sick of eating it

    I'm just concern and curious about the future of Sunken City is all.
    And don't get me wrong, I still love the map.

    maybe it's just me
     
  18. SpasMaster

    SpasMaster

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    What you are feeling is absolutely normal and has to do with the genre, rather than the map itself.

    Understand that a Dungeon Crawler map's replayability is bound to get exhausted. I have always been aware of this fact and tried (and still keep trying) to make every time you play as different from the previous as possible. But eventually you will try all heroes. You will try all items. You will complete all quests and find all secrets.

    Things like:
    • Random events like Infernal/Doom Guard spawns
    • Items and Legendaries that cannot be acquired every game
    • 24 Heroes
    • Different modes
    All of those exist to make each game you play different from the last one. But up to a certain degree. Which is why you are getting "tired" of the game at the moment. I suggest you take a break from it. Don't read the latest changelogs or anything. Come after 5 months. 1 year. That way, when you do come back, you will get surprised again. :)

    To answer your question, though: In the last 5-6 moths I encountered some real life difficulties. I had to work and study which is why I had very little free time and which is why versions are released much rarely than usual lately. I am getting more and more frustrated with the World Editor issues that appear in a big map like this. But I am not giving up. I will keep working on the map, but my main goal for now is optimization, improvements and bug fixes. I am in a position where I am held back from creating big features, heroes or systems due to the massive amount of things that exist in the game and the issues they bring with them.

    So what are my current plans? Well, I'll give you a list of things I hope I can create and implement in the game in the future:
    • Improvements to some heroes.
    • Redesigning certain lategame areas (Already made the first step of that).
    • Reducing the overall time required to complete the map (faster pacing, not reduced difficulty).
    • Creating a new and unique system that will use the "Food" resource as interface indicator.
    • The usual overall balance, improvements, bug fixes and tweaks.
    • Including new game modes.
    None of the above are a promise, but are things that I am aiming for.

    I hope that answers your question and concerns. :)
     
  19. Stereox

    Stereox

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    Does summon from Kelgaroth or something intended on level ~4 ? Because idk why does it spawn on before Twin Corridor.
    Btw, i hate that event :D
     
  20. Raider Neoh

    Raider Neoh

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    Can you give me the link of the Crimson Knight's model link?