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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Sunken City v2.4.4c

Submitted by SpasMaster
This bundle is marked as approved. It works and satisfies the submission rules.


  • INFORMATION
    Sunken City is a Dungeon Crawler map with RPG elements. The Player controls a hero and has to over come numerous puzzles, traps, quests, enemies and different bosses to reach the end. The game contains multiple different features that allow for advanced hero customization.

    Recommended Players: Soloing is possible, but for better experience play with 2 or 3 players.
    Gameplay Time: Between 3 and 6 hours depending on number of players and difficulty.
    Amount of Heroes: 21
    Maximum Level: 18

    Easy Normal Hard Hell Insane
    Enemy Handicap
    100%
    120%
    145%
    175%
    215%
    Enemy Bonus Damage
    0%
    30%
    80%
    130%
    170%
    Enemy Bonus Armor
    0
    3
    5
    7
    10
    Enemy Bonus Attack Speed
    0%
    15%
    25%
    35%
    40%
    Easy Normal Hard Hell Insane
    Bonus Gold per Kill
    0
    0
    1
    1
    2
    Bonus XP
    0%
    0%
    1%
    3%
    6%
    Bonus Drop Chances
    0%
    10%
    15%
    20%
    30%
    Starting Gold
    0
    100
    125
    150
    200

  • CHANGELOG
    Latest Changelog

    [​IMG]
    Version 2.4.4c [Hotfix] [03.10.2019]
    General Changes
    • Due to issues with the most recent patch, Oris is temporarily no longer required to progress.
    • Temple Guardians being required to progress is temporarily not the case.


    [​IMG]
    Version 2.4.4b [Hotfix] [28.07.2018]
    General Changes
    • Fixed a bug where the Void Sphere could be used indefinetly.
    • Fixed a bug where Captain Drough was not giving correct amount of gold when killed.

    Classes
    [​IMG] Warrior
    • Fixed a bug where the agility scaling of the Warhammer Talent had its effect working when you don't have the Talent.


    [​IMG]
    Version 2.4.4a [Hotfix] [18.07.2018]
    General Changes
    • Fixed a bug where Talents could not be reset.
    • The Explorer challenge now states its proper rewards.

    Classes
    [​IMG] Death Knight
    • The health of Ghouls summoned by Army of the Dead has been increased to 350/600/850/1100 up from 320/450/640/800.
    [​IMG] Siren
    • Fixed a bug where Aqua Shots was sometimes not dealing full damage.


    [​IMG] Version 2.4.4. [18.07.2018]
    Come and play with us in our Discord server! Join here.

    General Changes
    • Damage Reduction effects can no longer reduce damage taken below 10% of its original amount. Invulnerability, immunity and complete absorption effects are not affected by this change. This is now stated in the Armor tooltip.
    • Fixed a terrain gap which allowed nagas to swim into the Queen's Tomb Dungeon from the north.
    • Fixed a bug where the Revenants spawned by blue tile traps in the Queen's Tomb gave experience.
    • Finding all Secret Areas no longer incorrectly states that the reward includes lives.
    • The reward for finding all Secret Areas has been reduced to 5 All Stats and 500 Gold down from 10 All Stats and 700 Gold.
    • The Diana and Haris quest givers will no longer leave their position to fight enemies with you.
    • The Hide and Seer quest now rewards 250 experience.
    • The final boss cinematic should no longer start before all the guards are defeated.
    • Floating text for damage taken by the hero now uses a gray color and utilizes the (-) sign.

    Classes
    [​IMG] Berserker
    • The attack damage scaling of Skull Split has been increased to 200% up from 150%.
    • Fixed a bug where the Mur'gul Slaves summoned by the Naga Whaler could not be Executed with Skull Split.
    [​IMG] Ice Lancer
    • Attacking already Frozen targets does not accumulate attacks for Cold Touch.
    • Fixed a bug where Drakkari Blessing was overwriting several hero self-buffs.
    [​IMG] Paladin
    • Movement speed increased from 270 to 290.
    • The Divine Hammer Talent now gives Blessed Hammer 6% chance to stun down from 7%.
    • The stun from the Divine Hammer Talent now lasts for 1 second down from 1,5 seconds.
    [​IMG] Priest
    • The proc chance of the Priest's Mastery has been reduced to 0,3% per point of Mastery down from 0,5%.
    [​IMG] Siren
    • The health of Sea Tentacles has been increased to 200/400/600/800 up from 200/300/400/500.
    • The damage increase per point of Intelligence granted to Sea Elementals by the Gift of Neptulon has been reduced to 0,3% down from 0,4%.
    • The Gift of Neptulon Talent now also includes a 0,1% damage increase per point of Agility.
    • The Aqua Shot Talent has been thematically reworked into a new Talent called Queen of the Sea. Actual effect remains the same.
    • The Reptillian Instinct Talent has been replaced with a new Talent: Aqua Shots.
    • The Tidal Shot buff now increases the damage of Liquid Arrows by 10%/15%/20%/25% down from 25%/30%/35%/40%.
    [​IMG] Tidewarrior
    • The Might of the Kraken Talent uses a new icon.
    [​IMG] Warrior
    • The tooltip of Warcry now states its proper duration.
    [​IMG] Witch Doctor
    • Plague Toad no longer provides vision.


    Items
    [​IMG] Items

    • Fixed a bug where Bloodreaver Scythe reduced the Primary Attribute of heroes.
    • Fixed the model size of Temple Tablet.
    • Fixed a bug where Dark Ranger's Longbow shot extra arrows even if only 1 target was present.
    • Fixed a bug where the Cloak of Revan item gave Shadow Crystals when sold.
    • Fixed a bug where the stat and effect values of Sigil of Al'ar did not reflect the changes from version 2.4.3.
    • The damage dealt by Sigil of Al'ar has been reduced to 50 with 200% Primary Attribute scaling down from 75 with 250% Primary Attribute scaling.
    • Vane's Fate recipe has come to its senses and now properly uses a scroll model instead of a chest.



    Archives

  • FEATURES
    • Diverse Heroes: The 21 heroes in Sunken City possess different custom skills which are well presented in detailed tooltips.
    • Backpack System: In case your inventory is full, you are given a backpack with additional 6 slots where you can carry quest items or unused items for selling.
    • Stat System: Each level you are given the possibility to access the Skill Poitns Menu and gain access to secondary stats (non-Strength, Agility, Intelligence).
    • Item Interaction Systems: Sunken City gives the option to Disenchant items for stats or to Reforge unused lesser items to create better ones.
    • Chest System: There are many Chests scattered around the Sunken City. Opening them rewards you with a random item!
    • Quests: Embark quests that give you side objectives throughout the game!
    • Challenges: Complete difficult optional challenges for additional rewards.
    • Shop System: A simple and intuitive shop system makes it easier for players to navigate and purchase some of the many Sunken City shop items.
    • Rolling: Sunken City allows you to roll for items that suit everyone. Therefore you can avoid stealing.
    • Damage and Armor: Sunken City's gameplay is based around damaging the best target. By mouse-overing your damage and armor you will easiliy understand what's your best target!
    • Gold System: Players in Sunken City share the Gold gained by killing creeps!
    • Randomized Items: Each creature you kill has a chance of dropping one of the hundreds of items, contained in a scripted loot-table. In addition bosses have multiple drops, which add to the replayability.
    • Glyph System: A system that allows your hero to pick a combination of various Glyphs which add passive effects to your hero.
    • Talent System: Each hero has unique set of Talents that can amplify, modify, add or replace the existing hero abilities.

  • SCREENSHOTS

    [​IMG]
    [​IMG]
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    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

  • HEROES

    Intelligence Heroes Strength Heroes Agility Heroes
    Shaman [1]
    Druid [2]
    Priest [3]
    Mage [4]
    Necromancer [5]
    Warlock [6]
    Witch Doctor [7]
    Warrior [1]
    Paladin [2]
    Death Knight [3]
    Monk [4]
    Tidewarrior [5]
    Dragon Sentinel [6]
    Tinker [7]
    Rogue [1]
    Hunter [2]
    Ice Lancer [3]
    Windmaster [4]
    Berserker [5]
    Demon Hunter [6]
    Siren [7]

  • CREDITS

    I would like to thank the following people:

    Note:
    There are many more resources that I used, but I can't find their creators. If you see your resource used in my map, please tell me and I will add you here.


[​IMG]
Contents

Sunken City v2.4.4c (Map)

Reviews
Moderator
Moderator: -Kobas- Contact: Visitor Message / Private Message! Date: 24-Dec-13 (14:27:40)Personal Comment:One of the most polished maps, of its type, that I had a chance to play. Beautiful terrain, nice story, well customized heroes and enemies....
  1. Wummy

    Wummy

    Joined:
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    Can someone please tell me where and how to reforge the Queen's Tiara?

    Thanks!!
     
  2. Feniax

    Feniax

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    Hi, I'm new here in Hive Workshop. I love this map, it's very good. I found 22 of 23 Secret Areas, resolved a lot of puzzles, crafted Sulfuras, Atiesh and taken the Thori'Dal, completed The Scepter of the Queen, and do all the quests except "The Sunken City" and "Explorer", but I'm still stuck in some of them:

    1.- I know where is the Phoenix Egg, but I don't know what I must do to take it, T.T.

    2.- I can't open the rolling stone door for access to Marn the Spirit Walker Quest.

    3.- Master's Chamber Right Door (I know that Left Door is only for the Creator Map).

    4.- The Legend of Dawn, I have ALL the materials, but no the Book >.<.

    5.- For me, is the Legend of "Ghost Key", because it's really a GHOST ITEM.

    6.- I read something about Abandoned Hut... I found nothing.

    7.- Magical Pen, The Ghost Key is for that?

    8.- Maybe I'm missing something else...

    Please... help me... I'm playing in solo and the time has reached 20 Hours! T.T.
    Sorry for my Bad English, I'm Spanish.
     
    Last edited: Jan 11, 2016
  3. SpasMaster

    SpasMaster

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    The King can help you. :)

    Sooo, we're having the map revealed, eh? Try to find a tool that can teleport you there.
    That's where the Ghost Key comes into play.
    Both doors can be opened by players. They require tools that do not spawn every game, so all you need is luck.
    How do you know what the required materials are, if you don't have the book? It's related to Ghost Key again.
    Getting the Key is pretty hard. The tools needed to get it once again do not spawn every game. However, they spawn quite often, so you might have had them and then sold them, because you didn't knew they were related.
    Yup.
     
  4. UchihaBeast

    UchihaBeast

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    A Tool that can teleport T_T
    I know one but it's just random, and not 100% teleport
    and 300secs cooldown T_T
    Is there another teleport with more accurate?
     
  5. Feniax

    Feniax

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    Really... no, I could see it thanks to the "Wyrmrest Defender" item, I don't know if it's intended.

    Great!, It's good to know that, since according to previous answers of this thread I read what I said about the left door.

    I discovered that because a user couldn't find the "Corrupted Essence", and I already had the "Nerubian Egg", "Kerrata" and the "Corrupted Essence".

    Uhm... so... I'll play more! :vw_love:

    Thanks so much for the reply. Sorry again for my bad english. You saved me a lot of time.

    But I have one last question: "Broxigar's Enchanted Axe" does have some use, or "Keg of Ale"?
     
    Last edited: Jan 15, 2016
  6. duynam2211

    duynam2211

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    Great map but got crashed a lot of times after more than 2 hours of playing. i don't have this issue on other maps except this one. I suggest u create a save/load code function like gaias and TKoK.
     
  7. SpasMaster

    SpasMaster

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    You can save your progress with the regular Warcraft 3 save system even in multiplayer.
     
  8. duynam2211

    duynam2211

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    My issue is that I can't predict when it is gonna crash to save the game because i always play with my friends and in multiplayer it only allows to save 1 time i think, and sometimes when i save it got crashed before it can create a save file.
     
  9. Wos

    Wos

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    A good idea about when to save is to save before certain places or events, or just save every 30mins of progress or so.

    Remember, that in LAN mode, you can save game only once per player. In order to save more, you have to load the game from the last save you've done. So after every second or third save, you should immediately do a load.
     
  10. Wos

    Wos

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    1.15 Sounds Amazing!
     
  11. Stereox

    Stereox

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    Hi

    I'm new here :)

    This is the most interesting map with non-cheesy difficulty RPG i found.

    Currently doing, the unsupported, solo playthrough using Necromancer.
    That guy is strong af! And broken as well.

    The problem is, i'm stuck at 3 arcane towers after Fel Ravager. What should i go ? I have destroyed those tower. And killed Ferric's guardian (Fel Orc with Stormweavers) but have NOT open the gates there. I'm just at the tower.

    Confused, then i go to lvl 10 on Twin Corridor and killed Hajazta, Roshan, General Human i forget the name, and Ghoul there. Then i looted the Treasury Room.
    Am i broke the game ?

    Please give me hint :) I'm lvl 7 btw. No cheat (is that possible ?). Easy Normal mode.
    Thank you
     
  12. SpasMaster

    SpasMaster

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    Thanks.

    Ok, in order to help you, you need to be more clear. I am confused. After the 3 towers, there is a locked gate with 3 braziers infront of it. So I assume you haven't opened that? But if you did not open that gate, how did you get to Feric? And if you somehow bypassed that gate, what is stopping you?
    No, you haven't broken the game, you just went to the lvl 10 area before you were meant to. Not a big deal, nothing is broken.
     
  13. Stereox

    Stereox

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    No, i use skeletons on other side of the gate and kill Feric's guardians.
    I havent open the gate with 3 brazier, i dont have the clue how to.

    Good then, i just thinking that bypassing previous bosses would trigger event which should not happen. Such as Overlord, i haven't open that gate too. But the ghoul somehow aggro me when i approach the gate. He walk-through-wall.

    Maybe you should nerf Raise Dead cast range to Tinker's Factory.
     
  14. SpasMaster

    SpasMaster

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    Use the Kalisean Torch located infront of the "Skeleton Tomb Dungeon".

    To open the gate leading to the Overlord, look for the Moonstone item hidden in the Treasure Room. After you find it, use it on the circle stones in the right combination, where Hajatza used to be.
     
  15. Stereox

    Stereox

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    Thanks Spas
    In case spoiler, edit your post afterward :)
     
  16. Jarvs

    Jarvs

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    Hello makers of the map I'm a long time player but a first time poster. I just wanted to say this is my favorite map in warcraft 3 map and wanted to thank you for making it. As of right now my friends and I are playing heroic + insane and we're having fun with it.
     
  17. SpasMaster

    SpasMaster

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    Thank you for your kind words, glad you like it. You can always join our Garena Clan and play with us if you want to! :)
     
  18. Wos

    Wos

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    In 2.1.2 I think I find a lot of bugs that were not there before.

    1. My friend was playing a rogue last night, and since he picked "Sword of the General" item when he was attacking some enemy with an ability, the player after the cast was running away on his own, instead of attacking. We tried removing all items from all his backpacks, and reset glyphs, but didn't fix it. He said that his rogue was normal before he picked "Sword of the General"

    2.The flesh golems that are controlled by the power circle are getting one shot at some point (100% to 0% instantly). The first time it happened, it was the off tank who died first, and soon after the main tank. This doesn't occur on players, though.

    Game Mode: Easy Heroic
    Classes: Mage, Warlord, Rogue
    Map Version: 2.1.2
    Played through Battle.net

    That's it for now, can't wait for 2.1.5 hehe!
     
  19. SpasMaster

    SpasMaster

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    Thank you for the reports and I appreciate the detailed information, it helps out a lot. I'll investigate the issues.
    EDIT: What ability was the Rogue casting with the bug? Sword of the General seems fine.
     
    Last edited: Feb 1, 2016
  20. Wos

    Wos

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    When he was casting shadow step, his player was just running away from target. Same more or less with the other abilities. He says his rogue had a tendency to go away from creeps and not autoattack after he picked Sword of the General, or something else that happened at this boss or around this boss.