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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Sunken City v2.4.4c

Submitted by SpasMaster
This bundle is marked as approved. It works and satisfies the submission rules.


  • INFORMATION
    Sunken City is a Dungeon Crawler map with RPG elements. The Player controls a hero and has to over come numerous puzzles, traps, quests, enemies and different bosses to reach the end. The game contains multiple different features that allow for advanced hero customization.

    Recommended Players: Soloing is possible, but for better experience play with 2 or 3 players.
    Gameplay Time: Between 3 and 6 hours depending on number of players and difficulty.
    Amount of Heroes: 21
    Maximum Level: 18

    Easy Normal Hard Hell Insane
    Enemy Handicap
    100%
    120%
    145%
    175%
    215%
    Enemy Bonus Damage
    0%
    30%
    80%
    130%
    170%
    Enemy Bonus Armor
    0
    3
    5
    7
    10
    Enemy Bonus Attack Speed
    0%
    15%
    25%
    35%
    40%
    Easy Normal Hard Hell Insane
    Bonus Gold per Kill
    0
    0
    1
    1
    2
    Bonus XP
    0%
    0%
    1%
    3%
    6%
    Bonus Drop Chances
    0%
    10%
    15%
    20%
    30%
    Starting Gold
    0
    100
    125
    150
    200

  • CHANGELOG
    Latest Changelog

    [​IMG]
    Version 2.4.4c [Hotfix] [03.10.2019]
    General Changes
    • Due to issues with the most recent patch, Oris is temporarily no longer required to progress.
    • Temple Guardians being required to progress is temporarily not the case.


    [​IMG]
    Version 2.4.4b [Hotfix] [28.07.2018]
    General Changes
    • Fixed a bug where the Void Sphere could be used indefinetly.
    • Fixed a bug where Captain Drough was not giving correct amount of gold when killed.

    Classes
    [​IMG] Warrior
    • Fixed a bug where the agility scaling of the Warhammer Talent had its effect working when you don't have the Talent.


    [​IMG]
    Version 2.4.4a [Hotfix] [18.07.2018]
    General Changes
    • Fixed a bug where Talents could not be reset.
    • The Explorer challenge now states its proper rewards.

    Classes
    [​IMG] Death Knight
    • The health of Ghouls summoned by Army of the Dead has been increased to 350/600/850/1100 up from 320/450/640/800.
    [​IMG] Siren
    • Fixed a bug where Aqua Shots was sometimes not dealing full damage.


    [​IMG] Version 2.4.4. [18.07.2018]
    Come and play with us in our Discord server! Join here.

    General Changes
    • Damage Reduction effects can no longer reduce damage taken below 10% of its original amount. Invulnerability, immunity and complete absorption effects are not affected by this change. This is now stated in the Armor tooltip.
    • Fixed a terrain gap which allowed nagas to swim into the Queen's Tomb Dungeon from the north.
    • Fixed a bug where the Revenants spawned by blue tile traps in the Queen's Tomb gave experience.
    • Finding all Secret Areas no longer incorrectly states that the reward includes lives.
    • The reward for finding all Secret Areas has been reduced to 5 All Stats and 500 Gold down from 10 All Stats and 700 Gold.
    • The Diana and Haris quest givers will no longer leave their position to fight enemies with you.
    • The Hide and Seer quest now rewards 250 experience.
    • The final boss cinematic should no longer start before all the guards are defeated.
    • Floating text for damage taken by the hero now uses a gray color and utilizes the (-) sign.

    Classes
    [​IMG] Berserker
    • The attack damage scaling of Skull Split has been increased to 200% up from 150%.
    • Fixed a bug where the Mur'gul Slaves summoned by the Naga Whaler could not be Executed with Skull Split.
    [​IMG] Ice Lancer
    • Attacking already Frozen targets does not accumulate attacks for Cold Touch.
    • Fixed a bug where Drakkari Blessing was overwriting several hero self-buffs.
    [​IMG] Paladin
    • Movement speed increased from 270 to 290.
    • The Divine Hammer Talent now gives Blessed Hammer 6% chance to stun down from 7%.
    • The stun from the Divine Hammer Talent now lasts for 1 second down from 1,5 seconds.
    [​IMG] Priest
    • The proc chance of the Priest's Mastery has been reduced to 0,3% per point of Mastery down from 0,5%.
    [​IMG] Siren
    • The health of Sea Tentacles has been increased to 200/400/600/800 up from 200/300/400/500.
    • The damage increase per point of Intelligence granted to Sea Elementals by the Gift of Neptulon has been reduced to 0,3% down from 0,4%.
    • The Gift of Neptulon Talent now also includes a 0,1% damage increase per point of Agility.
    • The Aqua Shot Talent has been thematically reworked into a new Talent called Queen of the Sea. Actual effect remains the same.
    • The Reptillian Instinct Talent has been replaced with a new Talent: Aqua Shots.
    • The Tidal Shot buff now increases the damage of Liquid Arrows by 10%/15%/20%/25% down from 25%/30%/35%/40%.
    [​IMG] Tidewarrior
    • The Might of the Kraken Talent uses a new icon.
    [​IMG] Warrior
    • The tooltip of Warcry now states its proper duration.
    [​IMG] Witch Doctor
    • Plague Toad no longer provides vision.


    Items
    [​IMG] Items

    • Fixed a bug where Bloodreaver Scythe reduced the Primary Attribute of heroes.
    • Fixed the model size of Temple Tablet.
    • Fixed a bug where Dark Ranger's Longbow shot extra arrows even if only 1 target was present.
    • Fixed a bug where the Cloak of Revan item gave Shadow Crystals when sold.
    • Fixed a bug where the stat and effect values of Sigil of Al'ar did not reflect the changes from version 2.4.3.
    • The damage dealt by Sigil of Al'ar has been reduced to 50 with 200% Primary Attribute scaling down from 75 with 250% Primary Attribute scaling.
    • Vane's Fate recipe has come to its senses and now properly uses a scroll model instead of a chest.



    Archives

  • FEATURES
    • Diverse Heroes: The 21 heroes in Sunken City possess different custom skills which are well presented in detailed tooltips.
    • Backpack System: In case your inventory is full, you are given a backpack with additional 6 slots where you can carry quest items or unused items for selling.
    • Stat System: Each level you are given the possibility to access the Skill Poitns Menu and gain access to secondary stats (non-Strength, Agility, Intelligence).
    • Item Interaction Systems: Sunken City gives the option to Disenchant items for stats or to Reforge unused lesser items to create better ones.
    • Chest System: There are many Chests scattered around the Sunken City. Opening them rewards you with a random item!
    • Quests: Embark quests that give you side objectives throughout the game!
    • Challenges: Complete difficult optional challenges for additional rewards.
    • Shop System: A simple and intuitive shop system makes it easier for players to navigate and purchase some of the many Sunken City shop items.
    • Rolling: Sunken City allows you to roll for items that suit everyone. Therefore you can avoid stealing.
    • Damage and Armor: Sunken City's gameplay is based around damaging the best target. By mouse-overing your damage and armor you will easiliy understand what's your best target!
    • Gold System: Players in Sunken City share the Gold gained by killing creeps!
    • Randomized Items: Each creature you kill has a chance of dropping one of the hundreds of items, contained in a scripted loot-table. In addition bosses have multiple drops, which add to the replayability.
    • Glyph System: A system that allows your hero to pick a combination of various Glyphs which add passive effects to your hero.
    • Talent System: Each hero has unique set of Talents that can amplify, modify, add or replace the existing hero abilities.

  • SCREENSHOTS

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

  • HEROES

    Intelligence Heroes Strength Heroes Agility Heroes
    Shaman [1]
    Druid [2]
    Priest [3]
    Mage [4]
    Necromancer [5]
    Warlock [6]
    Witch Doctor [7]
    Warrior [1]
    Paladin [2]
    Death Knight [3]
    Monk [4]
    Tidewarrior [5]
    Dragon Sentinel [6]
    Tinker [7]
    Rogue [1]
    Hunter [2]
    Ice Lancer [3]
    Windmaster [4]
    Berserker [5]
    Demon Hunter [6]
    Siren [7]

  • CREDITS

    I would like to thank the following people:

    Note:
    There are many more resources that I used, but I can't find their creators. If you see your resource used in my map, please tell me and I will add you here.


[​IMG]
Contents

Sunken City v2.4.4c (Map)

Reviews
Moderator
Moderator: -Kobas- Contact: Visitor Message / Private Message! Date: 24-Dec-13 (14:27:40)Personal Comment:One of the most polished maps, of its type, that I had a chance to play. Beautiful terrain, nice story, well customized heroes and enemies....
  1. Per4atka

    Per4atka

    Joined:
    Dec 20, 2015
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    2
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    I found it
     
  2. Wummy

    Wummy

    Joined:
    Dec 7, 2009
    Messages:
    53
    Resources:
    1
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    1
    Resources:
    1
    Please help:

    The place after you disable the 3 arcane towers after stepping on the circle of power behind them, what can I do to proceed to the next area? It says: This door is locked and seems to be openable in a peculiar way.

    I've been stuck for hours and haven't been able to find the clue! Please help!
     
  3. SpasMaster

    SpasMaster

    Joined:
    Jan 29, 2010
    Messages:
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    You need to light the 3 Braziers with the Kalisean Flame. You can find it infront of the Skeleton Tomb.
     
  4. Burndead

    Burndead

    Joined:
    Dec 3, 2012
    Messages:
    243
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    Oh, so it's already up? I thought it gonna take months to release it. Trying it out right now.

    Thank you!
     
  5. SpasMaster

    SpasMaster

    Joined:
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    As stated in the changelog, many of the planned changes did not make it unfortunately.
     
  6. Acutesharpness

    Acutesharpness

    Joined:
    Aug 14, 2007
    Messages:
    926
    Resources:
    3
    Maps:
    3
    Resources:
    3
    Lol ya I got destroy in single player
     
  7. TxHiroxT

    TxHiroxT

    Joined:
    Jul 22, 2012
    Messages:
    25
    Resources:
    0
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    0
    Hi spas, Kykeka is some angry, but has some right in this point "You are too used to playing with only people who want to play at the highest difficulty level possible." i'm in a spanish group for this map (cause the group of topic is always off or play hard with not intention of finish). and usually all play of 2 and the difficult has up a lot, touching the hardest/impossible, have to play very careful and smart (and farming) to get the normal finish and take at least 4h... (isn't relaxing)
    ¿Maybe can consider a bonus (significant for a game, no to a start) for two players?.

    Also a idea; will be good a full gameplay of you or other pros to help who initiate, require a several games become a normal player xD
     
    Last edited: Dec 23, 2015
  8. Wummy

    Wummy

    Joined:
    Dec 7, 2009
    Messages:
    53
    Resources:
    1
    Maps:
    1
    Resources:
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    Please help!

    How, and where to reforge the Queen's Tiara?

    Thanks!!
     
    Last edited: Dec 24, 2015
  9. Anderhil

    Anderhil

    Joined:
    Aug 15, 2010
    Messages:
    231
    Resources:
    2
    Maps:
    2
    Resources:
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    Sunken city will never die!
     
  10. Lions_Blood

    Lions_Blood

    Joined:
    May 22, 2015
    Messages:
    59
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    Its like a weird version of warchasers xD
     
  11. icekid2007

    icekid2007

    Joined:
    Apr 23, 2014
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    the map has disconecting problems everytime we attacked the level or teleported ....
     
  12. SpasMaster

    SpasMaster

    Joined:
    Jan 29, 2010
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    Do you play on "Low" graphic settings?
    Also, what does
    that mean?
     
  13. icekid2007

    icekid2007

    Joined:
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    No, i don't. And i mean the thing you attack in order to lift you up or something like that, i continuosly attacked it and my friend got disconnected
     
  14. SpasMaster

    SpasMaster

    Joined:
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    Oh, a "lever". Can you tell me which lever exactly? There are many of them.
     
  15. icekid2007

    icekid2007

    Joined:
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    the levers in the twin corridors
     
  16. Railto

    Railto

    Joined:
    Aug 30, 2010
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    my friends got disconnected while we were fighting in the hall with the cave that periodically spawns mobs before the mymidon fight and the orc in a cage :/
     
  17. SpasMaster

    SpasMaster

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    I believe both of these are caused by desyncs. Desyncs are very individual and are most of the times related to Warcraft settings, Connection or PC settings. There isn't a universal bug that I can "fix". Try changing your game settings and so on.

    For example, back in the day there used to be a bridge in the early stages of the map. When crossing the bridge on my laptop I got disconnected. When crossing it on my PC, I never had any issues. It's really out of my control and I am afraid I cannot help with desyncs. :/
     
  18. Anderhil

    Anderhil

    Joined:
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    Well maybe you could check for something that DOES exist in those certain parts and DOESNT exist anywhere else thats causing these... problems.
     
  19. MogulKahn

    MogulKahn

    Joined:
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    Anderhil, he is not a moron...
     
  20. Anderhil

    Anderhil

    Joined:
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    Thanks for informing sherlock XD i was just trying to be helpful, in someway ^^