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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Sunken City v2.4.4c

Submitted by SpasMaster
This bundle is marked as approved. It works and satisfies the submission rules.


  • INFORMATION
    Sunken City is a Dungeon Crawler map with RPG elements. The Player controls a hero and has to over come numerous puzzles, traps, quests, enemies and different bosses to reach the end. The game contains multiple different features that allow for advanced hero customization.

    Recommended Players: Soloing is possible, but for better experience play with 2 or 3 players.
    Gameplay Time: Between 3 and 6 hours depending on number of players and difficulty.
    Amount of Heroes: 21
    Maximum Level: 18

    Easy Normal Hard Hell Insane
    Enemy Handicap
    100%
    120%
    145%
    175%
    215%
    Enemy Bonus Damage
    0%
    30%
    80%
    130%
    170%
    Enemy Bonus Armor
    0
    3
    5
    7
    10
    Enemy Bonus Attack Speed
    0%
    15%
    25%
    35%
    40%
    Easy Normal Hard Hell Insane
    Bonus Gold per Kill
    0
    0
    1
    1
    2
    Bonus XP
    0%
    0%
    1%
    3%
    6%
    Bonus Drop Chances
    0%
    10%
    15%
    20%
    30%
    Starting Gold
    0
    100
    125
    150
    200

  • CHANGELOG
    Latest Changelog

    [​IMG]
    Version 2.4.4c [Hotfix] [03.10.2019]
    General Changes
    • Due to issues with the most recent patch, Oris is temporarily no longer required to progress.
    • Temple Guardians being required to progress is temporarily not the case.


    [​IMG]
    Version 2.4.4b [Hotfix] [28.07.2018]
    General Changes
    • Fixed a bug where the Void Sphere could be used indefinetly.
    • Fixed a bug where Captain Drough was not giving correct amount of gold when killed.

    Classes
    [​IMG] Warrior
    • Fixed a bug where the agility scaling of the Warhammer Talent had its effect working when you don't have the Talent.


    [​IMG]
    Version 2.4.4a [Hotfix] [18.07.2018]
    General Changes
    • Fixed a bug where Talents could not be reset.
    • The Explorer challenge now states its proper rewards.

    Classes
    [​IMG] Death Knight
    • The health of Ghouls summoned by Army of the Dead has been increased to 350/600/850/1100 up from 320/450/640/800.
    [​IMG] Siren
    • Fixed a bug where Aqua Shots was sometimes not dealing full damage.


    [​IMG] Version 2.4.4. [18.07.2018]
    Come and play with us in our Discord server! Join here.

    General Changes
    • Damage Reduction effects can no longer reduce damage taken below 10% of its original amount. Invulnerability, immunity and complete absorption effects are not affected by this change. This is now stated in the Armor tooltip.
    • Fixed a terrain gap which allowed nagas to swim into the Queen's Tomb Dungeon from the north.
    • Fixed a bug where the Revenants spawned by blue tile traps in the Queen's Tomb gave experience.
    • Finding all Secret Areas no longer incorrectly states that the reward includes lives.
    • The reward for finding all Secret Areas has been reduced to 5 All Stats and 500 Gold down from 10 All Stats and 700 Gold.
    • The Diana and Haris quest givers will no longer leave their position to fight enemies with you.
    • The Hide and Seer quest now rewards 250 experience.
    • The final boss cinematic should no longer start before all the guards are defeated.
    • Floating text for damage taken by the hero now uses a gray color and utilizes the (-) sign.

    Classes
    [​IMG] Berserker
    • The attack damage scaling of Skull Split has been increased to 200% up from 150%.
    • Fixed a bug where the Mur'gul Slaves summoned by the Naga Whaler could not be Executed with Skull Split.
    [​IMG] Ice Lancer
    • Attacking already Frozen targets does not accumulate attacks for Cold Touch.
    • Fixed a bug where Drakkari Blessing was overwriting several hero self-buffs.
    [​IMG] Paladin
    • Movement speed increased from 270 to 290.
    • The Divine Hammer Talent now gives Blessed Hammer 6% chance to stun down from 7%.
    • The stun from the Divine Hammer Talent now lasts for 1 second down from 1,5 seconds.
    [​IMG] Priest
    • The proc chance of the Priest's Mastery has been reduced to 0,3% per point of Mastery down from 0,5%.
    [​IMG] Siren
    • The health of Sea Tentacles has been increased to 200/400/600/800 up from 200/300/400/500.
    • The damage increase per point of Intelligence granted to Sea Elementals by the Gift of Neptulon has been reduced to 0,3% down from 0,4%.
    • The Gift of Neptulon Talent now also includes a 0,1% damage increase per point of Agility.
    • The Aqua Shot Talent has been thematically reworked into a new Talent called Queen of the Sea. Actual effect remains the same.
    • The Reptillian Instinct Talent has been replaced with a new Talent: Aqua Shots.
    • The Tidal Shot buff now increases the damage of Liquid Arrows by 10%/15%/20%/25% down from 25%/30%/35%/40%.
    [​IMG] Tidewarrior
    • The Might of the Kraken Talent uses a new icon.
    [​IMG] Warrior
    • The tooltip of Warcry now states its proper duration.
    [​IMG] Witch Doctor
    • Plague Toad no longer provides vision.


    Items
    [​IMG] Items

    • Fixed a bug where Bloodreaver Scythe reduced the Primary Attribute of heroes.
    • Fixed the model size of Temple Tablet.
    • Fixed a bug where Dark Ranger's Longbow shot extra arrows even if only 1 target was present.
    • Fixed a bug where the Cloak of Revan item gave Shadow Crystals when sold.
    • Fixed a bug where the stat and effect values of Sigil of Al'ar did not reflect the changes from version 2.4.3.
    • The damage dealt by Sigil of Al'ar has been reduced to 50 with 200% Primary Attribute scaling down from 75 with 250% Primary Attribute scaling.
    • Vane's Fate recipe has come to its senses and now properly uses a scroll model instead of a chest.



    Archives

  • FEATURES
    • Diverse Heroes: The 21 heroes in Sunken City possess different custom skills which are well presented in detailed tooltips.
    • Backpack System: In case your inventory is full, you are given a backpack with additional 6 slots where you can carry quest items or unused items for selling.
    • Stat System: Each level you are given the possibility to access the Skill Poitns Menu and gain access to secondary stats (non-Strength, Agility, Intelligence).
    • Item Interaction Systems: Sunken City gives the option to Disenchant items for stats or to Reforge unused lesser items to create better ones.
    • Chest System: There are many Chests scattered around the Sunken City. Opening them rewards you with a random item!
    • Quests: Embark quests that give you side objectives throughout the game!
    • Challenges: Complete difficult optional challenges for additional rewards.
    • Shop System: A simple and intuitive shop system makes it easier for players to navigate and purchase some of the many Sunken City shop items.
    • Rolling: Sunken City allows you to roll for items that suit everyone. Therefore you can avoid stealing.
    • Damage and Armor: Sunken City's gameplay is based around damaging the best target. By mouse-overing your damage and armor you will easiliy understand what's your best target!
    • Gold System: Players in Sunken City share the Gold gained by killing creeps!
    • Randomized Items: Each creature you kill has a chance of dropping one of the hundreds of items, contained in a scripted loot-table. In addition bosses have multiple drops, which add to the replayability.
    • Glyph System: A system that allows your hero to pick a combination of various Glyphs which add passive effects to your hero.
    • Talent System: Each hero has unique set of Talents that can amplify, modify, add or replace the existing hero abilities.

  • SCREENSHOTS

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

  • HEROES

    Intelligence Heroes Strength Heroes Agility Heroes
    Shaman [1]
    Druid [2]
    Priest [3]
    Mage [4]
    Necromancer [5]
    Warlock [6]
    Witch Doctor [7]
    Warrior [1]
    Paladin [2]
    Death Knight [3]
    Monk [4]
    Tidewarrior [5]
    Dragon Sentinel [6]
    Tinker [7]
    Rogue [1]
    Hunter [2]
    Ice Lancer [3]
    Windmaster [4]
    Berserker [5]
    Demon Hunter [6]
    Siren [7]

  • CREDITS

    I would like to thank the following people:

    Note:
    There are many more resources that I used, but I can't find their creators. If you see your resource used in my map, please tell me and I will add you here.


[​IMG]
Contents

Sunken City v2.4.4c (Map)

Reviews
Moderator
Moderator: -Kobas- Contact: Visitor Message / Private Message! Date: 24-Dec-13 (14:27:40)Personal Comment:One of the most polished maps, of its type, that I had a chance to play. Beautiful terrain, nice story, well customized heroes and enemies....
  1. SpasMaster

    SpasMaster

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    I am sorry, but I am keeping drop chances of all items secret.
     
  2. San

    San

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    Do you ever consider to make troll berzerker's venomous axe(3rd skill) more interesting?
    I think the ability is too simple compared to other well-made ability of other heroes in SC
     
  3. kha_zich

    kha_zich

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    I've seen facebook note, about skill options, and i have some questions:
    1. Which heroes would be removed?
    2. How we will choose that new abilities? Or we will choose from some skillsets?
     
  4. SpasMaster

    SpasMaster

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    I will be creating a fully detailed thread in the Hosted Project Forums as soon as I have things to show about that. I started to work on this and I have made some progress.

    Version 2.1.1 will be the biggest version to date. Every single hero in the game will recieve massive changes. The overall damage output of all heroes will be reduced. As I said, I'll give full details in the forum, and I will provide a link to that thread as soon as it's ready. Stay tuned.
     
  5. kha_zich

    kha_zich

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    Thank you, for your answer, will wait this thread
     
  6. Burndead

    Burndead

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    I see. Good luck with the new update.
     
  7. SpasMaster

    SpasMaster

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    Thanks, it's bigger than anything I've ever done before. It will take a long time, before it comes out, but I will keep everyone informed about how it's shaping up. First glimpses will be very soon!
     
  8. TogeticX

    TogeticX

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    Hey, its me again!

    After finishing my solo Insane/Hc playthrough with the Tidewarrior i wanted to pop in again^^

    The map feels great, even solo. (granted i did cheese alot, basiclly let the map just run in the background to generate gold)
    Im abit sad about the esc stats, it feels like Armor has way more value then any other stat, maybe that changes with a group or on a lower difficutly.
    Other than that i think the map is pretty balanced and fun to play!

    The crashes i mentiond in my last post were still there, but i think thats really just a hardware problem, since chrome tends to eat alot of ram.
    What i did notice tho was later in the game (Around Queen´s tomb) warcraft crashed every second time i wanted to load a save. That was abit annoying since i wanted the survivor challanges, but i mad it work.

    I have a question tho: i guess no item effects stack? (only tested it with the rage plate, and im pretty sure the hp regen didnt stack. But then again it would be broken otherwise.)
    Another thing that would be interesting: a list of all possible dropps, for players that enjoy min/maxing. (not with % since you already said that you want to keep that secret)

    I hope the update is gonna bring even more customization, gonna try another solo run without cheesing when its out!
     
  9. Burndead

    Burndead

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    The same thing happened to me recently. I managed to fix it with just saving into another new save.

    Do you consider to make it even more dungeon-oriented with tons of secrets, traps and even less battles?
     
  10. SpasMaster

    SpasMaster

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    The new version will be focused on a complete overhaul of the skills and stats of the heroes. It will open the gates to hero customization as nothing else before it had. As a result of these changes, the game difficulty, flow and balance will (hopefully) change completely.

    What you ask though is something completely different, which I never talked about. Puzzles and traps have always been a key part of the game, but I never wanted them to be the focus of the game. Puzzles are interesting the first time you encounter them, but they loose their flavour over time - they aren't repetitive.

    And repetitiveness is precisely what I am aiming to achieve with this new version - make each game feel different from the previous one. So to answer your question - no, I will not change the core gameplay and genre of the map. I will always add on and improve on all of its aspects, including puzzles and traps, but they will never be in the center of the spotlight.

    P.S: I highly recommend that you try out Treasure Cave. It has often given me inspirations and you may recognize some similarities. It's exactly what you may be looking for and is probably one of my favorite maps.
     
  11. Burndead

    Burndead

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    Is this part hard to execute? It seems so to me. But good luck with that.

    Well, your map's charm comes from all the secrets. I think you can agree with that part. Throw in the mix and the "randomness" you've given and voala. And I do agree a change is needed to avoid the repetitiveness. But it seems you have figured it out already. Can't wait to see it working properly.


    Thank you for the link. Trying it out asap. Wow, I found myself hooked up from the get go!

    One last question if it's not a secret - what are the stats that Tablet of Life is giving you?
     
  12. vovovovo1

    vovovovo1

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    Oh...... I have spent too many time after killing Hajatza. Because I don`t know how to open the gate that may be opened by magical stone.

    Q1. Do I need a moonstone?? then, where is it??
    Q2. When I played another character, I found a moonstone that can activate moon runes that surround circle, and it can activate only one.
    Is there hidden combination??

    P.S. Unfortunately I have little English fluency...... I wish anyone who can understand what I said.
     
  13. Burndead

    Burndead

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    A1:It's hidden in the Treasure room. Look closely.
    A2: Yes, there is a hidden combination with the activation of the runes. But it's easy.
     
  14. Seth

    Seth

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    well one of the random teleporting location happens to be at the under fountain area on the left side of spider queen cave, theres a puller there too.
     
  15. SpasMaster

    SpasMaster

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    Here is the Preview for the next version: click
     
  16. Burndead

    Burndead

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    I have read and voted. Seems interesting. I hope you have someone on your side to help you with those big changes. Keep it up.

    P.S. More secrets in the new version, please! :D
     
  17. SpasMaster

    SpasMaster

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    Vunjo is helping me design certain heroes and keeps me from doing crazy stupid things. But when it comes to "creating" everything, I am on my own.
     
  18. kha_zich

    kha_zich

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    Why Shadow Hunter...
    No skill options for him?
     
  19. SpasMaster

    SpasMaster

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    Keeping him would mean removing someone else. Who else would you remove?
     
  20. kha_zich

    kha_zich

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    IMHO, i would remove warrior, but i know that not much players who think as me.
    And one another question: will you add later some champs, or it will be skill options only?
     
    Last edited: Nov 14, 2015