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Sunken City v2.5.0

This bundle is marked as director's cut. It exceeds all expectations and excels in every regard.
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[Hosted Project Page | Forum]

INFORMATION

CHANGELOG

FEATURES

SCREENSHOTS

TRAILER

HEROES

CREDITS


INFORMATION
Sunken City is a Dungeon Crawler map with RPG elements. The Player controls a hero and has to over come numerous puzzles, traps, quests, enemies and different bosses to reach the end. The game contains multiple different features that allow for advanced hero customization.

Recommended Players: Soloing is possible, but for better experience play with 2 or 3 players.
Gameplay Time: Between 3 and 6 hours depending on number of players and difficulty.
Amount of Heroes: 21
Maximum Level: 18



EasyNormalHardHellInsane
Enemy Handicap
100%
120%
150%
185%
230%
Enemy Bonus Damage
0%
30%
80%
130%
170%
Enemy Bonus Armor
0
3
5
7
10
Enemy Bonus Attack Speed
0%
15%
25%
35%
40%

EasyNormalHardHellInsane
Bonus Gold per Kill
0
0
1
1
2
Bonus XP
0%
0%
1%
3%
5%
Bonus Drop Chances
0%
10%
15%
20%
30%
Starting Gold
100
125
150
200
250

CHANGELOG

186388-albums6607-picture72240.png
Version 2.5.0. [08.03.2024]
Come and play with us in our Discord server! Join here.

General Changes
  • Tooltip fixes.
  • Minor terrain changes.
  • Mastery and Potency values now additionally update periodically during combat in addition to the on-spellcast update.
  • Reset Talents now correctly has a cooldown of 60 seconds instead of 100.
  • The <-stats> command has been removed as stacking info is now available through the UI elements.
  • Base cooldown of abilities in tooltips is now displayed past the decimal point.
  • Fixed a bug where Hunter and Tidewarrior could not be chosen through random hero selection.
  • Fixed a bug where Hero Status Bars, DPS Meter and Hero Custom Resource UI elements were not working.
  • Fixed a bug where flat damage reduction effects could completely negate some of the damage dealt by Nightmares.
  • Fixed a bug where music would stop playing after loading the game.
  • Fixed the Loading Screen to no longer have its text covered by the Loading Bar, which was moved in a recent Warcraft 3 patch.

Classes
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Death Knight
  • Fixed a bug where the Breath of Sindragosa Talent could also damage allies.
  • Fixed a bug where the Decomposition Talent was increasing the damage of Plaguebearer's effect by more than intended.
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Hunter
  • Fixed a bug where Grylls gained 10% more Attack Damage scaling than intended.
  • Fixed a bug where Huffer gained 5% more Attack Damage scaling than intended.
  • Fixed a bug where Spike gained 30% more Attack Damage scaling than intended.
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Necromancer
  • Fixed a bug where the Life from Death Talent had incorrect chance for Skeletal minions to drop Blood Globes.
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Paladin
  • Fixed a bug where Ardent Defender's increased Healing taken was not working properly.
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Priest
  • Fixed a bug where Void Rift could move Demon Portals.
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Tidewarrior
  • Fixed a bug where Tidal Strike would not gain increased damage while above 25% Critical Strike chance.
  • Fixed a bug where Tidal Strike's visual effect would occasionally appear on the wrong target.
  • Fixed a bug where the Myrmidon effect of Tail Slam could increase non-attack damage.
  • Fixed a bug where the Storm Trident Talent was not working.
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Tinker
  • Inventor's Demolitions effect can now heal the Tinker while below 40% health up from 35%.
  • Fixed a bug where the Critical Strike provided by the Target Locking Talent was not working.
  • Fixed a bug where the Ion Grenade Talent was not doubling the mana scaling it adds when Throw Betty is Upgraded.
  • Fixed a bug where Upgraded Throw Betty would never stun.
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Windmaster
  • Now has the correct Attribute Bonus ability.
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Witch Doctor
  • Fixed a bug where the Spiritual Touch Talent's effect for Ancient Ward did not apply on Heroes.


Items
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Items

  • Skyfeather Crown will now only allow spellcasts to empower the attacks of the Spirit of Aviana if the Spirit is already summoned.
  • Spellbreaker Shield should no longer appear under the Mana Regeneration shop Category.
  • Fixed a bug where Forbidden Seal would occasionally grant more Talent Slots than intended.
  • Fixed a bug where Saberclaws was not working.
  • Fixed a bug where Chemical Armor was granting more Health Regeneration (Stat) than intended.
  • Fixed a bug where Staff of Idrassil would also apply its buff on summons.
  • Fixed a bug where Eye of Discord's AoE effect would not trigger for attacks against non-hero units.
  • Fixed a bug where Sanguine Gaze was not registering damage dealt by summons.
  • Fixed a bug where Spiked Chains was not registering damage dealt by summons.
  • Fixed a bug where Topaz Amulet was not registering damage dealt by summons.
  • Fixed a bug where Embrace of the Hawk's Equip effect was not working.

Archives

FEATURES
  • Diverse Heroes: The 21 heroes in Sunken City possess different custom skills which are well presented in detailed tooltips.
  • Backpack System: In case your inventory is full, you are given a backpack with additional 6 slots where you can carry quest items or unused items for selling.
  • Stat System: Each level you are given the possibility to access the Skill Poitns Menu and gain access to secondary stats (non-Strength, Agility, Intelligence).
  • Item Interaction Systems: Sunken City gives the option to Disenchant items for stats or to Reforge unused lesser items to create better ones.
  • Chest System: There are many Chests scattered around the Sunken City. Opening them rewards you with a random item!
  • Quests: Embark quests that give you side objectives throughout the game!
  • Challenges: Complete difficult optional challenges for additional rewards.
  • Shop System: A simple and intuitive shop system makes it easier for players to navigate and purchase some of the many Sunken City shop items.
  • Rolling: Sunken City allows you to roll for items that suit everyone. Therefore you can avoid stealing.
  • Damage and Armor: Sunken City's gameplay is based around damaging the best target. By mouse-overing your damage and armor you will easiliy understand what's your best target!
  • Gold System: Players in Sunken City share the Gold gained by killing creeps!
  • Randomized Items: Each creature you kill has a chance of dropping one of the hundreds of items, contained in a scripted loot-table. In addition bosses have multiple drops, which add to the replayability.
  • Glyph System: A system that allows your hero to pick a combination of various Glyphs which add passive effects to your hero.
  • Talent System: Each hero has unique set of Talents that can amplify, modify, add or replace the existing hero abilities.

SCREENSHOTS

























TRAILER

HEROES

Intelligence HeroesStrength HeroesAgility Heroes

Shaman [1]
Druid [2]
Priest [3]
Mage [4]
Necromancer [5]
Warlock [6]
Witch Doctor [7]
Warrior [1]
Paladin [2]
Death Knight [3]
Monk [4]
Tidewarrior [5]
Dragon Sentinel [6]
Tinker [7]
Rogue [1]
Hunter [2]
Feral Druid [3]
Windmaster [4]
Berserker [5]
Demon Hunter [6]
Siren [7]

CREDITS

I would like to thank the following people:
Note:
There are many more resources that I used, but I can't find their creators. If you see your resource used in my map, please tell me and I will add you here.


Contents

Sunken City v2.5.0 (Map)

Reviews
Moderator: -Kobas- Contact: Visitor Message / Private Message! Date: 24-Dec-13 (14:27:40)Personal Comment:One of the most polished maps, of its type, that I had a chance to play. Beautiful terrain, nice story, well customized heroes and enemies...
Level 2
Joined
Aug 2, 2016
Messages
15
I'll investigate the issue, although I have not noticed anything like it before. But it could be the case. I'll look into it.

Btw it could be only some old version. We didnt tried to check it in that version. But I guess it is not hard to check. Just few efforts on different colors
 
Level 1
Joined
Jan 12, 2018
Messages
4
help pls , i'm stuck at the chamber of atalai , the door doesn't open or show any hint when i use "inspect".Is there something i missed ?
 
Level 1
Joined
Oct 21, 2017
Messages
7
I like the fact you can beat the map with just 2 people.. But I must admit the tributes feel like crack when you're full build, especially after you buy the tablet (which makes every tribute always result in Atal'ai being pleased).
 
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Level 3
Joined
Jan 12, 2014
Messages
67
theoretically can necromancer get stuck in bone hell once he has enough intelligence with the revive talent? (assuming that his skeletons revive 100% of the time at his location) will he eventually become sealed inside an immortal mass of skeletons

hm, i guess it'd be a matter of taking the talent off and putting it back on once their numbers made it difficult to move
 
Level 1
Joined
Jan 25, 2018
Messages
2
Love the map man, my friends and I were having a blast with it! But I have few questions, if you wouldn't mind answering... How do we get to some of the walled of areas in the map? Like the one with the tomes in Waterworks? It isn't one of the secret areas, just a walled off one. Ow and also, does the "Transponder" vendor thingy actually teleport you to some locations or is it just a flair thing? We thought it might be it, but it just zaps us :( Also, do quest rewards have any purpose for some hidden stuff, aside from queen's tiara?
 
Level 4
Joined
Apr 9, 2013
Messages
100
The " Ultra safe teleporter" does TPs you to random places, sometimes into the hidden places like the walled tomes but can also zap you and do nothing. Later in the game you will find a recipe for one of the quest items to become a more powerful item. The others just useful items that won't be used in recipes.
 
Level 2
Joined
Feb 8, 2015
Messages
13
oh wow !! really ? guess i didn't try-hard enough xD but i will takes lots of time tbh
It's pretty easy if you do it with the warlock. His heals combined with the mana barrier glyph when you have over 1k mana makes you pretty tanky. Then you just have your demons with chaos damage tear all the enemies apart. Though you have to go back to a resurrection stone after like every fight with enemies.
 
Level 1
Joined
Jan 31, 2018
Messages
1
hey spasmaster i have Demonic Shroud item, its clickable but nothing happen when i click it.....

playing solo insane heroic with bathazad, occasionally jumping on the other side of walls when i blink, hahaha, and by that i aquired some items.

btw very good map..:)

sppedrun anyone...
 
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Level 1
Joined
Jan 12, 2018
Messages
3
What do I do after the naga boss fight? The one whose challenge is not to make him leave his platform. I destroyed the turrets south of his area where there are three baziers I need to lit but I don't know where's the that special torch I need. I'm stuck with two different characters because of this.
 

SpasMaster

Hosted Project: SC
Level 23
Joined
Jan 29, 2010
Messages
1,969
I do, but I don't want to share that type of information anymore, because people take those things as if I promised them and then hold me responsible for it.
Which I guess is understandable and yet not fair, because an ETA, by definition, is not specific.

I can say that over the last months I have worked my ass off and have done an insane amount of work. Compared to what is already done, there is very little left, but it still takes some time to polish and test it all.
And it's important to also consider that I am a human being aswell, having a real life along with its tasks and problems and I work on this alone. :)
 
Level 1
Joined
Jun 7, 2015
Messages
3
After you beat the first two bosses (the doom guard and the skeleton), does anyone know how to get through the main door? There was supposedly a lever but I can't find it.

The way to open the gate is to find a water bucket in the area where the fire elemental and alliance guys are, near the water "fountain" and after getting the bucket you use it close to the fire located where the Skeleton boss is, doing so drops a key.

A good note if you are getting stuck is to use your backpacks "E" key-binded ability near many locations especially bookshelves that will tell you locations for keys and other items used to progress.
 
Level 2
Joined
Feb 8, 2015
Messages
13
Can't find Elyrian elixir. Any hints where it is?
In the area with the twin corridors, you have to open a gate with the ghost key. You can get the ghost key by killing the invulnerable naga guy. You can kill the invulnerable naga guy with a usable weapon... can't think of its name though. The weapon states that it can penetrate any armor or something like that.
 
Level 1
Joined
Feb 28, 2018
Messages
4
In the area with the twin corridors, you have to open a gate with the ghost key. You can get the ghost key by killing the invulnerable naga guy. You can kill the invulnerable naga guy with a usable weapon... can't think of its name though. The weapon states that it can penetrate any armor or something like that.
I did it long ago - got me Suramar Wine. Still no clue whete to get Elyrian elixir
 
Level 1
Joined
Mar 4, 2018
Messages
1
Stuck at the first massive door after the Doomguard boss and Skeleton boss? There's no lever anymore by the Skeleton boss. I can't find any way to progress, help!

<Edit> NVM Solved
 

Kusanagi Kuro

Hosted Project: SC
Level 10
Joined
Mar 11, 2012
Messages
708
And what item and talent you use for necromancer? Need som idea..
I suggest taking these talents:
- One reduces the interval of his summon by 2.
- One that gives a chance to summon a Skeleton Archer
- Sanguine Fury, gives all allies 40% AS whenever Necro picks up a Blood Globe.
Item for summoners are very easy to choose:
- Cores are Huntmaster's Sigil and the one that gives ur summon armor + SDR.
- After that, Mark of the Wild and Spirit Reaper.
- Last is situational item.
 
Level 3
Joined
Jan 12, 2014
Messages
67
im very glad for the change on heroic mode summon damage; it felt like i could never rely on summons for more than two seconds even with tons of items before

have a couple of solo playthroughs going right now, remembering why this is my favorite map lol
 
Level 1
Joined
Mar 5, 2018
Messages
8
I suggest taking these talents:
- One reduces the interval of his summon by 2.
- One that gives a chance to summon a Skeleton Archer
- Sanguine Fury, gives all allies 40% AS whenever Necro picks up a Blood Globe.
Item for summoners are very easy to choose:
- Cores are Huntmaster's Sigil and the one that gives ur summon armor + SDR.
- After that, Mark of the Wild and Spirit Reaper.
- Last is situational item.

I think this was good for the previous release..
The talent were changed. Anyway, why don't equip hp? The necromancer benefit from hp forum his spell. Or i am wrong?
 
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