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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Sunken City v2.4.4c

Submitted by SpasMaster
This bundle is marked as approved. It works and satisfies the submission rules.


  • INFORMATION
    Sunken City is a Dungeon Crawler map with RPG elements. The Player controls a hero and has to over come numerous puzzles, traps, quests, enemies and different bosses to reach the end. The game contains multiple different features that allow for advanced hero customization.

    Recommended Players: Soloing is possible, but for better experience play with 2 or 3 players.
    Gameplay Time: Between 3 and 6 hours depending on number of players and difficulty.
    Amount of Heroes: 21
    Maximum Level: 18

    Easy Normal Hard Hell Insane
    Enemy Handicap
    100%
    120%
    145%
    175%
    215%
    Enemy Bonus Damage
    0%
    30%
    80%
    130%
    170%
    Enemy Bonus Armor
    0
    3
    5
    7
    10
    Enemy Bonus Attack Speed
    0%
    15%
    25%
    35%
    40%
    Easy Normal Hard Hell Insane
    Bonus Gold per Kill
    0
    0
    1
    1
    2
    Bonus XP
    0%
    0%
    1%
    3%
    6%
    Bonus Drop Chances
    0%
    10%
    15%
    20%
    30%
    Starting Gold
    0
    100
    125
    150
    200

  • CHANGELOG
    Latest Changelog

    [​IMG]
    Version 2.4.4c [Hotfix] [03.10.2019]
    General Changes
    • Due to issues with the most recent patch, Oris is temporarily no longer required to progress.
    • Temple Guardians being required to progress is temporarily not the case.


    [​IMG]
    Version 2.4.4b [Hotfix] [28.07.2018]
    General Changes
    • Fixed a bug where the Void Sphere could be used indefinetly.
    • Fixed a bug where Captain Drough was not giving correct amount of gold when killed.

    Classes
    [​IMG] Warrior
    • Fixed a bug where the agility scaling of the Warhammer Talent had its effect working when you don't have the Talent.


    [​IMG]
    Version 2.4.4a [Hotfix] [18.07.2018]
    General Changes
    • Fixed a bug where Talents could not be reset.
    • The Explorer challenge now states its proper rewards.

    Classes
    [​IMG] Death Knight
    • The health of Ghouls summoned by Army of the Dead has been increased to 350/600/850/1100 up from 320/450/640/800.
    [​IMG] Siren
    • Fixed a bug where Aqua Shots was sometimes not dealing full damage.


    [​IMG] Version 2.4.4. [18.07.2018]
    Come and play with us in our Discord server! Join here.

    General Changes
    • Damage Reduction effects can no longer reduce damage taken below 10% of its original amount. Invulnerability, immunity and complete absorption effects are not affected by this change. This is now stated in the Armor tooltip.
    • Fixed a terrain gap which allowed nagas to swim into the Queen's Tomb Dungeon from the north.
    • Fixed a bug where the Revenants spawned by blue tile traps in the Queen's Tomb gave experience.
    • Finding all Secret Areas no longer incorrectly states that the reward includes lives.
    • The reward for finding all Secret Areas has been reduced to 5 All Stats and 500 Gold down from 10 All Stats and 700 Gold.
    • The Diana and Haris quest givers will no longer leave their position to fight enemies with you.
    • The Hide and Seer quest now rewards 250 experience.
    • The final boss cinematic should no longer start before all the guards are defeated.
    • Floating text for damage taken by the hero now uses a gray color and utilizes the (-) sign.

    Classes
    [​IMG] Berserker
    • The attack damage scaling of Skull Split has been increased to 200% up from 150%.
    • Fixed a bug where the Mur'gul Slaves summoned by the Naga Whaler could not be Executed with Skull Split.
    [​IMG] Ice Lancer
    • Attacking already Frozen targets does not accumulate attacks for Cold Touch.
    • Fixed a bug where Drakkari Blessing was overwriting several hero self-buffs.
    [​IMG] Paladin
    • Movement speed increased from 270 to 290.
    • The Divine Hammer Talent now gives Blessed Hammer 6% chance to stun down from 7%.
    • The stun from the Divine Hammer Talent now lasts for 1 second down from 1,5 seconds.
    [​IMG] Priest
    • The proc chance of the Priest's Mastery has been reduced to 0,3% per point of Mastery down from 0,5%.
    [​IMG] Siren
    • The health of Sea Tentacles has been increased to 200/400/600/800 up from 200/300/400/500.
    • The damage increase per point of Intelligence granted to Sea Elementals by the Gift of Neptulon has been reduced to 0,3% down from 0,4%.
    • The Gift of Neptulon Talent now also includes a 0,1% damage increase per point of Agility.
    • The Aqua Shot Talent has been thematically reworked into a new Talent called Queen of the Sea. Actual effect remains the same.
    • The Reptillian Instinct Talent has been replaced with a new Talent: Aqua Shots.
    • The Tidal Shot buff now increases the damage of Liquid Arrows by 10%/15%/20%/25% down from 25%/30%/35%/40%.
    [​IMG] Tidewarrior
    • The Might of the Kraken Talent uses a new icon.
    [​IMG] Warrior
    • The tooltip of Warcry now states its proper duration.
    [​IMG] Witch Doctor
    • Plague Toad no longer provides vision.


    Items
    [​IMG] Items

    • Fixed a bug where Bloodreaver Scythe reduced the Primary Attribute of heroes.
    • Fixed the model size of Temple Tablet.
    • Fixed a bug where Dark Ranger's Longbow shot extra arrows even if only 1 target was present.
    • Fixed a bug where the Cloak of Revan item gave Shadow Crystals when sold.
    • Fixed a bug where the stat and effect values of Sigil of Al'ar did not reflect the changes from version 2.4.3.
    • The damage dealt by Sigil of Al'ar has been reduced to 50 with 200% Primary Attribute scaling down from 75 with 250% Primary Attribute scaling.
    • Vane's Fate recipe has come to its senses and now properly uses a scroll model instead of a chest.



    Archives

  • FEATURES
    • Diverse Heroes: The 21 heroes in Sunken City possess different custom skills which are well presented in detailed tooltips.
    • Backpack System: In case your inventory is full, you are given a backpack with additional 6 slots where you can carry quest items or unused items for selling.
    • Stat System: Each level you are given the possibility to access the Skill Poitns Menu and gain access to secondary stats (non-Strength, Agility, Intelligence).
    • Item Interaction Systems: Sunken City gives the option to Disenchant items for stats or to Reforge unused lesser items to create better ones.
    • Chest System: There are many Chests scattered around the Sunken City. Opening them rewards you with a random item!
    • Quests: Embark quests that give you side objectives throughout the game!
    • Challenges: Complete difficult optional challenges for additional rewards.
    • Shop System: A simple and intuitive shop system makes it easier for players to navigate and purchase some of the many Sunken City shop items.
    • Rolling: Sunken City allows you to roll for items that suit everyone. Therefore you can avoid stealing.
    • Damage and Armor: Sunken City's gameplay is based around damaging the best target. By mouse-overing your damage and armor you will easiliy understand what's your best target!
    • Gold System: Players in Sunken City share the Gold gained by killing creeps!
    • Randomized Items: Each creature you kill has a chance of dropping one of the hundreds of items, contained in a scripted loot-table. In addition bosses have multiple drops, which add to the replayability.
    • Glyph System: A system that allows your hero to pick a combination of various Glyphs which add passive effects to your hero.
    • Talent System: Each hero has unique set of Talents that can amplify, modify, add or replace the existing hero abilities.

  • SCREENSHOTS

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

  • HEROES

    Intelligence Heroes Strength Heroes Agility Heroes
    Shaman [1]
    Druid [2]
    Priest [3]
    Mage [4]
    Necromancer [5]
    Warlock [6]
    Witch Doctor [7]
    Warrior [1]
    Paladin [2]
    Death Knight [3]
    Monk [4]
    Tidewarrior [5]
    Dragon Sentinel [6]
    Tinker [7]
    Rogue [1]
    Hunter [2]
    Ice Lancer [3]
    Windmaster [4]
    Berserker [5]
    Demon Hunter [6]
    Siren [7]

  • CREDITS

    I would like to thank the following people:

    Note:
    There are many more resources that I used, but I can't find their creators. If you see your resource used in my map, please tell me and I will add you here.


[​IMG]
Contents

Sunken City v2.4.4c (Map)

Reviews
Moderator
Moderator: -Kobas- Contact: Visitor Message / Private Message! Date: 24-Dec-13 (14:27:40)Personal Comment:One of the most polished maps, of its type, that I had a chance to play. Beautiful terrain, nice story, well customized heroes and enemies....
  1. Onholyservicebound

    Onholyservicebound

    Joined:
    Aug 6, 2014
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    41
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    @Spasorc
    Haha, yes actually, my partner died at the tome of experience. May be a result of the tome drawing the eye making you forget the surroundings, then she thought maybe you could sneak around the back and get it, only to die again.

    But now that you mention the bones I suppose it's not so bad, if the props are used consistently it's less about luck . Of course I didn't see them my first death. In any case I'm enjoying this time just as much as the last, and yes I bumped up my lives to 10.

    Well, I still dislike that kind of thing but I suppose it's just a preference, I understand what you were going for. Although for the sake of damage traps, the idea would be to have the trap damage your health in a spot where enemies are, making you disadvantaged. Obviously lone traps would be pointless with that system since you could just warp to a stone to heal.
    I guess my outlook is simply that the punishment for something like failing at observation/pixel hunting is disproportionate, when you spend so much time doing such epic things and becoming so indestructible, only to simply fall over and die because you walked by a brazier. Anyway, your mod, your rules, maybe I was just a bit butthurt over failing.

    Still a brilliant mod, as for the saving, I haven't read the whole thread yet as it is quite long. But saving for me doesn't work, which is why I stated as such, I was able to save once at the earliest point of the game, after which the save/load buttons are greyed out and unclickable.

    Edit: Well, turns out you can only save once per play session, which is rather silly, unfortunately that means my second game was cut short. Had some things to do and me and my Lan partner left our heroes in the orc encampment near the healing stone, when we got back infernal had taken them out.. Hahaha, so much bad luck..Well, to be honest the party composition wasn't great.
    Speaking of which, a suggestion, it would be rather cool to be able to make a party composed of heroes with the same main attribute, even if possible ineffective or unbalanced. Re-playability would definitely benefit.
     
    Last edited: Sep 1, 2014
  2. MogulKahn

    MogulKahn

    Joined:
    Sep 24, 2009
    Messages:
    1,342
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    It is sad to hear that, but I see you have invested a lot of time into this map, so it is understandable, but can we expect to see some new heroes? At least 6 more to fill those circles? And please, I beg you, change those WoW rip-offs whit something else, there is a lot of great models on this site, there is just no need to use those ugly ass models... But my friend you did a great job, and I thank you for that ! :thumbs_up:
     
  3. Anderhil

    Anderhil

    Joined:
    Aug 15, 2010
    Messages:
    187
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    He simply cant afford new models and heroes because of the limits WE puts on multiplayer maps...
    Sad but true :(
     
  4. Karassu

    Karassu

    Joined:
    Jun 15, 2011
    Messages:
    222
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    Still no AI? I like this map but at least 2 players are needed. :csad:
     
  5. man2ok

    man2ok

    Joined:
    Aug 18, 2008
    Messages:
    76
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    Password for the right room is not working anymore? tried few time , still not open.
     
  6. SpasMaster

    SpasMaster

    Joined:
    Jan 29, 2010
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    It has been changed. You should check out the changelogs :)
     
  7. Letgoit2

    Letgoit2

    Joined:
    Jan 8, 2014
    Messages:
    85
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    hey ! : ( why did you delete the option to play with whosyourdaddy ? its only in single player avaible to cheat yeah but .. why ? the other cheats not to use ok thats good but daddy ? : (

    EDIT: its ok now i can deal with it .... : D
     
    Last edited: Sep 19, 2014
  8. kykeka

    kykeka

    Joined:
    Jul 10, 2010
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    49
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    You should make it so that if everyone has Serpent Tablets Atal'ai isn't hostile and you get some sort of reward for summoning him. Or if you give him enough offerings anyway, I really love the serpent tablet item and I think that adding an interaction with him and players who have it would be a neat thing to do with your map. (=
     
  9. cesclame

    cesclame

    Joined:
    Sep 12, 2014
    Messages:
    28
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    A map that long for 2-3 player is quite rare and it is nice that their is few people still trying to make some.
     
  10. DeltaTwoZero

    DeltaTwoZero

    Joined:
    Sep 24, 2014
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    4
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    Hi boys!
    Questions:
    1. Where is the damn Forge?!
    2. Some places contain skill books. How I should get them?
    3. What is the main purpose of "Seed"?
     
  11. harry120586

    harry120586

    Joined:
    Feb 19, 2013
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    may I ask??? when u play single player, using agility hero, sapper... what items I should buy first..??? tq
     
  12. man2ok

    man2ok

    Joined:
    Aug 18, 2008
    Messages:
    76
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    Need help! I have this so call branch of cenarius.. so what should i do with it?..
     
  13. Fatholly

    Fatholly

    Joined:
    Apr 10, 2014
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    7
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    Hello, me and some friends where just playing a run in sunken city and we found a item with a bug.
    The item.

    Flesh Shredder.
    +7 Agility
    +7 Strength
    Use: deal 250 damage to a targeted enemy unit

    the item doesn't give stregth, it give intelligence instead. which isn't what the text says is should give.

    just wanted you to know so you can fix it :)

    Have a nice day.
     
  14. FRiEDRiC3

    FRiEDRiC3

    Joined:
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    Tinker is causing the game to crash when choosing certain skills. Witch Dr. is also still causing crashes especially when facing mobs with "Murloc Snarecasters". Kinda have to avoid playing these chars to avoid crashes. You might have fixed it already but crystal crown item used to/still adds an extra 3-4 to your primary attribute when you drop and re-pick it up.
     
  15. andreas j

    andreas j

    Joined:
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    damm it is a long game me and some friends just played 6 hours before my game crasche
     
  16. ShogunFromBrazil

    ShogunFromBrazil

    Joined:
    Apr 27, 2011
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    Can't imagine what is going to be changed in version 2.0.0!!!!
    Just 14 versions remaining)))
     
  17. Seth

    Seth

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    Garena's Lan Room is no more =D, gotta re-dit the intro page lol
     
  18. SpasMaster

    SpasMaster

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    There is still Garena Group which is active with LAN available for most countries. :)
     
  19. Seth

    Seth

    Joined:
    Feb 28, 2010
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    demmit AU.... i'm spreading this through GameRanger then xd.

    heres something worth looking at i just found at single player:
    -the starting area's west gate can be opened through attacking the switch beyond the other side with always visible. when entering it you get 1 hit ko for no reason(don wan any spoiler now, must be some magic spell trigger thingy) , along with your backpack and glyph, where backpack count as 1 life, after a few seconds before reviving, your hero will die again, costing 3 lives .__.'..

    -as for the glyph, it disappears forever . . .
    -(trivia)manage to reach level 3 and consumed all 20 lives for a lot of trolling.
    -unconfirmed: during always visible Inhabitants faction will chase you to the end of the world when provoked unlike creep which have their 'camping range limit' (though they can be stopped by disables such as stun/snare/root)
    -i'm not sure about how summons works for the heroes in this game yet but they may pass through other side of the door if you summon infront of a locked door. (if the spaces are right)
    -could you make the resurrection stone into 'Player Faction' rather than Neutral Passive Faction? i'm hoping to use Ctrl+1 on it to recall back more conveniently....
     
  20. FRiEDRiC3

    FRiEDRiC3

    Joined:
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    Hey spas don't know if you saw my post but crystal crown still gives 3+ primary attribute when dropped and picked up, also the Monks aoe/heal uplift tends to randomly spike in damage and 1 hit mobs.