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Sunken City v2.5.0

This bundle is marked as director's cut. It exceeds all expectations and excels in every regard.
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[Hosted Project Page | Forum]

INFORMATION

CHANGELOG

FEATURES

SCREENSHOTS

TRAILER

HEROES

CREDITS


INFORMATION
Sunken City is a Dungeon Crawler map with RPG elements. The Player controls a hero and has to over come numerous puzzles, traps, quests, enemies and different bosses to reach the end. The game contains multiple different features that allow for advanced hero customization.

Recommended Players: Soloing is possible, but for better experience play with 2 or 3 players.
Gameplay Time: Between 3 and 6 hours depending on number of players and difficulty.
Amount of Heroes: 21
Maximum Level: 18



EasyNormalHardHellInsane
Enemy Handicap
100%
120%
150%
185%
230%
Enemy Bonus Damage
0%
30%
80%
130%
170%
Enemy Bonus Armor
0
3
5
7
10
Enemy Bonus Attack Speed
0%
15%
25%
35%
40%

EasyNormalHardHellInsane
Bonus Gold per Kill
0
0
1
1
2
Bonus XP
0%
0%
1%
3%
5%
Bonus Drop Chances
0%
10%
15%
20%
30%
Starting Gold
100
125
150
200
250

CHANGELOG

186388-albums6607-picture72240.png
Version 2.5.0. [08.03.2024]
Come and play with us in our Discord server! Join here.

General Changes
  • Tooltip fixes.
  • Minor terrain changes.
  • Mastery and Potency values now additionally update periodically during combat in addition to the on-spellcast update.
  • Reset Talents now correctly has a cooldown of 60 seconds instead of 100.
  • The <-stats> command has been removed as stacking info is now available through the UI elements.
  • Base cooldown of abilities in tooltips is now displayed past the decimal point.
  • Fixed a bug where Hunter and Tidewarrior could not be chosen through random hero selection.
  • Fixed a bug where Hero Status Bars, DPS Meter and Hero Custom Resource UI elements were not working.
  • Fixed a bug where flat damage reduction effects could completely negate some of the damage dealt by Nightmares.
  • Fixed a bug where music would stop playing after loading the game.
  • Fixed the Loading Screen to no longer have its text covered by the Loading Bar, which was moved in a recent Warcraft 3 patch.

Classes
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Death Knight
  • Fixed a bug where the Breath of Sindragosa Talent could also damage allies.
  • Fixed a bug where the Decomposition Talent was increasing the damage of Plaguebearer's effect by more than intended.
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Hunter
  • Fixed a bug where Grylls gained 10% more Attack Damage scaling than intended.
  • Fixed a bug where Huffer gained 5% more Attack Damage scaling than intended.
  • Fixed a bug where Spike gained 30% more Attack Damage scaling than intended.
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Necromancer
  • Fixed a bug where the Life from Death Talent had incorrect chance for Skeletal minions to drop Blood Globes.
full
Paladin
  • Fixed a bug where Ardent Defender's increased Healing taken was not working properly.
full
Priest
  • Fixed a bug where Void Rift could move Demon Portals.
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Tidewarrior
  • Fixed a bug where Tidal Strike would not gain increased damage while above 25% Critical Strike chance.
  • Fixed a bug where Tidal Strike's visual effect would occasionally appear on the wrong target.
  • Fixed a bug where the Myrmidon effect of Tail Slam could increase non-attack damage.
  • Fixed a bug where the Storm Trident Talent was not working.
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Tinker
  • Inventor's Demolitions effect can now heal the Tinker while below 40% health up from 35%.
  • Fixed a bug where the Critical Strike provided by the Target Locking Talent was not working.
  • Fixed a bug where the Ion Grenade Talent was not doubling the mana scaling it adds when Throw Betty is Upgraded.
  • Fixed a bug where Upgraded Throw Betty would never stun.
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Windmaster
  • Now has the correct Attribute Bonus ability.
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Witch Doctor
  • Fixed a bug where the Spiritual Touch Talent's effect for Ancient Ward did not apply on Heroes.


Items
186388-albums6307-picture71865.jpg
Items

  • Skyfeather Crown will now only allow spellcasts to empower the attacks of the Spirit of Aviana if the Spirit is already summoned.
  • Spellbreaker Shield should no longer appear under the Mana Regeneration shop Category.
  • Fixed a bug where Forbidden Seal would occasionally grant more Talent Slots than intended.
  • Fixed a bug where Saberclaws was not working.
  • Fixed a bug where Chemical Armor was granting more Health Regeneration (Stat) than intended.
  • Fixed a bug where Staff of Idrassil would also apply its buff on summons.
  • Fixed a bug where Eye of Discord's AoE effect would not trigger for attacks against non-hero units.
  • Fixed a bug where Sanguine Gaze was not registering damage dealt by summons.
  • Fixed a bug where Spiked Chains was not registering damage dealt by summons.
  • Fixed a bug where Topaz Amulet was not registering damage dealt by summons.
  • Fixed a bug where Embrace of the Hawk's Equip effect was not working.

Archives

FEATURES
  • Diverse Heroes: The 21 heroes in Sunken City possess different custom skills which are well presented in detailed tooltips.
  • Backpack System: In case your inventory is full, you are given a backpack with additional 6 slots where you can carry quest items or unused items for selling.
  • Stat System: Each level you are given the possibility to access the Skill Poitns Menu and gain access to secondary stats (non-Strength, Agility, Intelligence).
  • Item Interaction Systems: Sunken City gives the option to Disenchant items for stats or to Reforge unused lesser items to create better ones.
  • Chest System: There are many Chests scattered around the Sunken City. Opening them rewards you with a random item!
  • Quests: Embark quests that give you side objectives throughout the game!
  • Challenges: Complete difficult optional challenges for additional rewards.
  • Shop System: A simple and intuitive shop system makes it easier for players to navigate and purchase some of the many Sunken City shop items.
  • Rolling: Sunken City allows you to roll for items that suit everyone. Therefore you can avoid stealing.
  • Damage and Armor: Sunken City's gameplay is based around damaging the best target. By mouse-overing your damage and armor you will easiliy understand what's your best target!
  • Gold System: Players in Sunken City share the Gold gained by killing creeps!
  • Randomized Items: Each creature you kill has a chance of dropping one of the hundreds of items, contained in a scripted loot-table. In addition bosses have multiple drops, which add to the replayability.
  • Glyph System: A system that allows your hero to pick a combination of various Glyphs which add passive effects to your hero.
  • Talent System: Each hero has unique set of Talents that can amplify, modify, add or replace the existing hero abilities.

SCREENSHOTS

























TRAILER

HEROES

Intelligence HeroesStrength HeroesAgility Heroes

Shaman [1]
Druid [2]
Priest [3]
Mage [4]
Necromancer [5]
Warlock [6]
Witch Doctor [7]
Warrior [1]
Paladin [2]
Death Knight [3]
Monk [4]
Tidewarrior [5]
Dragon Sentinel [6]
Tinker [7]
Rogue [1]
Hunter [2]
Feral Druid [3]
Windmaster [4]
Berserker [5]
Demon Hunter [6]
Siren [7]

CREDITS

I would like to thank the following people:
Note:
There are many more resources that I used, but I can't find their creators. If you see your resource used in my map, please tell me and I will add you here.


Contents

Sunken City v2.5.0 (Map)

Reviews
Moderator: -Kobas- Contact: Visitor Message / Private Message! Date: 24-Dec-13 (14:27:40)Personal Comment:One of the most polished maps, of its type, that I had a chance to play. Beautiful terrain, nice story, well customized heroes and enemies...
Level 1
Joined
Aug 30, 2010
Messages
5
May i just say i am in complete awe at the dedication and love this map has been show getting constant updates for so, so many years - i hope you get your own game studio some day! The world needs more creators like you.
 
Level 2
Joined
Apr 24, 2015
Messages
15
I Love this game but I can't even get the legendary item I'd always win the solo game using death knight without the legendary Item please help me find the key for suramar wine and threads of endless fire.
 
Level 4
Joined
Apr 9, 2013
Messages
100
please help me find the key for suramar wine and threads of endless fire.

the key comes from the naga guard on the way to the troll village dungeon, you need a special item to kill him , as for the threads the puzzle below the entrance to the troll dungeon it the 4 power circles , try inspecting them , I also love DK , he is the first i use when during a new run :D

Edit: I just realized that DK has a special legend that the dreadlord gives . maybe try talking to him he is also in the vault.
 
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Level 1
Joined
Jul 17, 2017
Messages
3
Hello,

I started to play this map a few days ago and managed to complete most of the challenges, and i got some secret items, i also managed to release the Goblin at the end. However, I failed to complete the "Crowd Control" challenge anad i failed to complete the "Redemption" challenge, any of the lords who completed all the challenges could tell me by finding a way to free the King of Kalisean's soul and keep zombies in pits.

Challenge - Crowd Control
Challenge - Redemption
Version 2.3.8a

Thanks a lot.

Sincerely,
SomeKind

This MAP is AMAZING :):piru::plol::ag::ccool:
 
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Level 4
Joined
Apr 9, 2013
Messages
100
could tell me by finding a way to free the King of Kalisean's soul and keep zombies in pits.

Well first keeping those zombies inside will be hard in single player. Unless u got summons that can block the exits its much easier with teammates. Secondly to help.the king you will need to get and create that item recipe in the queens tomb.
 
Level 1
Joined
Jul 17, 2017
Messages
3
Well first keeping those zombies inside will be hard in single player. Unless u got summons that can block the exits its much easier with teammates. Secondly to help.the king you will need to get and create that item recipe in the queens tomb.

Thanks a lot Davion24,

I will try hard "Crowd Control".
Now, i can complete these two missions. :aa:
 
Level 1
Joined
Jul 19, 2017
Messages
1
hey there, im kinda new in this map , i've finished the map in single player with normal difficulity using paladin , anyway i get this really hard in the early game but so easy in the late game (maybe because serpent tablet too overpowerd i thought )make me wanna climb to hard or hell but it really frustating in the early game. anyway where can i find the mushroom to completed voodoo charm?

Awesome Map bro, really love puzzle Dungeon Crawler
 
Level 1
Joined
Jul 23, 2017
Messages
1
The map is nice and all, but I got stuck in the part where you need to get key from water and you cant reach it so you need magnet. So how do you get the magnet? Is it in the treasure chest?
Feels stupid if I really have to save a key to get the magnet. Help and tips appreciated!
 
Level 1
Joined
Jul 17, 2017
Messages
3
hey there, im kinda new in this map , i've finished the map in single player with normal difficulity using paladin , anyway i get this really hard in the early game but so easy in the late game (maybe because serpent tablet too overpowerd i thought )make me wanna climb to hard or hell but it really frustating in the early game. anyway where can i find the mushroom to completed voodoo charm?

Awesome Map bro, really love puzzle Dungeon Crawler

Next to the Atal'ai shop in front of the entrance to Feric's Throne, where Feric's spirit fixes the Queen's Tiara (quest - The Sinner)
 
Level 3
Joined
Jan 12, 2014
Messages
67
I'm attempting Insane Heroic solo with Necromancer again. Lots of Outbreak and Run cheese. I've actually just been playing the Yakety Sax for a lot of this playthrough so far but as soon as I get the sacrificial tome things are going to start getting Undeadly

EDIT:
Is it possible to make the dark lines on the health bars brighter? It's hard to see HP go up and down when it's at one of them which can affect gameplay
 
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Level 2
Joined
Aug 20, 2016
Messages
26
Hey guys, another noob with questions has come! :D This noob cannot find the light prism or whatever it is to solve the rune puzzle cuz i read something like that here or just... can someone tell me how to get those threads of endless fire, please? :(
 
Level 3
Joined
Jan 12, 2014
Messages
67
I am now a tank necromancer, I've found it's the only easy way to progress in Insane Heroic Solo

I'm really interested in seeing the Necromancer legendary item, wish I knew how to get all the materials.
I
I hope it makes the skeletons tankier because those skeletons die nigh instantly. Their best hope is somehow getting the 1700 intellect to bring their revive chance to 100%
 
Level 4
Joined
Apr 9, 2013
Messages
100
can someone tell me how to get those threads of endless fire, please? :(
The prism is located to the far left of the back entrance of the troll village . PS it's trapped so grab and run it. After getting it use it at the runes read it's lore .

wish I knew how to get all the materials.
the items are a little hard to collect, even harder to understand the lore. Better collect what you can and post here which one you have trouble.

Happy crawling. :D
 
Level 1
Joined
Jul 31, 2017
Messages
2
Hi! I`m new here! trying to do solo this map for first time. at the moment i`m stuck by Power Obelisks! can`t find way to activate them!
 
Level 6
Joined
Dec 3, 2012
Messages
243
Hey @SpasMaster

I think you can see a pattern with the players and them using the Inspect system.

It seems to me that they are kinda not aware of the system or miseducated somehow.

I was wondering if you can stress this more in the next versions.

Again, throught the hint system or in-game mechanic.

Cheers
 

SpasMaster

Hosted Project: SC
Level 23
Joined
Jan 29, 2010
Messages
1,969
I think you can see a pattern with the players and them using the Inspect system.
It's kinda weird. Your concern applies to people that would be stuck in the early stages of the game. If they are, then they haven't been properly educated regarding how the Inspect works. A large portion of the stuck players are of that type.

But what I find very strange are the people that are approaching the later stages of the game (meaning that by that point they solved a large deal of Inspect puzzles) and are still looking for help.

Regardless, I realize it's difficult for some people to get into it. Others understand it very fast. I have been thinking about it, but I don't have anything to say about it for the time being.
 
Level 2
Joined
Aug 20, 2016
Messages
26
Just finished the map :( What am I gonna do with my life now...
Maaaybe a sequel? They crush somewhere again on their way back? :D
 
Level 3
Joined
Jan 12, 2014
Messages
67
Just finished the map :( What am I gonna do with my life now...
Maaaybe a sequel? They crush somewhere again on their way back? :D
i finished the map on insane heroic solo, but then again; i used death knight and had over 10k hp by the end (which i was having a blast with tbh, i love maps with % health regen of any kind) so i really brute-forced it

now that each character has a class-specific legendary item i want to go through the game with each of them and find it. but for some reason i only like to play on insane heroic solo (makes the late-late-late game feel more satisfying) so it takes forever

EDIT:
Did skeletons revived by Endless Scourge always revive at the location of the necromancer? i kinda wanted to enjoy sending my annoying immortal army off somewhere and see how long they lasted but they all popped back to me instead of staying in the fight

that being said i guess the change makes sense; skeletons are mostly supposed to be powerful near the necromancer, and it's not like i'd get experience if they killed something super far away
 
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Level 6
Joined
Dec 3, 2012
Messages
243
A suggestion for the (near) future.

Mixed skills mode.

After you type in the mode, it will randomly select 3 heroes - 1 str , 1 agi , 1 int.
Then, you must combine 4 normal skills from each of the randomized heroes to create a new single hero.

It may sounds imbalanced to some point but adjustments shall be made.

Cheers.
 
Level 1
Joined
Aug 23, 2017
Messages
3
The torch is located near the Skeleton Tomb entrance.
Thank you! Great map btw, I'm playing Rogue and I have experimented a little with the "Ultrasafe" Transporter and the Fan of Knives Passive won't trigger anymore ever since, just wanted to give a heads up, but, I'm really enjoying it. Keep up the good work!
 
Level 1
Joined
Aug 25, 2017
Messages
1
I love the map! RNG aspect of getting items, getting different mobs and bosses is making me want to replay it more and more.
I hate Queens Tomb tho, moving between traps on that kinda movement is bad and I find myself many times getting pushed off green traps into red ones. Also there should be some kind of timer for those traps cuz there are moments when you can activate same trap twice, which would result in death.
On one of my playthroughs I got 2nd Ysera Blessing which made me flip a table. I would suggest adding an event if one of those blessings are dropped they are removed from loot table or make a ghost dragon to appear next to gardens with ability to swap blessings, for a fee if you have to.

P.S What are good solo classes? I have beaten a map as DK and Necro so far. I'm trying Tidewarrior now so I can see naga exclusive content but progress is slow :D
 
Level 2
Joined
Aug 20, 2016
Messages
26
I can't find a way to get the first key from the fire pot before the first massive door, because the wooden stick is no longer where it was in v. 2.3.8 xDD Nor in any other pile of trash or lil' blue circle :(
 

SpasMaster

Hosted Project: SC
Level 23
Joined
Jan 29, 2010
Messages
1,969
I can't find a way to get the first key from the fire pot before the first massive door, because the wooden stick is no longer where it was in v. 2.3.8 xDD Nor in any other pile of trash or lil' blue circle
Because the puzzle with the stick was found "difficult" and/or "not intuitive" to many people it was changed to something more simple and intuitive. Look for something near the alliance camp.
 
Level 1
Joined
Aug 25, 2017
Messages
1
Hi, I am stuck on the West Wing 5x6 floor puzzle. I have tried various combinations but for some reason keep getting teleported back at the end of the puzzle. Could you provide the correct path?
I am currently trying this:
S = Start
E = End
0 = Path
EXXXX
0XXXX
0X000
0X0X0
000X0
XXXXS
But always get teleported back at the end. Any advice?
 
Level 2
Joined
Aug 20, 2016
Messages
26
Because the puzzle with the stick was found "difficult" and/or "not intuitive" to many people it was changed to something more simple and intuitive. Look for something near the alliance camp.

I'm guessing the water huh. Guess I just need to find the right spot to inspect there. Thanks! :)
 
Level 2
Joined
Aug 20, 2016
Messages
26
Hi, I am stuck on the West Wing 5x6 floor puzzle. I have tried various combinations but for some reason keep getting teleported back at the end of the puzzle. Could you provide the correct path?
I am currently trying this:
S = Start
E = End
0 = Path
EXXXX
0XXXX
0X000
0X0X0
000X0
XXXXS
But always get teleported back at the end. Any advice?

I remember that! Happened to me too on my first playthrough and I was like WTF?! but then I realised that it might also matter
which square you're standing on before you attempt to leave the puzzle floor. Try that or
EXXXX -> walk right to make it XXXEX
0XXXX
0X000
0X0X0
000X0
XXXXS
 
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Level 2
Joined
Aug 20, 2016
Messages
26
Hello again! I couldn't find the answer within previous posts, so here comes: How can I get the "Ancient" rare boss (next to Idrassil) to attack me or become attackable? :( He did one-shot my mage yesterday and I didn't even do anything (or I don't know what I did?), but seems to be completely ignoring my warrior.
Master mapmaker, a tip perhaps, please?
 
Level 2
Joined
Aug 20, 2016
Messages
26
You need to find a way for him to damage you. Currently his behavior could be buggy sometimes, but I am working on it.
Thanks for the quick reply!
Yeah I figured it out (item dropped by chance did it for me.. I'm ashamed!). Actually tried it with a certain glyph before, but it didn't work, so I thought that wasn't it, but items with that same effect do the job. If that was your goal, then he's not buggy at all ^^
 
Level 2
Joined
Aug 30, 2017
Messages
16
I'm try too start play solo. And I stuck almost in the beginning, when i leveled 3 and kill every mob I understand that I can't go through the massive gates. That puzzelment is too difficult for me... Damn it feels bad to be a stupid! Please help, I play on a last version.
 
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