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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Sunken City v2.4.4c

Submitted by SpasMaster
This bundle is marked as approved. It works and satisfies the submission rules.


  • INFORMATION
    Sunken City is a Dungeon Crawler map with RPG elements. The Player controls a hero and has to over come numerous puzzles, traps, quests, enemies and different bosses to reach the end. The game contains multiple different features that allow for advanced hero customization.

    Recommended Players: Soloing is possible, but for better experience play with 2 or 3 players.
    Gameplay Time: Between 3 and 6 hours depending on number of players and difficulty.
    Amount of Heroes: 21
    Maximum Level: 18

    Easy Normal Hard Hell Insane
    Enemy Handicap
    100%
    120%
    145%
    175%
    215%
    Enemy Bonus Damage
    0%
    30%
    80%
    130%
    170%
    Enemy Bonus Armor
    0
    3
    5
    7
    10
    Enemy Bonus Attack Speed
    0%
    15%
    25%
    35%
    40%
    Easy Normal Hard Hell Insane
    Bonus Gold per Kill
    0
    0
    1
    1
    2
    Bonus XP
    0%
    0%
    1%
    3%
    6%
    Bonus Drop Chances
    0%
    10%
    15%
    20%
    30%
    Starting Gold
    0
    100
    125
    150
    200

  • CHANGELOG
    Latest Changelog

    [​IMG]
    Version 2.4.4c [Hotfix] [03.10.2019]
    General Changes
    • Due to issues with the most recent patch, Oris is temporarily no longer required to progress.
    • Temple Guardians being required to progress is temporarily not the case.


    [​IMG]
    Version 2.4.4b [Hotfix] [28.07.2018]
    General Changes
    • Fixed a bug where the Void Sphere could be used indefinetly.
    • Fixed a bug where Captain Drough was not giving correct amount of gold when killed.

    Classes
    [​IMG] Warrior
    • Fixed a bug where the agility scaling of the Warhammer Talent had its effect working when you don't have the Talent.


    [​IMG]
    Version 2.4.4a [Hotfix] [18.07.2018]
    General Changes
    • Fixed a bug where Talents could not be reset.
    • The Explorer challenge now states its proper rewards.

    Classes
    [​IMG] Death Knight
    • The health of Ghouls summoned by Army of the Dead has been increased to 350/600/850/1100 up from 320/450/640/800.
    [​IMG] Siren
    • Fixed a bug where Aqua Shots was sometimes not dealing full damage.


    [​IMG] Version 2.4.4. [18.07.2018]
    Come and play with us in our Discord server! Join here.

    General Changes
    • Damage Reduction effects can no longer reduce damage taken below 10% of its original amount. Invulnerability, immunity and complete absorption effects are not affected by this change. This is now stated in the Armor tooltip.
    • Fixed a terrain gap which allowed nagas to swim into the Queen's Tomb Dungeon from the north.
    • Fixed a bug where the Revenants spawned by blue tile traps in the Queen's Tomb gave experience.
    • Finding all Secret Areas no longer incorrectly states that the reward includes lives.
    • The reward for finding all Secret Areas has been reduced to 5 All Stats and 500 Gold down from 10 All Stats and 700 Gold.
    • The Diana and Haris quest givers will no longer leave their position to fight enemies with you.
    • The Hide and Seer quest now rewards 250 experience.
    • The final boss cinematic should no longer start before all the guards are defeated.
    • Floating text for damage taken by the hero now uses a gray color and utilizes the (-) sign.

    Classes
    [​IMG] Berserker
    • The attack damage scaling of Skull Split has been increased to 200% up from 150%.
    • Fixed a bug where the Mur'gul Slaves summoned by the Naga Whaler could not be Executed with Skull Split.
    [​IMG] Ice Lancer
    • Attacking already Frozen targets does not accumulate attacks for Cold Touch.
    • Fixed a bug where Drakkari Blessing was overwriting several hero self-buffs.
    [​IMG] Paladin
    • Movement speed increased from 270 to 290.
    • The Divine Hammer Talent now gives Blessed Hammer 6% chance to stun down from 7%.
    • The stun from the Divine Hammer Talent now lasts for 1 second down from 1,5 seconds.
    [​IMG] Priest
    • The proc chance of the Priest's Mastery has been reduced to 0,3% per point of Mastery down from 0,5%.
    [​IMG] Siren
    • The health of Sea Tentacles has been increased to 200/400/600/800 up from 200/300/400/500.
    • The damage increase per point of Intelligence granted to Sea Elementals by the Gift of Neptulon has been reduced to 0,3% down from 0,4%.
    • The Gift of Neptulon Talent now also includes a 0,1% damage increase per point of Agility.
    • The Aqua Shot Talent has been thematically reworked into a new Talent called Queen of the Sea. Actual effect remains the same.
    • The Reptillian Instinct Talent has been replaced with a new Talent: Aqua Shots.
    • The Tidal Shot buff now increases the damage of Liquid Arrows by 10%/15%/20%/25% down from 25%/30%/35%/40%.
    [​IMG] Tidewarrior
    • The Might of the Kraken Talent uses a new icon.
    [​IMG] Warrior
    • The tooltip of Warcry now states its proper duration.
    [​IMG] Witch Doctor
    • Plague Toad no longer provides vision.


    Items
    [​IMG] Items

    • Fixed a bug where Bloodreaver Scythe reduced the Primary Attribute of heroes.
    • Fixed the model size of Temple Tablet.
    • Fixed a bug where Dark Ranger's Longbow shot extra arrows even if only 1 target was present.
    • Fixed a bug where the Cloak of Revan item gave Shadow Crystals when sold.
    • Fixed a bug where the stat and effect values of Sigil of Al'ar did not reflect the changes from version 2.4.3.
    • The damage dealt by Sigil of Al'ar has been reduced to 50 with 200% Primary Attribute scaling down from 75 with 250% Primary Attribute scaling.
    • Vane's Fate recipe has come to its senses and now properly uses a scroll model instead of a chest.



    Archives

  • FEATURES
    • Diverse Heroes: The 21 heroes in Sunken City possess different custom skills which are well presented in detailed tooltips.
    • Backpack System: In case your inventory is full, you are given a backpack with additional 6 slots where you can carry quest items or unused items for selling.
    • Stat System: Each level you are given the possibility to access the Skill Poitns Menu and gain access to secondary stats (non-Strength, Agility, Intelligence).
    • Item Interaction Systems: Sunken City gives the option to Disenchant items for stats or to Reforge unused lesser items to create better ones.
    • Chest System: There are many Chests scattered around the Sunken City. Opening them rewards you with a random item!
    • Quests: Embark quests that give you side objectives throughout the game!
    • Challenges: Complete difficult optional challenges for additional rewards.
    • Shop System: A simple and intuitive shop system makes it easier for players to navigate and purchase some of the many Sunken City shop items.
    • Rolling: Sunken City allows you to roll for items that suit everyone. Therefore you can avoid stealing.
    • Damage and Armor: Sunken City's gameplay is based around damaging the best target. By mouse-overing your damage and armor you will easiliy understand what's your best target!
    • Gold System: Players in Sunken City share the Gold gained by killing creeps!
    • Randomized Items: Each creature you kill has a chance of dropping one of the hundreds of items, contained in a scripted loot-table. In addition bosses have multiple drops, which add to the replayability.
    • Glyph System: A system that allows your hero to pick a combination of various Glyphs which add passive effects to your hero.
    • Talent System: Each hero has unique set of Talents that can amplify, modify, add or replace the existing hero abilities.

  • SCREENSHOTS

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

  • HEROES

    Intelligence Heroes Strength Heroes Agility Heroes
    Shaman [1]
    Druid [2]
    Priest [3]
    Mage [4]
    Necromancer [5]
    Warlock [6]
    Witch Doctor [7]
    Warrior [1]
    Paladin [2]
    Death Knight [3]
    Monk [4]
    Tidewarrior [5]
    Dragon Sentinel [6]
    Tinker [7]
    Rogue [1]
    Hunter [2]
    Ice Lancer [3]
    Windmaster [4]
    Berserker [5]
    Demon Hunter [6]
    Siren [7]

  • CREDITS

    I would like to thank the following people:

    Note:
    There are many more resources that I used, but I can't find their creators. If you see your resource used in my map, please tell me and I will add you here.


[​IMG]
Contents

Sunken City v2.4.4c (Map)

Reviews
Moderator
Moderator: -Kobas- Contact: Visitor Message / Private Message! Date: 24-Dec-13 (14:27:40)Personal Comment:One of the most polished maps, of its type, that I had a chance to play. Beautiful terrain, nice story, well customized heroes and enemies....
  1. CBX Entertainment

    CBX Entertainment

    Joined:
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    Okay then...

    posting while im playing

    1. the intro: not pirate'ish enough (language and stuff)
    2. why is there a necro selected, when the game actually starts?
    3. tooltips at hero selection:

    archmage: missing line break after description and before attributes

    tauren warrior:
    abilities in red
    text starts with a blank space ( )
    'attributes' in yellow

    death knight:
    no 'attributes' at all
    text starts with a blank space ( )

    orc warlord:
    no 'attributes' at all

    rogue:
    'attributes' in yellow

    pyromancer:
    textcode error after '[Agility'


    #gameplay

    shaman totems do not draw any aggro on the caster and thus allowing you to kill the enemy units by just spawning them and sitting back, not getting hit

    that fire elemental in the beginning... it burns when running into the volcano

    insignia of the alliance probably gives you 200% mana regeneration...


    game is not playable alone :( so no more stuff i found out

    E: oh wait a sec, i found out that fire totems enable you to ocreate the bridge with those two stone thingys
     
    Last edited: Feb 7, 2011
  2. Orcnet

    Orcnet

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    excellent map you just made! hope you make more modifications, 5/5! :grin:
     
  3. SpasMaster

    SpasMaster

    Joined:
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    Thanks for your response mate.
    Let me start:
    1.)I never wanted the infor to be Piratish... It's Hordish. :p
    2.)I knew about the necro, it will get fixed.
    3.)Never noted these things in tooltips. Thanks though.
    4.)The Warrior cant get his colors fixed. No more space.
    5.)Should the totems draw aggro as they are invulnerable?
    6.)The Fire Elemental. Hmm.. you have right. It will get fixed.
    7.)I worked on Brilliance aura recently and I could have screwed the things.
    8.)Play the map with 2 more friends. it's not solable.

    Never doubted in Horde fans :D
    Glad you liked it.
    Check out the changelog man. I make new things every day :D
     
  4. Orcnet

    Orcnet

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    yeh I saw the changes, really good, especially your idea of making those heroes, really looked like horde related heroes, keep up the good work!
     
  5. defskull

    defskull

    Joined:
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    Approved, hehe :D
     
  6. Marc Mamales

    Marc Mamales

    Joined:
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    This is Epic!! this map is nice!!!
     
  7. CBX Entertainment

    CBX Entertainment

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    well, you just plant them at the creep spawns, sit back and relax as they kill every creep camp

    kinda abuse huh
     
  8. EagleAssassin

    EagleAssassin

    Joined:
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    Short Review

    Story 7/10
    The story is creative but it's kinda short.

    Units 8/10
    Most of the Heroes are copies from the WoW Classes. But their models are unique and cool.

    Terrain 9/10
    The terrain is just as it should be. A very little problem is that there are some holes which can heroes pass but in Warcraft 3, they can't. There are many "hard-to-see" paths that I got stuck many times.

    Misc 10/10
    Everything is else is excellent, the custom items, the triggers etc.

    Final Rating: 34/40 (Excellent Work)
     
  9. SpasMaster

    SpasMaster

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    Thanks for the review. Saying that the heroes are copiess though is a bit harsh. I did my best to chnage the abilities as much as possible from the ones in WoW. There are also true classes that don't exist in WoW. But yeah, the main idea behind the Heroes is from WoW. :thumbs_up:
     
  10. gameking2010

    gameking2010

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    is there any legendary item for 3 hero in this map ????, if yes, show me how to get it, please :x:x
     
  11. SpasMaster

    SpasMaster

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    There are 3 Legendary items in the game.

    1 of them fits the Agility hero. ---> Drops from a boss: Atal'ai
    1 of them fits the Strenght hero. ---> Drops from a boss: Guardian of the Hammer
    1 of them fits the Intelligence hero. ---> Rarely drops from mobs

    Legendary items have orange names.
     
    Last edited: Feb 18, 2011
  12. SpasMaster

    SpasMaster

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    Shop sytem finally added! Enjoy :)
     
  13. defskull

    defskull

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    Shop System and Talent System is going to be released on next version
    Stay tuned :D
     
  14. Certain_Vortex

    Certain_Vortex

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    Hi, first thing, I love your map. It's very original and well executed.

    I have a list of bugs and suggestion that would be nice if you looked at:



    It's a great boss, but by standing still at the same spot, you can too easily defeat him.



    Health per second or Life per second? In the "Ruby" item it says different som the item shown it the screenshot.

    /removed - too revealing

    ---

    Suggestions:

    1. Set items: It would be cool if you implemented Set Items for the different attributes respectively. This with a bonus of partly finnished sets and completed ones.

    2. Quests? Would be cool with scattered NPCs around the map with different quests... which leads to suggestion 3.

    3. A sort of Trophy-system for accomplishing things on the map (killing certain bosses, reaching a certain number of completed quests..and so on). Maybe this could be transferred to another play-through in some way?

    4. More of the legendary items (low drop chance at difficult respawnable bosses).

    If you have another vision of the map's future..then skip my suggestions ^^ only giving some thoughts.
     
    Last edited: Feb 26, 2011
  15. SpasMaster

    SpasMaster

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    Amazing review. Thanks a lot.

    First off: 1.)Playing alone is pretty boring. And the boringness is doubled if you have unlimited lives. Will you think it's that easy if you limit your lives to 25? ;)
    2.)It's possible I made a mistake or two with Health/Life. It will get fixed.
    3.)
    The rock you found is a secret way to a powerfull item. I will be thankfull if you remove the screenshot as fast as you can. Also type in -items when you play next time and you will see what item I am talking about.
    4.)Rarely spawnable bosses? I like that. Coming in next version!
    5.)I was just thinking for making set items today :D
    6.)I tried to make quests before but I failed. It could happen, but I promise nothing.

    +rep for the review :) Stay tuned for next versions! :wink:
     
    Last edited: Feb 26, 2011
  16. Certain_Vortex

    Certain_Vortex

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    :)

    Thanks for taking my suggestions under consideration :D

    I removed it as you wished. And yeah, there is a whole other truth to it when playing with 25 lives instead of Wuss-mode..I will try that next time (and with friends).

    Regarding quests, I would first find inspiration through other maps. I like how they did it in TKOK Orpg (with an advanced "Talk-option")..or as simple as in True Chaos v.0.11a (left-click attained quests). The other problem is creating a story for each one of them and where to put them. Well, I hope it happens some day ^^
     
  17. Pompsions

    Pompsions

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    Awesome Map ^_^ 5/5

    Awesome Map! ^_^ 5/5

    -----------------------------------------------------
    ~2 posts merged
    Don't double post, from now on, use edit button instead!

    You can delete this message from your post as soon as you read it!
    -Kobas-
     
    Last edited by a moderator: Feb 27, 2011
  18. SpasMaster

    SpasMaster

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    Thanks, man. Glad you like it :)
     
  19. Sieghart93

    Sieghart93

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    well... i reached the island where Thrall is.. i defeat all the human and the boss.... and no event come out??
    and btw y are there 4 ritual circle
    stucked there...
     
  20. SpasMaster

    SpasMaster

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    After you kill the Human boss you must go to North from his location and sail out with a ship out of the map. That's how it ends.

    About the circles, they are a part of completing a legendary item.