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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Sunken City v2.4.4c

Submitted by SpasMaster
This bundle is marked as approved. It works and satisfies the submission rules.


  • INFORMATION
    Sunken City is a Dungeon Crawler map with RPG elements. The Player controls a hero and has to over come numerous puzzles, traps, quests, enemies and different bosses to reach the end. The game contains multiple different features that allow for advanced hero customization.

    Recommended Players: Soloing is possible, but for better experience play with 2 or 3 players.
    Gameplay Time: Between 3 and 6 hours depending on number of players and difficulty.
    Amount of Heroes: 21
    Maximum Level: 18

    Easy Normal Hard Hell Insane
    Enemy Handicap
    100%
    120%
    145%
    175%
    215%
    Enemy Bonus Damage
    0%
    30%
    80%
    130%
    170%
    Enemy Bonus Armor
    0
    3
    5
    7
    10
    Enemy Bonus Attack Speed
    0%
    15%
    25%
    35%
    40%
    Easy Normal Hard Hell Insane
    Bonus Gold per Kill
    0
    0
    1
    1
    2
    Bonus XP
    0%
    0%
    1%
    3%
    6%
    Bonus Drop Chances
    0%
    10%
    15%
    20%
    30%
    Starting Gold
    0
    100
    125
    150
    200

  • CHANGELOG
    Latest Changelog

    [​IMG]
    Version 2.4.4c [Hotfix] [03.10.2019]
    General Changes
    • Due to issues with the most recent patch, Oris is temporarily no longer required to progress.
    • Temple Guardians being required to progress is temporarily not the case.


    [​IMG]
    Version 2.4.4b [Hotfix] [28.07.2018]
    General Changes
    • Fixed a bug where the Void Sphere could be used indefinetly.
    • Fixed a bug where Captain Drough was not giving correct amount of gold when killed.

    Classes
    [​IMG] Warrior
    • Fixed a bug where the agility scaling of the Warhammer Talent had its effect working when you don't have the Talent.


    [​IMG]
    Version 2.4.4a [Hotfix] [18.07.2018]
    General Changes
    • Fixed a bug where Talents could not be reset.
    • The Explorer challenge now states its proper rewards.

    Classes
    [​IMG] Death Knight
    • The health of Ghouls summoned by Army of the Dead has been increased to 350/600/850/1100 up from 320/450/640/800.
    [​IMG] Siren
    • Fixed a bug where Aqua Shots was sometimes not dealing full damage.


    [​IMG] Version 2.4.4. [18.07.2018]
    Come and play with us in our Discord server! Join here.

    General Changes
    • Damage Reduction effects can no longer reduce damage taken below 10% of its original amount. Invulnerability, immunity and complete absorption effects are not affected by this change. This is now stated in the Armor tooltip.
    • Fixed a terrain gap which allowed nagas to swim into the Queen's Tomb Dungeon from the north.
    • Fixed a bug where the Revenants spawned by blue tile traps in the Queen's Tomb gave experience.
    • Finding all Secret Areas no longer incorrectly states that the reward includes lives.
    • The reward for finding all Secret Areas has been reduced to 5 All Stats and 500 Gold down from 10 All Stats and 700 Gold.
    • The Diana and Haris quest givers will no longer leave their position to fight enemies with you.
    • The Hide and Seer quest now rewards 250 experience.
    • The final boss cinematic should no longer start before all the guards are defeated.
    • Floating text for damage taken by the hero now uses a gray color and utilizes the (-) sign.

    Classes
    [​IMG] Berserker
    • The attack damage scaling of Skull Split has been increased to 200% up from 150%.
    • Fixed a bug where the Mur'gul Slaves summoned by the Naga Whaler could not be Executed with Skull Split.
    [​IMG] Ice Lancer
    • Attacking already Frozen targets does not accumulate attacks for Cold Touch.
    • Fixed a bug where Drakkari Blessing was overwriting several hero self-buffs.
    [​IMG] Paladin
    • Movement speed increased from 270 to 290.
    • The Divine Hammer Talent now gives Blessed Hammer 6% chance to stun down from 7%.
    • The stun from the Divine Hammer Talent now lasts for 1 second down from 1,5 seconds.
    [​IMG] Priest
    • The proc chance of the Priest's Mastery has been reduced to 0,3% per point of Mastery down from 0,5%.
    [​IMG] Siren
    • The health of Sea Tentacles has been increased to 200/400/600/800 up from 200/300/400/500.
    • The damage increase per point of Intelligence granted to Sea Elementals by the Gift of Neptulon has been reduced to 0,3% down from 0,4%.
    • The Gift of Neptulon Talent now also includes a 0,1% damage increase per point of Agility.
    • The Aqua Shot Talent has been thematically reworked into a new Talent called Queen of the Sea. Actual effect remains the same.
    • The Reptillian Instinct Talent has been replaced with a new Talent: Aqua Shots.
    • The Tidal Shot buff now increases the damage of Liquid Arrows by 10%/15%/20%/25% down from 25%/30%/35%/40%.
    [​IMG] Tidewarrior
    • The Might of the Kraken Talent uses a new icon.
    [​IMG] Warrior
    • The tooltip of Warcry now states its proper duration.
    [​IMG] Witch Doctor
    • Plague Toad no longer provides vision.


    Items
    [​IMG] Items

    • Fixed a bug where Bloodreaver Scythe reduced the Primary Attribute of heroes.
    • Fixed the model size of Temple Tablet.
    • Fixed a bug where Dark Ranger's Longbow shot extra arrows even if only 1 target was present.
    • Fixed a bug where the Cloak of Revan item gave Shadow Crystals when sold.
    • Fixed a bug where the stat and effect values of Sigil of Al'ar did not reflect the changes from version 2.4.3.
    • The damage dealt by Sigil of Al'ar has been reduced to 50 with 200% Primary Attribute scaling down from 75 with 250% Primary Attribute scaling.
    • Vane's Fate recipe has come to its senses and now properly uses a scroll model instead of a chest.



    Archives

  • FEATURES
    • Diverse Heroes: The 21 heroes in Sunken City possess different custom skills which are well presented in detailed tooltips.
    • Backpack System: In case your inventory is full, you are given a backpack with additional 6 slots where you can carry quest items or unused items for selling.
    • Stat System: Each level you are given the possibility to access the Skill Poitns Menu and gain access to secondary stats (non-Strength, Agility, Intelligence).
    • Item Interaction Systems: Sunken City gives the option to Disenchant items for stats or to Reforge unused lesser items to create better ones.
    • Chest System: There are many Chests scattered around the Sunken City. Opening them rewards you with a random item!
    • Quests: Embark quests that give you side objectives throughout the game!
    • Challenges: Complete difficult optional challenges for additional rewards.
    • Shop System: A simple and intuitive shop system makes it easier for players to navigate and purchase some of the many Sunken City shop items.
    • Rolling: Sunken City allows you to roll for items that suit everyone. Therefore you can avoid stealing.
    • Damage and Armor: Sunken City's gameplay is based around damaging the best target. By mouse-overing your damage and armor you will easiliy understand what's your best target!
    • Gold System: Players in Sunken City share the Gold gained by killing creeps!
    • Randomized Items: Each creature you kill has a chance of dropping one of the hundreds of items, contained in a scripted loot-table. In addition bosses have multiple drops, which add to the replayability.
    • Glyph System: A system that allows your hero to pick a combination of various Glyphs which add passive effects to your hero.
    • Talent System: Each hero has unique set of Talents that can amplify, modify, add or replace the existing hero abilities.

  • SCREENSHOTS

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

  • HEROES

    Intelligence Heroes Strength Heroes Agility Heroes
    Shaman [1]
    Druid [2]
    Priest [3]
    Mage [4]
    Necromancer [5]
    Warlock [6]
    Witch Doctor [7]
    Warrior [1]
    Paladin [2]
    Death Knight [3]
    Monk [4]
    Tidewarrior [5]
    Dragon Sentinel [6]
    Tinker [7]
    Rogue [1]
    Hunter [2]
    Ice Lancer [3]
    Windmaster [4]
    Berserker [5]
    Demon Hunter [6]
    Siren [7]

  • CREDITS

    I would like to thank the following people:

    Note:
    There are many more resources that I used, but I can't find their creators. If you see your resource used in my map, please tell me and I will add you here.


[​IMG]
Contents

Sunken City v2.4.4c (Map)

Reviews
Moderator
Moderator: -Kobas- Contact: Visitor Message / Private Message! Date: 24-Dec-13 (14:27:40)Personal Comment:One of the most polished maps, of its type, that I had a chance to play. Beautiful terrain, nice story, well customized heroes and enemies....
  1. Djole

    Djole

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    1.Make button to pass cinematic on begin like esc!

    2.Make map playable for solo players - get rid of armor damage thing, make hero do 100% to all and make all heroes have hero dmg and revive time same all the time!

    3.Most of recipes dont give counted stats like armor ex. item 5 armor + item 3 armor = should give 8 armor not less i saw that in lot of you recipe items!

    4.Stucked after geting shadow key on the way to boat it tped me in some room one time and after that once more and hero get stucked on begin of room!

    Btw: Like map and concept of adventure!

    Finished map it was good fun and good for spending time :D its preatty easy to finish it solo only begin is hard just take roug and buy item with lifesteal and thats it!
     
    Last edited: Jan 21, 2011
  2. SpasMaster

    SpasMaster

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    Thanks for your comment. :)
    1.The thing with the cinematic is that I wanted players to know how they got in this place. Not just skip a part of the story.

    But when you play the map 2 or 3 times it really gets annoying, yes.
    I'll look into it.

    2.Since I started the map, I wanted it to be everything but soloable. Teamplay is aways enjoyable and makes every map interesting. I am sorry but this is not happening :p

    3.Even with the items you get atm, in the last 15-20 mins of the map your hero is overpowered. Rarely you can see someone dying after level 15. And this is not a bug. It's intended. But sure, I might increase some item's stats.

    Btw, I looked everywhere and I can't close the poll. I saw what I wanted. People wante moar!!!
    So, close the poll if you can :) Thanks.

    P.S.: Rest in peace old changelog. You will never be forgotten. <3 :D
     
  3. Vunjo

    Vunjo

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    When I see how much people love it, I realise I must add DPS meters in it, yap, I guess my map is screwed, changing plans to this map. There, much better xD

    EDIT: Unprotected lol w00t? xD
    So, if you didn't change anything after posting this version, can I add those stuff here?
     
  4. MagiC_AntO.

    MagiC_AntO.

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    I love this map/ she is unprotected a good thing for learn thanks ...
     
  5. Cweener

    Cweener

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    Unprotected maps > protected maps.
     
  6. SpasMaster

    SpasMaster

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    Thanks for noticing mate. That's the reason it's not protected. It happened to me to play a map, see something cool, but I was not able to understand how it was made.

    And by the way, I requested one system recently, which records damage and DPS. This will make the game even more competitive. But the guy who made the system doesn't want it to spread, so the map will become protected soon. :(
     
  7. -Kobas-

    -Kobas-

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    Well you can use something like this then:
    • Damage Setup
      • Events
        • Unit - A unit comes within 1000000000.00 of Fountain of Power 0052 <gen>
      • Conditions
      • Actions
        • Trigger - Add to Show Damage <gen> the event (Unit - (Triggering unit) Takes damage)
    --------------
    • Show Damage
      • Events
      • Conditions
      • Actions
        • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          • If - Conditions
            • (Damage taken) Greater than or equal to 1.00
          • Then - Actions
            • Set DSS = (Position of (Triggering unit))
            • Floating Text - Create floating text that reads ((String((Integer((Damage taken))))) + !) at DSS with Z offset 20.00, using font size (Random real number between 7.00 and 9.00), color (100.00%, 0.00%, 0.00%), and 0.00% transparency
            • Floating Text - Show (Last created floating text) for (All players)
            • Floating Text - Set the velocity of (Last created floating text) to 25.00 towards (Random angle) degrees
            • Floating Text - Change (Last created floating text): Disable permanence
            • Floating Text - Change the lifespan of (Last created floating text) to 1.50 seconds
            • Floating Text - Change the fading age of (Last created floating text) to 2.00 seconds
            • Custom script: call RemoveLocation (udg_DSS)
          • Else - Actions
     
    Last edited by a moderator: Dec 31, 2011
  8. Cweener

    Cweener

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    Will that work? That easily?
    I'm going to marry you if that actually works -Kobas-. <3 :p
     
  9. -Kobas-

    -Kobas-

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    It works I use something like that (with a few more things) in my Rise of Heroes II and Ancient Footman Wars maps... :)
     
  10. SpasMaster

    SpasMaster

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    The system actually is not hovering text massages with damage, but a leaderboard that records damage done and DPS. <3 Also it resets after each fight :)
     
  11. -Kobas-

    -Kobas-

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    well instead of showing damage just save it within variable
    x = x + damage

    where is x real array variable
    and i number of (owner of damage dealer) (sorry I don't remember correctly but something like that)

    You can show variable in multiboard or on screen and so on...
    DPS will be a little hard to make...

    You will need something like
    (min damage + max damage) / 2

    but how to do that?
    you need to store base min damage and max base damage into variable and add (hero main attribute * how much damage) and bonuses for each item or ability...
    Now that would take 2 much work for something not so important...

    Try to every 10 sec create illusion of hero that deal 100% damage and another dummy unit with 0 armor and infinite hp, order illusion to attack dummy and with system above calculate damage (you will need if then else function to split damage (if attacking unit equal to illusion save y else x))...

    Then show x as well as (y ) :D

    or maybe this can help:
    Code (vJASS):

    globals

        real AnyDamage = 0.00
       
        real array DamagePerSecond
        integer DPS_FV_CA = 1
       
        real DPS_POOL

    endglobals

    function AnyDamageDone takes nothing returns nothing
        set AnyDamage = AnyDamage + GetEventDamage()
    endfunction

    function Timer1CallBack takes nothing returns nothing

        if DPS_FV_CA == 60 then
            set DPS_FV_CA = 1
        else
       
        set DPS_POOL = DPS_POOL + AnyDamage - DamagePerSecond[DPS_FV_CA]
       
        set DamagePerSecond[DPS_FV_CA] = AnyDamage
        set AnyDamage = 0.0
       
        set DPS_FV_CA = DPS_FV_CA + 1
    endfunction

    function GetAVG takes nothing returns real
        return DPS_POOL \ 60
    endfunction
     

    Don't know author , but I found it on thehelper.net ...
     
  12. SpasMaster

    SpasMaster

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    Thanks for your will to help me out Kobas. But sadly triggers are my worst part in the editor and I don't understand some of the things you just said. I ask people to help me out with triggers and I do requests. Vunjo made the system with 3 triggers (not too big). And a few variables. He is just polishing up some things now. And because of the simple triggers and the nice system he wants it only for him. I can understand him. If you are eager to understand how is it made you should talk to him, cause triggers are kinda complicated to me and I can't help you out :(. I appreciate your will to help me out though <3

    P.S: I don't get a thing from Jass :D
     
  13. -Kobas-

    -Kobas-

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    Ahahahah cool, no problem :)
     
  14. willzzp

    willzzp

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    goodmap but where is the quest???///XD
     
  15. SpasMaster

    SpasMaster

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    There are no quests. If you are talking about the quest complete message in the end it's a long story. I decided to make quests before but after this I cancelled my decision but forogt the message. So don't worry I will remove it soon :)
     
  16. Redirect

    Redirect

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    absolutely senseless game (we've played together with my friend with endless lives):
    first of all, i dunno if it is a bug but there is location where 2 runes are. if you step on both there will appear 3 books for stats and potion. and it always work so you can just set 2 heroes patrolling in order to step on runes at one time.
    secondly, monsters in the late game are too weak so it is boring
    and thirdly, i cant imagine how people will play with only one life - lots of traps that might kill you instantly and make you lose your nerves :D (im saying bout late game)

    So sorry but i could have passed 2:40 hours (that is 4th) for something else, but workmanship (i mean coding or what ever - you understand) is quite good.

    So 4/5 but plz try to think over my words
     
  17. Vunjo

    Vunjo

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    spasorc, you still got problems with damage showing?
     
  18. SpasMaster

    SpasMaster

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    Ok, first of all you didn't explain why is it a "sensless game". Secondly there are 2 runes yes. Two heroes must step on them, yes. What's your problem with that?
    It's true that in the end of the game the mobs are easier. Don't worry it will get fixed soon.
    About the thing with one life. When you played SOO many times like me and a couple of my friends you might want to undertake some challenge.
    Sorry, but if you think that you could spend 2 hours and 40 minutes somwhere else, did you bother to read the description of the map? It clearly says: "Tons of monster killing & puzzles". That's the map. Either play it or not.
    If you don't like this type of maps, why bother playing it? :thumbs_down:
     
  19. Redirect

    Redirect

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    I really like maps of such kind, dont get me wrong. BUT! it's senseless cause of all points I listed.
    And as for runes (with books), u can use it as many times as you wish and get infinite stats. I can write u a demo if u dont understand
     
  20. SpasMaster

    SpasMaster

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    I understand now. The books will get fixed in the next version.